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authorMichael R Sweet <michael.r.sweet@gmail.com>1999-03-10 20:18:38 +0000
committerMichael R Sweet <michael.r.sweet@gmail.com>1999-03-10 20:18:38 +0000
commitb5f85fd9d681a5cbbbc022bf0b2b23ba7eeeb41b (patch)
treefabbf60ce1313dc8f7ead592b36c94096503eb79 /documentation
parentce193d0ec51aad8c8feb525f46d6ec5869e52ef9 (diff)
Changed PostScript output to Level 1 for maximum compatibility.
Fixed some more typos and formatting problems. git-svn-id: file:///fltk/svn/fltk/trunk@415 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'documentation')
-rw-r--r--documentation/Fl_Menu_Item.html21
-rw-r--r--documentation/Makefile6
-rw-r--r--documentation/events.html192
-rw-r--r--documentation/fluid.html170
-rw-r--r--documentation/intro.html5
5 files changed, 211 insertions, 183 deletions
diff --git a/documentation/Fl_Menu_Item.html b/documentation/Fl_Menu_Item.html
index 3f1fc10fd..3ae3a389e 100644
--- a/documentation/Fl_Menu_Item.html
+++ b/documentation/Fl_Menu_Item.html
@@ -47,10 +47,8 @@ enum { // values for flags:
};
</PRE>
</UL>
- Typically menu items are statically defined; for example:
-<TABLE>
-<TR valign=top><TD><IMG align=left src=./menu.gif></TD><TD>
-<PRE>
+Typically menu items are statically defined; for example:
+<UL><PRE>
Fl_Menu_Item popup[] = {
{&quot;&amp;alpha&quot;, FL_ALT+'a', the_cb, (void*)1},
{&quot;&amp;beta&quot;, FL_ALT+'b', the_cb, (void*)2},
@@ -69,15 +67,16 @@ Fl_Menu_Item popup[] = {
{&quot;check&quot;, FL_ALT+'i', 0, 0, FL_MENU_TOGGLE|FL_MENU_VALUE},
{&quot;box&quot;, FL_ALT+'i', 0, 0, FL_MENU_TOGGLE},
{0}};
- </PRE>
-</TD></TR>
-</TABLE>
- A submenu title is identified by the bit <TT>FL_SUBMENU</TT> in the <TT>
-flags</TT> field, and ends with a <TT>label()</TT> that is <TT>NULL</TT>
-. You can nest menus to any depth. A pointer to the first item in the
+</PRE></UL>
+produces:
+<P ALIGN=CENTER><IMG src="menu.gif"></P>
+
+A submenu title is identified by the bit <TT>FL_SUBMENU</TT> in the <TT>
+flags</TT> field, and ends with a <TT>label()</TT> that is <TT>NULL</TT>.
+You can nest menus to any depth. A pointer to the first item in the
submenu can be treated as an <TT>Fl_Menu</TT> array itself. It is also
possible to make seperate submenu arrays with <TT>FL_SUBMENU_POINTER</TT>
- flags.
+flags.
<P>You should use the method functions to access structure members and
not access them directly to avoid compatibility problems with future
releases of FLTK. </P>
diff --git a/documentation/Makefile b/documentation/Makefile
index 155c938a0..87c5a2d23 100644
--- a/documentation/Makefile
+++ b/documentation/Makefile
@@ -1,5 +1,5 @@
#
-# "$Id: Makefile,v 1.8 1999/02/22 22:17:48 mike Exp $"
+# "$Id: Makefile,v 1.9 1999/03/10 20:18:37 mike Exp $"
#
# Documentation makefile for the Fast Light Tool Kit (FLTK).
#
@@ -134,7 +134,7 @@ fltk.d/index.html: $(HTMLFILES)
fltk.ps: $(HTMLFILES)
@echo "Generating PostScript documentation..."
