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authorMatthias Melcher <github@matthiasm.com>2025-03-08 00:13:36 +0100
committerMatthias Melcher <github@matthiasm.com>2025-03-08 00:14:27 +0100
commitca22660bbb7efe4b38ab5af6a233a1ef5ef33389 (patch)
treee70ec2e434f0dd370d738e55b7e47463043178a1 /fluid/app
parent187eaa04414f27fdc3dc7c663aaf19cfbd4d3097 (diff)
Fluid: last incremental change: restructuring
Diffstat (limited to 'fluid/app')
-rw-r--r--fluid/app/project.cxx2340
-rw-r--r--fluid/app/project.h209
2 files changed, 2549 insertions, 0 deletions
diff --git a/fluid/app/project.cxx b/fluid/app/project.cxx
new file mode 100644
index 000000000..2ce91adc4
--- /dev/null
+++ b/fluid/app/project.cxx
@@ -0,0 +1,2340 @@
+//
+// FLUID main entry for the Fast Light Tool Kit (FLTK).
+//
+// Copyright 1998-2025 by Bill Spitzak and others.
+//
+// This library is free software. Distribution and use rights are outlined in
+// the file "COPYING" which should have been included with this file. If this
+// file is missing or damaged, see the license at:
+//
+// https://www.fltk.org/COPYING.php
+//
+// Please see the following page on how to report bugs and issues:
+//
+// https://www.fltk.org/bugs.php
+//
+
+#include "app/fluid.h"
+
+#include "app/mergeback.h"
+#include "app/undo.h"
+#include "io/Project_Reader.h"
+#include "io/Project_Writer.h"
+#include "io/Code_Writer.h"
+#include "nodes/Fl_Type.h"
+#include "nodes/Fl_Function_Type.h"
+#include "nodes/Fl_Group_Type.h"
+#include "nodes/Fl_Window_Type.h"
+#include "nodes/factory.h"
+#include "panels/settings_panel.h"
+#include "panels/function_panel.h"
+#include "panels/codeview_panel.h"
+#include "panels/template_panel.h"
+#include "panels/about_panel.h"
+#include "rsrcs/pixmaps.h"
+#include "app/shell_command.h"
+#include "tools/autodoc.h"
+#include "widgets/Node_Browser.h"
+
+#include <FL/Fl.H>
+#ifdef __APPLE__
+#include <FL/platform.H> // for fl_open_callback
+#endif
+#include <FL/Fl_Help_Dialog.H>
+#include <FL/Fl_Menu_Bar.H>
+#include <FL/Fl_PNG_Image.H>
+#include <FL/Fl_Native_File_Chooser.H>
+#include <FL/Fl_Printer.H>
+#include <FL/fl_string_functions.h>
+#include <locale.h> // setlocale()..
+#include "../src/flstring.h"
+
+extern "C"
+{
+#if defined(HAVE_LIBPNG) && defined(HAVE_LIBZ)
+# include <zlib.h>
+# ifdef HAVE_PNG_H
+# include <png.h>
+# else
+# include <libpng/png.h>
+# endif // HAVE_PNG_H
+#endif // HAVE_LIBPNG && HAVE_LIBZ
+}
+
+/// \defgroup globals Fluid Global Variables, Functions and Callbacks
+/// \{
+
+//
+// Globals..
+//
+
+/// FLUID-wide help dialog.
+static Fl_Help_Dialog *help_dialog = NULL;
+
+/// Main app window menu bar.
+Fl_Menu_Bar *main_menubar = NULL;
+
+/// Main app window.
+Fl_Window *main_window;
+
+/// Fluid application preferences, always accessible, will be flushed when app closes.
+Fl_Preferences fluid_prefs(Fl_Preferences::USER_L, "fltk.org", "fluid");
+
+/// Show guides in the design window when positioning widgets, saved in app preferences.
+int show_guides = 1;
+
+/// Show areas of restricted use in overlay plane.
+/// Restricted areas are widget that overlap each other, widgets that are outside
+/// of their parent's bounds (except children of Scroll groups), and areas
+/// within an Fl_Tile that are not covered by children.
