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authorManolo Gouy <Manolo>2018-05-22 17:00:27 +0000
committerManolo Gouy <Manolo>2018-05-22 17:00:27 +0000
commitce71c4b679b7afdb07de1133d0c600051e2601f6 (patch)
tree0a64edbcf68c8275bf512cd21e78bd69951a5b65 /documentation/src
parent4c65d976e4a7eab9a881735c70c416eafc28f538 (diff)
Add Fl::screen_scale(int) function to get the scaling factor value of a screen.
This allows to keep class Fl_Screen_Driver away from the public API. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12926 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'documentation/src')
-rw-r--r--documentation/src/drawing.dox2
1 files changed, 1 insertions, 1 deletions
diff --git a/documentation/src/drawing.dox b/documentation/src/drawing.dox
index 666fe541d..26c615f03 100644
--- a/documentation/src/drawing.dox
+++ b/documentation/src/drawing.dox
@@ -62,7 +62,7 @@ for the screen in use and obtains quantities in <b>drawing units</b>.
The current scale factor value, for an Fl_Window named \e window, is given by
\code
int nscreen = window->screen_num(); // the screen where window is mapped
-float s = Fl::screen_driver()->scale(nscreen); // this screen's scale factor
+float s = Fl::screen_scale(nscreen); // this screen's scale factor
\endcode
One drawing unit generally corresponds to one screen pixel...
<li>...but not on Mac OS X and for retina displays, where one drawing unit corresponds