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| author | Albrecht Schlosser <albrechts.fltk@online.de> | 2008-09-13 15:55:32 +0000 |
|---|---|---|
| committer | Albrecht Schlosser <albrechts.fltk@online.de> | 2008-09-13 15:55:32 +0000 |
| commit | 8416a4012ecb985d150fad566659cf59ee1dc3aa (patch) | |
| tree | a0b52461eeeaf926de99392145c087e96f6c36e1 /documentation/subclassing.dox | |
| parent | 054d25081a74d504eb38042ffbd9acf70be4de1d (diff) | |
Doxygen documentation - WP12 and WP13 - first step.
Converted the descriptive chapters of the html docs to doxygen format
and modified index.dox accordingly.
This checkin includes only trivial reformatting, no major rewriting.
Added a chapter "Migrating Code from FLTK 1.1 to 1.3".
All links on the main page are working now.
Todo:
- Check doxygen error messages, rewrite pages (html tags, contents).
- Fill the new "Migrating..." chapter.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@6224 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'documentation/subclassing.dox')
| -rw-r--r-- | documentation/subclassing.dox | 431 |
1 files changed, 431 insertions, 0 deletions
diff --git a/documentation/subclassing.dox b/documentation/subclassing.dox new file mode 100644 index 000000000..cb4763be2 --- /dev/null +++ b/documentation/subclassing.dox @@ -0,0 +1,431 @@ +/** + + \page subclassing 7 - Adding and Extending Widgets + +<P>This chapter describes how to add your own widgets or extend existing +widgets in FLTK. +<H2>Subclassing</H2> + New widgets are created by <I>subclassing</I> an existing FLTK widget, +typically <TT>Fl_Widget</TT> for controls and <TT>Fl_Group</TT> for +composite widgets. +<P>A control widget typically interacts with the user to receive and/or +display a value of some sort. </P> +<P>A composite widget widget holds a list of child widgets and handles moving, +sizing, showing, or hiding them as needed. <TT>Fl_Group</TT> is the +main composite widget widget class in FLTK, and all of the other composite widgets (<TT> +Fl_Pack</TT>, <TT>Fl_Scroll</TT>, <TT>Fl_Tabs</TT>, <TT>Fl_Tile</TT>, +and <TT>Fl_Window</TT>) are subclasses of it. </P> +<P>You can also subclass other existing widgets to provide a different +look or user-interface. For example, the button widgets are all +subclasses of <TT>Fl_Button</TT> since they all interact with the user +via a mouse button click. The only difference is the code that draws +the face of the button. </P> +<H2>Making a Subclass of Fl_Widget</H2> + Your subclasses can directly descend from <TT>Fl_Widget</TT> or any +subclass of <TT>Fl_Widget</TT>. <TT>Fl_Widget</TT> has only four +virtual methods, and overriding some or all of these may be necessary. +<H2>The Constructor</H2> + The constructor should have the following arguments: +<UL><PRE> +MyClass(int x, int y, int w, int h, const char *label = 0); +</PRE></UL> + This will allow the class to be used in <A href="fluid.html#FLUID">FLUID</A> + without problems. +<P>The constructor must call the constructor for the base class and +pass the same arguments: </P> +<UL><PRE> +MyClass::MyClass(int x, int y, int w, int h, const char *label) +: Fl_Widget(x, y, w, h, label) { +// do initialization stuff... +} +</PRE></UL> +<TT>Fl_Widget</TT>'s protected constructor sets <TT>x()</TT>, <TT>y()</TT>, +<TT>w()</TT>, <TT>h()</TT>, and <TT>label()</TT> to the passed values +and initializes the other instance variables to: +<UL><PRE> +type(0); +box(FL_NO_BOX); +color(FL_BACKGROUND_COLOR); +selection_color(FL_BACKGROUND_COLOR); +labeltype(FL_NORMAL_LABEL); +labelstyle(FL_NORMAL_STYLE); +labelsize(FL_NORMAL_SIZE); +labelcolor(FL_FOREGROUND_COLOR); +align(FL_ALIGN_CENTER); +callback(default_callback,0); +flags(ACTIVE|VISIBLE); +image(0); +deimage(0); +</PRE></UL> +<H2>Protected Methods of Fl_Widget</H2> + The following methods are provided for subclasses to use: +<UL> +<LI><A href=#clear_visible><TT>Fl_Widget::clear_visible</TT></A></LI> +<LI><A href=#damage><TT>Fl_Widget::damage</TT></A></LI> +<LI><A