diff options
| author | Michael R Sweet <michael.r.sweet@gmail.com> | 2001-09-30 20:25:36 +0000 |
|---|---|---|
| committer | Michael R Sweet <michael.r.sweet@gmail.com> | 2001-09-30 20:25:36 +0000 |
| commit | 2c61d60470b0583614437950066b2f63c4ac2782 (patch) | |
| tree | f32ab07a4acdbfca9f3389ec851dc5c4b9e09653 /documentation | |
| parent | eb9a83b3483608286be0a9ead6b98938d21370f3 (diff) | |
Documentation updates.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@1625 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'documentation')
36 files changed, 119 insertions, 134 deletions
diff --git a/documentation/Fl_Box.html b/documentation/Fl_Box.html index ccc593b17..74ad9b67a 100644 --- a/documentation/Fl_Box.html +++ b/documentation/Fl_Box.html @@ -31,9 +31,10 @@ const char * = 0) char *)</A></H4> The first constructor sets <TT>box()</TT> to <TT>FL_NO_BOX</TT>, which means it is invisible. However such widgets are useful as placeholders -or <A href="#Fl_Group.resizable"><TT>Fl_Group::resizable()</TT></A> +or <A href="Fl_Group.html#Fl_Group.resizable"><TT>Fl_Group::resizable()</TT></A> values. To change the box to something visible, use <TT>box(n)</TT>. <P>The second form of the constructor sets the box to the specified box type. </P> <H4><A name=Fl_Box.~Fl_Box>Fl_Box::~Fl_Box(void)</A></H4> - The destructor removes the box. </BODY></HTML>
\ No newline at end of file +The destructor removes the box. +</BODY></HTML> diff --git a/documentation/Fl_Choice.html b/documentation/Fl_Choice.html index c13d95ddb..627e8fbda 100644 --- a/documentation/Fl_Choice.html +++ b/documentation/Fl_Choice.html @@ -38,6 +38,7 @@ putting a '&' character in the <TT>label()</TT>. See <A href=Fl_Button.html <P>Typing the <TT>shortcut()</TT> of any of the items will do exactly the same as when you pick the item with the mouse. The '&' character in item names are only looked at when the menu is popped up, however. </P> +<P ALIGN=CENTER><IMG src="choice.gif" ALT="Fl_Choice widget."></P> <H3>Methods</H3> <UL> <LI><A href=#Fl_Choice.Fl_Choice>Fl_Choice</A></LI> @@ -77,4 +78,4 @@ callback can turn it back on if desired).</I> <BR> void Fl_Choice::down_box(Fl_Boxtype b)</A></H4> The first form gets the current down box, which is used when the menu is popped up. The default down box type is <TT>FL_DOWN_BOX</TT> The -second form sets the current down box type to <TT>b</TT>. </BODY></HTML>
\ No newline at end of file +second form sets the current down box type to <TT>b</TT>. </BODY></HTML> diff --git a/documentation/Fl_Clock.html b/documentation/Fl_Clock.html index 0ddb2a10b..de45e3169 100644 --- a/documentation/Fl_Clock.html +++ b/documentation/Fl_Clock.html @@ -20,6 +20,7 @@ This widget provides a round analog clock display and is provided for Forms compatibility. It installs a 1-second timeout callback using <A href=functions.html#add_timeout> <TT>Fl::add_timeout()</TT></A>. +<P ALIGN=CENTER><IMG src="clock.gif" ALT="Fl_Clock widget."> <IMG src="round_clock.gif" ALT="Fl_Clock widget."></P> <H3>Methods</H3> <UL> <LI><A href=#Fl_Clock.Fl_Clock>Fl_Clock</A></LI> @@ -53,4 +54,4 @@ that it is destroyed last. given UNIX time value or specific hours, minutes, and seconds. <P>The third form of <TT>value</TT> returns the displayed time in seconds since the UNIX epoch (January 1, 1970). </P> -</BODY></HTML>
\ No newline at end of file +</BODY></HTML> diff --git a/documentation/Fl_Color_Chooser.html b/documentation/Fl_Color_Chooser.html index 26b798c6b..28d638269 100644 --- a/documentation/Fl_Color_Chooser.html +++ b/documentation/Fl_Color_Chooser.html @@ -29,7 +29,16 @@ or value is zero. <UL> <LI><A href=#Fl_Color_Chooser.Fl_Color_Chooser>Fl_Color_Chooser</A></LI> <LI><A href=#Fl_Color_Chooser.~Fl_Color_Chooser>~Fl_Color_Chooser</A></LI> -<LI><A href=#Fl_Color_Chooser.add>add</A></LI> +<LI><A href=#Fl_Color_Chooser.b>b</A></LI> +<LI><A href=#Fl_Color_Chooser.g>g</A></LI> +<LI><A href=#Fl_Color_Chooser.hsv2rgb>hsv2rgb</A></LI> +<LI><A href=#Fl_Color_Chooser.hsv>hsv</A></LI> +<LI><A href=#Fl_Color_Chooser.hue>hue</A></LI> +<LI><A href=#Fl_Color_Chooser.rgb2hsv>rgb2hsv</A></LI> +<LI><A href=#Fl_Color_Chooser.rgb>rgb</A></LI> +<LI><A href=#Fl_Color_Chooser.r>r</A></LI> +<LI><A href=#Fl_Color_Chooser.saturation>saturation</A></LI> +<LI><A href=#Fl_Color_Chooser.value>value</A></LI> </UL> <H4><A name=Fl_Color_Chooser.Fl_Color_Chooser> Fl_Color_Chooser::Fl_Color_Chooser(int x, int y, int w, int h, const @@ -75,4 +84,4 @@ double&)</A></H4> Fl_Color_Chooser::rgb2hsv(double, double, double, double&, double&, double&)</A></H4> This <I>static</I> method converts RGB colors to HSV colorspace. </BODY> -</HTML>
\ No newline at end of file +</HTML> diff --git a/documentation/Fl_Counter.html b/documentation/Fl_Counter.html index 1b4246c07..dff366451 100644 --- a/documentation/Fl_Counter.html +++ b/documentation/Fl_Counter.html @@ -19,6 +19,7 @@ <H3>Description</H3> The <TT>Fl_Counter</TT> widget is provided for forms compatibility. It controls a single floating point value. +<P ALIGN=CENTER><IMG src="counter.gif" ALT="Fl_Counter widget."></P> <H3>Methods</H3> <UL> <LI><A href=#Fl_Counter.Fl_Counter>Fl_Counter</A></LI> diff --git a/documentation/Fl_Dial.html b/documentation/Fl_Dial.html index 395f4ce9e..2cd8dc13f 100644 --- a/documentation/Fl_Dial.html +++ b/documentation/Fl_Dial.html @@ -19,6 +19,7 @@ <H3>Description</H3> The <TT>Fl_Dial</TT> widget provides a circular dial to control a single floating point value. +<P ALIGN=CENTER><IMG src="dial.gif" ALT="Fl_Dial widget."></P> <H3>Methods</H3> <UL> <LI><A href=#Fl_Dial.Fl_Dial>Fl_Dial</A></LI> @@ -57,4 +58,4 @@ reverse them the dial moves counter-clockwise. <LI><TT>FL_LINE_DIAL</TT> - Draws a dial with a line. </LI> <LI><TT>FL_FILL_DIAL</TT> - Draws a dial with a filled arc. </LI> </UL> -</BODY></HTML>