- @$(HTMLDOC) -f fltk.ps --jpeg --duplex --verbose --toclevels 2 --title FL.gif $(HTMLFILES)
+ @$(HTMLDOC) -f fltk.ps -t ps1 --duplex --verbose --toclevels 2 --title FL.gif $(HTMLFILES)
fltk.pdf: $(HTMLFILES)
@echo "Generating PDF documentation..."
@@ -142,5 +142,5 @@ fltk.pdf: $(HTMLFILES)
@$(HTMLDOC) -f fltk.pdf --jpeg --compression=9 --duplex --verbose --toclevels 2 --title FL.gif $(HTMLFILES)
#
-# End of "$Id: Makefile,v 1.8 1999/02/22 22:17:48 mike Exp $".
+# End of "$Id: Makefile,v 1.9 1999/03/10 20:18:37 mike Exp $".
#
diff --git a/documentation/events.html b/documentation/events.html
index 525087ff7..a7fcdb44c 100644
--- a/documentation/events.html
+++ b/documentation/events.html
@@ -192,132 +192,132 @@ calls <TT>XK_Multi_key</TT>.
<th>Keys</th><th>Char</th>
</tr>
<tr>
- <td><TT>sp</TT></td><td>nbsp</td>
- <td><TT>*</TT></td><td>°</td>
- <td><TT>A`</TT></td><td>À</td>
- <td><TT>D-</TT></td><td>Ð</td>
- <td><TT>a`</TT></td><td>à</td>
- <td><TT>d-</TT></td><td>ð</td>
+ <td align=center><TT>sp</TT></td><td align=center>nbsp</td>
+ <td align=center><TT>*</TT></td><td align=center>°</td>
+ <td align=center><TT>A`</TT></td><td align=center>À</td>
+ <td align=center><TT>D-</TT></td><td align=center>Ð</td>
+ <td align=center><TT>a`</TT></td><td align=center>à</td>
+ <td align=center><TT>d-</TT></td><td align=center>ð</td>
</tr>
<tr>
- <td><TT>!</TT></td><td>¡</td>
- <td><TT>+-</TT></td><td>±</td>
- <td><TT>A'</TT></td><td>Á</td>
- <td><TT>N~</TT></td><td>Ñ</td>
- <td><TT>a'</TT></td><td>á</td>
- <td><TT>n~</TT></td><td>ñ</td>
+ <td align=center><TT>!</TT></td><td align=center>¡</td>
+ <td align=center><TT>+-</TT></td><td align=center>±</td>
+ <td align=center><TT>A'</TT></td><td align=center>Á</td>
+ <td align=center><TT>N~</TT></td><td align=center>Ñ</td>
+ <td align=center><TT>a'</TT></td><td align=center>á</td>
+ <td align=center><TT>n~</TT></td><td align=center>ñ</td>
</tr>
<tr>
- <td><TT>%</TT></td><td>¢</td>
- <td><TT>2</TT></td><td>²</td>
- <td><TT>A^</TT></td><td>Â</td>
- <td><TT>O`</TT></td><td>Ò</td>
- <td><TT>a^</TT></td><td>â</td>
- <td><TT>o`</TT></td><td>ò</td>
+ <td align=center><TT>%</TT></td><td align=center>¢</td>
+ <td align=center><TT>2</TT></td><td align=center>²</td>
+ <td align=center><TT>A^</TT></td><td align=center>Â</td>
+ <td align=center><TT>O`</TT></td><td align=center>Ò</td>
+ <td align=center><TT>a^</TT></td><td align=center>â</td>
+ <td align=center><TT>o`</TT></td><td align=center>ò</td>
</tr>
<tr>
- <td><TT>#</TT></td><td>£</td>
- <td><TT>3</TT></td><td>³</td>
- <td><TT>A~</TT></td><td>Ã</td>
- <td><TT>O'</TT></td><td>Ó</td>
- <td><TT>a~</TT></td><td>ã</td>
- <td><TT>o'</TT></td><td>ó</td>
+ <td align=center><TT>#</TT></td><td align=center>£</td>
+ <td align=center><TT>3</TT></td><td align=center>³</td>
+ <td align=center><TT>A~</TT></td><td align=center>Ã</td>
