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authorAlbrecht Schlosser <albrechts.fltk@online.de>2020-11-08 15:43:34 +0100
committerAlbrecht Schlosser <albrechts.fltk@online.de>2020-11-08 15:43:34 +0100
commita03ab3b4988f47237fbd3dabe1b6cbdbb9b03fde (patch)
tree2e2e729c7a9bc8dd475088ee333460e55b3a2898 /documentation/src/common.dox
parentb35010595a1f33f92a996b8ec6fed5c1b51be03f (diff)
Clarify offscreen drawing documentation
... and rename drawing chapters (sections + subsections) according to our documentation conventions (prefix "drawing_"). documentation/make_pdf: fix copyright year.
Diffstat (limited to 'documentation/src/common.dox')
-rw-r--r--documentation/src/common.dox4
1 files changed, 2 insertions, 2 deletions
diff --git a/documentation/src/common.dox b/documentation/src/common.dox
index 4f7a59011..96880b661 100644
--- a/documentation/src/common.dox
+++ b/documentation/src/common.dox
@@ -441,7 +441,7 @@ image that is shown when the widget is inactive, while the \p image()
method sets the image that is shown when the widget is active.
To make an image you use a subclass of
-\ref ssect_Fl_Image "Fl_Image".
+\ref drawing_Fl_Image "Fl_Image".
\par Making Your Own Label Types
@@ -509,7 +509,7 @@ any label.
To create a new symbol, you implement a drawing function
<tt>void drawit(Fl_Color c)</tt> which typically uses the
-functions described in \ref ssect_Complex
+functions described in \ref drawing_complex
to generate a vector shape inside a two-by-two units sized box
around the origin. This function is then linked into the symbols
table using fl_add_symbol():