+int show_restricted = 1;
+
+/// Show a ghosted outline for groups that have very little contrast.
+/// This makes groups with NO_BOX or FLAT_BOX better editable.
+int show_ghosted_outline = 1;
+
+/// Show widget comments in the browser, saved in app preferences.
+int show_comments = 1;
+
+/// Use external editor for editing Fl_Code_Type, saved in app preferences.
+int G_use_external_editor = 0;
+
+/// Debugging help for external Fl_Code_Type editor.
+int G_debug = 0;
+
+/// Run this command to load an Fl_Code_Type into an external editor, save in app preferences.
+char G_external_editor_command[512];
+
+
+// File history info...
+
+/// Stores the absolute filename of the last 10 design files, saved in app preferences.
+char absolute_history[10][FL_PATH_MAX];
+
+/// This list of filenames is computed from \c absolute_history and displayed in the main menu.
+char relative_history[10][FL_PATH_MAX];
+
+/// Menuitem to save a .fl design file, will be deactivated if the design is unchanged.
+Fl_Menu_Item *save_item = NULL;
+
+/// First Menuitem that shows the .fl design file history.
+Fl_Menu_Item *history_item = NULL;
+
+/// Menuitem to show or hide the widget bin, label will change if bin is visible.
+Fl_Menu_Item *widgetbin_item = NULL;
+
+/// Menuitem to show or hide the code view, label will change if view is visible.
+Fl_Menu_Item *codeview_item = NULL;
+
+/// Menuitem to show or hide the editing overlay, label will change if overlay visibility changes.
+Fl_Menu_Item *overlay_item = NULL;
+
+/// Menuitem to show or hide the editing guides, label will change if overlay visibility changes.
+Fl_Menu_Item *guides_item = NULL;
+
+/// Menuitem to show or hide the restricted area overlys, label will change if overlay visibility changes.
+Fl_Menu_Item *restricted_item = NULL;
+
+////////////////////////////////////////////////////////////////
+
+/// Filename of the current .fl project file
+static const char *filename = NULL;
+
+/// Set if the current design has been modified compared to the associated .fl design file.
+int modflag = 0;
+
+/// Set if the code files are older than the current design.
+int modflag_c = 0;
+
+/// Application work directory, stored here when temporarily changing to the source code directory.
+/// \see goto_source_dir()
+static std::string app_work_dir;
+
+/// Used as a counter to set the .fl project dir as the current directory.
+/// \see enter_project_dir(), leave_project_dir()
+static char in_project_dir = 0;
+
+/// Set, if Fluid was started with the command line argument -u
+int update_file = 0; // fluid -u
+
+/// Set, if Fluid was started with the command line argument -c
+int compile_file = 0; // fluid -c
+
+/// Set, if Fluid was started with the command line argument -cs
+int compile_strings = 0; // fluid -cs
+
+/// Set, if Fluid was started with the command line argument -v
+int show_version = 0; // fluid -v
+
+/// Set, if Fluid runs in batch mode, and no user interface is activated.
+int batch_mode = 0; // if set (-c, -u) don't open display
+
+/// command line arguments that overrides the generate code file extension or name
+std::string g_code_filename_arg;
+
+/// command line arguments that overrides the generate header file extension or name
+std::string g_header_filename_arg;
+
+/// current directory path at application launch
+std::string g_launch_path;
+
+/// if set, generate images for automatic documentation in this directory
+std::string g_autodoc_path;
+
+/// path to store temporary files during app run
+/// \see tmpdir_create_called
+std::string tmpdir_path;
+
+/// true if the temporary file path was already created
+/// \see tmpdir_path
+bool tmpdir_create_called = false;
+
+
+/// Offset in pixels when adding widgets from an .fl file.
+int pasteoffset = 0;
+
+/// Paste offset incrementing at every paste command.
+static int ipasteoffset = 0;
+
+// ---- project settings
+
+/// The current project, possibly a new, empty roject
+Fluid_Project g_project;
+
+/**
+ Initialize a new project.
