summaryrefslogtreecommitdiff
path: root/documentation
diff options
context:
space:
mode:
authorMichael R Sweet <michael.r.sweet@gmail.com>2001-11-05 01:07:34 +0000
committerMichael R Sweet <michael.r.sweet@gmail.com>2001-11-05 01:07:34 +0000
commit74bff0b300b7a44b92d0c41792657e04fbeaee0c (patch)
treeeae9f48d31e86dc3663e8b848b70637b18df61b7 /documentation
parent0884e2ba0de126599e212f8a98f06d3a1df7a609 (diff)
Doco updates (more to come)
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@1681 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'documentation')
-rw-r--r--documentation/FL.gifbin1140 -> 6526 bytes
-rw-r--r--documentation/fltk.book6
-rw-r--r--documentation/index.html157
-rw-r--r--documentation/intro.html367
-rw-r--r--documentation/preface.html114
5 files changed, 382 insertions, 262 deletions
diff --git a/documentation/FL.gif b/documentation/FL.gif
index 7e542b8ae..f4fe8fb51 100644
--- a/documentation/FL.gif
+++ b/documentation/FL.gif
Binary files differ
diff --git a/documentation/fltk.book b/documentation/fltk.book
index e8d0dc22c..e56572c26 100644
--- a/documentation/fltk.book
+++ b/documentation/fltk.book
@@ -1,5 +1,5 @@
-#HTMLDOC 1.8.14
--t pdf13 -f fltk.pdf --book --toclevels 2 --no-numbered --toctitle "Table of Contents" --title --titleimage FL.gif --linkstyle underline --size Universal --left 1.00in --right 0.50in --top 0.50in --bottom 0.50in --header .t. --footer h.1 --tocheader .t. --tocfooter ..i --duplex --portrait --color --no-pscommands --compression=9 --jpeg=50 --fontsize 11.0 --fontspacing 1.2 --headingfont Helvetica --bodyfont Times --headfootsize 11.0 --headfootfont Helvetica --charset 8859-1 --links --no-truetype --pagemode outline --pagelayout single --firstpage c1 --pageeffect none --pageduration 10 --effectduration 1.0 --no-encryption --permissions all --owner-password "" --user-password "" --browserwidth 680
+#HTMLDOC 1.8.16
+-t pdf13 -f fltk.pdf --book --toclevels 2 --no-numbered --toctitle "Table of Contents" --title --titleimage FL.gif --linkstyle underline --size Universal --left 1.00in --right 0.50in --top 0.50in --bottom 0.50in --header .t. --footer h.1 --tocheader .t. --tocfooter ..i --duplex --portrait --color --no-pscommands --no-xrxcomments --compression=9 --jpeg=50 --fontsize 11.0 --fontspacing 1.2 --headingfont Helvetica --bodyfont Times --headfootsize 11.0 --headfootfont Helvetica --charset 8859-1 --links --no-truetype --pagemode outline --pagelayout single --firstpage c1 --pageeffect none --pageduration 10 --effectduration 1.0 --no-encryption --permissions all --owner-password "" --user-password "" --browserwidth 680
preface.html
intro.html
basics.html
@@ -13,8 +13,8 @@ opengl.html
widgets.html
Fl_Adjuster.html
Fl_Box.html
-Fl_Browser.html
Fl_Browser_.html
+Fl_Browser.html
Fl_Button.html
Fl_Chart.html
Fl_Check_Button.html
diff --git a/documentation/index.html b/documentation/index.html
index 404eead2a..2f27c7f71 100644
--- a/documentation/index.html
+++ b/documentation/index.html
@@ -1,93 +1,94 @@
<HTML>
-<HEAD><meta name="robots" content="noindex">
+<HEAD>
+ <META NAME="robots" CONTENT="noindex">
<TITLE>FLTK 1.1.0 Programming Manual</TITLE>
</HEAD>
<BODY>
-<TABLE WIDTH=90% BGCOLOR=#9f9f9f CELLPADDING=8 CELLSPACING=0 SUMMARY="TITLE BAR">
+<TABLE BGCOLOR="#9f9f9f" CELLPADDING="8" CELLSPACING="0" SUMMARY="TITLE BAR">
<TR>
-<TD ALIGN=CENTER VALIGN=MIDDLE WIDTH=100><IMG SRC="FL.gif" WIDTH=100 HEIGHT=70 ALIGN="ABSMIDDLE" ALT="FL"></TD>
-<TD ALIGN=CENTER VALIGN=MIDDLE WIDTH=500>
-<H1>FLTK 1.1.0 Programming Manual</H1>
-Revision 0 by Michael Sweet, Craig P. Earls, and Bill Spitzak<BR>
-Copyright 1998-2001 by Bill Spitzak and others.<BR>
-</TD>
+ <TD ALIGN="CENTER" VALIGN="MIDDLE" WIDTH="200">
+ <IMG SRC="FL.gif" WIDTH="200" HEIGHT="100" ALIGN="ABSMIDDLE" ALT="FL"></TD>
+ <TD ALIGN="CENTER" VALIGN="MIDDLE" WIDTH="500">
+ <H1>FLTK 1.1.0 Programming Manual</H1>
+ <P>Revision 1 by Michael Sweet, Craig P. Earls, and Bill Spitzak<BR>
+ Copyright 1998-2001 by Bill Spitzak and others.</P>
+ </TD>
</TR>
</TABLE>
-<TABLE WIDTH=90% BGCOLOR=#9f9f9f CELLPADDING=8 CELLSPACING=0 SUMMARY="TITLE BAR">
+
+<TABLE BGCOLOR="#9f9f9f" CELLPADDING="8" CELLSPACING="0" SUMMARY="TITLE BAR">
<TR>
-<TD ALIGN=CENTER WIDTH=600>
-This software is provided under the terms of the GNU Library General
-Public License.
