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authorAlbrecht Schlosser <albrechts.fltk@online.de>2009-06-05 08:47:44 +0000
committerAlbrecht Schlosser <albrechts.fltk@online.de>2009-06-05 08:47:44 +0000
commit85dc567187d9c845e16db9304a785d027472e9dc (patch)
tree4110bc525ce7b73c67e0f40b217b5282775195c4 /documentation
parent5faf83c0272efeb4556ca9aa81c3407d9621d24f (diff)
Fixed a typo.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@6792 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'documentation')
-rw-r--r--documentation/src/basics.dox4
1 files changed, 2 insertions, 2 deletions
diff --git a/documentation/src/basics.dox b/documentation/src/basics.dox
index 722614af9..1d30de2f3 100644
--- a/documentation/src/basics.dox
+++ b/documentation/src/basics.dox
@@ -328,11 +328,11 @@ clean: $(TARGET) $(OBJS)
\section basics_visual_cpp Compiling Programs with Microsoft Visual C++
In Visual C++ you will need to tell the compiler where to
-find the FLTK header files. This can be done by selecting
+find the FLTK header files. This can be done by selecting
"Settings" from the "Project" menu and then changing the
"Preprocessor" settings under the "C/C++" tab. You will also
need to add the FLTK (FLTK.LIB or FLTKD.LIB), the Windows Common
-Controls (COMCTRL32.LIB), and WinSock2 (WS2_32.LIB) libraries to
+Controls (COMCTL32.LIB), and WinSock2 (WS2_32.LIB) libraries to
the "Link" settings.
You can build your Microsoft Windows applications as Console or