\ No newline at end of file +</BODY></HTML> diff --git a/documentation/Fl_Gl_Window.html b/documentation/Fl_Gl_Window.html index a362252df..a2e30ba64 100644 --- a/documentation/Fl_Gl_Window.html +++ b/documentation/Fl_Gl_Window.html @@ -5,11 +5,9 @@ <H3>Class Hierarchy</H3> <UL> <PRE> -<A href=Fl_Widget.html#Fl_Widget>Fl_Widget</A> +<A href=Fl_Window.html#Fl_Window>Fl_Window</A> | +----<B>Fl_Gl_Window</B> - | - +----<A href=Fl_Pack.html#Fl_Pack>Fl_Pack</A>, <A href=Fl_Scroll.html#Fl_Scroll>Fl_Scroll</A>, <A href=Fl_Tabs.html#Fl_Tabs>Fl_Tabs</A>, <A href=Fl_Tile.html#Fl_Tile>Fl_Tile</A>, <A href=Fl_Window.html#Fl_Window>Fl_Window</A> </PRE> </UL> <H3>Include Files</H3> @@ -44,7 +42,6 @@ very well for single-buffered. </P> <LI><A href=#Fl_Gl_Window.context>context</A></LI> <LI><A href=#Fl_Gl_Window.draw>draw</A></LI> <LI><A href=#Fl_Gl_Window.draw_overlay>draw_overlay</A></LI> -<LI><A href=#Fl_Gl_Window.handle>handle</A></LI> </UL> </TD><TD align=left valign=top> <UL> @@ -129,12 +126,12 @@ Return or set a pointer to the GLContext that this window is using. This is a system-dependent structure, but it is portable to copy the context from one window to another. You can also set it to NULL, which will force FLTK to recreate the context the next time <a -href=#make_current><tt>make_current()</tt></a> is called, this is +href=#Fl_Gl_Window.make_current><tt>make_current()</tt></a> is called, this is useful for getting around bugs in OpenGL implementations. <p>If <i>destroy_flag</i> is true the context will be destroyed by fltk when the window is destroyed, or when the <a -href=#mode><tt>mode()</tt></a> is changed, or the next time +href=#Fl_Gl_Window.mode><tt>mode()</tt></a> is changed, or the next time <tt>context(x)</tt> is called. <H4><A name=Fl_Gl_Window.valid>char Fl_Gl_Window::valid() const diff --git a/documentation/Fl_Group.html b/documentation/Fl_Group.html index 7b7289e8c..e507588d5 100644 --- a/documentation/Fl_Group.html +++ b/documentation/Fl_Group.html @@ -56,7 +56,7 @@ behavior. <UL> <LI><A href=#Fl_Group.insert>insert</A></LI> <LI><A href=#Fl_Group.remove>remove</A></LI> -<LI><A href=#Fl_Group.resizeable>resizable</A></LI> +<LI><A href=#Fl_Group.resizable>resizable</A></LI> </UL> </TD></TR> </TABLE> @@ -128,7 +128,7 @@ added to the widget tree will be added to the parent of the group. Searches the child array for the widget and returns the index. Returns <A href=#Fl_Group.children><TT>children()</TT></A> if the widget is <TT> NULL</TT> or not found. -<H4><A name=Fl_Group.resizeable>void Fl_Group::resizable(Fl_Widget *box) +<H4><A name=Fl_Group.resizable>void Fl_Group::resizable(Fl_Widget *box) <BR> void Fl_Group::resizable(Fl_Widget &box) <BR> Fl_Widget *Fl_Group::resizable() const</A></H4> The resizable widget defines the resizing box for the group. When the diff --git a/documentation/Fl_Input_.html b/documentation/Fl_Input_.html index c5f814de7..7078311f5 100644 --- a/documentation/Fl_Input_.html +++ b/documentation/Fl_Input_.html @@ -19,7 +19,7 @@ </PRE> </UL> <H3>Description</H3> - This is a virtual base class below <A href=functions.html#Fl_Input><TT> +This is a virtual base class below <A href=Fl_Input.html#Fl_Input><TT> Fl_Input</TT></A>. It has all the same interfaces, but lacks the <TT> handle()</TT> and <TT>draw()</TT> method. You may want to subclass it if you are one of those people who likes to change how the editing keys diff --git a/documentation/Fl_Menu_.html b/documentation/Fl_Menu_.html index c3c080dc1..79c975297 100644 --- a/documentation/Fl_Menu_.html +++ b/documentation/Fl_Menu_.html @@ -19,10 +19,10 @@ </PRE> </UL> <H3>Description</H3> - All widgets that have a menu in FLTK are subclassed off of this class. +All widgets that have a menu in FLTK are subclassed off of this class. Currently FLTK provides you with <A href=Fl_Menu_Button.html#Fl_Menu_Button> <TT>Fl_Menu_Button</TT></A>, <A href=Fl_Menu_Bar.html#Fl_Menu_Bar><TT> -Fl_Menu_Bar</TT></A>, and <A href=functions.html#Fl_Choice><TT>Fl_Choice</TT> +Fl_Menu_Bar</TT></A>, and <A href=Fl_Choice.html#Fl_Choice><TT>Fl_Choice</TT> </A>. <P>The class contains a pointer to an array of structures of type <A diff --git a/documentation/Fl_Menu_Item.html b/documentation/Fl_Menu_Item.html index ed470f926..bfa8f802d 100644 --- a/documentation/Fl_Menu_Item.html +++ b/documentation/Fl_Menu_Item.html @@ -200,7 +200,7 @@ zero disables the shortcut. <P>The key can be any value returned by <A href=functions.html#event_key> <TT>Fl::event_key()</TT></A>, but will usually be an ASCII letter. Use a lower-case letter unless you require the shift key to be held down. </P> -<P>The shift flags can be any set of values accepted by <A href=events.html#event_state> +<P>The shift flags can be any set of values accepted by <A href=functions.html#event_state> <TT>Fl::event_state()</TT></A>. If the bit is on that shift key must be pushed. Meta, Alt, Ctrl, and Shift must be off if they are not in the shift flags (zero for the other bits indicates a "don't care" diff --git a/documentation/Fl_Multiline_Input.html b/documentation/Fl_Multiline_Input.html index 7f61a549b..6d33dff8b 100644 --- a/documentation/Fl_Multiline_Input.html +++ b/documentation/Fl_Multiline_Input.html @@ -5,7 +5,7 @@ <H3>Class Hierarchy</H3> <UL> <PRE> -<A href=functions.html#Fl_Input>Fl_Input</A> +<A href=Fl_Input.html#Fl_Input>Fl_Input</A> | +----<B>Fl_Multiline_Input</B> </PRE> @@ -40,4 +40,4 @@ position, size, and label string. The default boxtype is <TT>FL_DOWN_BOX</TT> . <H4><A name=Fl_Multiline_Input.~Fl_Multiline_Input>virtual Fl_Multiline_Input::~Fl_Multiline_Input()</A></H4> - Destroys the widget and any value associated with it. </BODY></HTML>
\ No newline at end of file + Destroys the widget and any value associated with it. </BODY></HTML> diff --git a/documentation/Fl_Output.html b/documentation/Fl_Output.html index 9dd4ce7bd..98b0691ac 100644 --- a/documentation/Fl_Output.html +++ b/documentation/Fl_Output.html @@ -37,7 +37,6 @@ set. </P> <UL> <LI><A href=#Fl_Output.Fl_Output>Fl_Output</A></LI> <LI><A href=#Fl_Output.~Fl_Output>~Fl_Output</A></LI> -<LI><A href=#Fl_Output.cursor_color>cursor_color</A></LI> <LI><A href=#Fl_Output.index>index</A></LI> <LI><A href=#Fl_Output.size>size</A></LI> <LI><A href=#Fl_Output.textcolor>textcolor</A></LI> diff --git a/documentation/Fl_Pack.html b/documentation/Fl_Pack.html index fce869243..ef3efeb23 100644 --- a/documentation/Fl_Pack.html +++ b/documentation/Fl_Pack.html @@ -25,44 +25,15 @@ each other horizontally. If <TT>type()</TT> is not <TT>FL_HORIZONTAL</TT> then the children are resized to the width and are stacked below each other. Then the <TT>Fl_Pack</TT> resizes itself to surround the child widgets. </P> -<P>This widget is needed for the <A href=#Fl_Tab><TT>Fl_Tab</TT></A>. +<P>This widget is needed for the <A href=Fl_Tabs.html#Fl_Tabs><TT>Fl_Tabs</TT></A>. In addition you may want to put the <TT>Fl_Pack</TT> inside an <A href=Fl_Scroll.html#Fl_Scroll> <TT>Fl_Scroll</TT></A>. </P> <H3>Methods</H3> -<CENTER> -<TABLE width=90% summary="Fl_Pack methods."