-</TD>
+ <TD ALIGN="CENTER" WIDTH="600">This software is provided under the terms of the GNU Library General
+ Public License.</TD>
</TR>
</TABLE>
-<TABLE WIDTH=90% COLS=2 BGCOLOR=#9f9fef CELLPADDING=8 CELLSPACING=0 SUMMARY="Table of Contents">
+
+<TABLE COLS="2" BGCOLOR="#9f9fef" CELLPADDING="8" CELLSPACING="0" SUMMARY="Table of Contents">
<TR>
-<TD ALIGN=LEFT VALIGN=TOP WIDTH=300>
-<B><A HREF=preface.html#preface>Preface</A></B>
-<BR>
-<BR>
-<B><A HREF=intro.html#intro>1 - Introduction to FLTK</A></B>
-<BR>
-<BR>
-<B><A HREF=basics.html#basics>2 - FLTK Basics</A></B>
-<BR>
-<BR>
-<B><A HREF=common.html#common>3 - Common Widgets and Attributes</A></B>
-<UL>
-<LI><A HREF=drawing.html#colors>Colors</A></LI>
-<LI><A HREF=common.html#boxtypes>Box Types</A></LI>
-<LI><A HREF=common.html#labels>Labels and Label Types</A></LI>
-<LI><A HREF=drawing.html#images>Images</A></LI>
-<LI><A HREF=drawing.html#Fl_Pixmap>class Fl_Pixmap</A></LI>
-</UL>
-<B><A HREF=editor.html#editor>4 - Designing a Simple Text Editor</A></B>
-<BR>
-<BR>
-<B><A HREF=drawing.html#drawing>5 - Drawing Things in FLTK</A></B>
-<BR>
-<BR>
-<B><A HREF=events.html#events>6 - Handling Events</A></B>
-<UL>
-<LI><A HREF=events.html#event_xxx>Fl::event_*() methods</A></LI>
-<LI><A HREF=events.html#propagation>Event Propagation</A></LI>
-</UL>
-<B><A HREF=subclassing.html#subclassing>7 - Adding and Extending
-Widgets</A></B>
-</TD>
-<TD ALIGN=LEFT VALIGN=TOP WIDTH=300>
-<B><A HREF=fluid.html#FLUID>8 - Programming with FLUID</A></B>
-<UL>
-<LI><A HREF=fluid.html#widget_attributes>Widget Attributes</A></LI>
-<LI><A HREF=fluid.html#widget_attributes>Selecting Moving Widgets</A></LI>
-<LI><A HREF=fluid.html#images>Image Labels</A></LI>
-</UL>
-<B><A HREF=opengl.html#opengl>9 - Using OpenGL</A></B>
-<BR>
-<BR>
-<B><A HREF=widgets.html#widgets>A - Widget Reference</A></B>
-<BR>
-<BR>
-<B><A HREF=functions.html#functions>B - Function Reference</A></B>
-<BR>
-<BR>
-<B><A HREF=enumerations.html#enumerations>C - FLTK Enumerations.H</A>
-</B>
-<BR>
-<BR>
-<B><A HREF=glut.html#glut>D - GLUT Compatibility</A></B>
-<UL>
-<LI><A HREF=glut.html#Fl_Glut_Window>class Fl_Glut_Window</A></LI>
-</UL>
-<B><A HREF=forms.html#forms>E - Forms Compatibility</A></B>
-<BR>
-<BR>
-<B><A HREF=osissues.html#osissues>F - Operating System Issues</A></B>
-<BR>
-<BR>
-<B><A HREF=license.html#license>G - Software License</A></B>
-</TD>
+ <TD ALIGN="LEFT" VALIGN="TOP" WIDTH="300"><B><A HREF="preface.html#preface">Preface</A></B>
+ <BR>
+ <BR>
+ <B><A HREF="intro.html#intro">1 - Introduction to FLTK</A></B>
+ <BR>
+ <BR>
+ <B><A HREF="basics.html#basics">2 - FLTK Basics</A></B>
+ <BR>
+ <BR>
+ <B><A HREF="common.html#common">3 - Common Widgets and Attributes</A></B>
+ <UL>
+ <LI><A HREF="drawing.html#colors">Colors</A></LI>
+ <LI><A HREF="common.html#boxtypes">Box Types</A></LI>
+ <LI><A HREF="common.html#labels">Labels and Label Types</A></LI>
+ <LI><A HREF="drawing.html#images">Images</A></LI>
+ <LI><A HREF="drawing.html#Fl_Pixmap">class Fl_Pixmap</A></LI>
+ </UL>
+ <B><A HREF="editor.html#editor">4 - Designing a Simple Text Editor</A></B>
+ <BR>
+ <BR>
+ <B><A HREF="drawing.html#drawing">5 - Drawing Things in FLTK</A></B>
+ <BR>
+ <BR>
+ <B><A HREF="events.html#events">6 - Handling Events</A></B>