href=#draw_box><TT>Fl_Widget::draw_box</TT></A></LI> +<LI><A href=#draw_focus><TT>Fl_Widget::draw_focus</TT></A></LI> +<LI><A href=#draw_label><TT>Fl_Widget::draw_label</TT></A></LI> +<LI><A href=#set_flag><TT>Fl_Widget::set_flag</TT></A></LI> +<LI><A href=#set_visible><TT>Fl_Widget::set_visible</TT></A></LI> +<LI><A href=#test_shortcut><TT>Fl_Widget::test_shortcut</TT></A></LI> +<LI><A href=#type><TT>Fl_Widget::type</TT></A></LI> +</UL> +<H4><A name=damage>void Fl_Widget::damage(uchar mask) +<BR> void Fl_Widget::damage(uchar mask, int x, int y, int w, int h) +<BR> uchar Fl_Widget::damage()</A></H4> +The first form indicates that a partial update of the object is +needed. The bits in mask are OR'd into <TT>damage()</TT>. Your <TT> +draw()</TT> routine can examine these bits to limit what it is +drawing. The public method <TT>Fl_Widget::redraw()</TT> simply does +<TT> Fl_Widget::damage(FL_DAMAGE_ALL)</TT>, but the implementation of +your widget can call the private <TT>damage(n)</TT>. +<P>The second form indicates that a region is damaged. If only these +calls are done in a window (no calls to <TT>damage(n)</TT>) then FLTK +will clip to the union of all these calls before drawing anything. + This can greatly speed up incremental displays. The mask bits are +OR'd into <TT>damage()</TT> unless this is a <TT>Fl_Window</TT> widget. </P> +<P>The third form returns the bitwise-OR of all <TT>damage(n)</TT> +calls done since the last <TT>draw()</TT>.</P> +<P><I>When redrawing your widgets you should look at the damage bits to +see what parts of your widget need redrawing.</I> The <tt>handle()</tt> +method can then set individual damage bits to limit the amount of drawing +that needs to be done: +<UL><PRE> +MyClass::handle(int event) { + ... + if (change_to_part1) damage(1); + if (change_to_part2) damage(2); + if (change_to_part3) damage(4); +} + +MyClass::draw() { + if (damage() & FL_DAMAGE_ALL) { + ... draw frame/box and other static stuff ... + } + + if (damage() & (FL_DAMAGE_ALL | 1)) draw_part1(); + if (damage() & (FL_DAMAGE_ALL | 2)) draw_part2(); + if (damage() & (FL_DAMAGE_ALL | 4)) draw_part3(); +} +</PRE></UL> +<H4><A name=draw_box>void Fl_Widget::draw_box() const +<BR></A>void Fl_Widget::draw_box(Fl_Boxtype b, ulong c) const</H4> + The first form draws this widget's <TT>box()</TT>, using the +dimensions of the widget. The second form uses <TT>b</TT> as the box +type and <TT>c</TT> as the color for the box. + +<H4><A name="draw_focus">void Fl_Widget::draw_focus() const +<BR>void Fl_Widget::draw_focus(Fl_Boxtype b, int x, int y, int w, int h) const</A></H4> + +<P>Draws a focus box inside the widgets bounding box. The second +form allows you to specify a different bounding box. + +<H4><A name=draw_label>void Fl_Widget::draw_label() const +<BR> void Fl_Widget::draw_label(int x, int y, int w, int h) const +<BR> void Fl_Widget::draw_label(int x, int y, int w, int h, Fl_Align +align) const</A></H4> + This is the usual function for a <TT>draw()</TT> method to call to +draw the widget's label. It does not draw the label if it is supposed +to be outside the box (on the assumption that the enclosing group will +draw those labels). +<P>The second form uses the passed bounding box instead of the widget's +bounding box. This is useful so "centered" labels are aligned with some +feature, like a moving slider. </P> +<P>The third form draws the label anywhere. It acts as though <TT> +FL_ALIGN_INSIDE</TT> has been forced on so the label will appear inside +the passed bounding box. This is designed for parent groups to draw +labels with. </P> +<H4><A name=set_flag>void Fl_Widget::set_flag(SHORTCUT_LABEL)</A></H4> +Modifies <TT>draw_label()</TT> so that '&' characters cause an underscore +to be printed under the next letter. +<H4><A name=set_visible>void Fl_Widget::set_visible()</A> +<BR><A name=clear_visible>void Fl_Widget::clear_visible()</A></H4> + Fast inline versions of <TT>Fl_Widget::hide()</TT> and <TT> +Fl_Widget::show()</TT>. These do not send the <TT>FL_HIDE</TT> and <TT> +FL_SHOW</TT> events to the widget. +<H4><A name=test_shortcut>int Fl_Widget::test_shortcut() const +<BR> static int Fl_Widget::test_shortcut(const char *s)</A></H4> + The first version tests <TT>Fl_Widget::label()</TT> against the +current event (which should be a <TT>FL_SHORTCUT</TT> event). If the +label contains a '&' character and the character after it matches the key +press, this returns true. This returns false if the <TT>SHORTCUT_LABEL</TT> +flag is off, if the label is <TT>NULL</TT> or does not have a +'&' character in it, or if the keypress does not match the character. +<P>The second version lets you do this test against an arbitrary +string. </P> +<H4><A name=type>uchar Fl_Widget::type() const +<BR> void Fl_Widget::type(uchar t)</A></H4> + The property <TT>Fl_Widget::type()</TT> can return an arbitrary 8-bit +identifier, and can be set with the protected method <TT>type(uchar t)</TT> +. This value had to be provided for Forms compatibility, but you can +use it for any purpose you want. Try to keep the value less than 100 +to not interfere with reserved values. +<P>FLTK does not use RTTI (Run Time Typing Infomation), to enhance +portability. But this may change in the near future if RTTI becomes +standard everywhere. </P> +<P>If you don't have RTTI you can use the clumsy FLTK mechanisim, by +having <TT>type()</TT> use a unique value. These unique values must +be greater than the symbol <TT>FL_RESERVED_TYPE</TT> (which is 100). +Look through the header files for <TT>FL_RESERVED_TYPE</TT> to find an +unused number. If you make a subclass of <TT>Fl_Window</TT> +you must use <TT>FL_WINDOW + n</TT> (<TT>n</tt> must be in the +range 1 to 7). </P> +<H2><A NAME="handle">Handling Events</A></H2> + The virtual method <TT>int Fl_Widget::handle(int event)</TT> is called +to handle each event passed to the widget. It can: +<UL> +<LI>Change the state of the widget. </LI> +<LI>Call <A href=Fl_Widget.html#Fl_Widget.redraw><TT>Fl_Widget::redraw()</TT> +</A> if the widget needs to be redisplayed. </LI> +<LI>Call <A href=Fl_Widget.html#Fl_Widget.damage><TT> +Fl_Widget::damage(n)</TT></A> if the widget needs a partial-update +(assuming you provide support for this in your <A HREF="#draw"><TT>Fl_Widget::draw()</TT></A> + method). </LI> +<LI>Call <A href=Fl_Widget.html#Fl_Widget.do_callback><TT> +Fl_Widget::do_callback()</TT></A> if a callback should be generated. </LI> +<LI>Call <TT>Fl_Widget::handle()</TT> on child widgets. </LI> +</UL> + Events are identified by the integer argument. Other information +about the most recent event is stored in static locations and aquired +by calling the <A href=events.html#events><TT>Fl::event_*()</TT></A> + functions. This information remains valid until another event is +handled. +<P>Here is a sample <TT>handle()</TT> method for a widget that acts as +a pushbutton and also accepts the keystroke 'x' to cause the callback: </P> +<UL><PRE> +int MyClass::handle(int event) { + switch(event) { + case FL_PUSH: + highlight = 1; + redraw(); + return 1; + case FL_DRAG: { + int t = Fl::event_inside(this); + if (t != highlight) { + highlight = t; + redraw(); + } + } + return 1; + case FL_RELEASE: + if (highlight) { + highlight = 0; + redraw(); + do_callback(); + // never do anything after a callback, as the callback + // may delete the widget! + } + return 1; + case FL_SHORTCUT: + if (Fl::event_key() == 'x') { + do_callback(); + return 1; + } + return 0; + default: + return Fl_Widget::handle(event); + } +} +</PRE></UL> + +<P>You must return non-zero if your <TT>handle()</TT> method +uses the event. If you return zero, the parent widget will try +sending the event to another widget. + +<H2><A NAME="draw">Drawing the Widget</A></H2> + +<P>The <TT>draw()</TT> virtual method is called when FLTK wants +you to redraw your widget. It will be called if and only if +<TT>damage()</TT> is non-zero, and <TT>damage()</TT> will be +cleared to zero after it returns. The <TT>draw()</TT> method +should be declared