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authorAlbrecht Schlosser <albrechts.fltk@online.de>2020-07-01 18:03:10 +0200
committerAlbrecht Schlosser <albrechts.fltk@online.de>2020-07-06 20:28:20 +0200
commitf09e17c3c564e8310125a10c03397cbf473ff643 (patch)
tree8d0fd4a28e3686c33aaa140d07ddba26ab28bdc2 /documentation/src/opengl.dox
parentb0e0c355edaa2e23148cb0260ada907aec930f05 (diff)
Remove $Id$ tags, update URL's, and more
- remove obsolete svn '$Id$' tags from all source files - update .fl files and generated files accordingly - replace 'http://www.fltk.org' URL's with 'https://...' - replace bug report URL 'str.php' with 'bugs.php' - remove trailing whitespace - fix other whitespace errors flagged by Git - add and/or fix missing or wrong standard headers - convert tabs to spaces in all source files The only relevant code changes are in the fluid/ folder where some .fl files and other source files were used to generate the '$Id' headers and footers.
Diffstat (limited to 'documentation/src/opengl.dox')
-rw-r--r--documentation/src/opengl.dox28
1 files changed, 14 insertions, 14 deletions
diff --git a/documentation/src/opengl.dox b/documentation/src/opengl.dox
index 94c13eb17..9d727d87a 100644
--- a/documentation/src/opengl.dox
+++ b/documentation/src/opengl.dox
@@ -1,6 +1,6 @@
/**
- \page opengl Using OpenGL
+ \page opengl Using OpenGL
This chapter discusses using FLTK for your OpenGL applications.
@@ -55,15 +55,15 @@ glDrawBuffer(GL_BACK);
<CENTER><TABLE WIDTH="80%" BORDER="1" CELLPADDING="5" CELLSPACING="0" BGCOLOR="#cccccc">
<TR>
- <TD><B>Note:</B>
+ <TD><B>Note:</B>
- If you are using the Mesa graphics library, the call
- to \p glDrawBuffer() is not required and will slow
- down drawing considerably. The preprocessor instructions
- shown above will optimize your code based upon the
- graphics library used.
+ If you are using the Mesa graphics library, the call
+ to \p glDrawBuffer() is not required and will slow
+ down drawing considerably. The preprocessor instructions
+ shown above will optimize your code based upon the
+ graphics library used.
- </TD>
+ </TD>
</TR>
</TABLE></CENTER>
@@ -150,12 +150,12 @@ loading functions by doing:
\code
case FL_PUSH:
- make_current(); // make OpenGL context current
+ make_current(); // make OpenGL context current
if (!valid()) {
... set up projection exactly the same as draw ...
- valid(1); // stop it from doing this next time
+ valid(1); // stop it from doing this next time
}
... ok to call NON-DRAWING OpenGL code here, such as hit
detection, loading textures, etc...
@@ -453,10 +453,10 @@ void OptimizerWindow::draw() {
// Clear the window...
context_->clear(csContext::COLOR_CLEAR | csContext::DEPTH_CLEAR,
- 0.0f, // Red
- 0.0f, // Green
- 0.0f, // Blue
- 1.0f); // Alpha
+ 0.0f, // Red
+ 0.0f, // Green
+ 0.0f, // Blue
+ 1.0f); // Alpha
// Then draw the scene (if any)...
if (scene_)