+ */
+Fluid_Project::Fluid_Project() :
+ i18n_type(FD_I18N_NONE),
+ include_H_from_C(1),
+ use_FL_COMMAND(0),
+ utf8_in_src(0),
+ avoid_early_includes(0),
+ header_file_set(0),
+ code_file_set(0),
+ write_mergeback_data(0),
+ header_file_name(".h"),
+ code_file_name(".cxx")
+{ }
+
+/**
+ Clear all project resources.
+ Not implemented.
+ */
+Fluid_Project::~Fluid_Project() {
+}
+
+/**
+ Reset all project setting to create a new empty project.
+ */
+void Fluid_Project::reset() {
+ ::delete_all();
+ i18n_type = FD_I18N_NONE;
+
+ i18n_gnu_include = "<libintl.h>";
+ i18n_gnu_conditional = "";
+ i18n_gnu_function = "gettext";
+ i18n_gnu_static_function = "gettext_noop";
+
+ i18n_pos_include = "<nl_types.h>";
+ i18n_pos_conditional = "";
+ i18n_pos_file = "";
+ i18n_pos_set = "1";
+
+ include_H_from_C = 1;
+ use_FL_COMMAND = 0;
+ utf8_in_src = 0;
+ avoid_early_includes = 0;
+ header_file_set = 0;
+ code_file_set = 0;
+ header_file_name = ".h";
+ code_file_name = ".cxx";
+ write_mergeback_data = 0;
+}
+
+/**
+ Tell the project and i18n tab of the settings dialog to refresh themselves.
+ */
+void Fluid_Project::update_settings_dialog() {
+ if (settings_window) {
+ w_settings_project_tab->do_callback(w_settings_project_tab, LOAD);
+ w_settings_i18n_tab->do_callback(w_settings_i18n_tab, LOAD);
+ }
+}
+
+/**
+ Make sure that a path name ends with a forward slash.
+ \param[in] str directory or path name
+ \return a new string, ending with a '/'
+ */
+static std::string end_with_slash(const std::string &str) {
+ char last = str[str.size()-1];
+ if (last !='/' && last != '\\')
+ return str + "/";
+ else
+ return str;
+}
+
+/**
+ Generate a path to a directory for temporary data storage.
+ The path is stored in g_tmpdir.
+ */
+static void create_tmpdir() {
+ if (tmpdir_create_called)
+ return;
+ tmpdir_create_called = true;
+
+ char buf[128];
+#if _WIN32
+ // The usual temp file locations on Windows are
+ // %system%\Windows\Temp
+ // %userprofiles%\AppData\Local
+ // usually resolving into
+ // C:/Windows/Temp/
+ // C:\Users\<username>\AppData\Local\Temp
+ fl_snprintf(buf, sizeof(buf)-1, "fluid-%d/", (long)GetCurrentProcessId());
+ std::string name = buf;
+ wchar_t tempdirW[FL_PATH_MAX+1];
+ char tempdir[FL_PATH_MAX+1];
+ unsigned len = GetTempPathW(FL_PATH_MAX, tempdirW);
+ if (len == 0) {
+ strcpy(tempdir, "c:/windows/temp/");
+ } else {
+ unsigned wn = fl_utf8fromwc(tempdir, FL_PATH_MAX, tempdirW, len);
+ tempdir[wn] = 0;
+ }
+ std::string path = tempdir;
+ end_with_slash(path);
+ path += name;
+ fl_make_path(path.c_str());
+ if (fl_access(path.c_str(), 6) == 0) tmpdir_path = path;
+#else
+ fl_snprintf(buf, sizeof(buf)-1, "fluid-%d/", getpid());
+ std::string name = buf;
+ std::string path = fl_getenv("TMPDIR");
+ if (!path.empty()) {
+ end_with_slash(path);
+ path += name;
+ fl_make_path(path.c_str());
+ if (fl_access(path.c_str(), 6) == 0) tmpdir_path = path;
+ }
+ if (tmpdir_path.empty()) {
+ path = std::string("/tmp/") + name;
+ fl_make_path(path.c_str());
+ if (fl_access(path.c_str(), 6) == 0) tmpdir_path = path;
+ }
+#endif
+ if (tmpdir_path.empty()) {
+ char pbuf[FL_PATH_MAX+1];
+ fluid_prefs.get_userdata_path(pbuf, FL_PATH_MAX);
+ path = std::string(pbuf);
+ end_with_slash(path);
+ path += name;
+ fl_make_path(path.c_str());
+ if (fl_access(path.c_str(), 6) == 0) tmpdir_path = path;
+ }
+ if (tmpdir_path.empty()) {
+ if (batch_mode) {
+ fprintf(stderr, "ERROR: Can't create directory for temporary data storage.\n");
+ } else {
+ fl_alert("Can't create directory for temporary data storage.");
+ }
+ }
+}
+
+/**
+ Delete the temporary directory that was created in set_tmpdir.