protected so that it can't be called from +non-drawing code. + +<P>The <TT>damage()</TT> value contains the bitwise-OR of all +the <TT>damage(n)</TT> calls to this widget since it was last +drawn. This can be used for minimal update, by only redrawing +the parts whose bits are set. FLTK will turn on the +<TT>FL_DAMAGE_ALL</TT> bit if it thinks the entire widget must +be redrawn, e.g. for an expose event. </P> + +<P>Expose events (and the above <TT>damage(b,x,y,w,h)</TT>) will cause <TT> +draw()</TT> to be called with FLTK's <A href=drawing.html#clipping> +clipping</A> turned on. You can greatly speed up redrawing in some +cases by testing <TT>fl_not_clipped(x,y,w,h)</TT> or <TT>fl_clip_box(...)</TT> and +skipping invisible parts. </P> +<P>Besides the protected methods described above, FLTK provides a large +number of basic drawing functions, which are described <A href=drawing.html#drawing> +below</A>. </P> +<H2>Resizing the Widget</H2> + The <TT>resize(int x, int y, int w, int h)</TT> method is called when +the widget is being resized or moved. The arguments are the new +position, width, and height. <TT>x()</TT>, <TT>y()</TT>, <TT>w()</TT>, +and <TT>h()</TT> still remain the old size. You must call <TT>resize()</TT> + on your base class with the same arguments to get the widget size to +actually change. +<P>This should <I>not</I> call <TT>redraw()</TT>, at least if only the <TT> +x()</TT> and <TT>y()</TT> change. This is because composite widgets like <A href=Fl_Scroll.html#Fl_Scroll> +<TT>Fl_Scroll</TT></A> may have a more efficient way of drawing the new +position. </P> +<H2>Making a Composite Widget</H2> + A "composite" widget contains one or more "child" widgets. + To make a composite widget you should subclass <A href=Fl_Group.html#Fl_Group><TT>Fl_Group</TT></A> +. It is possible to make a composite object that is not a subclass of <TT> +Fl_Group</TT>, but you'll have to duplicate the code in <TT>Fl_Group</TT> + anyways. +<P>Instances of the child widgets may be included in the parent: </P> +<UL><PRE> +class MyClass : public Fl_Group { + Fl_Button the_button; + Fl_Slider the_slider; + ... +}; +</PRE></UL> + The constructor has to initialize these instances. They are +automatically <TT>add()</TT>ed to the group, since the <TT>Fl_Group</TT> + constructor does <TT>begin()</TT>. <I>Don't forget to call <TT>end()</TT> + or use the <A href=Fl_End.html#Fl_End><TT>Fl_End</TT></A> pseudo-class:</I> +<UL><PRE> +MyClass::MyClass(int x, int y, int w, int h) : + Fl_Group(x, y, w, h), + the_button(x + 5, y + 5, 100, 20), + the_slider(x, y + 50, w, 20) +{ + ...(you could add dynamically created child widgets here)... + end(); // don't forget to do this! +} +</PRE></UL> + The child widgets need callbacks. These will be called with a pointer +to the children, but the widget itself may be found in the <TT>parent()</TT> + pointer of the child. Usually these callbacks can be static private +methods, with a matching private method: +<UL><PRE> +void MyClass::static_slider_cb(Fl_Widget* v, void *) { // static method + ((MyClass*)(v->parent())->slider_cb(); +} +void MyClass::slider_cb() { // normal method + use(the_slider->value()); +} +</PRE></UL> + If you make the <TT>handle()</TT> method, you can quickly pass all the +events to the children using the <TT>Fl_Group::handle()</TT> method. +You don't need to override <TT>handle()</TT> if your composite widget +does nothing other than pass events to the children: +<UL><PRE> +int MyClass::handle(int event) { + if (Fl_Group::handle(event)) return 1; + ... handle events that children don't want ... +} +</PRE></UL> + +<P>If you override <TT>draw()</TT> you need to draw all the +children. If <TT>redraw()</TT> or <TT>damage()</TT> is called +on a child, <TT>damage(FL_DAMAGE_CHILD)</TT> is done to the +group, so this bit of <TT>damage()</TT> can be used to indicate +that a child needs to be drawn. It is fastest if you avoid +drawing anything else in this case: + +<UL><PRE> +int MyClass::draw() { + Fl_Widget *const*a = array(); + if (damage() == FL_DAMAGE_CHILD) { // only redraw some children + for (int i = children(); i --; a ++) update_child(**a); + } else { // total redraw + ... draw background graphics ... + // now draw all the children atop the background: + for (int i = children_; i --; a ++) { + draw_child(**a); + draw_outside_label(**a); // you may not need to do this + } + } +} +</PRE></UL> +<TT>Fl_Group</TT> provides some protected methods to make drawing +easier: +<UL> +<LI><A href=#draw_child>draw_child</A></LI> +<LI><A href=#draw_outside_label>draw_outside_label</A></LI> +<LI><A href=#update_child>update_child</A></LI> +</UL> +<H4><A name=draw_child>void Fl_Group::draw_child(Fl_Widget&)</A></H4> + This will force the child's <TT>damage()</TT> bits all to one and call <TT> +draw()</TT> on it, then clear the <TT>damage()</TT>. You should call +this on all children if a total redraw of your widget is requested, or +if you draw something (like a background box) that damages the child. + Nothing is done if the child is not <TT>visible()</TT> or if it is +clipped. +<H4><A name=draw_outside_label>void +Fl_Group::draw_outside_label(Fl_Widget&) const</A></H4> + Draw the labels that are <I>not</I> drawn by <A href=#draw_label><TT> +draw_label()</TT></A>. If you want more control over the label +positions you might want to call <TT>child->draw_label(x,y,w,h,a)</TT>. +<H4><A name=update_child>void Fl_Group::update_child(Fl_Widget&)</A></H4> + Draws the child only if its <TT>damage()</TT> is non-zero. You +should call this on all the children if your own damage is equal to +FL_DAMAGE_CHILD. Nothing is done if the child is not <TT>visible()</TT> + or if it is clipped. + +<H2>Cut and Paste Support</H2> +FLTK provides routines to cut and paste 8-bit text (in the future this +may be UTF-8) between applications: +<UL> +<LI><A href="Fl.html#Fl.paste"><TT>Fl::paste</TT></A></LI> +<LI><A href="Fl.html#Fl.selection"><TT>Fl::selection</TT></A></LI> +<LI><A href="Fl.html#Fl.selection_owner"><TT>Fl::selection_owner</TT></A></LI> +</UL> +It may be possible to cut/paste non-text data by using <A href=osissues.html#add_handler> +<TT>Fl::add_handler()</TT></A>. + +<H2>Drag And Drop Support</H2> + +FLTK provides routines to drag and drop 8-bit text between applications: + +<P>Drag'n'drop operations are are initiated by copying data to the +clipboard and calling the function +<A href="Fl.html#Fl.dnd"><TT>Fl::dnd()</TT></A>. + +<P>Drop attempts are handled via <A href="events.html#dnd">events</A>: +<UL> +<LI><TT>FL_DND_ENTER</TT></LI> +<LI><TT>FL_DND_DRAG</TT></LI> +<LI><TT>FL_DND_LEAVE</TT></LI> +<LI><TT>FL_DND_RELEASE</TT></LI> +<LI><TT>FL_PASTE</TT></LI> +</UL> + +<H2>Making a subclass of Fl_Window</H2> + +<P>You may want your widget to be a subclass of +<TT>Fl_Window</TT>, <TT>Fl_Double_Window</TT>, or +<TT>FL_Gl_Window</TT>. This can be useful if your widget wants +to occupy an entire window, and can also be used to take +advantage of system-provided clipping, or to work with a library +that expects a system window ID to indicate where to draw. + +<P>Subclassing <TT>Fl_Window</TT>is almost exactly like +subclassing <TT>Fl_Group</TT>, and in fact you can easily +switch a subclass back and forth. Watch out for the following +differences: </P> + +<OL> + + <LI><TT>Fl_Window</TT> is a subclass of + <TT>Fl_Group</TT> so <I>make sure your constructor calls + <TT>end()</TT></I> unless you actually want children + added to your window.</LI> + + <LI>When handling events and drawing, the upper-left + corner is at 0,0, not <TT>x(),y()</TT> as in other + <TT>Fl_Widget</TT>'s. For instance, to draw a box + around the widget, call <TT>draw_box(0, 0, w(), + h())</TT>, rather than <TT>draw_box(x(), y(), w(), + h())</TT>.</LI> + +</OL> + +<P>You may also want to subclass <TT>Fl_Window</TT> in order to +get access to different visuals or to change other attributes of +the windows. See <A href="osissues.html">"Appendix F - Operating +System Issues"</A> for more information. + +*/ |