+ <UL>
+ <LI><A HREF="events.html#event_xxx">Fl::event_*() methods</A></LI>
+ <LI><A HREF="events.html#propagation">Event Propagation</A></LI>
+ </UL>
+ <B><A HREF="subclassing.html#subclassing">7 - Adding and Extending
+ Widgets</A></B>
+ </TD>
+ <TD ALIGN=LEFT VALIGN=TOP WIDTH=300>
+ <B><A HREF="opengl.html#opengl">8 - Using OpenGL</A></B>
+ <BR>
+ <BR>
+ <B><A HREF="fluid.html#FLUID">9 - Programming with FLUID</A></B>
+ <UL>
+ <LI><A HREF="fluid.html#widget_attributes">Widget Attributes</A></LI>
+ <LI><A HREF="fluid.html#widget_attributes">Selecting Moving Widgets</A></LI>
+ <LI><A HREF="fluid.html#images">Image Labels</A></LI>
+ </UL>
+ <B><A HREF="widgets.html#widgets">A - Class Reference</A></B>
+ <BR>
+ <BR>
+ <B><A HREF="functions.html#functions">B - Function Reference</A></B>
+ <BR>
+ <BR>
+ <B><A HREF="enumerations.html#enumerations">C - FLTK Enumerations.H</A>
+ </B>
+ <BR>
+ <BR>
+ <B><A HREF="glut.html#glut">D - GLUT Compatibility</A></B>
+ <UL>
+ <LI><A HREF="glut.html#Fl_Glut_Window">class Fl_Glut_Window</A></LI>
+ </UL>
+ <B><A HREF="forms.html#forms">E - Forms Compatibility</A></B>
+ <BR>
+ <BR>
+ <B><A HREF="osissues.html#osissues">F - Operating System Issues</A></B>
+ <BR>
+ <BR>
+ <B><A HREF="license.html#license">G - Software License</A></B>
+ </TD>
</TR>
</TABLE>
diff --git a/documentation/intro.html b/documentation/intro.html
index 524dcb038..fe9d5fcac 100644
--- a/documentation/intro.html
+++ b/documentation/intro.html
@@ -1,173 +1,256 @@
-<HTML><BODY>
-<H1 ALIGN=RIGHT><A NAME=intro>1 - Introduction to FLTK</A></H1>
-The Fast Light Tool Kit (&quot;FLTK&quot;, pronounced &quot;fulltick&quot;) is a LGPL'd
-C++ graphical user interface toolkit for X (UNIX&reg;), OpenGL&reg;, and
-Microsoft&reg; Windows&reg; NT 4.0, 95, or 98. It was originally developed by
-Mr. Bill Spitzak and is currently maintained by a small group of
-developers across the world with a central repository in the US.
+<HTML>
+<BODY>
+<H1 ALIGN="RIGHT"><A NAME="intro">1 - Introduction to FLTK</A></H1>
+
+<P>The Fast Light Tool Kit (&quot;FLTK&quot;, pronounced
+&quot;fulltick&quot;) is a LGPL'd C++ graphical user interface
+toolkit for X (UNIX&reg;), OpenGL&reg;, and Microsoft&reg;
+Windows&reg; NT 4.0, 95, or 98. It was originally developed by
+Mr. Bill Spitzak and is currently maintained by a small group
+of developers across the world with a central repository in the
+US.</P>
+
<H2>History of FLTK</H2>
-It has always been Bill's belief that the GUI API of all modern
-systems is much too high level. Toolkits (even FL) are <I>not</I> what
-should be provided and documented as part of an operating system. The
+
+<P>It has always been Bill's belief that the GUI API of all modern
+systems is much too high level. Toolkits (even FL) are <I>not</I> what
+should be provided and documented as part of an operating system. The
system only has to provide arbitrary shaped but featureless windows, a
powerful set of graphics drawing calls, and a simple <I>unalterable</I>
-method of delivering events to the owners of the windows. NeXT (if
+method of delivering events to the owners of the windows. NeXT (if
you ignored NextStep) provided this, but they chose to hide it and
-tried to push their own baroque toolkit instead...