+ <td align=center><TT>O'</TT></td><td align=center>Ó</td>
+ <td align=center><TT>a~</TT></td><td align=center>ã</td>
+ <td align=center><TT>o'</TT></td><td align=center>ó</td>
</tr>
<tr>
- <td><TT>$</TT></td><td>¤</td>
- <td><TT>'</TT></td><td>´</td>
- <td><TT>A:</TT></td><td>Ä</td>
- <td><TT>O^</TT></td><td>Ô</td>
- <td><TT>a:</TT></td><td>ä</td>
- <td><TT>o^</TT></td><td>ô</td>
+ <td align=center><TT>$</TT></td><td align=center>¤</td>
+ <td align=center><TT>'</TT></td><td align=center>´</td>
+ <td align=center><TT>A:</TT></td><td align=center>Ä</td>
+ <td align=center><TT>O^</TT></td><td align=center>Ô</td>
+ <td align=center><TT>a:</TT></td><td align=center>ä</td>
+ <td align=center><TT>o^</TT></td><td align=center>ô</td>
</tr>
<tr>
- <td><TT>y=</TT></td><td>¥</td>
- <td><TT>u</TT></td><td>µ</td>
- <td><TT>A*</TT></td><td>Å</td>
- <td><TT>O~</TT></td><td>Õ</td>
- <td><TT>a*</TT></td><td>å</td>
- <td><TT>o~</TT></td><td>õ</td>
+ <td align=center><TT>y=</TT></td><td align=center>¥</td>
+ <td align=center><TT>u</TT></td><td align=center>µ</td>
+ <td align=center><TT>A*</TT></td><td align=center>Å</td>
+ <td align=center><TT>O~</TT></td><td align=center>Õ</td>
+ <td align=center><TT>a*</TT></td><td align=center>å</td>
+ <td align=center><TT>o~</TT></td><td align=center>õ</td>
</tr>
<tr>
- <td><TT>|</TT></td><td>¦</td>
- <td><TT>p</TT></td><td>¶</td>
- <td><TT>AE</TT></td><td>Æ</td>
- <td><TT>O:</TT></td><td>Ö</td>
- <td><TT>ae</TT></td><td>æ</td>
- <td><TT>o:</TT></td><td>ö</td>
+ <td align=center><TT>|</TT></td><td align=center>¦</td>
+ <td align=center><TT>p</TT></td><td align=center>¶</td>
+ <td align=center><TT>AE</TT></td><td align=center>Æ</td>
+ <td align=center><TT>O:</TT></td><td align=center>Ö</td>
+ <td align=center><TT>ae</TT></td><td align=center>æ</td>
+ <td align=center><TT>o:</TT></td><td align=center>ö</td>
</tr>
<tr>
- <td><TT>&amp;</TT></td><td>§</td>
- <td><TT>.</TT></td><td>·</td>
- <td><TT>C,</TT></td><td>Ç</td>
- <td><TT>x</TT></td><td>×</td>
- <td><TT>c,</TT></td><td>ç</td>
- <td><TT>-:</TT></td><td>÷</td>
+ <td align=center><TT>&amp;</TT></td><td align=center>§</td>
+ <td align=center><TT>.</TT></td><td align=center>·</td>
+ <td align=center><TT>C,</TT></td><td align=center>Ç</td>
+ <td align=center><TT>x</TT></td><td align=center>×</td>
+ <td align=center><TT>c,</TT></td><td align=center>ç</td>
+ <td align=center><TT>-:</TT></td><td align=center>÷</td>
</tr>
<tr>
- <td><TT>:</TT></td><td>¨</td>
- <td><TT>,</TT></td><td>¸</td>
- <td><TT>E`</TT></td><td>È</td>
- <td><TT>O/</TT></td><td>Ø</td>
- <td><TT>e`</TT></td><td>è</td>
- <td><TT>o/</TT></td><td>ø</td>
+ <td align=center><TT>:</TT></td><td align=center>¨</td>
+ <td align=center><TT>,</TT></td><td align=center>¸</td>
+ <td align=center><TT>E`</TT></td><td align=center>È</td>
