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| author | Manolo Gouy <Manolo> | 2015-12-09 10:13:46 +0000 |
|---|---|---|
| committer | Manolo Gouy <Manolo> | 2015-12-09 10:13:46 +0000 |
| commit | c7950b30c4df75e4f7b0a99ea9c3a8deda8b0c64 (patch) | |
| tree | 52fd72692b9181239a25bbc0c2661efd109ac79a /examples/OpenGL3test.cxx | |
| parent | 4bc4736eb7409a84185b42dc9cb9c16388519383 (diff) | |
Mac OS: the present code asks the system to build the mini window image when a subwindow-less window is miniaturized,
and builds itself the image when a window with subwindow is miniaturized. That is mostly OK, but it fails when a window
containing a subwindow is miniaturized (a mini image is computed), deminiaturized, the subwindow is removed
or hidden, and the window is miniaturized again: the old mini image is used, and that is not appropriate.
The solution is to remove the FLTK-computed mini image when a window with subwindow is deminiaturized.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10953 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'examples/OpenGL3test.cxx')
0 files changed, 0 insertions, 0 deletions
