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authorManolo Gouy <Manolo>2015-12-02 09:59:37 +0000
committerManolo Gouy <Manolo>2015-12-02 09:59:37 +0000
commit22af09dae7a2e17f0b1253030fd3cb7c6ce92799 (patch)
tree9e715f50811df7a6d9a6647a61e289b06371a936 /examples/OpenGL3test.cxx
parent30e572985b24eb685e3d9eb0112017c4fc318b4d (diff)
Mac OS: support for high resolution OpenGL windows.
Methods Fl::event_x_pixel() and Fl::event_y_pixel() committed at r.10941 are removed. Instead method Fl_Gl_Window::pixels_per_unit() is added. The documentation explains in more detail how to write cross-platform FLTK code supporting high resolution OpenGL windows on retina displays. The examples/OpenGL3test.cxx app exercises Fl_Gl_Window::pixels_per_unit(). git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10945 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'examples/OpenGL3test.cxx')
-rw-r--r--examples/OpenGL3test.cxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/OpenGL3test.cxx b/examples/OpenGL3test.cxx
index 8c293f81f..5ce620445 100644
--- a/examples/OpenGL3test.cxx
+++ b/examples/OpenGL3test.cxx
@@ -149,7 +149,7 @@ public:
data[0] *= factor;
glBufferSubData(GL_ARRAY_BUFFER, 24*sizeof(GLfloat), 4*sizeof(GLfloat), data);
redraw();
- add_output("push Fl::event_x_pixel()=%d Fl::event_y_pixel()=%d\n",Fl::event_x_pixel(), Fl::event_y_pixel());
+ add_output("push Fl_Gl_Window::pixels_per_unit()=%d\n", pixels_per_unit());
return 1;
}
return Fl_Gl_Window::handle(event);