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| author | Matthias Melcher <github@matthiasm.com> | 2024-04-17 17:51:32 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-04-17 17:51:32 +0200 |
| commit | fd791a068e39e06785adc44693f4c533d3d6c903 (patch) | |
| tree | ef7ff684b38f646165e80c142e454cd7ef077e2e /documentation/src/opengl.dox | |
| parent | b4cf1a9824f2c4ba9596044962d3af36e3ca3d99 (diff) | |
Separate FLUID user documentation, screen shot automation (#936)
* CMake integration, no autotiools
* alignment panel is now correctly renamed to setting panel
* source view is now correctly renamed to code view
* Merge FLTK FLUID docs into FLUID user manual.
* Add two simple entry tutorials
* Remove FLUID chapter form FLTK docs.
* GitHub action to generate HTML and PDF docs and
make the available as artefacts
Diffstat (limited to 'documentation/src/opengl.dox')
| -rw-r--r-- | documentation/src/opengl.dox | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/documentation/src/opengl.dox b/documentation/src/opengl.dox index 6ab4dc2f7..14f33a625 100644 --- a/documentation/src/opengl.dox +++ b/documentation/src/opengl.dox @@ -164,9 +164,7 @@ loading functions by doing: Your main program can now create one of your windows by doing <tt>new MyWindow(...)</tt>. -You can also use your new window class in -\ref fluid "FLUID" -by: +You can also use your new window class in FLUID by: -# Putting your class definition in a \p MyWindow.H file. -# Creating a Fl_Box widget in FLUID. @@ -670,8 +668,8 @@ Link with libGLEW.so (with X11 or Wayland), libglew32.a (with MinGW) or glew32.l <a class="el" href="index.html">[Index]</a> </td> <td width="45%" align="RIGHT"> - <a class="el" href="fluid.html"> - Programming with FLUID + <a class="el" href="fltk-options.html"> + FLTK Runtime Options [Next] </a> </td> |
