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authorMichael R Sweet <michael.r.sweet@gmail.com>2002-10-04 02:30:34 +0000
committerMichael R Sweet <michael.r.sweet@gmail.com>2002-10-04 02:30:34 +0000
commit561052191096d72b321f676401fbc8c7476a5990 (patch)
tree17667b261c1fc9f96c0f96dd4573cf4c0a728049 /documentation
parent14f432133081273396d48e4322115d6fc1860727 (diff)
Doco updates.
Reset cursor when changing the current pane in an Fl_Wizard widget. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@2648 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'documentation')
-rw-r--r--documentation/Fl_Text_Display.html54
-rw-r--r--documentation/Fl_Text_Editor.html37
-rw-r--r--documentation/basics.html16
3 files changed, 107 insertions, 0 deletions
diff --git a/documentation/Fl_Text_Display.html b/documentation/Fl_Text_Display.html
index 56cd69570..8d17db109 100644
--- a/documentation/Fl_Text_Display.html
+++ b/documentation/Fl_Text_Display.html
@@ -72,98 +72,152 @@ class.
<H4><A NAME="Fl_Text_Display.Fl_Text_Display">Fl_Text_Display(int X, int Y, int W, int H, const char *l = 0);</A></H4>
+<P>Creates a new text display widget.
<H4><A NAME="Fl_Text_Display.~Fl_Text_Display">~Fl_Text_Display();</A></H4>
+<P>Destroys a text display widget.
<H4><A NAME="Fl_Text_Display.buffer">void buffer(Fl_Text_Buffer* buf);<BR>
void buffer(Fl_Text_Buffer&amp; buf);<BR>
Fl_Text_Buffer* buffer();</A></H4>
+<P>Sets or gets the current text buffer associated with the text widget.
+Multiple text widgets can be associated with the same text buffer.
+
<H4><A NAME="Fl_Text_Display.cursor_style">void cursor_style(int style);</A></H4>
+<P>Sets the text cursor style to one of the following:
+
+<UL>
+
+ <LI><CODE>Fl_Text_Display::NORMAL_CURSOR</CODE> - Shows an I beam.
+
+ <LI><CODE>Fl_Text_Display::CARET_CURSOR</CODE> - Shows a caret under the text.
+
+ <LI><CODE>Fl_Text_Display::DIM_CURSOR</CODE> - Shows a dimmed I beam.
+
+ <LI><CODE>Fl_Text_Display::BLOCK_CURSOR</CODE> - Shows an unfilled box around the current
+ character.
+
+ <LI><CODE>Fl_Text_Display::HEAVY_CURSOR</CODE> - Shows a thick I beam.
+
+</UL>
<H4><A NAME="Fl_Text_Display.hide_cursor">void hide_cursor();</A></H4>
+<P>Hides the text cursor.
<H4><A NAME="Fl_Text_Display.highlight_data">void highlight_data(Fl_Text_Buffer *styleBuffer,
Style_Table_Entry *styleTable, int nStyles, char
unfinishedStyle, Unfinished_Style_Cb unfinishedHighlightCB, void
*cbArg);</A></H4>
+<P>Sets the text buffer, text styles, and callbacks to use when
+displaying text in the widget. Style buffers cannot be shared
+between widgets and are often used to do syntax highlighting.
+The editor example from <A HREF="editor.html">Chapter 4</A>
+shows how to use the <CODE>highlight_data()</CODE> method.
<H4><A NAME="Fl_Text_Display.in_selection">int in_selection(int x, int y);</A></H4>
+<P>Returns non-zero if the specified mouse position is inside the current
+selection.
<H4><A NAME="Fl_Text_Display.insert">void insert(const char* text);</A></H4>
+<P>Inserts text at the current insert position.
<H4><A NAME="Fl_Text_Display.insert_position">void insert_position(int newPos);<BR>
int insert_position()</A></H4>
+<P>Sets or gets the current insert position.