> -<TR><TD align=left valign=top> <UL> <LI><A href=#Fl_Pack.Fl_Pack>Fl_Pack</A></LI> <LI><A href=#Fl_Pack.~Fl_Pack>~Fl_Pack</A></LI> -<LI><A href=#Fl_Pack.add>add</A></LI> +<LI><A href=#Fl_Pack.spacing>spacing</A></LI> </UL> -</TD><TD align=left valign=top> -<UL> -<LI><A href=#Fl_Pack.add_resizeable>add_resizeable</A></LI> -<LI><A href=#Fl_Pack.array>array</A></LI> -<LI><A href=#Fl_Pack.begin>begin</A></LI> -</UL> -</TD><TD align=left valign=top> -<UL> -<LI><A href=#Fl_Pack.child>child</A></LI> -<LI><A href=#Fl_Pack.children>children</A></LI> -<LI><A href=#Fl_Pack.current>current</A></LI> -</UL> -</TD><TD align=left valign=top> -<UL> -<LI><A href=#Fl_Pack.end>end</A></LI> -<LI><A href=#Fl_Pack.find>find</A></LI> -<LI><A href=#Fl_Pack.insert>insert</A></LI> -</UL> -</TD><TD align=left valign=top> -<UL> -<LI><A href=#Fl_Pack.remove>remove</A></LI> -<LI><A href=#Fl_Pack.resizeable>resizeable</A></LI> -</UL> -</TD></TR> -</TABLE> -</CENTER> <H4><A name=Fl_Pack.Fl_Pack>Fl_Pack::Fl_Pack(int x, int y, int w, int h, const char *label = 0)</A></H4> Creates a new <TT>Fl_Pack</TT> widget using the given position, size, @@ -77,4 +48,4 @@ that it is destroyed last. <H4><A name=Fl_Pack.spacing>int Fl_Pack::spacing() const <BR> void Fl_Pack::spacing(int)</A></H4> Gets or sets the number of extra pixels of blank space that are added -between the children. </BODY></HTML>
\ No newline at end of file +between the children. </BODY></HTML> diff --git a/documentation/Fl_Roller.html b/documentation/Fl_Roller.html index e2f4e199d..bb99288d6 100644 --- a/documentation/Fl_Roller.html +++ b/documentation/Fl_Roller.html @@ -19,6 +19,7 @@ <H3>Description</H3> The <TT>Fl_Roller</TT> widget is a "dolly" control commonly used to move 3D objects. +<P ALIGN=CENTER><IMG src="Fl_Roller.gif" ALT="Fl_Roller widget."></P> <H3>Methods</H3> <UL> <LI><A href=#Fl_Roller.Fl_Roller>Fl_Roller</A></LI> @@ -29,4 +30,4 @@ w, int h, const char *label = 0)</A></H4> Creates a new <TT>Fl_Roller</TT> widget using the given position, size, and label string. The default boxtype is <TT>FL_NO_BOX</TT>. <H4><A name=Fl_Roller.~Fl_Roller>virtual Fl_Roller::~Fl_Roller()</A></H4> - Destroys the valuator. </BODY></HTML>
\ No newline at end of file + Destroys the valuator. </BODY></HTML> diff --git a/documentation/Fl_Scroll.html b/documentation/Fl_Scroll.html index 0d23d2cb6..8c4361d03 100644 --- a/documentation/Fl_Scroll.html +++ b/documentation/Fl_Scroll.html @@ -34,12 +34,12 @@ Fl_Double_Window</TT>. </P> draw()</TT> method that draws the contents. The scrolling is done by changing the <TT>x()</TT> and <TT>y()</TT> of the widget, so this child must use the <TT>x()</TT> and <TT>y()</TT> to position it's drawing. - To speed up drawing it should test <A href=fl_clip><TT>fl_clip()</TT></A> + To speed up drawing it should test <A href=drawing.html#fl_clip><TT>fl_clip()</TT></A> . </P> <P>Another very useful child is a single <A href=Fl_Pack.html#Fl_Pack><TT> Fl_Pack</TT></A>, which is itself a group that packs it's children together and changes size to surround them. Filling the <TT>Fl_Pack</TT> - with <A href=#Fl_Tab><TT>Fl_Tab</TT></A> groups (and then putting + with <A href=Fl_Tabs.html#Fl_Tabs><TT>Fl_Tabs</TT></A> groups (and then putting normal widgets inside those) gives you a very powerful scrolling list of individually-openable panels. </P> <P>Fluid lets you create these, but you can only lay out objects that diff --git a/documentation/Fl_Scrollbar.html b/documentation/Fl_Scrollbar.html index 01e59a38e..475ae6921 100644 --- a/documentation/Fl_Scrollbar.html +++ b/documentation/Fl_Scrollbar.html @@ -27,6 +27,7 @@ linesize()</TT>) and Home/End (they jump to the top or bottom). integers). If desired you can set the <TT>step()</TT> to non-integer values. You will then have to use casts to get at the floating-point versions of <TT>value()</TT> from <TT>Fl_Slider</TT>. </P> +<P ALIGN=CENTER><IMG src="scrollbar.gif" ALT="Fl_Scrollbar widget."></P> <H3>Methods</H3> <UL> <LI><A href=#Fl_Scrollbar.Fl_Scrollbar>Fl_Scrollbar</A></LI> @@ -56,4 +57,4 @@ form sets <TT>value()</TT>, <TT>range()</TT>, and <TT>slider_size()</TT> to make a variable-sized scrollbar. You should call this every time your window changes size, your data changes size, or your scroll position changes (even if in response to a callback from this -scrollbar). All necessary calls to <TT>redraw()</TT> are done. </BODY></HTML>
\ No newline at end of file +scrollbar). All necessary calls to <TT>redraw()</TT> are done. </BODY></HTML> diff --git a/documentation/Fl_Secret_Input.html b/documentation/Fl_Secret_Input.html index 1bfb14273..c27d9e276 100644 --- a/documentation/Fl_Secret_Input.html +++ b/documentation/Fl_Secret_Input.html @@ -5,7 +5,7 @@ <H3>Class Hierarchy</H3> <UL> <PRE> -<A href=functions.html#Fl_Input>Fl_Input</A> +<A href=Fl_Input.html#Fl_Input>Fl_Input</A> | +----<B>Fl_Secret_Input</B> </PRE> @@ -19,7 +19,7 @@ <H3>Description</H3> The <TT>Fl_Secret_Input</TT> class is a subclass of <TT>Fl_Input</TT> that displays its input as a string of asterisks. This subclass is -usually used to recieve passwords and other "secret" information. +usually used to receive passwords and other "secret" information. <H3>Methods</H3> <UL> <LI><A href=#Fl_Secret_Input.Fl_Secret_Input>Fl_Secret_Input</A></LI> @@ -33,4 +33,4 @@ position, size, and label string. The default boxtype is <TT>FL_DOWN_BOX</TT> . <H4><A name=Fl_Secret_Input.~Fl_Secret_Input>virtual Fl_Secret_Input::~Fl_Secret_Input()</A></H4> - Destroys the widget and any value associated with it. </BODY></HTML>
