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authorAlbrecht Schlosser <albrechts.fltk@online.de>2018-01-31 17:46:48 +0000
committerAlbrecht Schlosser <albrechts.fltk@online.de>2018-01-31 17:46:48 +0000
commitcc595ce4edb86965b70e385e62d54efbb8ba5b8f (patch)
tree06c634ed3ef565ffe53d9c34d18a9949a2ebb247 /documentation/src/drawing.dox
parent12a2fc2a4d5cd40b2fbdeb7f6e5d949c793106bc (diff)
Replace FL/x.H with FL/platform.H - step 1.
This first step replaces FL/x.H with FL/platform.H but keeps a small FL/x.H that #include's FL/platform.H for backwards compatibility. Documentation sources in documentation/src/*.dox have been fixed, but references in other source files need to be fixed in another step. Dependencies have been adjusted. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12640 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'documentation/src/drawing.dox')
-rw-r--r--documentation/src/drawing.dox10
1 files changed, 5 insertions, 5 deletions
diff --git a/documentation/src/drawing.dox b/documentation/src/drawing.dox
index 2d217f2ea..d983c89e8 100644
--- a/documentation/src/drawing.dox
+++ b/documentation/src/drawing.dox
@@ -1066,11 +1066,11 @@ where img is a pointer to any Fl_Image type.
Sometimes it can be very useful to generate a complex drawing
in memory first and copy it to the screen at a later point in
-time. This technique can significantly reduce the amount of
-repeated drawing. Offscreen drawing functions are declared in <FL/x.H>.
-Fl_Double_Window uses offscreen rendering
-to avoid flickering on systems that don't support
-double-buffering natively.
+time. This technique can significantly reduce the amount of repeated
+drawing. Offscreen drawing functions are declared in <FL/platform.H>.
+
+Fl_Double_Window uses offscreen rendering to avoid flickering on
+systems that don't support double-buffering natively.
Fl_Offscreen fl_create_offscreen(int w, int h)