+ <td align=center><TT>O/</TT></td><td align=center>Ø</td>
+ <td align=center><TT>e`</TT></td><td align=center>è</td>
+ <td align=center><TT>o/</TT></td><td align=center>ø</td>
</tr>
<tr>
- <td><TT>c</TT></td><td>©</td>
- <td><TT>1</TT></td><td>¹</td>
- <td><TT>E'</TT></td><td>É</td>
- <td><TT>U`</TT></td><td>Ù</td>
- <td><TT>e'</TT></td><td>é</td>
- <td><TT>u`</TT></td><td>ù</td>
+ <td align=center><TT>c</TT></td><td align=center>©</td>
+ <td align=center><TT>1</TT></td><td align=center>¹</td>
+ <td align=center><TT>E'</TT></td><td align=center>É</td>
+ <td align=center><TT>U`</TT></td><td align=center>Ù</td>
+ <td align=center><TT>e'</TT></td><td align=center>é</td>
+ <td align=center><TT>u`</TT></td><td align=center>ù</td>
</tr>
<tr>
- <td><TT>a</TT></td><td>ª</td>
- <td><TT>o</TT></td><td>º</td>
- <td><TT>E^</TT></td><td>Ê</td>
- <td><TT>U'</TT></td><td>Ú</td>
- <td><TT>e^</TT></td><td>ê</td>
- <td><TT>u'</TT></td><td>ú</td>
+ <td align=center><TT>a</TT></td><td align=center>ª</td>
+ <td align=center><TT>o</TT></td><td align=center>º</td>
+ <td align=center><TT>E^</TT></td><td align=center>Ê</td>
+ <td align=center><TT>U'</TT></td><td align=center>Ú</td>
+ <td align=center><TT>e^</TT></td><td align=center>ê</td>
+ <td align=center><TT>u'</TT></td><td align=center>ú</td>
</tr>
<tr>
- <td><TT>&lt;&lt;</TT></td><td>«</td>
- <td><TT>>></TT></td><td>»</td>
- <td><TT>E:</TT></td><td>Ë</td>
- <td><TT>U^</TT></td><td>Û</td>
- <td><TT>e:</TT></td><td>ë</td>
- <td><TT>u^</TT></td><td>û</td>
+ <td align=center><TT>&lt;&lt;</TT></td><td align=center>«</td>
+ <td align=center><TT>>></TT></td><td align=center>»</td>
+ <td align=center><TT>E:</TT></td><td align=center>Ë</td>
+ <td align=center><TT>U^</TT></td><td align=center>Û</td>
+ <td align=center><TT>e:</TT></td><td align=center>ë</td>
+ <td align=center><TT>u^</TT></td><td align=center>û</td>
</tr>
<tr>
- <td><TT>~</TT></td><td>¬</td>
- <td><TT>14</TT></td><td>¼</td>
- <td><TT>I`</TT></td><td>Ì</td>
- <td><TT>U:</TT></td><td>Ü</td>
- <td><TT>i`</TT></td><td>ì</td>
- <td><TT>u:</TT></td><td>ü</td>
+ <td align=center><TT>~</TT></td><td align=center>¬</td>
+ <td align=center><TT>14</TT></td><td align=center>¼</td>
+ <td align=center><TT>I`</TT></td><td align=center>Ì</td>
+ <td align=center><TT>U:</TT></td><td align=center>Ü</td>
+ <td align=center><TT>i`</TT></td><td align=center>ì</td>
+ <td align=center><TT>u:</TT></td><td align=center>ü</td>
</tr>
<tr>
- <td><TT>-</TT></td><td>­</td>
- <td><TT>12</TT></td><td>½</td>
- <td><TT>I'</TT></td><td>Í</td>
- <td><TT>Y'</TT></td><td>Ý</td>
- <td><TT>i'</TT></td><td>í</td>
- <td><TT>y'</TT></td><td>ý</td>
+ <td align=center><TT>-</TT></td><td align=center>­</td>
+ <td align=center><TT>12</TT></td><td align=center>½</td>
+ <td align=center><TT>I'</TT></td><td align=center>Í</td>
