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authorMatthias Melcher <fltk@matthiasm.com>2003-07-17 05:52:47 +0000
committerMatthias Melcher <fltk@matthiasm.com>2003-07-17 05:52:47 +0000
commit6293dd5558644b6562524c3bfa328a35bedeb661 (patch)
treede1ae3a02dc7e88c1946e7f2a3bca9775c3b46da /documentation
parent1251b4213058fad9e55c93e05d29bf85cf8b5f28 (diff)
STR #77: all GL Contexts are now managed in a list, so that if the
firts context is hidden, there is still information with shareable GL Contexts. Depending on the implementation of the OpenGL driver, this may not work. It would be great if folks could do stress testing on multiple platforms with different drivers. The test would be to create 3 Contexts, delete the firts one, and create another one or two. It seems to work on my OS X Mac... . git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@3046 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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