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authorMatthias Melcher <github@matthiasm.com>2023-08-15 11:36:58 +0200
committerGitHub <noreply@github.com>2023-08-15 11:36:58 +0200
commit10d9010ed9a7624bebebcb0f86fc86d362672027 (patch)
tree4303c6f36947046d2baab01f02defd0d4bdb9ab2 /examples/callbacks.cxx
parente6440ca0a89874e2593b2dc9cf5a3b0e87df94a2 (diff)
Improved, yet compatible, widget callback system using macros (#729)
* adds FL/fl_callback.macros.H * adds FL_FUNCTION_CALLBACK_n(widget, function, [type, data]) * adds FL_METHOD_CALLBACK_n(widget, class, instance, method, [type, data]) * adds FL_INLINE_CALLBACK_n(widget, [type, name, data], callback_body) * adds `examples/callback` * full documentation
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+//
+// Callback macros example program for the Fast Light Tool Kit (FLTK).
+//
+// Copyright 2023 by Bill Spitzak and others.
+//
+// This library is free software. Distribution and use rights are outlined in
+// the file "COPYING" which should have been included with this file. If this
+// file is missing or damaged, see the license at:
+//
+// https://www.fltk.org/COPYING.php
+//
+// Please see the following page on how to report bugs and issues:
+//
+// https://www.fltk.org/bugs.php
+//
+
+#include <stdio.h>
+#include <FL/Fl.H>
+#include <FL/Fl_Window.H>
+#include <FL/Fl_Box.H>
+#include <FL/Fl_Button.H>
+#include <FL/Fl_String.H>
+#include <FL/fl_ask.H>
+#include <FL/fl_callback_macros.H>
+
+Fl_Window *window = NULL;
+
+
+/*
+ Here is a list of callback functions that can take custom parameters and are
+ not limited to FLTK's built-in `void*` or `long` user_data.
+ */
+void hello_0_args_cb() {
+ fl_message("Hello with 0 arguments");
+}
+
+void hello_2_args_cb(Fl_String &text, int number) {
+ fl_message("Hello with 2 arguments,\n\"%s\" and '%d'", text.c_str(), number);
+}
+
+void hello_4_args_cb(int a1, int a2, int a3, int a4) {
+ fl_message("Hello with 4 arguments:\n%d %d %d %d", a1, a2, a3, a4);
+}
+
+/*
+ We create our own little class here that uses method callbacks.
+ */
+class MyButton : public Fl_Button {
+ // id will be set in the constructor
+ int id_;
+public:
+ // create a simple push button
+ MyButton(int x, int y, int w, int h, const char *label, int id)
+ : Fl_Button(x, y, w, h, label), id_(id)
+ { }
+ // public non-static callback method
+ void hello(int a, int b, int c) {
+ // it's not a static method, so we have full access to all members, i.e. 'id_'
+ fl_message("MyButton has the id %d\nand was called with the custom parameters\n%d, %d, and %d.", id_, a, b, c);
+ }
+};
+
+/*
+ Whenever the code created by the macro is called, custom parameters are
+ duplicated. This ensures that each widget created dynamically with the same
+ function has its own separate set of user data at runtime. Consequently,
+ multiple widgets can be created dynamically, and each widget will have its
+ own unique set of parameters.
+ */
+void make_button(Fl_Window *win, int set) {
+ int y_lut[] = { 60, 90 };
+ const char *label_lut[] = { "id 2 (5, 6, 7)", "id 3 (6, 7, 8)" };
+ MyButton *btn = new MyButton(200, y_lut[set], 180, 25, label_lut[set], set+2);
+ FL_METHOD_CALLBACK_3(btn, MyButton, btn, hello, int, set+5, int, set+6, int, set+7);
+}
+
+
+int main(int argc, char ** argv) {
+ window = new Fl_Window(580, 120);
+
+ /* -- testing function callbacks with multiple arguments
+ These buttons demo the use of the CALLBACK macro to call standard C style
+ functions with up to five custom parameters.
+ */
+
+ new Fl_Box(10, 5, 180, 25, "Function Callbacks:");
+
+ Fl_Button *func_cb_btn_0 = new Fl_Button(10, 30, 180, 25, "0 args");
+ FL_FUNCTION_CALLBACK_0(func_cb_btn_0, hello_0_args_cb);
+
+ Fl_Button *func_cb_btn_2 = new Fl_Button(10, 60, 180, 25, "2 args");
+ FL_FUNCTION_CALLBACK_2(func_cb_btn_2, hello_2_args_cb, Fl_String, "FLTK", int, 2);
+
+ Fl_Button *func_cb_btn_4 = new Fl_Button(10, 90, 180, 25, "4 args");
+ FL_FUNCTION_CALLBACK_4(func_cb_btn_4, hello_4_args_cb, int, 1, int, 2, int, 3, int, 4);
+
+ /* -- testing non-static method callbacks with multiple arguments
+ The following buttons call non-static class methods with custom parameters.
+ Check the class above to see how this is implemented.
+ */
+
+ new Fl_Box(200, 5, 180, 25, "Method Callbacks:");
+
+ MyButton *meth_cb_btn_0 = new MyButton(200, 30, 180, 25, "id 1 (1, 2, 3)", 1);
+ // 1: the macro needs a pointer to the button first
+ // 2: we can call a method in any class, but here we call ourselves
+ // 3: call a method in our own class, so we need to set 'meth_cb_btn_0' again
+ // Note: we could just as well call a method in a different class.
+ // 4: this is the method that we want to call; it must be "public"
+ // 5: add zero to five parameter triplets, note the comma placement
+ FL_METHOD_CALLBACK_3(meth_cb_btn_0, MyButton, meth_cb_btn_0, hello, int, 1, int, 2, int, 3);
+
+ // call the same FL_METHOD_CALLBACK macro multiple times to ensure we get
+ // individual parameter sets
+ make_button(window, 0);
+ make_button(window, 1);
+
+ /* -- testing inline callback functions
+ Adding a simple Lambda style functionality to FLTK without actually using
+ lambdas and staying C++99 compatible.
+ */
+
+ new Fl_Box(390, 5, 180, 25, "Inline Callbacks:");
+
+ Fl_Button *inline_cb_btn_0 = new Fl_Button(390, 30, 180, 25, "0 args");
+ FL_INLINE_CALLBACK_0(inline_cb_btn_0,
+ { fl_message("Inline callback with 0 args."); }
+ );
+
+ Fl_Button *inline_cb_btn_2 = new Fl_Button(390, 60, 180, 25, "2 args");
+ FL_INLINE_CALLBACK_2(inline_cb_btn_2,
+ const char *, text, "FLTK", int, number, 2,
+ { fl_message("We received the message %s with %d!", text, number); }
+ );
+
+ Fl_Button *inline_cb_btn_4 = new Fl_Button(390, 90, 180, 25, "4 args");
+ FL_INLINE_CALLBACK_4(inline_cb_btn_4,
+ int, x, window->x(),
+ int, y, window->y(),
+ int, w, window->w(),
+ int, h, window->h(),
+ { fl_message("The main window was at\nx:%d, y:%d, w:%d, h:%d\n"
+ "when the callback was created\n"
+ "and is now at x:%d, y:%d", x, y, w, h,
+ window->x(), window->y());
+ }
+ );
+
+ window->end();
+ window->show(argc,argv);
+ return Fl::run();
+}