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authorMatthias Melcher <github@matthiasm.com>2024-04-17 17:51:32 +0200
committerGitHub <noreply@github.com>2024-04-17 17:51:32 +0200
commitfd791a068e39e06785adc44693f4c533d3d6c903 (patch)
treeef7ff684b38f646165e80c142e454cd7ef077e2e /documentation/src/opengl.dox
parentb4cf1a9824f2c4ba9596044962d3af36e3ca3d99 (diff)
Separate FLUID user documentation, screen shot automation (#936)
* CMake integration, no autotiools * alignment panel is now correctly renamed to setting panel * source view is now correctly renamed to code view * Merge FLTK FLUID docs into FLUID user manual. * Add two simple entry tutorials * Remove FLUID chapter form FLTK docs. * GitHub action to generate HTML and PDF docs and make the available as artefacts
Diffstat (limited to 'documentation/src/opengl.dox')
-rw-r--r--documentation/src/opengl.dox8
1 files changed, 3 insertions, 5 deletions
diff --git a/documentation/src/opengl.dox b/documentation/src/opengl.dox
index 6ab4dc2f7..14f33a625 100644
--- a/documentation/src/opengl.dox
+++ b/documentation/src/opengl.dox
@@ -164,9 +164,7 @@ loading functions by doing:
Your main program can now create one of your windows by doing
<tt>new MyWindow(...)</tt>.
-You can also use your new window class in
-\ref fluid "FLUID"
-by:
+You can also use your new window class in FLUID by:
-# Putting your class definition in a \p MyWindow.H file.
-# Creating a Fl_Box widget in FLUID.
@@ -670,8 +668,8 @@ Link with libGLEW.so (with X11 or Wayland), libglew32.a (with MinGW) or glew32.l
<a class="el" href="index.html">[Index]</a>
</td>
<td width="45%" align="RIGHT">
- <a class="el" href="fluid.html">
- Programming with FLUID
+ <a class="el" href="fltk-options.html">
+ FLTK Runtime Options
[Next]
</a>
</td>