-<P>Many of the ideas in FLTK were developed on a NeXT (but <I>not</I>
-using NextStep) in 1987 in a C toolkit Bill called &quot;views&quot;. Here he
-came up with passing events downward in the tree and having the handle
-routine return a value indicating the used the event, and the
-table-driven menus. In general he was trying to prove that complex UI
-ideas could be entirely implemented in a user space toolkit, with no
-knowledge or support by the system. </P>
-<P>After going to film school for a few years, Bill worked at Sun
-Microsystems on the (doomed) NeWS project. Here he found an even
-better and cleaner windowing system, and he reimplemented &quot;views&quot; atop
-that. NeWS did have an unnecessarily complex method of delivering
-events which hurt it. But the designers did admit that perhaps the
-user could write just as good of a button as they could, and officially
-exposed the lower level interface. </P>
-<P>With the death of NeWS Bill realized that he would have to live with
-X. The biggest problem with X is the &quot;window manager&quot;, which means
-that the toolkit can no longer control the window borders or drag the
-window around. </P>
-<P>At Digital Domain Bill discovered another toolkit, &quot;Forms&quot;. Forms
-was similar to his work, but provided many more widgets, since it was
-used in many real applications, rather then as theoretical work. He
-decided to use Forms, except he integrated his table-driven menus into
-it. Several very large programs were created using this version of
-Forms. </P>
-<P>The need to switch to OpenGL and GLX, portability, and a desire to
-use C++ subclassing required a rewrite of Forms. This produced the
-first version of FLTK. The conversion to C++ required so many changes
-it made it impossible to recompile any Forms objects. Since it was
-incompatible anyway, Bill decided to incorporate his older ideas as
-much as possible by simplifying the lower level interface and the event
-passing mechanisim. </P>
-<P>Bill received permission to release it for free on the Internet,
-with the GNU general public license. Response from Internet users
-indicated that the Linux market dwarfed the SGI and high-speed GL
-market, so he rewrote it to use X for all drawing, greatly speeding it
-up on these machines. That is the version you have now. </P>
-<P>Digital Domain has since withdrawn support for FLTK. While Bill is
-no longer able to actively develop it, he still contributes to FLTK in
-his free time and is a part of the FLTK development team. </P>
+tried to push their own baroque toolkit instead...</P>
+
+<P>Many of the ideas in FLTK were developed on a NeXT (but
+<I>not</I> using NextStep) in 1987 in a C toolkit Bill called
+&quot;views&quot;. Here he came up with passing events downward
+in the tree and having the handle routine return a value
+indicating the used the event, and the table-driven menus. In
+general he was trying to prove that complex UI ideas could be
+entirely implemented in a user space toolkit, with no knowledge
+or support by the system.</P>
+
+<P>After going to film school for a few years, Bill worked at
+Sun Microsystems on the (doomed) NeWS project. Here he found an
+even better and cleaner windowing system, and he reimplemented
+&quot;views&quot; atop that. NeWS did have an unnecessarily
+complex method of delivering events which hurt it. But the
+designers did admit that perhaps the user could write just as
+good of a button as they could, and officially exposed the
+lower level interface.</P>
+
+<P>With the death of NeWS Bill realized that he would have to
+live with X. The biggest problem with X is the &quot;window
+manager&quot;, which means that the toolkit can no longer
+control the window borders or drag the window around.</P>
+
+<P>At Digital Domain Bill discovered another toolkit,
+&quot;Forms&quot;. Forms was similar to his work, but provided
+many more widgets, since it was used in many real applications,
+rather then as theoretical work. He decided to use Forms, except
+he integrated his table-driven menus into it. Several very large
+programs were created using this version of Forms.</P>
+
+<P>The need to switch to OpenGL and GLX, portability, and a
+desire to use C++ subclassing required a rewrite of Forms.
+This produced the first version of FLTK. The conversion to C++
+required so many changes it made it impossible to recompile any
+Forms objects. Since it was incompatible anyway, Bill decided
+to incorporate his older ideas as much as possible by
+simplifying the lower level interface and the event passing
+mechanisim.</P>
+
+<P>Bill received permission to release it for free on the
+Internet, with the GNU general public license. Response from
+Internet users indicated that the Linux market dwarfed the SGI
+and high-speed GL market, so he rewrote it to use X for all
+drawing, greatly speeding it up on these machines. That is the
+version you have now.</P>
+
+<P>Digital Domain has since withdrawn support for FLTK. While
+Bill is no longer able to actively develop it, he still
+contributes to FLTK in his free time and is a part of the FLTK
+development team.</P>
+
<H2>Features</H2>
- FLTK was designed to be statically linked. This was done by splitting
-it into many small objects and desigining it so that functions that are
-not used do not have pointers to them in the parts that are used, and
-thus do not get linked in. This allows you to make an easy-to-install
-program, or to modify FLTK to the exact requirements of your
-application, without worrying about bloat. FLTK works fine as a shared
-library, though, and has started being included on Linux distributions.