+ */
+static void delete_tmpdir() {
+ // was a temporary directory created
+ if (!tmpdir_create_called)
+ return;
+ if (tmpdir_path.empty())
+ return;
+
+ // first delete all files that may still be left in the temp directory
+ struct dirent **de;
+ int n_de = fl_filename_list(tmpdir_path.c_str(), &de);
+ if (n_de >= 0) {
+ for (int i=0; i<n_de; i++) {
+ std::string path = tmpdir_path + de[i]->d_name;
+ fl_unlink(path.c_str());
+ }
+ fl_filename_free_list(&de, n_de);
+ }
+
+ // then delete the directory itself
+ if (fl_rmdir(tmpdir_path.c_str()) < 0) {
+ if (batch_mode) {
+ fprintf(stderr, "WARNING: Can't delete tmpdir '%s': %s", tmpdir_path.c_str(), strerror(errno));
+ } else {
+ fl_alert("WARNING: Can't delete tmpdir '%s': %s", tmpdir_path.c_str(), strerror(errno));
+ }
+ }
+}
+
+/**
+ Return the path to a temporary directory for this instance of FLUID.
+ Fluid will do its best to clear and delete this directory when exiting.
+ \return the path to the temporary directory, ending in a '/', or and empty
+ string if no directory could be created.
+ */
+const std::string &get_tmpdir() {
+ if (!tmpdir_create_called)
+ create_tmpdir();
+ return tmpdir_path;
+}
+
+/**
+ Give the user the opportunity to save a project before clearing it.
+
+ If the project has unsaved changes, this function pops up a dialog, that
+ allows the user to save the project, continue without saving the project,
+ or to cancel the operation.
+
+ If the user chooses to save, and no filename was set, a file dialog allows
+ the user to pick a name and location, or to cancel the operation.
+
+ \return false if the user aborted the operation and the calling function
+ should abort as well
+ */
+bool confirm_project_clear() {
+ if (modflag == 0) return true;
+ switch (fl_choice("This project has unsaved changes. Do you want to save\n"
+ "the project file before proceeding?",
+ "Cancel", "Save", "Don't Save"))
+ {
+ case 0 : /* Cancel */
+ return false;
+ case 1 : /* Save */
+ save_cb(NULL, NULL);
+ if (modflag) return false; // user canceled the "Save As" dialog
+ }
+ return true;
+}
+
+// ----
+
+extern Fl_Window *the_panel;
+
+/**
+ Ensure that text widgets in the widget panel propagates apply current changes.
+ By temporarily clearing the text focus, all text widgets with changed text
+ will unfocus and call their respective callbacks, propagating those changes to
+ their data set.
+ */
+void flush_text_widgets() {
+ if (Fl::focus() && (Fl::focus()->top_window() == the_panel)) {
+ Fl_Widget *old_focus = Fl::focus();
+ Fl::focus(NULL); // trigger callback of the widget that is losing focus
+ Fl::focus(old_focus);
+ }
+}
+
+// ----
+
+/**
+ Change the current working directory to the .fl project directory.