+ <td align=center><TT>Y'</TT></td><td align=center>Ý</td>
+ <td align=center><TT>i'</TT></td><td align=center>í</td>
+ <td align=center><TT>y'</TT></td><td align=center>ý</td>
</tr>
<tr>
- <td><TT>r</TT></td><td>®</td>
- <td><TT>34</TT></td><td>¾</td>
- <td><TT>I^</TT></td><td>Î</td>
- <td><TT>DD</TT></td><td>Þ</td>
- <td><TT>i^</TT></td><td>î</td>
- <td><TT>dd</TT></td><td>þ</td>
+ <td align=center><TT>r</TT></td><td align=center>®</td>
+ <td align=center><TT>34</TT></td><td align=center>¾</td>
+ <td align=center><TT>I^</TT></td><td align=center>Î</td>
+ <td align=center><TT>DD</TT></td><td align=center>Þ</td>
+ <td align=center><TT>i^</TT></td><td align=center>î</td>
+ <td align=center><TT>dd</TT></td><td align=center>þ</td>
</tr>
<tr>
- <td><TT>_</TT></td><td>¯</td>
- <td><TT>?</TT></td><td>¿</td>
- <td><TT>I:</TT></td><td>Ï</td>
- <td><TT>ss</TT></td><td>ß</td>
- <td><TT>i:</TT></td><td>ï</td>
- <td><TT>y:</TT></td><td>ÿ</td>
+ <td align=center><TT>_</TT></td><td align=center>¯</td>
+ <td align=center><TT>?</TT></td><td align=center>¿</td>
+ <td align=center><TT>I:</TT></td><td align=center>Ï</td>
+ <td align=center><TT>ss</TT></td><td align=center>ß</td>
+ <td align=center><TT>i:</TT></td><td align=center>ï</td>
+ <td align=center><TT>y:</TT></td><td align=center>ÿ</td>
</tr>
</table>
</center>
diff --git a/documentation/fluid.html b/documentation/fluid.html
index e2dfcbd7d..680598c3a 100644
--- a/documentation/fluid.html
+++ b/documentation/fluid.html
@@ -94,17 +94,16 @@ files found to be compiled:
</PRE>
</UL>
<H2>A Short Tutorial</H2>
-FLUID is an amazingly powerful little program. However,
-this power comes at a price, it is not always obvious how
-to accomplish seemingly simple tasks with it. This
-tutorial will show you how to generate a complete user
-interface class with FLUID.
-<P>
-<TABLE WIDTH=100% CELLPADDING=0 CELLSPACING=0>
-<TR VALIGN=TOP>
-<TD>
-The program shown to the right is called CubeView. The window you see
-is of class CubeViewUI, and is completely generated by FLUID, including
+
+FLUID is an amazingly powerful little program. However, this power
+comes at a price, as it is not always obvious how to accomplish seemingly
+simple tasks with it. This tutorial will show you how to generate a
+complete user interface class with FLUID that is used for the CubeView
+program below.
+
+<P ALIGN=CENTER><IMG SRC="cubeview.gif"></P>
+
+<P>The window is of class CubeViewUI, and is completely generated by FLUID, including
class member functions. The central display of the cube is a separate
subclass of Fl_Gl_Window called CubeView. CubeViewUI manages CubeView
using callbacks from the various sliders and rollers to manipulate the
@@ -120,10 +119,7 @@ classes.
href="Fl_Gl_Window.html#Fl_Gl_Window"><TT>Fl_Gl_Window</TT></A> to suit
your purposes.
</ol>
-</TD>
-<TD><IMG SRC="cubeview.gif"></TD>
-</TR>
-</TABLE>
+
<h3>The CubeView Class</h3>
The CubeView class is a subclass of Fl_Gl_Window. It has methods for
setting the zoom, the <i>x</i> and <i>y</i> pan, and the rotation angle
@@ -216,42 +212,85 @@ CubeView::CubeView(int x,int y,int w,int h,const char *l)
void CubeView::drawCube() {
/* Draw a colored cube */
- glBegin(GL_LINE_LOOP); glColor4ub(CUBECOLOR); v3f(boxv0);
- v3f(boxv1); v3f(boxv2); v3f(boxv3); glEnd();
-
- glBegin(GL_LINE_LOOP); glColor4ub(CUBECOLOR); v3f(boxv5);
- v3f(boxv4); v3f(boxv7); v3f(boxv6); glEnd();
+#define ALPHA 0.5
+ glShadeModel(GL_FLAT);
+
+ glBegin(GL_QUADS);
+ glColor4f(0.0, 0.0, 1.0, ALPHA);
+ glVertex3fv(boxv0);
+ glVertex3fv(boxv1);
+ glVertex3fv(boxv2);
+ glVertex3fv(boxv3);
+
+ glColor4f(1.0, 1.0, 0.0, ALPHA);
+ glVertex3fv(boxv0);
+ glVertex3fv(boxv4);
+ glVertex3fv(boxv5);
+ glVertex3fv(boxv1);
+
+ glColor4f(0.0, 1.0, 1.0, ALPHA);
+ glVertex3fv(boxv2);
+ glVertex3fv(boxv6);
+ glVertex3fv(boxv7);
+ glVertex3fv(boxv3);
+
+ glColor4f(1.0, 0.0, 0.0, ALPHA);
+ glVertex3fv(boxv4);
+ glVertex3fv(boxv5);
+ glVertex3fv(boxv6);
+ glVertex3fv(boxv7);
+
+ glColor4f(1.0, 0.0, 1.0, ALPHA);
+ glVertex3fv(boxv0);
+ glVertex3fv(boxv3);
+ glVertex3fv(boxv7);
+ glVertex3fv(boxv4);
+
+ glColor4f(0.0, 1.0, 0.0, ALPHA);
+ glVertex3fv(boxv1);
+ glVertex3fv(boxv5);
+ glVertex3fv(boxv6);
+ glVertex3fv(boxv2);
+ glEnd();
+
+ glColor3f(1.0, 1.0, 1.0);
+ glBegin(GL_LINES);
+ glVertex3fv(boxv0);
+ glVertex3fv(boxv1);
- glBegin(GL_LINE_LOOP); glColor4ub(CUBECOLOR); v3f(boxv0);
- v3f(boxv4); v3f(boxv5); v3f(boxv1); glEnd();
+ glVertex3fv(boxv1);
+ glVertex3fv(boxv2);
- glBegin(GL_LINE_LOOP); glColor4ub(CUBECOLOR); v3f(boxv2);
- v3f(boxv6); v3f(boxv7); v3f(boxv3); glEnd();
+ glVertex3fv(boxv2);
+ glVertex3fv(boxv3);
- glBegin(GL_LINE_LOOP); glColor4ub(CUBECOLOR); v3f(boxv0);
- v3f(boxv3); v3f(boxv7); v3f(boxv4); glEnd();
+ glVertex3fv(boxv3);
+ glVertex3fv(boxv0);
- glBegin(GL_LINE_LOOP); glColor4ub(CUBECOLOR); v3f(boxv1);
- v3f(boxv5); v3f(boxv6); v3f(boxv2); glEnd();
+ glVertex3fv(boxv4);
+ glVertex3fv(boxv5);
-#define ALPHA 128
- glBegin(GL_QUADS); glColor4ub( 0, 0, 255, ALPHA); v3f(boxv0);
- v3f(boxv1); v3f(boxv2); v3f(boxv3); glEnd();
+ glVertex3fv(boxv5);
+ glVertex3fv(boxv6);
- glBegin(GL_QUADS); glColor4ub(255, 255, 0, ALPHA); v3f(boxv0);
- v3f(boxv4); v3f(boxv5); v3f(boxv1); glEnd();
+ glVertex3fv(boxv6);
+ glVertex3fv(boxv7);
- glBegin(GL_QUADS); glColor4ub( 0, 255, 255, ALPHA); v3f(boxv2);
- v3f(boxv6); v3f(boxv7); v3f(boxv3); glEnd();
+ glVertex3fv(boxv7);
+ glVertex3fv(boxv4);
- glBegin(GL_QUADS); glColor4ub(255, 0, 0, ALPHA); v3f(boxv4);
- v3f(boxv5); v3f(boxv6); v3f(boxv7); glEnd();
+ glVertex3fv(boxv0);
+ glVertex3fv(boxv4);
- glBegin(GL_QUADS); glColor4ub(255, 0, 255, ALPHA); v3f(boxv0);