\ No newline at end of file + Destroys the widget and any value associated with it. </BODY></HTML> diff --git a/documentation/Fl_Slider.html b/documentation/Fl_Slider.html index c36bf30da..11339d6b8 100644 --- a/documentation/Fl_Slider.html +++ b/documentation/Fl_Slider.html @@ -24,6 +24,7 @@ if often used as a scrollbar. Moving the box all the way to the top/left sets it to the <TT>minimum()</TT>, and to the bottom/right to the <TT>maximum()</TT>. The <TT>minimum()</TT> may be greater than the <TT> maximum()</TT> to reverse the slider direction. +<P ALIGN=CENTER><IMG src="slider.gif" ALT="Fl_Slider widget."></P> <H3>Methods</H3> <UL> <LI><A href=#Fl_Slider.Fl_Slider>Fl_Slider</A></LI> @@ -43,7 +44,7 @@ size, and label string. The default boxtype is <TT>FL_DOWN_BOX</TT>. windowtop, int windowsize, int first, int totalsize)</A></H4> Returns <A href=Fl_Scrollbar.html#Fl_Scrollbar.value><TT> Fl_Scrollbar::value()</TT></A>. -<H4><A name=Fl_Slider.>Fl_Boxtype Fl_Slider::slider() const +<H4><A name=Fl_Slider.slider>Fl_Boxtype Fl_Slider::slider() const <BR> void Fl_Slider::slider(Fl_Boxtype)</A></H4> Set the type of box to draw for the moving part of the slider. The color of the moving part (or of the notch in it for the nice sliders) @@ -74,4 +75,4 @@ looking control knob. </LI> <LI><TT>FL_HOR_NICE_SLIDER</TT> - Draws a horizontal slider with a nice looking control knob. </LI> </UL> -</BODY></HTML>
\ No newline at end of file +</BODY></HTML> diff --git a/documentation/Fl_Valuator.html b/documentation/Fl_Valuator.html index 7355e4c89..2020e1961 100644 --- a/documentation/Fl_Valuator.html +++ b/documentation/Fl_Valuator.html @@ -26,7 +26,7 @@ and insures that callbacks are done the same for every object. <P>There are probably more of these classes in FLTK than any others: </P> <P ALIGN=CENTER><IMG src="valuators.gif" ALT="Fl_Valuator widgets."></P> <P>In the above diagram each box surrounds an actual subclass. These -are further differentiated by setting the <A href=#Fl_Widget.type><TT> +are further differentiated by setting the <A href=Fl_Widget.html#Fl_Widget.type><TT> type()</TT></A> of the widget to the symbolic value labeling the widget. The ones labelled "0" are the default versions with a <TT> type(0)</TT>. For consistency the symbol <TT>FL_VERTICAL</TT> is diff --git a/documentation/Fl_Value_Input.html b/documentation/Fl_Value_Input.html index a9739995a..489b719d8 100644 --- a/documentation/Fl_Value_Input.html +++ b/documentation/Fl_Value_Input.html @@ -19,7 +19,7 @@ <H3>Description</H3> The <TT>Fl_Value_Input</TT> widget displays a floating point value. The user can click in the text field and edit it (there is in fact a -hidden <A href=#Fl_Input><TT>Fl_Input</TT></A> widget with <TT> +hidden <A href=Fl_Input.html#Fl_Input><TT>Fl_Input</TT></A> widget with <TT> type(FL_FLOAT_INPUT)</TT> in there), and when they hit return or tab the value updates to what they typed and the callback is done. <P>If <TT>step()</TT> is not zero, the user can also drag the mouse @@ -28,6 +28,7 @@ step()</TT> per pixel, the middle by <TT>10 * step()</TT>, and the left button by <TT>100 * step()</TT>. It is then impossible to select text by dragging across it, although clicking can still move the insertion cursor. </P> +<P ALIGN=CENTER><IMG src="Fl_Value_Input.gif" ALT="Fl_Value_Input widget."></P> <H3>Methods</H3> <UL> <LI><A href=#Fl_Value_Input.Fl_Value_Input>Fl_Value_Input</A></LI> diff --git a/documentation/Fl_Value_Output.html b/documentation/Fl_Value_Output.html index d021f1ea1..f7d00f675 100644 --- a/documentation/Fl_Value_Output.html +++ b/documentation/Fl_Value_Output.html @@ -25,6 +25,7 @@ dragging the mouse left and right. The left button moves one <TT>step()</TT> <P>This is much lighter-weight than <A href=Fl_Value_Input.html#Fl_Value_Input> <TT>Fl_Value_Input</TT></A> because it contains no text editing code or character buffer. </P> +<P ALIGN=CENTER><IMG src="Fl_Value_Output.gif" ALT="Fl_Value_Output widget."></P> <H3>Methods</H3> <UL> <LI><A href=#Fl_Value_Output.Fl_Value_Output>Fl_Value_Output</A></LI> @@ -61,4 +62,4 @@ Fl_Value_Output::textfont() const <H4><A name=Fl_Value_Output.textsize>uchar Fl_Value_Output::textsize() const <BR> void Fl_Value_Output::textsize(uchar)</A></H4> - Gets or sets the size of the text in the value box. </BODY></HTML>
\ No newline at end of file + Gets or sets the size of the text in the value box. </BODY></HTML> diff --git a/documentation/Fl_Widget.html b/documentation/Fl_Widget.html index 3729f9872..9d3d5545d 100644 --- a/documentation/Fl_Widget.html +++ b/documentation/Fl_Widget.html @@ -21,7 +21,7 @@ <H3>Description</H3> <TT>Fl_Widget</TT> is the base class for all widgets in FLTK. You can't create one of these because the constructor is not public. However you -can <A href="#subclassing">subclass</A> it. +can <A href="subclassing.html#subclassing">subclass</A> it. <P>All "property" accessing methods, such as <TT>color()</TT>, <TT> parent()</TT>, or <TT>argument()</TT> are implemented as trivial inline functions and thus are as fast and small as accessing fields in a @@ -95,16 +95,16 @@ to call <TT>redraw()</TT> after these. </P> </TD></TR> </TABLE> </CENTER> -<H4>Fl_Widget::Fl_Widget(int x, int y, int w, int h, const char* -label=0);</H4> +<H4><A NAME="Fl_Widget.Fl_Widget">Fl_Widget::Fl_Widget(int x, int y, int w, int h, const char* +label=0);</A></H4> This is the protected constructor for an Fl_Widget, but all derived widgets have a matching public constructor. It takes a value for x(), y(), w(), h(), and an optional value for label(). -<H4>virtual Fl_Widget::~Fl_Widget();</H4> +<H4><A NAME="Fl_Widget.~Fl_Widget">virtual Fl_Widget::~Fl_Widget();</A></H4> Destroying single widgets is not very common. It is your responsibility to either remove() them from any enclosing group, or to destroy that group <I>immediately</I> after destroying the children. -<H4>uchar Fl_Widget::type() const;</H4> +<H4><A NAME="Fl_Widget.type">uchar Fl_Widget::type() const;</A></H4> This value is used for Forms compatability and to simulate RTTI. <H4><A name=Fl_Widget.x>short Fl_Widget::x() const</A> <BR><A name=Fl_Widget.y>short Fl_Widget::y() const</A> @@ -161,7 +161,7 @@ the widget. const char*) <BR> uchar Fl_Widget::labeltype() const <BR> void Fl_Widget::labeltype(Fl_Labeltype)</A></H4> - A <A href=#LabelTypes><TT>labeltype</TT></A> identifies a routine that + A <A href="common.html#labeltypes"><TT>labeltype</TT></A> identifies a routine that draws the label of the widget. This can be used for special effects such as emboss, or to use the <TT>label()</TT> pointer as another form of data such as a bitmap. The value <TT>FL_NORMAL_LABEL</TT> prints @@ -275,7 +275,7 @@ FL_DEACTIVATE</TT> to the widget if <tt>active_r()</tt> is true. <A name=Fl_Widget.set_output>void Fl_Widget::set_output()</A></BR> <A name=Fl_Widget.clear_output>void