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authorManolo Gouy <Manolo>2015-11-11 07:46:15 +0000
committerManolo Gouy <Manolo>2015-11-11 07:46:15 +0000
commit647821fa71a1b023fd5dc39fae6194b749203e6b (patch)
tree4c0fb26986c876553bd657054c49b4f63922e3de /examples
parent68f3cc6d8855170bbec113128e2200cd4839426f (diff)
Mac OS X: with OS 10.11 "El Capitan" window capture returns an ARGB image (it used to return RGBA)
whereas OpenGL window capture returns RGBA as before. Capturing a window with subwindow(s) requires ARGB <--> RGBA conversion when Quartz and OpenGL windows are mixed. The OpenGL-inside-Quartz case was taken care of before. Here, the Quartz-inside-OpenGL case is properly handled. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10900 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'examples')
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