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authorManolo Gouy <Manolo>2014-12-20 16:52:48 +0000
committerManolo Gouy <Manolo>2014-12-20 16:52:48 +0000
commit1a6790b219e80fdb4ebcae32532dad884a552424 (patch)
treed1ff0112f0f8f6a85d7db40752ddcba3a5a49b88 /documentation/src/opengl.dox
parent006d86b7e904525ee060426dd9ac4ee3ef2c4dfc (diff)
Added documentation about the new support for high resolution OpenGL graphics
on Apple retina displays. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10503 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'documentation/src/opengl.dox')
-rw-r--r--documentation/src/opengl.dox3
1 files changed, 3 insertions, 0 deletions
diff --git a/documentation/src/opengl.dox b/documentation/src/opengl.dox
index 566ec6ddb..0b5374ad8 100644
--- a/documentation/src/opengl.dox
+++ b/documentation/src/opengl.dox
@@ -26,6 +26,9 @@ some extra drawing functions provided by FLTK, and include the
\p <windows.h> header file needed by WIN32
applications.
+Some simple coding rules (see \ref osissues_retina) allow to write cross-platform code that will draw high resolution
+OpenGL graphics if run on 'retina' displays with Mac OS X.
+
\section opengl_subclass Making a Subclass of Fl_Gl_Window
To make a subclass of Fl_Gl_Window, you must provide: