diff options
| author | Michael R Sweet <michael.r.sweet@gmail.com> | 2002-10-04 02:30:34 +0000 |
|---|---|---|
| committer | Michael R Sweet <michael.r.sweet@gmail.com> | 2002-10-04 02:30:34 +0000 |
| commit | 561052191096d72b321f676401fbc8c7476a5990 (patch) | |
| tree | 17667b261c1fc9f96c0f96dd4573cf4c0a728049 /documentation | |
| parent | 14f432133081273396d48e4322115d6fc1860727 (diff) | |
Doco updates.
Reset cursor when changing the current pane in an Fl_Wizard widget.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@2648 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'documentation')
| -rw-r--r-- | documentation/Fl_Text_Display.html | 54 | ||||
| -rw-r--r-- | documentation/Fl_Text_Editor.html | 37 | ||||
| -rw-r--r-- | documentation/basics.html | 16 |
3 files changed, 107 insertions, 0 deletions
diff --git a/documentation/Fl_Text_Display.html b/documentation/Fl_Text_Display.html index 56cd69570..8d17db109 100644 --- a/documentation/Fl_Text_Display.html +++ b/documentation/Fl_Text_Display.html @@ -72,98 +72,152 @@ class. <H4><A NAME="Fl_Text_Display.Fl_Text_Display">Fl_Text_Display(int X, int Y, int W, int H, const char *l = 0);</A></H4> +<P>Creates a new text display widget. <H4><A NAME="Fl_Text_Display.~Fl_Text_Display">~Fl_Text_Display();</A></H4> +<P>Destroys a text display widget. <H4><A NAME="Fl_Text_Display.buffer">void buffer(Fl_Text_Buffer* buf);<BR> void buffer(Fl_Text_Buffer& buf);<BR> Fl_Text_Buffer* buffer();</A></H4> +<P>Sets or gets the current text buffer associated with the text widget. +Multiple text widgets can be associated with the same text buffer. + <H4><A NAME="Fl_Text_Display.cursor_style">void cursor_style(int style);</A></H4> +<P>Sets the text cursor style to one of the following: + +<UL> + + <LI><CODE>Fl_Text_Display::NORMAL_CURSOR</CODE> - Shows an I beam. + + <LI><CODE>Fl_Text_Display::CARET_CURSOR</CODE> - Shows a caret under the text. + + <LI><CODE>Fl_Text_Display::DIM_CURSOR</CODE> - Shows a dimmed I beam. + + <LI><CODE>Fl_Text_Display::BLOCK_CURSOR</CODE> - Shows an unfilled box around the current + character. + + <LI><CODE>Fl_Text_Display::HEAVY_CURSOR</CODE> - Shows a thick I beam. + +</UL> <H4><A NAME="Fl_Text_Display.hide_cursor">void hide_cursor();</A></H4> +<P>Hides the text cursor. <H4><A NAME="Fl_Text_Display.highlight_data">void highlight_data(Fl_Text_Buffer *styleBuffer, Style_Table_Entry *styleTable, int nStyles, char unfinishedStyle, Unfinished_Style_Cb unfinishedHighlightCB, void *cbArg);</A></H4> +<P>Sets the text buffer, text styles, and callbacks to use when +displaying text in the widget. Style buffers cannot be shared +between widgets and are often used to do syntax highlighting. +The editor example from <A HREF="editor.html">Chapter 4</A> +shows how to use the <CODE>highlight_data()</CODE> method. <H4><A NAME="Fl_Text_Display.in_selection">int in_selection(int x, int y);</A></H4> +<P>Returns non-zero if the specified mouse position is inside the current +selection. <H4><A NAME="Fl_Text_Display.insert">void insert(const char* text);</A></H4> +<P>Inserts text at the current insert position. <H4><A NAME="Fl_Text_Display.insert_position">void insert_position(int newPos);<BR> int insert_position()</A></H4> +<P>Sets or gets the current insert position. <H4><A NAME="Fl_Text_Display.move_down">int move_down();</A></H4> +<P>Moves the current insert position down one line. <H4><A NAME="Fl_Text_Display.move_left">int move_left();</A></H4> +<P>Moves the current insert position left one character. <H4><A NAME="Fl_Text_Display.move_right">int move_right();</A></H4> +<P>Moves the current insert position right one character. <H4><A NAME="Fl_Text_Display.move_up">int move_up();</A></H4> +<P>Moves the current insert position up one line. <H4><A NAME="Fl_Text_Display.next_word">void next_word(void);</A></H4> +<P>Moves the current insert position right one word. <H4><A NAME="Fl_Text_Display.overstrike">void overstrike(const char* text);</A></H4> +<P>Replaces text at the current insert position. <H4><A NAME="Fl_Text_Display.position_style">int position_style(int lineStartPos, int lineLen, int lineIndex, int dispIndex);</A></H4> +<P>Returns the style associated with the character at position +<CODE>lineStartPos + lineIndex</CODE>. <H4><A NAME="Fl_Text_Display.previous_word">void previous_word(void);</A></H4> +<P>Moves the current insert position left one word. <H4><A NAME="Fl_Text_Display.redisplay_range">void redisplay_range(int start, int end);</A></H4> +<P>Marks text from <CODE>start</CODE> to <CODE>end</CODE> as needing a redraw. <H4><A NAME="Fl_Text_Display.scrollbar_align">void scrollbar_align(Fl_Align a);<BR> Fl_Align scrollbar_align();</A></H4> +<P>Sets or gets where scrollbars are attached to the widget - +<CODE>FL_ALIGN_LEFT</CODE> and <CODE>FL_ALIGN_RIGHT</CODE> for +the vertical scrollbar and <CODE>FL_ALIGN_TOP</CODE> and +<CODE>FL_ALIGN_BOTTOM</CODE> for the horizontal scrollbar. <H4><A NAME="Fl_Text_Display.scrollbar_width">void scrollbar_width(int w);<BR> int scrollbar_width();</A></H4> +<P>Sets or gets the width/height of the scrollbars. <H4><A NAME="Fl_Text_Display.scroll">void scroll(int topLineNum, int horizOffset);</A></H4> +<P>Scrolls the current buffer to start at the specified line and column. <H4><A NAME="Fl_Text_Display.show_cursor">void show_cursor(int b = 1);</A></H4> +<P>Shows or hides the text cursor. <H4><A NAME="Fl_Text_Display.show_insert_position">void show_insert_position();</A></H4> +<P>Scrolls the text buffer to show the current insert position. <H4><A NAME="Fl_Text_Display.textcolor">void textcolor(unsigned n);<BR> Fl_Color textcolor() const;</A></H4> +<P>Sets or gets the default color of text in the widget. <H4><A NAME="Fl_Text_Display.textfont">void textfont(uchar s);<BR> Fl_Font textfont() const;</A></H4> +<P>Sets or gets the default font used when drawing text in the widget. <H4><A NAME="Fl_Text_Display.textsize">void textsize(uchar s);<BR> uchar textsize() const;</A></H4> +<P>Sets or gets the default size of text in the widget. <H4><A NAME="Fl_Text_Display.word_end">int word_end(int pos);</A></H4> +<P>Moves the insert position to the end of the current word. <H4><A NAME="Fl_Text_Display.word_start">int word_start(int pos);</A></H4> +<P>Moves the insert position to the beginning of the current word. </BODY> </HTML> diff --git a/documentation/Fl_Text_Editor.html b/documentation/Fl_Text_Editor.html index f849edaf4..a5060e972 100644 --- a/documentation/Fl_Text_Editor.html +++ b/documentation/Fl_Text_Editor.html @@ -73,101 +73,138 @@ class. <H4><A NAME="Fl_Text_Editor.Fl_Text_Editor">Fl_Text_Editor(int X, int Y, int W, int H, const char* l = 0);</A></H4> +<P>The constructor creates a new text editor widget. <H4><A NAME="Fl_Text_Editor.~Fl_Text_Editor">~Fl_Text_Editor();</A></H4> +<P>The destructor frees all memory used by the text editor widget. <H4><A NAME="Fl_Text_Editor.add_default_key_bindings">void add_default_key_bindings(Key_Binding** list);</A></H4> +<P>Adds all of the default editor key bindings to the specified key binding list. <H4><A NAME="Fl_Text_Editor.add_key_binding">void add_key_binding(int key, int state, Key_Func f, Key_Binding** list);<BR> void add_key_binding(int key, int state, Key_Func f);</A></H4> +<P>Adds a single key binding to the specified or current key binding list. <H4><A NAME="Fl_Text_Editor.bound_key_function">Key_Func bound_key_function(int key, int state, Key_Binding* list);<BR> Key_Func bound_key_function(int key, int state);</A></H4> +<P>Returns the function associated with a key binding. <H4><A NAME="Fl_Text_Editor.default_key_function">void default_key_function(Key_Func f);</A></H4> +<P>Sets the default key function for unassigned keys. <H4><A NAME="Fl_Text_Editor.insert_mode">void insert_mode(int b);<BR> int insert_mode();</A></H4> +<P>Sets or gets the current insert mode; if non-zero, new text +is inserted before the current cursor position. Otherwise, new +text replaces text at the current cursor position. <H4><A NAME="Fl_Text_Editor.kf_backspace">int kf_backspace(int c, Fl_Text_Editor* e);</A></H4> +<P>Does a backspace in the current buffer. <H4><A NAME="Fl_Text_Editor.kf_copy">int kf_copy(int c, Fl_Text_Editor* e);</A></H4> +<P>Does a copy of selected text in the current buffer. <H4><A NAME="Fl_Text_Editor.kf_c_s_move">int kf_c_s_move(int c, Fl_Text_Editor* e);</A></H4> +<P>Extends the current selection in the direction indicated by +control key <CODE>c</CODE>. <H4><A