<H4><A NAME="Fl_Text_Display.move_down">int move_down();</A></H4>
+<P>Moves the current insert position down one line.
<H4><A NAME="Fl_Text_Display.move_left">int move_left();</A></H4>
+<P>Moves the current insert position left one character.
<H4><A NAME="Fl_Text_Display.move_right">int move_right();</A></H4>
+<P>Moves the current insert position right one character.
<H4><A NAME="Fl_Text_Display.move_up">int move_up();</A></H4>
+<P>Moves the current insert position up one line.
<H4><A NAME="Fl_Text_Display.next_word">void next_word(void);</A></H4>
+<P>Moves the current insert position right one word.
<H4><A NAME="Fl_Text_Display.overstrike">void overstrike(const char* text);</A></H4>
+<P>Replaces text at the current insert position.
<H4><A NAME="Fl_Text_Display.position_style">int position_style(int lineStartPos, int lineLen, int lineIndex,
int dispIndex);</A></H4>
+<P>Returns the style associated with the character at position
+<CODE>lineStartPos + lineIndex</CODE>.
<H4><A NAME="Fl_Text_Display.previous_word">void previous_word(void);</A></H4>
+<P>Moves the current insert position left one word.
<H4><A NAME="Fl_Text_Display.redisplay_range">void redisplay_range(int start, int end);</A></H4>
+<P>Marks text from <CODE>start</CODE> to <CODE>end</CODE> as needing a redraw.
<H4><A NAME="Fl_Text_Display.scrollbar_align">void scrollbar_align(Fl_Align a);<BR>
Fl_Align scrollbar_align();</A></H4>
+<P>Sets or gets where scrollbars are attached to the widget -
+<CODE>FL_ALIGN_LEFT</CODE> and <CODE>FL_ALIGN_RIGHT</CODE> for
+the vertical scrollbar and <CODE>FL_ALIGN_TOP</CODE> and
+<CODE>FL_ALIGN_BOTTOM</CODE> for the horizontal scrollbar.
<H4><A NAME="Fl_Text_Display.scrollbar_width">void scrollbar_width(int w);<BR>
int scrollbar_width();</A></H4>
+<P>Sets or gets the width/height of the scrollbars.
<H4><A NAME="Fl_Text_Display.scroll">void scroll(int topLineNum, int horizOffset);</A></H4>
+<P>Scrolls the current buffer to start at the specified line and column.
<H4><A NAME="Fl_Text_Display.show_cursor">void show_cursor(int b = 1);</A></H4>
+<P>Shows or hides the text cursor.
<H4><A NAME="Fl_Text_Display.show_insert_position">void show_insert_position();</A></H4>
+<P>Scrolls the text buffer to show the current insert position.
<H4><A NAME="Fl_Text_Display.textcolor">void textcolor(unsigned n);<BR>
Fl_Color textcolor() const;</A></H4>
+<P>Sets or gets the default color of text in the widget.
<H4><A NAME="Fl_Text_Display.textfont">void textfont(uchar s);<BR>
Fl_Font textfont() const;</A></H4>
+<P>Sets or gets the default font used when drawing text in the widget.
<H4><A NAME="Fl_Text_Display.textsize">void textsize(uchar s);<BR>
uchar textsize() const;</A></H4>
+<P>Sets or gets the default size of text in the widget.
<H4><A NAME="Fl_Text_Display.word_end">int word_end(int pos);</A></H4>
+<P>Moves the insert position to the end of the current word.
<H4><A NAME="Fl_Text_Display.word_start">int word_start(int pos);</A></H4>
+<P>Moves the insert position to the beginning of the current word.
</BODY>
</HTML>
diff --git a/documentation/Fl_Text_Editor.html b/documentation/Fl_Text_Editor.html
index f849edaf4..a5060e972 100644
--- a/documentation/Fl_Text_Editor.html
+++ b/documentation/Fl_Text_Editor.html
@@ -73,101 +73,138 @@ class.
