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authorManoloFLTK <41016272+ManoloFLTK@users.noreply.github.com>2024-07-19 07:33:03 +0200
committerManoloFLTK <41016272+ManoloFLTK@users.noreply.github.com>2024-07-19 07:33:03 +0200
commit3fbb1c4af29d546a59461207a53dd135d5c1d718 (patch)
tree1b2b2fa48db086da82a28b9eec0f64baa667ac4f /documentation/src/opengl.dox
parent4fb4f395a3231293c31b0c01637882e3f62d6174 (diff)
Remove obsolete content in documentation of Fl_Gl_Window
see "About the documentation of OpenGL usage in FLTK" in fltk.coredev
Diffstat (limited to 'documentation/src/opengl.dox')
-rw-r--r--documentation/src/opengl.dox29
1 files changed, 1 insertions, 28 deletions
diff --git a/documentation/src/opengl.dox b/documentation/src/opengl.dox
index 14f33a625..c1ce8a9fd 100644
--- a/documentation/src/opengl.dox
+++ b/documentation/src/opengl.dox
@@ -39,34 +39,7 @@ To make a subclass of Fl_Gl_Window, you must provide:
If your subclass provides static controls in the window, they
must be redrawn whenever the \p FL_DAMAGE_ALL bit is set
-in the value returned by \p damage(). For double-buffered
-windows you will need to surround the drawing code with the
-following code to make sure that both buffers are redrawn:
-
-\code
-#ifndef MESA
-glDrawBuffer(GL_FRONT_AND_BACK);
-#endif // !MESA
-... draw stuff here ...
-#ifndef MESA
-glDrawBuffer(GL_BACK);
-#endif // !MESA
-\endcode
-
-<CENTER><TABLE WIDTH="80%" BORDER="1" CELLPADDING="5" CELLSPACING="0" BGCOLOR="#cccccc">
-<TR>
- <TD><B>Note:</B>
-
- If you are using the Mesa graphics library, the call
- to \p glDrawBuffer() is not required and will slow
- down drawing considerably. The preprocessor instructions
- shown above will optimize your code based upon the
- graphics library used.
-
- </TD>
-
-</TR>
-</TABLE></CENTER>
+in the value returned by \p damage().
\subsection opengl_defining Defining the Subclass