Fl_Widget::clear_output()</A></H4> <tt>output()</tt> means the same as <tt>!active()</tt> except it does -not change how the widget is drawn. The widget will not recieve any +not change how the widget is drawn. The widget will not receive any events. This is useful for making scrollbars or buttons that work as displays rather than input devices. @@ -284,9 +284,9 @@ displays rather than input devices. This is the same as <TT>(active() && visible() && !output())</TT> but is faster. <H4><A name=Fl_Widget.redraw>void Fl_Widget::redraw()</A></H4> - Mark the widget as needing its <TT>draw()</TT> routine called. + Mark the widget as needing its <A HREF="subclassing.html#draw"><TT>draw()</TT></A> routine called. <H4><A name=Fl_Widget.damage>uchar Fl_Widget::damage() const</A></H4> - Non-zero if <TT>draw()</TT> needs to be called. Actually this is a + Non-zero if <A HREF="subclassing.html#draw"><TT>draw()</TT></A> needs to be called. Actually this is a bit field that the widget subclass can use to figure out what parts to draw. <H4><A name=Fl_Widget.parent>Fl_Widget *Fl_Widget::parent() const</A></H4> diff --git a/documentation/Fl_Window.html b/documentation/Fl_Window.html index 291a48c8b..e5b111eec 100644 --- a/documentation/Fl_Window.html +++ b/documentation/Fl_Window.html @@ -128,16 +128,15 @@ are ignored. (this is ignored on WIN32)</LI> window managers)</LI> </UL> If this function is not called, FLTK tries to figure out the range -from the setting of <A href=#Fl_Group.resizable><TT>resizeable()</TT></A> -: +from the setting of <A href="Fl_Group.html#Fl_Group.resizable"><TT>resizable()</TT></A>: <UL> -<LI>If <TT>resizeable()</TT> is <TT>NULL</TT> (this is the default) +<LI>If <TT>resizable()</TT> is <TT>NULL</TT> (this is the default) then the window cannot be resized and the resize border and max-size control will not be displayed for the window. </LI> -<LI>If either dimension of <TT>resizeable()</TT> is less than 100, +<LI>If either dimension of <TT>resizable()</TT> is less than 100, then that is considered the minimum size. Otherwise the <TT> -resizeable()</TT> has a minimum size of 100. </LI> -<LI>If either dimension of <TT>resizeable()</TT> is zero, then that is +resizable()</TT> has a minimum size of 100. </LI> +<LI>If either dimension of <TT>resizable()</TT> is zero, then that is also the maximum size (so the window cannot resize in that direction). </LI> </UL> It is undefined what happens if the current size does not fit in the diff --git a/documentation/basics.html b/documentation/basics.html index 3b4c3a8f0..58ae3fd02 100644 --- a/documentation/basics.html +++ b/documentation/basics.html @@ -143,7 +143,7 @@ the pointer. Fl_Box draws, changing it from the default of <tt>FL_NO_BOX</tt>, which means that no box is drawn. In our "Hello, World!" example we use <TT> FL_UP_BOX</TT>, which means that a raised button border will be drawn -around the widget. You can learn more about boxtypes in <A href=#boytypes> +around the widget. You can learn more about boxtypes in <A href="common.html#boytypes"> Chapter 3</A>. <p>You could examine the boxtype in by doing <tt>box->box()</tt>. Fltk uses method name overloading to make diff --git a/documentation/common.html b/documentation/common.html index c2560980f..b13955da2 100644 --- a/documentation/common.html +++ b/documentation/common.html @@ -36,10 +36,10 @@ rbutton->type(FL_RADIO_BUTTON); </UL> For toggle and radio buttons, the <A href=Fl_Button.html#Fl_Button.value> <TT>value()</TT></A> method returns the current button state (0 = off, -1 = on). The <A href=#Fl_Widget.set><TT>set()</TT></A> and <A href=#Fl_Widget.clear> +1 = on). The <A href="Fl_Button.html#Fl_Button.set"><TT>set()</TT></A> and <A href="Fl_Button.html#Fl_Button.clear"> <TT>clear()</TT></A> methods can be used on toggle buttons to turn a toggle button on or off, respectively. Radio buttons can be turned on -with the <A href=#Fl_Widget.setonly><TT>setonly()</TT></A> method; this +with the <A href="Fl_Button.html#Fl_Button.setonly"><TT>setonly()</TT></A> method; this will also turn off other radio buttons in the same group. <H2>Text</H2> FLTK provides several text widgets for displaying and receiving text: @@ -211,7 +211,7 @@ widget. </LI> box. </LI> <LI><TT>FL_ALIGN_WRAP</TT> - wrap the label text as needed. </LI> </UL> -<H3>labeltype()</H3> +<H3><A NAME="labeltypes">labeltype()</A></H3> The <TT>labeltype()</TT> method sets the type of the label. The following standard label types are included: <UL> @@ -239,7 +239,7 @@ program-generated letters or symbology. <H5>Label Type Functions</H5> To setup your own label type you will need to write two functions to draw and measure the label. The draw function is called with a pointer -to a <A href=#Fl_Label><TT>Fl_Label</TT></A> structure containing the +to a <TT>Fl_Label</TT> structure containing the label information, the bounding box for the label, and the label alignment: <UL> @@ -252,8 +252,8 @@ void xyz_draw(Fl_Label *label, int x, int y, int w, int h, Fl_Align align) { The label should be drawn <I>inside</I> this bounding box, even if <TT> FL_ALIGN_INSIDE</TT> is not enabled. The function is not called if the label value is <TT>NULL</TT>. -<P>The measure function is called with a pointer to a <A href=#Fl_Label><TT> -Fl_Label</TT></A> structure and references to the width and height: </P> +<P>The measure function is called with a pointer to a <TT>Fl_Label</TT> +structure and references to the width and height: </P> <UL> <PRE> void xyz_measure(Fl_Label *label, int &w, int &h) { diff --git a/documentation/drawing.html b/documentation/drawing.html index e97edb1b8..737d8264e 100644 --- a/documentation/drawing.html +++ b/documentation/drawing.html @@ -6,15 +6,15 @@ Calling these functions at other places will result in undefined behavior! <UL> -<LI>The most common is inside the virtual method <A href=#draw><TT> -Fl_Widget::draw()</TT></A>. To write code here, you must subclass one +<LI>The most common is inside the virtual method <A href="subclassing.html#draw"><TT> +Fl_Widget::draw()</TT></A>. To write code here, you must subclass one of the existing <TT>Fl_Widget</TT> classes and implement your own version of <TT>draw()</TT>. </LI> -<LI>You can also write <A href=common.html#boxtypes>boxtypes</A> and <A href=#labeltypes> +<LI>You can also write <A href=common.html#boxtypes>boxtypes</A> and <A href="common.html#labeltypes"> labeltypes</A>. These are small procedures that can be called by -existing <TT>Fl_Widget::draw()</TT> methods. These "types" are -identified by an 8-bit index that is stored in the widget's <TT>box()</TT> -, <TT>labeltype()</TT>, and possibly other properties. </LI> +existing <A HREF="subclassing.html#draw"><TT>Fl_Widget::draw()</TT></A> methods. These "types" are +identified by an 8-bit index that is stored in the widget's <TT>box()</TT>, +<TT>labeltype()</TT>, and possibly other properties. </LI> <LI>You can call <A href=Fl_Window.html#Fl_Window.make_current><TT> Fl_Window::make_current()</TT></A> to do incremental update of a widget. Use <A href=Fl_Widget.html#Fl_Widget.window><TT> @@ -134,7 +134,7 @@ Windows 95/98, use the dash styles instead.</i> These are used to draw almost all the FLTK widgets. They draw on exact pixel boundaries and are as fast as possible, and their behavior will be duplicated exactly on any platform FLTK is ported to. It is -undefined whether these are affected by the <A href=#complex_shapes> +undefined whether these are affected by the <A href=#complex> transformation matrix</A>, so you should only call these while it is the identity. <H4>void fl_point(int x, int y)</H4> @@ -237,7 +237,7 @@ fl_gap()</TT> with <TT>fl_end_loop();fl_begin_loop()</TT>.</P> y2, float x3, float y3)</H4> Add a series of points on a Bezier curve to the path. The curve ends (and two of the points) are at <TT>x,y</TT> and <TT>x3,y3</TT>. -<H4>void fl_arc(float x, float y, float r, float start, float end)</H4> +<H4><A NAME="fl_arc">void fl_arc(float x, float y, float r, float start, float end)</A></H4> Add a series of points to the current path on the arc of a circle (you can get elliptical paths by using scale and rotate before calling this). <TT>x,y</TT> are the center of the circle, and <TT>r</TT> is its @@ -337,10 +337,10 @@ thus redrawing is <I>much</I> faster. It is undefined whether the location or drawing of the image is affected by the current transformation, so you should only call these when it is the identity. -<H4>void fl_draw_image(const uchar *, int X, int Y, int W, int H, int D +<H4><A NAME="fl_draw_image">void fl_draw_image(const uchar *, int X, int Y, int W, int H, int D = 3, int LD = 0) <BR> void fl_draw_image_mono(const uchar *, int X, int Y, int W, int H, -int D = 1, int LD = 0)</H4> +int D = 1, int LD = 0)</A></H4> Draw an 8-bit per color RGB or luminance image. The pointer points at the "r" data of the top-left pixel. Data must be in <TT>r,g,b</TT> order. <TT>X,Y</TT> are where to put the top-left corner. <TT>W</TT> diff --git a/documentation/editor.html b/documentation/editor.html index 382f4bbf5..737afce62 100644 --- a/documentation/editor.html +++ b/documentation/editor.html @@ -152,7 +152,7 @@ because some of the other callbacks will set the changed status to 0, and also because we want to show the changed status in the window's title bar. <H3>copy_cb()</H3> - This callback function will call <A href=#Fl_Input.copy><TT> + This callback function will call <A href=Fl_Input_.html#Fl_Input_.copy><TT> input->copy()</TT></A> to copy the currently selected text to the clipboard: <UL> @@ -230,7 +230,7 @@ void find2_cb(void) { } </PRE> </UL> - If the search string cannot be found we use the <A href=#fl_alert><TT> + If the search string cannot be found we use the <A href="functions.html#fl_alert"><TT> fl_alert()</TT></A> convenience function to display a message to that effect. <H3>new_cb()</H3> diff --git a/documentation/enumerations.html b/documentation/enumerations.html index 400a41797..736090295 100644 --- a/documentation/enumerations.html +++ b/documentation/enumerations.html @@ -9,12 +9,12 @@ useful to know when programming. constants: <UL> <LI><TT>FL_MAJOR_VERSION</TT> - The major release number, currently 1. </LI> -<LI><TT>FL_MINOR_VERSION</TT> - The minor release number, currently 0. </LI> +<LI><TT>FL_MINOR_VERSION</TT> - The minor release number, currently 1. </LI> <LI><TT>FL_PATCH_VERSION</TT> - The patch release number, currently 0. </LI> <LI><TT>FL_VERSION</TT> - A combined floating-point version number for -the major and minor release numbers, currently 1.0. </LI> +the major, minor, and patch release numbers, currently 1.0100. </LI> </UL> -<H2>Events</H2> +<H2><A NAME="events">Events</A></H2> Events are identified by an <TT>Fl_Event</TT> enumeration value. The following events are currently defined: <UL> diff --git a/documentation/events.html b/documentation/events.html index 12072d73a..2eb847545 100644 --- a/documentation/events.html +++ b/documentation/events.html @@ -9,7 +9,7 @@ a key, an event is generated and sent to your application. Events can also come from other programs like the window manager. <P>Events are identified by the integer argument passed to the -<A href=functions.html#handle> <TT>Fl_Widget::handle()</TT></A> virtual +<A href="subclassing.html#handle"> <TT>Fl_Widget::handle()</TT></A> virtual method. Other information about the most recent event is stored in static locations and acquired by calling the <A href=#event_xxx><TT>Fl::event_*()</TT></A> methods. This static @@ -20,28 +20,28 @@ method). <H2>Mouse Events</H2> <H3>FL_PUSH</H3> A mouse button has gone down with the mouse pointing at this widget. -You can find out what button by calling <A href=#event_button><TT> +You can find out what button by calling <A href="functions.html#event_button"><TT> Fl::event_button()</TT></A>. You find out the mouse position by -calling <A href=#event_x><TT>Fl::event_x()</TT></A> and <A href=functions.html#event_y> +calling <A href="functions.html#event_x"><TT>Fl::event_x()</TT></A> and <A href="functions.html#event_y"> <TT>Fl::event_y()</TT></A>. <P>A widget indicates that it "wants" the mouse click by returning -non-zero from its <A href=functions.html#handle><TT>handle()</TT></A> - method. It will then become the <A href=functions.html#pushed><TT> +non-zero from its <A href="subclassing.html#handle"><TT>handle()</TT></A> + method. It will then become the <A href="functions.html#pushed"><TT> Fl::pushed()</TT></A> widget and will get <TT>FL_DRAG</TT> and the matching <TT>FL_RELEASE</TT> events. If <TT>handle()</TT> returns zero then FLTK will try sending the <TT>FL_PUSH</TT> to