diff options
| author | Matthias Melcher <fltk@matthiasm.com> | 2003-07-17 05:52:47 +0000 |
|---|---|---|
| committer | Matthias Melcher <fltk@matthiasm.com> | 2003-07-17 05:52:47 +0000 |
| commit | 6293dd5558644b6562524c3bfa328a35bedeb661 (patch) | |
| tree | de1ae3a02dc7e88c1946e7f2a3bca9775c3b46da /documentation | |
| parent | 1251b4213058fad9e55c93e05d29bf85cf8b5f28 (diff) | |
STR #77: all GL Contexts are now managed in a list, so that if the
firts context is hidden, there is still information with shareable
GL Contexts. Depending on the implementation of the OpenGL driver,
this may not work. It would be great if folks could do stress testing
on multiple platforms with different drivers. The test would be to
create 3 Contexts, delete the firts one, and create another one
or two. It seems to work on my OS X Mac... .
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@3046 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'documentation')
0 files changed, 0 insertions, 0 deletions