<H4><A NAME="Fl_Text_Editor.Fl_Text_Editor">Fl_Text_Editor(int X, int Y, int W, int H, const char* l = 0);</A></H4>
+<P>The constructor creates a new text editor widget.
<H4><A NAME="Fl_Text_Editor.~Fl_Text_Editor">~Fl_Text_Editor();</A></H4>
+<P>The destructor frees all memory used by the text editor widget.
<H4><A NAME="Fl_Text_Editor.add_default_key_bindings">void add_default_key_bindings(Key_Binding** list);</A></H4>
+<P>Adds all of the default editor key bindings to the specified key binding list.
<H4><A NAME="Fl_Text_Editor.add_key_binding">void add_key_binding(int key, int state, Key_Func f, Key_Binding** list);<BR>
void add_key_binding(int key, int state, Key_Func f);</A></H4>
+<P>Adds a single key binding to the specified or current key binding list.
<H4><A NAME="Fl_Text_Editor.bound_key_function">Key_Func bound_key_function(int key, int state, Key_Binding* list);<BR>
Key_Func bound_key_function(int key, int state);</A></H4>
+<P>Returns the function associated with a key binding.
<H4><A NAME="Fl_Text_Editor.default_key_function">void default_key_function(Key_Func f);</A></H4>
+<P>Sets the default key function for unassigned keys.
<H4><A NAME="Fl_Text_Editor.insert_mode">void insert_mode(int b);<BR>
int insert_mode();</A></H4>
+<P>Sets or gets the current insert mode; if non-zero, new text
+is inserted before the current cursor position. Otherwise, new
+text replaces text at the current cursor position.
<H4><A NAME="Fl_Text_Editor.kf_backspace">int kf_backspace(int c, Fl_Text_Editor* e);</A></H4>
+<P>Does a backspace in the current buffer.
<H4><A NAME="Fl_Text_Editor.kf_copy">int kf_copy(int c, Fl_Text_Editor* e);</A></H4>
+<P>Does a copy of selected text in the current buffer.
<H4><A NAME="Fl_Text_Editor.kf_c_s_move">int kf_c_s_move(int c, Fl_Text_Editor* e);</A></H4>
+<P>Extends the current selection in the direction indicated by
+control key <CODE>c</CODE>.
<H4><A NAME="Fl_Text_Editor.kf_ctrl_move">int kf_ctrl_move(int c, Fl_Text_Editor* e);</A></H4>
+<P>Moves the current text cursor in the direction indicated by
+control key <CODE>c</CODE>.
<H4><A NAME="Fl_Text_Editor.kf_cut">int kf_cut(int c, Fl_Text_Editor* e);</A></H4>
+<P>Does a cut of selected text in the current buffer.
<H4><A NAME="Fl_Text_Editor.kf_default">int kf_default(int c, Fl_Text_Editor* e);</A></H4>
+<P>Inserts the text associated with the key <CODE>c</CODE>.
<H4><A NAME="Fl_Text_Editor.kf_delete">int kf_delete(int c, Fl_Text_Editor* e);</A></H4>
+<P>Does a delete of selected text or the current character in
+the current buffer.
<H4><A NAME="Fl_Text_Editor.kf_down">int kf_down(int c, Fl_Text_Editor* e);</A></H4>
+<P>Moves the text cursor down one line.
<H4><A NAME="Fl_Text_Editor.kf_end">int kf_end(int c, Fl_Text_Editor* e);</A></H4>
+<P>Moves the text cursor to the end of the current line.
<H4><A NAME="Fl_Text_Editor.kf_enter">int kf_enter(int c, Fl_Text_Editor* e);</A></H4>
+<P>Inserts a newline at the current cursor position.
<H4><A NAME="Fl_Text_Editor.kf_home">int kf_home(int c, Fl_Text_Editor* e);</A></H4>
+<P>Moves the text cursor to the beginning of the current line.