NAME="Fl_Text_Editor.kf_ctrl_move">int kf_ctrl_move(int c, Fl_Text_Editor* e);</A></H4> +<P>Moves the current text cursor in the direction indicated by +control key <CODE>c</CODE>. <H4><A NAME="Fl_Text_Editor.kf_cut">int kf_cut(int c, Fl_Text_Editor* e);</A></H4> +<P>Does a cut of selected text in the current buffer. <H4><A NAME="Fl_Text_Editor.kf_default">int kf_default(int c, Fl_Text_Editor* e);</A></H4> +<P>Inserts the text associated with the key <CODE>c</CODE>. <H4><A NAME="Fl_Text_Editor.kf_delete">int kf_delete(int c, Fl_Text_Editor* e);</A></H4> +<P>Does a delete of selected text or the current character in +the current buffer. <H4><A NAME="Fl_Text_Editor.kf_down">int kf_down(int c, Fl_Text_Editor* e);</A></H4> +<P>Moves the text cursor down one line. <H4><A NAME="Fl_Text_Editor.kf_end">int kf_end(int c, Fl_Text_Editor* e);</A></H4> +<P>Moves the text cursor to the end of the current line. <H4><A NAME="Fl_Text_Editor.kf_enter">int kf_enter(int c, Fl_Text_Editor* e);</A></H4> +<P>Inserts a newline at the current cursor position. <H4><A NAME="Fl_Text_Editor.kf_home">int kf_home(int c, Fl_Text_Editor* e);</A></H4> +<P>Moves the text cursor to the beginning of the current line. <H4><A NAME="Fl_Text_Editor.kf_ignore">int kf_ignore(int c, Fl_Text_Editor* e);</A></H4> +<P>Ignores the keypress. <H4><A NAME="Fl_Text_Editor.kf_insert">int kf_insert(int c, Fl_Text_Editor* e);</A></H4> +<P>Toggles the insert mode in the text editor. <H4><A NAME="Fl_Text_Editor.kf_left">int kf_left(int c, Fl_Text_Editor* e);</A></H4> +<P>Moves the text cursor to the left in the buffer. <H4><A NAME="Fl_Text_Editor.kf_move">int kf_move(int c, Fl_Text_Editor* e);</A></H4> +<P>Moves the text cursor in the direction indicated by key +<CODE>c</CODE>. <H4><A NAME="Fl_Text_Editor.kf_page_down">int kf_page_down(int c, Fl_Text_Editor* e);</A></H4> +<P>Moves the text cursor down one page. <H4><A NAME="Fl_Text_Editor.kf_page_up">int kf_page_up(int c, Fl_Text_Editor* e);</A></H4> +<P>Moves the text cursor up one page. <H4><A NAME="Fl_Text_Editor.kf_paste">int kf_paste(int c, Fl_Text_Editor* e);</A></H4> +<P>Pastes the contents of the clipboard at the current text cursor position. <H4><A NAME="Fl_Text_Editor.kf_right">int kf_right(int c, Fl_Text_Editor* e);</A></H4> +<P>Moves the text cursor one character to the right. <H4><A NAME="Fl_Text_Editor.kf_select_all">int kf_select_all(int c, Fl_Text_Editor* e);</A></H4> +<P>Selects all text in the buffer. <H4><A NAME="Fl_Text_Editor.kf_shift_move">int kf_shift_move(int c, Fl_Text_Editor* e);</A></H4> +<P>Extends the current selection in the direction of key <CODE>c</CODE>. <H4><A NAME="Fl_Text_Editor.kf_up">int kf_up(int c, Fl_Text_Editor* e);</A></H4> +<P>Moves the text cursor up one line. <H4><A NAME="Fl_Text_Editor.remove_all_key_bindings">void remove_all_key_bindings(Key_Binding** list);<BR> void remove_all_key_bindings();</A></H4> +<P>Removes all of the key bindings associated with the text editor or list. <H4><A NAME="Fl_Text_Editor.remove_key_binding">void remove_key_binding(int key, int state, Key_Binding** list);<BR> void remove_key_binding(int key, int state);</A></H4> +<P>Removes a single key binding from the text editor or list. </BODY> </HTML> diff --git a/documentation/basics.html b/documentation/basics.html index a92f67f75..10a6b58d0 100644 --- a/documentation/basics.html +++ b/documentation/basics.html @@ -216,6 +216,22 @@ CC ... -L/usr/local/lib -lfltk -lXext -lX11 -lm gcc ... -L/usr/local/lib -lfltk -lXext -lX11 -lm </PRE></UL> +<P>Aside from the "fltk" library, there is also a "fltk_forms" +library for the XForms compatibility classes, "fltk_gl" for the +OpenGL and GLUT classes, and "fltk_images" for the image file +classes, <A +HREF="Fl_Help_Dialog.html#Fl_Help_Dialog"><CODE>Fl_Help_Dialog</CODE></A> +widget, and system icon support. + +<CENTER><TABLE WIDTH="80%" BORDER="1" CELLPADDING="10" BGCOLOR="#cccccc"> +<TR> + <TD><B>Note:</B> + <P>The libraries are named "fltk.lib", "fltkgl.lib", "fltkforms.lib", + and "fltkimages.lib", respectively under Windows. + </TD> +</TR> +</TABLE></CENTER> + <P>As before, the <TT>fltk-config</TT> script included with FLTK can be used to get the options that are required by your linker:</P> |