-<P>Here are some of the core features unique to FLTK: </P>
+
+<P>FLTK was designed to be statically linked. This was done by
+splitting it into many small objects and designing it so that
+functions that are not used do not have pointers to them in the
+parts that are used, and thus do not get linked in. This allows
+you to make an easy-to-install program or to modify FLTK to
+the exact requirements of your application without worrying
+about bloat. FLTK works fine as a shared library, though, and
+is now included with several Linux distributions.</P>
+
+<P>Here are some of the core features unique to FLTK:</P>
+
<UL>
-<LI>sizeof(Fl_Widget) == 40 to 48.</LI>
-<LI>The &quot;core&quot; (the &quot;hello&quot; program compiled &amp; linked with a static
-FLTK library using gcc on a 486 and then stripped) is 110K.</LI>
-<LI>The FLUID program (which includes every widget) is 372k.
-<LI>Written directly atop Xlib (or WIN32) for maximum speed, and
-carefully optimized for code size and performance.</LI>
-<LI>Precise low-level compatability between the X11 and WIN32 version
-(only about 10% of the code is different).</LI>
-<LI>Interactive user interface builder program. Output is
- human-readable and editable C++ source code.</LI>
-<LI>Support for X11 overlay hardware (emulation if none and under
-WIN32.)</LI>
-<LI>Very small &amp; fast portable 2-D drawing library to hide Xlib and
-WIN32.</LI>
-<LI>OpenGL/Mesa drawing area widget.</LI>
-<LI>Support for OpenGL overlay hardware on both X11 and WIN32.
- Emulation if none.</LI>
-<LI>Text input fields with Emacs key bindings, X cut &amp; paste, and
-foreign letter compose!</LI>
-<LI>Compatibility header file for the GLUT library.</LI>
-<LI>Compatibility header file for the XForms library.</LI>
-<LI>Much too much to list here...</LI>
+
+ <LI>sizeof(Fl_Widget) == 64 to 92.</LI>
+
+ <LI>The &quot;core&quot; (the &quot;hello&quot; program
+ compiled &amp; linked with a static FLTK library using
+ gcc on a 486 and then stripped) is 114K.</LI>
+
+ <LI>The FLUID program (which includes every widget) is
+ 538k.</LI>
+
+ <LI>Written directly atop Xlib (or WIN32) for maximum
+ speed, and carefully optimized for code size and
+ performance.</LI>
+
+ <LI>Precise low-level compatability between the X11 and
+ WIN32 version (only about 10% of the code is
+ different).</LI>
+
+ <LI>Interactive user interface builder program. Output is
+ human-readable and editable C++ source code.</LI>
+
+ <LI>Support for overlay hardware, with emulation if none
+ is available.</LI>
+
+ <LI>Very small &amp; fast portable 2-D drawing library
+ to hide Xlib and WIN32.</LI>
+
+ <LI>OpenGL/Mesa drawing area widget.</LI>
+
+ <LI>Support for OpenGL overlay hardware on both X11 and
+ WIN32, with emulation if none is available.</LI>
+
+ <LI>Text widgets with Emacs key bindings, X cut &amp;
+ paste, and foreign letter compose!</LI>
+
+ <LI>Compatibility header file for the GLUT library.</LI>
+
+ <LI>Compatibility header file for the XForms library.</LI>
+
</UL>
+
<H2>Licensing</H2>
- FLTK comes with complete free source code. FLTK is available under the
-terms of the <A href="license.html">GNU Library General Public License</A>.
-Contrary to popular belief, it can be used in commercial software!
-(Even Bill Gates could use it.)
+
+<P>FLTK comes with complete free source code. FLTK is available
+under the terms of the <A href="license.html">GNU Library
+General Public License</A> with ammendments that allow for
+static linking. Contrary to popular belief, it can be used in
+commercial software - even Bill Gates could use it!</P>
+
<H2>What Does &quot;FLTK&quot; Mean?</H2>
- FLTK was originally designed to be compatible with the Forms Library
-written for SGI machines. In that library all the functions and
-structures started with &quot;fl_&quot;. This naming was extended to all new
-methods and widgets in the C++ library, and this prefix was taken as
-the name of the library. It is almost impossible to search for &quot;FL&quot; on
-the Internet, due to the fact that it is also the abbreviation for
-Florida. After much debating and searching for a new name for the
-toolkit, which was already in use by several people, Bill came up with
-&quot;FLTK&quot;, and even a bogus excuse that it stands for &quot;The Fast Light Tool
-Kit&quot;.