another widget. </P> <H3>FL_DRAG</H3> The mouse has moved with a button held down. The current button state is -in <a href="#event_state"><tt>Fl::event_state()</tt></a>. The mouse position -is in <a href="#event_x"><tt>Fl::event_x()</tt></a> and -<a href="#event_y"><tt>Fl::event_y()</tt></a>. +in <a href="functions.html#event_state"><tt>Fl::event_state()</tt></a>. The mouse position +is in <a href="functions.html#event_x"><tt>Fl::event_x()</tt></a> and +<a href="functions.html#event_y"><tt>Fl::event_y()</tt></a>. <P>To receive <CODE>FL_DRAG</CODE> events you must also respond to the <CODE>FL_PUSH</CODE> and <CODE>FL_RELEASE</CODE> events. <H3>FL_RELEASE</H3> A mouse button has been released. You can find out what button by -calling <A href=#event_button><TT>Fl::event_button()</TT></A>. +calling <A href="functions.html#event_button"><TT>Fl::event_button()</TT></A>. <H3>FL_MOVE</H3> The mouse has moved without any mouse buttons held down. This event is sent to the <A href="functions.html#belowmouse"><TT>Fl::belowmouse()</TT></A> @@ -187,7 +187,7 @@ to leaf widgets. These procedures control those leaf widgets: </P> <LI><A href=functions.html#grab><TT>Fl::grab</TT></A></LI> <LI><A href=functions.html#modal><TT>Fl::modal</TT></A></LI> <LI><A href=functions.html#pushed><TT>Fl::pushed</TT></A></LI> -<LI><A href=functions.html#release><TT>Fl::release</TT></A></LI> +<LI><TT>Fl::release</TT></LI> <LI><A href=Fl_Widget.html#Fl_Widget.take_focus><TT>Fl_Widget::take_focus</TT></A> </LI> </UL> diff --git a/documentation/fluid.html b/documentation/fluid.html index f6ed41335..af360a96e 100644 --- a/documentation/fluid.html +++ b/documentation/fluid.html @@ -661,7 +661,7 @@ easiest way is by typing Ctrl+j. </P> <H4>Label style (pull down menu)</H4> How to draw the label. Normal, shadowed, engraved, and embossed change the appearance of the text. "symbol" requires the label to -start with an '@' sign to draw a named <A href=Labeltypes.html#symbols> +start with an '@' sign to draw a named <A href="common.html#symbols"> symbol</A>. <P>From this menu you can also pick <A href=drawing.html#images> "Image..."</A>. This lets you use the contents of a GIF, XPM, or diff --git a/documentation/functions.html b/documentation/functions.html index 98f965500..d6ff340e0 100644 --- a/documentation/functions.html +++ b/documentation/functions.html @@ -33,14 +33,14 @@ zero and leaves RGB unchanged. <P>If you use the color chooser on an 8-bit screen, it will allocate all the available colors, leaving you no space to exactly represent the -color the user picks! You can however use <A href=#fl_rectf><tt> +color the user picks! You can however use <A href="drawing.html#fast"><tt> fl_rectf()</tt></A> to fill a region with a simulated color using dithering. <h3><A name=fl_show_colormap>int fl_show_colormap(int oldcol)</A></h3> <tt>fl_show_colormap()</tt> pops up a panel of the 256 colors you can -access with <A href=#fl_color><tt>fl_color()</tt></A> and lets the user +access with <A href="drawing.html#fl_color"><tt>fl_color()</tt></A> and lets the user pick one of them. It returns the new color index, or the old one if the user types ESC or clicks outside the window. <P ALIGN=CENTER><IMG src="fl_show_colormap.gif" ALT="The fl_show_colormap dialog"> @@ -53,7 +53,7 @@ window, or may be many lines by putting <tt>\n</tt> characters into it. The enter key is a shortcut for the OK button. <P ALIGN=CENTER><IMG src="fl_message.gif" ALT="The fl_message window."> -<h3><A name=fl_>void fl_alert(const char *, ...)</A></h3> +<h3><A name="fl_alert">void fl_alert(const char *, ...)</A></h3> Same as <tt>fl_message()</tt> except for the "!" symbol. <P ALIGN=CENTER><IMG src="fl_alert.gif" ALT="The fl_alert window"> @@ -585,7 +585,7 @@ FL_Left, FL_Up, FL_Right, FL_Down, FL_Shift_L, FL_Shift_R, FL_Control_L, FL_Control_R, FL_Caps_Lock, FL_Alt_L, FL_Alt_R, FL_Meta_L, FL_Meta_R, FL_Menu, FL_Num_Lock, FL_KP_Enter</tt>. Be careful not to confuse these with the very similar, but all-caps, -symbols used by <A href=events.html#event_state><tt>Fl::event_state()</tt> +symbols used by <A href="#event_state"><tt>Fl::event_state()</tt> </A>. </LI> </UL> @@ -631,7 +631,7 @@ after</I> the shift key is pressed or released. <h3><A name=event_text>char *Fl::event_text()</A></h3> Returns the ASCII text (in the future this may be UTF-8) produced by -the last <tt>FL_KEYBOARD</tt> or <tt>FL_PASTEM</tt> or possibly other +the last <tt>FL_KEYBOARD</tt> or <tt>FL_PASTE</tt> or possibly other event. A zero-length string is returned for any keyboard function keys that do not produce text. This pointer points at a static buffer and is only valid until the next event is processed. @@ -831,7 +831,7 @@ However the colors may flash as you move the cursor between windows. <h3><A name=paste>static void Fl::paste(Fl_Widget *receiver)</A></h3> -Set things up so the receiver widget will be called with an <A href=#FL_PASTE> +Set things up so the receiver widget will be called with an <A href="enumerations.html#events"> <tt>FL_PASTE</tt></A> event some time in the future. The reciever should be prepared to be called <I>directly</I> by this, or for it to happen <I>later</I>, or possibly <I>not at all</I>. This allows the @@ -1001,7 +1001,7 @@ specific labeltype. Test the current event, which must be an <tt>FL_KEYBOARD</tt> or <tt> FL_SHORTCUT</tt>, against a shortcut value (described in <A href=Fl_Button.html#Fl_Button.shortcut> <tt>Fl_Button</tt></A>). Returns non-zero if there is a match. Not to -be confused with <A href=#Fl_Widge.test_shortcut><tt> +be confused with <A href="subclassing.html#test_shortcut"><tt> Fl_Widget::test_shortcut()</tt></A>. <h3><A name=visual>static int Fl::visual(int)</A></h3> @@ -1017,7 +1017,7 @@ brain-dead notions. <UL> <LI><tt>Fl::visual(FL_RGB)</tt> <BR>Full/true color (if there are several depths FLTK chooses the -largest). Do this if you use <A href=#fl_draw_image><tt>fl_draw_image</tt> +largest). Do this if you use <A href="drawing.html#fl_draw_image"><tt>fl_draw_image</tt> </A> for much better (non-dithered) output. <BR> </LI> <LI><tt>Fl::visual(FL_RGB8)</tt> diff --git a/documentation/intro.html b/documentation/intro.html index 2b7fe2b4d..524dcb038 100644 --- a/documentation/intro.html +++ b/documentation/intro.html @@ -88,7 +88,7 @@ foreign letter compose!