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authorManoloFLTK <41016272+ManoloFLTK@users.noreply.github.com>2022-07-04 11:44:03 +0200
committerManoloFLTK <41016272+ManoloFLTK@users.noreply.github.com>2022-07-04 11:44:03 +0200
commit844d3d6d5c7a297db33408bf18488ec0e961b601 (patch)
tree928de86555c94a56c31c57cab55b2c85a158bdbf /documentation/src
parent8a2559e1af0da2c33a05d466fdb37da1b5f8851b (diff)
Wayland platform.: complete support of gl_start/gl_finish.
Diffstat (limited to 'documentation/src')
-rw-r--r--documentation/src/opengl.dox5
1 files changed, 2 insertions, 3 deletions
diff --git a/documentation/src/opengl.dox b/documentation/src/opengl.dox
index 566ce4d4a..c80d4fd85 100644
--- a/documentation/src/opengl.dox
+++ b/documentation/src/opengl.dox
@@ -200,9 +200,8 @@ and OpenGL under macOS (see \ref osissues_retina)
\section opengl_normal Using OpenGL in Normal FLTK Windows
\note Drawing both with OpenGL and Quartz in a normal FLTK window is not possible
-with the macOS platform. Similarly, the Wayland platform doesn't allow to draw with
-both Cairo and OpenGL to the same window. This technique is therefore not useful under
-macOS or Wayland because it permits nothing more than what is possible with class Fl_Gl_Window.
+with the macOS platform. This technique is therefore not useful under macOS because
+it permits nothing more than what is possible with class Fl_Gl_Window.
You can put OpenGL code into the \p draw() method, as described in
\ref subclassing_drawing