+
+<P>FLTK was originally designed to be compatible with the Forms
+Library written for SGI machines. In that library all the
+functions and structures started with &quot;fl_&quot;. This
+naming was extended to all new methods and widgets in the C++
+library, and this prefix was taken as the name of the library.
+It is almost impossible to search for &quot;FL&quot; on the
+Internet, due to the fact that it is also the abbreviation for
+Florida. After much debating and searching for a new name for
+the toolkit, which was already in use by several people, Bill
+came up with &quot;FLTK&quot;, including a bogus excuse that it
+stands for &quot;The Fast Light Toolkit&quot;.</P>
+
<H2>Building and Installing FLTK Under UNIX</H2>
-In most cases you can just type &quot;make&quot;. This will run configure with
-the default of no options and then compile everything.
-<P>FLTK uses GNU autoconf to configure itself for your UNIX platform.
-The main things that the configure script will look for are the X11 and
-OpenGL (or Mesa) header and library files. If these cannot be
-found in the standard include/library locations you'll need to define the
-<tt>CFLAGS</tt>, <tt>CXXFLAGS</tt>, and <tt>LDFLAGS</tt> environment
-variables. For the Bourne and Korn shells you'd use:</P>
+
+<P>In most cases you can just type &quot;make&quot;. This will
+run configure with the default of no options and then compile
+everything.</P>
+
+<P>FLTK uses GNU autoconf to configure itself for your UNIX
+platform. The main things that the configure script will look
+for are the X11 and OpenGL (or Mesa) header and library files.
+If these cannot be found in the standard include/library
+locations you'll need to define the <tt>CFLAGS</tt>,
+<tt>CXXFLAGS</tt>, and <tt>LDFLAGS</tt> environment variables.
+For the Bourne and Korn shells you'd use:</P>
+
<UL><PRE>
CFLAGS=-I<I>includedir</I>; export CFLAGS
CXXFLAGS=-I<I>includedir</I>; export CXXFLAGS
LDFLAGS=-L<I>libdir</I>; export LDFLAGS
</PRE></UL>
-For C shell and tcsh, use:
+
+<P>For C shell and tcsh, use:</P>
+
<UL><PRE>
setenv CFLAGS "-I<I>includedir</I>"
setenv CXXFLAGS "-I<I>includedir</I>"
setenv LDFLAGS "-L<I>libdir</I>"
</PRE></UL>
-By default configure will look for a C++ compiler named <tt>CC</tt>, <tt>c++</tt>,
-<tt>g++</tt>, or <tt>gcc</tt> in that order. To use another compiler you need
-to set the <tt>CXX</tt> environment variable:
+
+<P>By default configure will look for a C++ compiler named
+<tt>CC</tt>, <tt>c++</tt>, <tt>g++</tt>, or <tt>gcc</tt> in that
+order. To use another compiler you need to set the <tt>CXX</tt>
+environment variable:</P>
+
<UL><PRE>
-CXX=xlC; export xlC
+CXX=xlC; export CXX
setenv CXX "xlC"
</PRE></UL>
-The <tt>CC</tt> environment variable can also be used to override the
-default C compiler (<tt>cc</tt> or <tt>gcc</tt>), which is used for a
-few FLTK source files.
-<P>You can run configure yourself to get the exact setup you need. Type
-&quot;./configure &lt;options&gt;&quot;, where options are: </P>
+
+<P>The <tt>CC</tt> environment variable can also be used to
+override the default C compiler (<tt>cc</tt> or <tt>gcc</tt>),
+which is used for a few FLTK source files.</P>
+
+<P>You can run configure yourself to get the exact setup you
+need. Type &quot;./configure &lt;options&gt;&quot;, where
+options are:</P>
+
<DL>
-<DT>--enable-debug</DT>
-<DD>Enable debugging code &amp; symbols</DD>
-<DT>--enable-shared</DT>
-<DD>Enable generation of shared libraries</DD>
-<DT>--bindir=/path</DT>
-<DD>Set the location for executables [default = /usr/local/bin]</DD>
-<DT>--libdir=/path</DT>
-<DD>Set the location for libraries [default = /usr/local/lib]</DD>
-<DT>--includedir=/path</DT>
-<DD>Set the location for include files. [default = /usr/local/include]</DD>
-<DT>--prefix=/dir</DT>
-<DD>Set the directory prefix for files [default = /usr/local]</DD>
+
+ <DT>--enable-debug</DT>
+ <DD>Enable debugging code &amp; symbols</DD>
+
+ <DT>--enable-shared</DT>
+ <DD>Enable generation of shared libraries</DD>
+
+ <DT>--bindir=/path</DT>
+ <DD>Set the location for executables [default = $prefix/bin]</DD>
+
+ <DT>--datadir=/path</DT>
+ <DD>Set the location for data files. [default = $prefix/share]</DD>
+
+ <DT>--libdir=/path</DT>
+ <DD>Set the location for libraries [default = $prefix/lib]</DD>
+
+ <DT>--includedir=/path</DT>
+ <DD>Set the location for include files. [default = $prefix/include]</DD>
+
+ <DT>--mandir=/path</DT>
+ <DD>Set the location for man pages. [default = $prefix/man]</DD>
+
+ <DT>--prefix=/dir</DT>
+ <DD>Set the directory prefix for files [default = /usr/local]</DD>
+
</DL>
- When the configure script is done you can just run the &quot;make&quot; command.