- v3f(boxv3); v3f(boxv7); v3f(boxv4); glEnd();
+ glVertex3fv(boxv1);
+ glVertex3fv(boxv5);
- glBegin(GL_QUADS); glColor4ub( 0, 255, 0, ALPHA); v3f(boxv1);
- v3f(boxv5); v3f(boxv6); v3f(boxv2); glEnd();
+ glVertex3fv(boxv2);
+ glVertex3fv(boxv6);
+
+ glVertex3fv(boxv3);
+ glVertex3fv(boxv7);
+ glEnd();
};//drawCube
void CubeView::draw() {
@@ -305,9 +344,7 @@ CubeViewUI.
<p>We will talk about the <tt>show()</tt> method that is highlighted
shortly.
<h4><a name="addcube">Adding the CubeView Widget</a></h4>
-<table cellpadding=0 cellspacing=0>
-<tr valign=top>
-<td>
+
What we have is nice, but does little to show our cube. We have already
defined the CubeView class and we would like to show it within the
CubeViewUI.
@@ -323,10 +360,9 @@ Code:&quot; field enter <tt>#include &quot;CubeView.h&quot;</tt>
<p>This <tt>#include</tt> is important, as we have just included
CubeView as a member of CubeViewUI, so any public CubeView methods are
now available to CubeViewUI.
-</td>
-<td><img src="fluid3.gif"></td>
-</tr>
-</table>
+
+<p align=center><img src="fluid3.gif"></p>
+
<h4><a name="defcall">Defining the Callbacks</a></h4>
Each of the widgets we defined before adding CubeView can have
callbacks that call CubeView methods. You can call an external
@@ -345,9 +381,6 @@ more than one view change only redrawing once saves a lot of time.
enter these callbacks. FLUID assumes you are smart enough not to refer
to members or functions that don't exist.
<h4><a name="addmeth">Adding a Class Method</a></h4>
-<table cellpadding=0 cellspacing=0>
-<tr valign=top>
-<td>
You can add class methods within FLUID that have nothing to do with the
GUI. An an example add a show function so that CubeViewUI can actually
appear on the screen.
@@ -356,12 +389,9 @@ appear on the screen.
<tt>show()</tt>. We don't need a return value here, and since we will
not be adding any widgets to this method FLUID will assign it a return
type of <tt>void</tt>.
+<p align=center><img src="fluid4.gif"></p>
<p>Once the new method has been added, highlight its name and select
New-&gt;Code-&gt;Code. Enter the method's code in the code window.
-</td>
-<td><img src="fluid4.gif"></td>
-</tr>
-</table>
<h3><a name="addconst">Adding Constructor Initialization Code</a></h3>
If you need to add code to initialize class, for example setting
@@ -488,9 +518,13 @@ to reorder functions, classes, and windows within functions.
<H4>Edit/Later (F3)</H4>
Moves all of the selected widgets one later in order among the
children of their parent (if possible).
+<P>
+<TABLE WIDTH=100% CELLPADDING=0 CELLSPACING=0>
+<TR>
+<TD VALIGN=TOP>
<H4>Edit/Group (F7)</H4>
Creates a new <tt>Fl_Group</tt> and make all the currently selected widgets
-children of it.
+children of it.
<H4>Edit/Ungroup (F8)</H4>
Deletes the parent group if all the children of a group are selected.