</LI> </UL> <H2>Licensing</H2> FLTK comes with complete free source code. FLTK is available under the -terms of the <A href=#licensing>GNU Library General Public License</A>. +terms of the <A href="license.html">GNU Library General Public License</A>. Contrary to popular belief, it can be used in commercial software! (Even Bill Gates could use it.) <H2>What Does "FLTK" Mean?</H2> diff --git a/documentation/opengl.html b/documentation/opengl.html index 9ccd30c42..a5336af42 100644 --- a/documentation/opengl.html +++ b/documentation/opengl.html @@ -21,7 +21,7 @@ To make a subclass of Fl_Gl_Window, you must provide: <UL> <LI>A class definition. </LI> <LI>A <TT>draw()</TT> method. </LI> -<LI>A <TT>handle()</TT> method (if you need to recieve input from the +<LI>A <TT>handle()</TT> method (if you need to receive input from the user). </LI> </UL> If your subclass provides static controls in the window, they must be @@ -142,7 +142,7 @@ the FLUID output file will compile. </LI> You must put <TT>glwindow->show()</TT> in your main code after calling <TT> show()</TT> on the window containing the OpenGL window. <H2>Using OpenGL in Normal FLTK Windows</H2> -You can put OpenGL code into an <A href=#draw><TT>Fl_Widget::draw()</TT> +You can put OpenGL code into an <A href="subclassing.html#draw"><TT>Fl_Widget::draw()</TT> </A> method or into the code for a <A href=common.html#boxtypes>boxtype</A> or other places with some care. <P>Most importantly, before you show <I>any</I> windows (including those @@ -223,7 +223,7 @@ the current OpenGL font at the given position. <H4>void gl_draw(const char *, int x, int y, int w, int h, Fl_Align)</H4> Draw a string formatted into a box, with newlines and tabs expanded, other control characters changed to ^X, and aligned with the edges or -center. Exactly the same output as <A href=#fl_draw><TT>fl_draw()</TT></A> +center. Exactly the same output as <A href="drawing.html#text"><TT>fl_draw()</TT></A> . diff --git a/documentation/osissues.html b/documentation/osissues.html index f9ec4a51a..4eede262b 100644 --- a/documentation/osissues.html +++ b/documentation/osissues.html @@ -48,7 +48,7 @@ until they complete. In particular if a callback pops up a modal window (by calling <A href=functions.html#fl_ask><TT>fl_ask()</TT></A>, for instance) it will not return until the modal function returns. </P> <H3>Drawing using Xlib</H3> - The following global variables are set before <TT>Fl_Widget::draw()</TT> + The following global variables are set before <A HREF="subclassing.html#draw"><TT>Fl_Widget::draw()</TT></A> is called, or by <A href=Fl_Window.html#Fl_Window.make_current><TT> Fl_Window::make_current()</TT></A>: <UL> @@ -75,12 +75,12 @@ Fl_Window</TT> being drawn. <H4><A name=fl_xpixel>unsigned long fl_xpixel(Fl_Color i) <BR> unsigned long fl_xpixel(uchar r, uchar g, uchar b)</A></H4> Returns the X pixel number used to draw the given FLTK color index or -RGB color. This is the X pixel that <A href=#fl_color><TT>fl_color()</TT> +RGB color. This is the X pixel that <A href="drawing.html#fl_color"><TT>fl_color()</TT> </A> would use. <H4><A name=fl_xfont>extern XFontStruct *fl_xfont</A></H4> Points at the font selected by the most recent <A href=drawing.html#fl_font> <TT>fl_font()</TT></A>. This is not necessarily the current font of <TT> -fl_gc</TT>, which is not set until <A href=#fl_draw><TT>fl_draw()</TT></A> +fl_gc</TT>, which is not set until <A href="drawing.html#text"><TT>fl_draw()</TT></A> is called. <H3>Changing the Display, Screen, or X Visual</H3> FLTK uses only a single display, screen, X visual, and X colormap. @@ -296,7 +296,7 @@ shown()</TT>. handle, or <TT>NULL</TT> if not found. This uses a cache so it is slightly faster than iterating through the windows yourself. <H3>Drawing Things Using the WIN32 GDI</H3> - When the virtual function <TT>Fl_Widget::draw()</TT> is called, FLTK + When the virtual function <A HREF="subclassing.html#draw"><TT>Fl_Widget::draw()</TT></A> is called, FLTK has stashed in some global variables all the silly extra arguments you need to make a proper GDI call. These are: <UL> diff --git a/documentation/subclassing.html b/documentation/subclassing.html index 15bf6179f..ad2a1a6f0 100644 --- a/documentation/subclassing.html +++ b/documentation/subclassing.html @@ -164,7 +164,7 @@ Look through the header files for <TT>FL_RESERVED_TYPE</TT> to find an unused number. If you make a subclass of <TT>Fl_Window</TT> you must use <TT>FL_WINDOW + n</TT> (<TT>n</tt> must be in the range 1 to 7). </P> -<H2>Handling Events</H2> +<H2><A NAME="handle">Handling Events</A></H2> The virtual method <TT>int Fl_Widget::handle(int event)</TT> is called to handle each event passed to the widget. It can: <UL> @@ -173,7 +173,7 @@ to handle each event passed to the widget. It can: </A> if the widget needs to be redisplayed. </LI> <LI>Call <A href=Fl_Widget.html#Fl_Widget.damage><TT> Fl_Widget::damage(n)</TT></A> if the widget needs a partial-update -(assumming you provide support for this in your <TT>Fl_Widget::draw()</TT> +(assuming you provide support for this in your <A HREF="#draw"><TT>Fl_Widget::draw()</TT></A> method). </LI> <LI>Call <A href=Fl_Widget.html#Fl_Widget.do_callback><TT> Fl_Widget::do_callback()</TT></A> if a callback should be generated. </LI> @@ -226,7 +226,7 @@ int MyClass::handle(int event) { You must return non-zero if your <TT>handle()</TT> method uses the event. If you return zero it indicates to the parent widget that it can try sending the event to another widget. -<H2>Drawing the Widget</H2> +<H2><A NAME="draw">Drawing the Widget</A></H2> The <TT>draw()</TT> virtual method is called when FLTK wants you to redraw your widget. It will be called if and only if <TT>damage()</TT> is non-zero, and <TT>damage()</TT> will be cleared to zero after it @@ -366,7 +366,7 @@ may be UTF-8) between applications: <UL> <LI><A href=functions.html#paste><TT>Fl::paste</TT></A></LI> <LI><A href=functions.html#selection><TT>Fl::selection</TT></A></LI> -<LI><A href=#selection_length><TT>Fl::selection_length</TT></A></LI> +<LI><A href=functions.html#selection_length><TT>Fl::selection_length</TT></A></LI> <LI><A href=functions.html#selection_owner><TT>Fl::selection_owner</TT></A></LI> </UL> It may be possible to cut/paste non-text data by using <A href=osissues.html#add_handler> |