-This will build the library, FLUID tool, and all of the test programs.
-<P>To install the library, become root and type &quot;make install&quot;. This
-will copy the &quot;fluid&quot; executable to &quot;bindir&quot;, the header files to
-&quot;includedir&quot;, and the library files to &quot;libdir&quot;. </P>
+
+<P>When the configure script is done you can just run the
+&quot;make&quot; command. This will build the library, FLUID
+tool, and all of the test programs.</P>
+
+<P>To install the library, become root and type &quot;make
+install&quot;. This will copy the &quot;fluid&quot; executable
+to &quot;bindir&quot;, the header files to
+&quot;includedir&quot;, and the library files to
+&quot;libdir&quot;.</P>
+
<H2>Building FLTK Under Microsoft Windows</H2>
-There are two ways to build FLTK under Microsoft Windows. The first
-is to use the Visual C++ 5.0 project files under the &quot;visualc&quot;
-directory. Just open (or double-click on) the &quot;fltk.dsw&quot; file to get
-the whole shebang.
-<P>The second method is to use a GNU-based development tool with the
-files in the &quot;makefiles&quot; directory. To build using one of these tools
-simply copy the appropriate makeinclude and config files to the main
-directory and do a make: </P>
-<UL>
-<PRE>
+
+<P>There are two ways to build FLTK under Microsoft Windows.
+The first is to use the Visual C++ 5.0 project files under the
+&quot;visualc&quot; directory. Just open (or double-click on)
+the &quot;fltk.dsw&quot; file to get the whole shebang.</P>
+
+<P>The second method is to use a GNU-based development tool with
+the files in the &quot;makefiles&quot; directory. To build
+using one of these tools simply copy the appropriate
+makeinclude and config files to the main directory and do a
+make:</P>
+
+<UL><PRE>
copy makefiles\Makefile.&lt;env&gt; Makefile
make
-</PRE>
-</UL>
+</PRE></UL>
+
<H3>Using the Visual C++ DLL Library</H3>
The &quot;fltkdll.dsp&quot; project file builds a DLL-version of the FLTK
library. Because of name mangling differences between PC compilers (even
diff --git a/documentation/preface.html b/documentation/preface.html
index 9635d16d8..a5ff66532 100644
--- a/documentation/preface.html
+++ b/documentation/preface.html
@@ -2,65 +2,101 @@
<HEAD>
<META CONTENT="Written by Michael Sweet, Craig P. Earls, and Bill Spitzak" NAME="Author">
<META CONTENT="Copyright 1998-2001 by Bill Spitzak and Others." NAME="Copyright">
- <META CONTENT="Revision 0" NAME="DocNumber">
+ <META CONTENT="Revision 1" NAME="DocNumber">
<TITLE>FLTK 1.1.0 Programming Manual</TITLE>
</HEAD>
<BODY>
+
<H1 ALIGN=RIGHT><A NAME=preface>Preface</A></H1>
-This manual describes the Fast Light Tool Kit (&quot;FLTK&quot;)
+
+<P>This manual describes the Fast Light Tool Kit (&quot;FLTK&quot;)
version 1.1.0, a C++ Graphical User Interface
(&quot;GUI&quot;) toolkit for UNIX and Microsoft Windows. Each
of the chapters in this manual is designed as a tutorial for
using FLTK, while the appendices provide a convenient reference
for all FLTK widgets, functions, and operating system
-interfaces.