<H4><A NAME="Fl_Text_Editor.kf_ignore">int kf_ignore(int c, Fl_Text_Editor* e);</A></H4>
+<P>Ignores the keypress.
<H4><A NAME="Fl_Text_Editor.kf_insert">int kf_insert(int c, Fl_Text_Editor* e);</A></H4>
+<P>Toggles the insert mode in the text editor.
<H4><A NAME="Fl_Text_Editor.kf_left">int kf_left(int c, Fl_Text_Editor* e);</A></H4>
+<P>Moves the text cursor to the left in the buffer.
<H4><A NAME="Fl_Text_Editor.kf_move">int kf_move(int c, Fl_Text_Editor* e);</A></H4>
+<P>Moves the text cursor in the direction indicated by key
+<CODE>c</CODE>.
<H4><A NAME="Fl_Text_Editor.kf_page_down">int kf_page_down(int c, Fl_Text_Editor* e);</A></H4>
+<P>Moves the text cursor down one page.
<H4><A NAME="Fl_Text_Editor.kf_page_up">int kf_page_up(int c, Fl_Text_Editor* e);</A></H4>
+<P>Moves the text cursor up one page.
<H4><A NAME="Fl_Text_Editor.kf_paste">int kf_paste(int c, Fl_Text_Editor* e);</A></H4>
+<P>Pastes the contents of the clipboard at the current text cursor position.
<H4><A NAME="Fl_Text_Editor.kf_right">int kf_right(int c, Fl_Text_Editor* e);</A></H4>
+<P>Moves the text cursor one character to the right.
<H4><A NAME="Fl_Text_Editor.kf_select_all">int kf_select_all(int c, Fl_Text_Editor* e);</A></H4>
+<P>Selects all text in the buffer.
<H4><A NAME="Fl_Text_Editor.kf_shift_move">int kf_shift_move(int c, Fl_Text_Editor* e);</A></H4>
+<P>Extends the current selection in the direction of key <CODE>c</CODE>.
<H4><A NAME="Fl_Text_Editor.kf_up">int kf_up(int c, Fl_Text_Editor* e);</A></H4>
+<P>Moves the text cursor up one line.
<H4><A NAME="Fl_Text_Editor.remove_all_key_bindings">void remove_all_key_bindings(Key_Binding** list);<BR>
void remove_all_key_bindings();</A></H4>
+<P>Removes all of the key bindings associated with the text editor or list.
<H4><A NAME="Fl_Text_Editor.remove_key_binding">void remove_key_binding(int key, int state, Key_Binding** list);<BR>
void remove_key_binding(int key, int state);</A></H4>
+<P>Removes a single key binding from the text editor or list.
</BODY>
</HTML>
diff --git a/documentation/basics.html b/documentation/basics.html
index a92f67f75..10a6b58d0 100644
--- a/documentation/basics.html
+++ b/documentation/basics.html
@@ -216,6 +216,22 @@ CC ... -L/usr/local/lib -lfltk -lXext -lX11 -lm
gcc ... -L/usr/local/lib -lfltk -lXext -lX11 -lm
</PRE></UL>
+<P>Aside from the "fltk" library, there is also a "fltk_forms"
+library for the XForms compatibility classes, "fltk_gl" for the
+OpenGL and GLUT classes, and "fltk_images" for the image file
+classes, <A
+HREF="Fl_Help_Dialog.html#Fl_Help_Dialog"><CODE>Fl_Help_Dialog</CODE></A>
+widget, and system icon support.
+
+<CENTER><TABLE WIDTH="80%" BORDER="1" CELLPADDING="10" BGCOLOR="#cccccc">
+<TR>
+ <TD><B>Note:</B>
+ <P>The libraries are named "fltk.lib", "fltkgl.lib", "fltkforms.lib",
+ and "fltkimages.lib", respectively under Windows.
+ </TD>
+</TR>
+</TABLE></CENTER>
+
<P>As before, the <TT>fltk-config</TT> script included with FLTK can be
used to get the options that are required by your linker:</P>