<H4>Edit/Overlays on/off (Alt+Shift+O)</H4>
@@ -499,21 +533,17 @@ selection. This makes it easier to see box borders and how the layout
looks. The overlays will be forced back on if you change the
selection.
<H4>Edit/Preferences (Alt+p)</H4>
-<TABLE WIDTH=100%>
-<TR>
-<TD VALIGN=TOP>
Displays the preferences panel. The alignment preferences control the
grid that all widgets snap to when you move and resize them, and for the
"snap" which is how far a widget has to be dragged from its original position
to actually change.
-
-<P>The output filenames control the extensions or names of the files the are
-generated by FLUID. If you check the "Include .h from .cxx" button the code
-file will include the header file automatically.
</TD>
<TD VALIGN=TOP><IMG SRC="fluid_prefs.gif"></TD>
</TR>
</TABLE>
+The output filenames control the extensions or names of the files the are
+generated by FLUID. If you check the "Include .h from .cxx" button the code
+file will include the header file automatically.
<H4>New/Code/Function</H4>
Creates a new C function. You will be asked for a name for the
@@ -550,28 +580,28 @@ which is described later in this chapter. </P>
<H4>Help/About FLUID</H4>
Pops up a panel showing the version of FLUID.
<H3>The Widget Panel</H3>
-<TABLE cellpadding=0 cellspacing=0>
+<TABLE cellpadding=0 cellspacing=0 width=100%>
<TR><TD>When you double-click on a widget or a set of widgets you will get
the &quot;widget attribute panel&quot;.
<P>When you change attributes using this panel, the changes are
reflected immediately in the window. It is useful to hit the &quot;no
overlay&quot; button (or type Alt+Shift+O) to hide the red overlay so you can see
-the widgets more accurately, especially when setting the box type. </P>
+the widgets more accurately, especially when setting the box type.
<P>If you have several widgets selected, they may have different values
for the fields. In this case the value for <I>one</I> of the widgets
is shown. But if you change this value, <I>all</I> of the selected
-widgets are changed to the new value. </P>
+widgets are changed to the new value.
<P>Hitting &quot;OK&quot; makes the changes permanent. Selecting a different
widget also makes the changes permanent. FLUID checks for simple
syntax errors such as mismatched parenthesis in any code before
-saving any text. </P>
-</TD><TD><IMG src=fluid_widget.gif width=225></TD></TR>
-</TABLE>
-&quot;Revert&quot; or &quot;Cancel&quot; put everything back to when you last brought up
+saving any text.
+<P>&quot;Revert&quot; or &quot;Cancel&quot; put everything back to when you last brought up
the panel or hit OK. However in the current version of FLUID, changes
to &quot;visible&quot; attributes (such as the color, label, box) are not undone
by revert or cancel. Changes to code like the callbacks are undone,
however.
+</TD><TD><IMG src="fluid_widget.gif"></TD></TR>
+</TABLE>
<H3><A name=widget_attributes>Widget Attributes</A></H3>
<H4>Name (text field)</H4>
Name of a variable to declare, and to store a pointer to this
diff --git a/documentation/intro.html b/documentation/intro.html
index b782090a5..1e827babf 100644
--- a/documentation/intro.html
+++ b/documentation/intro.html
@@ -65,9 +65,8 @@ library, though, and has started being included on Linux distributions.
<UL>
<LI>sizeof(Fl_Widget) == 40 to 48.</LI>
<LI>The &quot;core&quot; (the &quot;hello&quot; program compiled &amp; linked with a static
-FLTK library using gcc on a 486 and then stripped) is 39.5K.</LI>
-<LI>A program including every widget is less than 108K. Does not use
- macros, templates, multiple inheritance, or exceptions.</LI>
+FLTK library using gcc on a 486 and then stripped) is 110K.</LI>
+<LI>The FLUID program (which includes every widget) is 372k.
<LI>Written directly atop Xlib (or WIN32) for maximum speed, and
carefully optimized for code size and performance.</LI>
<LI>Precise low-level compatability between the X11 and WIN32 version