diff options
| author | Albrecht Schlosser <albrechts.fltk@online.de> | 2020-07-01 18:03:10 +0200 |
|---|---|---|
| committer | Albrecht Schlosser <albrechts.fltk@online.de> | 2020-07-06 20:28:20 +0200 |
| commit | f09e17c3c564e8310125a10c03397cbf473ff643 (patch) | |
| tree | 8d0fd4a28e3686c33aaa140d07ddba26ab28bdc2 /examples/OpenGL3test.cxx | |
| parent | b0e0c355edaa2e23148cb0260ada907aec930f05 (diff) | |
Remove $Id$ tags, update URL's, and more
- remove obsolete svn '$Id$' tags from all source files
- update .fl files and generated files accordingly
- replace 'http://www.fltk.org' URL's with 'https://...'
- replace bug report URL 'str.php' with 'bugs.php'
- remove trailing whitespace
- fix other whitespace errors flagged by Git
- add and/or fix missing or wrong standard headers
- convert tabs to spaces in all source files
The only relevant code changes are in the fluid/ folder where
some .fl files and other source files were used to generate
the '$Id' headers and footers.
Diffstat (limited to 'examples/OpenGL3test.cxx')
| -rw-r--r-- | examples/OpenGL3test.cxx | 30 |
1 files changed, 12 insertions, 18 deletions
diff --git a/examples/OpenGL3test.cxx b/examples/OpenGL3test.cxx index b8fe670d5..1b7983529 100644 --- a/examples/OpenGL3test.cxx +++ b/examples/OpenGL3test.cxx @@ -1,6 +1,4 @@ // -// "$Id$" -// // Tiny OpenGL v3 demo program for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2018 by Bill Spitzak and others. @@ -9,11 +7,11 @@ // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // -// http://www.fltk.org/COPYING.php +// https://www.fltk.org/COPYING.php // -// Please report all bugs and problems on the following page: +// Please see the following page on how to report bugs and issues: // -// http://www.fltk.org/str.php +// https://www.fltk.org/bugs.php // #include <stdarg.h> @@ -86,17 +84,17 @@ public: glCompileShader(vs); glGetShaderiv(vs, GL_COMPILE_STATUS, &err); if (err != GL_TRUE) { - glGetShaderInfoLog(vs, sizeof(CLOG), &length, CLOG); - add_output("vs ShaderInfoLog=%s\n",CLOG); - } + glGetShaderInfoLog(vs, sizeof(CLOG), &length, CLOG); + add_output("vs ShaderInfoLog=%s\n",CLOG); + } fs = glCreateShader(GL_FRAGMENT_SHADER); glShaderSource(fs, 1, &fss, NULL); glCompileShader(fs); glGetShaderiv(fs, GL_COMPILE_STATUS, &err); if (err != GL_TRUE) { - glGetShaderInfoLog(fs, sizeof(CLOG), &length, CLOG); - add_output("fs ShaderInfoLog=%s\n",CLOG); - } + glGetShaderInfoLog(fs, sizeof(CLOG), &length, CLOG); + add_output("fs ShaderInfoLog=%s\n",CLOG); + } // Attach the shaders shaderProgram = glCreateProgram(); glAttachShader(shaderProgram, vs); @@ -121,11 +119,11 @@ public: 0.5,-0.5,0.0,1.0, 1.0,1.0,1.0,1.0}; glGenVertexArrays(1, &vertexArrayObject); glBindVertexArray(vertexArrayObject); - + glGenBuffers(1, &vertexBuffer); glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer); glBufferData(GL_ARRAY_BUFFER, 4*8*sizeof(GLfloat), vertexData, GL_STATIC_DRAW); - + glEnableVertexAttribArray((GLuint)positionAttribute); glEnableVertexAttribArray((GLuint)colourAttribute ); glVertexAttribPointer((GLuint)positionAttribute, 4, GL_FLOAT, GL_FALSE, 8*sizeof(GLfloat), 0); @@ -157,7 +155,7 @@ public: if (gl_version_major < 3) add_output("\nThis platform does not support OpenGL V3\n\n"); redraw(); } - + if (event == FL_PUSH && gl_version_major >= 3) { static float factor = 1.1; GLfloat data[4]; @@ -229,7 +227,3 @@ int main(int argc, char **argv) Fl::run(); } -// -// End of "$Id$". -// - |