+interfaces.</P>
+
<H2>Organization</H2>
- This manual is organized into the following chapters and appendices:
+
+<P>This manual is organized into the following chapters and appendices:</P>
+
<UL>
-<LI><A HREF=intro.html#intro>Chapter 1 - Introduction to FLTK</A></LI>
-<LI><A HREF=basics.html#basics>Chapter 2 - FLTK Basics</A></LI>
-<LI><A HREF=common.html#common>Chapter 3 - Common Widgets and Attributes</A>
-</LI>
-<LI><A HREF=editor.html#editor>Chapter 4 - Designing a Simple Text
-Editor</A></LI>
-<LI><A HREF=drawing.html#drawing>Chapter 5 - Drawing Things in FLTK</A></LI>
-<LI><A HREF=events.html#events>Chapter 6 - Handling Events</A></LI>
-<LI><A HREF=subclassing.html#subclassing>Chapter 7 - Extending and
-Adding Widgets</A></LI>
-<LI><A HREF=fluid.html#fluid>Chapter 8 - Programming With FLUID</A></LI>
-<LI><A HREF=opengl.html#opengl>Chapter 9 - Using OpenGL</A></LI>
-<LI><A HREF=widgets.html#widgets>Appendix A - Widget Reference</A></LI>
-<LI><A HREF=functions.html#functions>Appendix B - Function Reference</A></LI>
-<LI><A HREF=enumerations.html#enumerations>Appendix C - Enumeration
-Reference</A></LI>
-<LI><A HREF=glut.html#glut>Appendix D - GLUT Compatibility</A></LI>
-<LI><A HREF=forms.html#forms>Appendix E - Forms Compatibility</A></LI>
-<LI><A HREF=license.html#license>Appendix F - Operating System Issues</A>
-</LI>
-<LI><A HREF=license.html#license>Appendix G - Software License</A></LI>
+
+ <LI><A HREF="intro.html#intro">Chapter 1 - Introduction to FLTK</A></LI>
+
+ <LI><A HREF="basics.html#basics">Chapter 2 - FLTK Basics</A></LI>
+
+ <LI><A HREF="common.html#common">Chapter 3 - Common Widgets and Attributes</A></LI>
+
+ <LI><A HREF="editor.html#editor">Chapter 4 - Designing a Simple Text
+ Editor</A></LI>
+
+ <LI><A HREF="drawing.html#drawing">Chapter 5 - Drawing Things in FLTK</A></LI>
+
+ <LI><A HREF="events.html#events">Chapter 6 - Handling Events</A></LI>
+
+ <LI><A HREF="subclassing.html#subclassing">Chapter 7 - Extending and
+ Adding Widgets</A></LI>
+
+ <LI><A HREF="opengl.html#opengl">Chapter 8 - Using OpenGL</A></LI>
+
+ <LI><A HREF="fluid.html#fluid">Chapter 9 - Programming With FLUID</A></LI>
+
+ <LI><A HREF="widgets.html#widgets">Appendix A - Class Reference</A></LI>
+
+ <LI><A HREF="functions.html#functions">Appendix B - Function Reference</A></LI>
+
+ <LI><A HREF="enumerations.html#enumerations">Appendix C - Enumeration
+ Reference</A></LI>
+
+ <LI><A HREF="glut.html#glut">Appendix D - GLUT Compatibility</A></LI>
+
+ <LI><A HREF="forms.html#forms">Appendix E - Forms Compatibility</A></LI>
+
+ <LI><A HREF="license.html#license">Appendix F - Operating System Issues</A></LI>
+
+ <LI><A HREF="license.html#license">Appendix G - Software License</A></LI>
+
</UL>
+
<H2>Conventions</H2>
- The following typeface conventions are used in this manual:
+
+<P>The following typeface conventions are used in this manual:</P>
+
<UL>
-<LI>Function and constant names are shown in <B><TT>bold courier type</TT>
-</B></LI>
-<LI>Code samples and commands are shown in <TT>regular courier type</TT></LI>
+ <LI>Function and constant names are shown in <B><TT>bold courier type</TT></B></LI>
+
+ <LI>Code samples and commands are shown in <TT>regular courier type</TT></LI>
+
</UL>
+
<H2>Abbreviations</H2>
- The following abbreviations are used in this manual:
+
+<P>The following abbreviations are used in this manual:</P>
+
<DL>
-<DT>X11</DT>
-<DD>The X Window System version 11.</DD>
-<DT>Xlib</DT>
-<DD>The X Window System interface library.</DD>
-<DT>WIN32</DT>
-<DD>The Microsoft Windows 32-bit Application Programmer's Interface.</DD>
+
+ <DT>X11</DT>
+ <DD>The X Window System version 11.</DD>
+
+ <DT>Xlib</DT>
+ <DD>The X Window System interface library.</DD>
+
+ <DT>WIN32</DT>
+ <DD>The Microsoft Windows 32-bit Application Programmer's Interface.</DD>
+
</DL>
+
<H2>Copyrights and Trademarks</H2>
- FLTK is Copyright 1998-2001 by Bill Spitzak and others. Use and
+
+<P>FLTK is Copyright 1998-2001 by Bill Spitzak and others. Use and
distribution of FLTK is governed by the GNU Library General Public
-License, located in <A HREF=license.html#license>Appendix G</A>.
+License, located in <A HREF="license.html#license">Appendix G</A>.</P>
+
<P>UNIX is a registered trademark of the X Open Group, Inc. Microsoft
and Windows are registered trademarks of Microsoft Corporation. OpenGL
is a registered trademark of Silicon Graphics, Inc. </P>
-</BODY></HTML>
+
+</BODY>
+</HTML>