+
+ Every call to enter_project_dir() must have a corresponding leave_project_dir()
+ call. Enter and leave calls can be nested.
+
+ The first call to enter_project_dir() remembers the original directory, usually
+ the launch directory of the application. Nested calls will increment a nesting
+ counter. When the nesting counter is back to 0, leave_project_dir() will return
+ to the original directory.
+
+ The global variable 'filename' must be set to the current project file with
+ absolute or relative path information.
+
+ \see leave_project_dir(), pwd, in_project_dir
+ */
+void enter_project_dir() {
+ if (in_project_dir<0) {
+ fprintf(stderr, "** Fluid internal error: enter_project_dir() calls unmatched\n");
+ return;
+ }
+ in_project_dir++;
+ // check if we are already in the project dir and do nothing if so
+ if (in_project_dir>1) return;
+ // check if there is an active project, and do nothing if there is none
+ if (!filename || !*filename) {
+ fprintf(stderr, "** Fluid internal error: enter_project_dir() no filename set\n");
+ return;
+ }
+ // store the current working directory for later
+ app_work_dir = fl_getcwd_str();
+ // set the current directory to the path of our .fl file
+ std::string project_path = fl_filename_path_str(fl_filename_absolute_str(filename));
+ if (fl_chdir(project_path.c_str()) == -1) {
+ fprintf(stderr, "** Fluid internal error: enter_project_dir() can't chdir to %s: %s\n",
+ project_path.c_str(), strerror(errno));
+ return;
+ }
+ //fprintf(stderr, "chdir from %s to %s\n", app_work_dir.c_str(), fl_getcwd().c_str());
+}
+
+/**
+ Change the current working directory to the previous directory.
+ \see enter_project_dir(), pwd, in_project_dir
+ */
+void leave_project_dir() {
+ if (in_project_dir == 0) {
+ fprintf(stderr, "** Fluid internal error: leave_project_dir() calls unmatched\n");
+ return;
+ }
+ in_project_dir--;
+ // still nested, stay in the project directory
+ if (in_project_dir > 0) return;
+ // no longer nested, return to the original, usually the application working directory
+ if (fl_chdir(app_work_dir.c_str()) < 0) {
+ fprintf(stderr, "** Fluid internal error: leave_project_dir() can't chdir back to %s : %s\n",
+ app_work_dir.c_str(), strerror(errno));
+ }
+}
+
+/**
+ Position the given window window based on entries in the app preferences.
+ Customisable by user; feature can be switched off.
+ The window is not shown or hidden by this function, but a value is returned
+ to indicate the state to the caller.
+ \param[in] w position this window
+ \param[in] prefsName name of the preferences item that stores the window settings
+ \param[in] Visible default value if window is hidden or shown
+ \param[in] X, Y, W, H default size and position if nothing is specified in the preferences
+ \return 1 if the caller should make the window visible, 0 if hidden.
+ */
+char position_window(Fl_Window *w, const char *prefsName, int Visible, int X, int Y, int W, int H) {
+ Fl_Preferences pos(fluid_prefs, prefsName);
+ if (prevpos_button->value()) {
+ pos.get("x", X, X);
+ pos.get("y", Y, Y);
+ if ( W!=0 ) {
+ pos.get("w", W, W);
+ pos.get("h", H, H);
+ w->resize( X, Y, W, H );
+ }
+ else
+ w->position( X, Y );
+ }
+ pos.get("visible", Visible, Visible);
+ return Visible;
+}
+
+/**
+ Save the position and visibility state of a window to the app preferences.
+ \param[in] w save this window data
+ \param[in] prefsName name of the preferences item that stores the window settings
+ */
+void save_position(Fl_Window *w, const char *prefsName) {
+ Fl_Preferences pos(fluid_prefs, prefsName);
+ pos.set("x", w->x());
+ pos.set("y", w->y());
+ pos.set("w", w->w());
+ pos.set("h", w->h());
+ pos.set("visible", (int)(w->shown() && w->visible()));
+}
+
+/**
+ Return the path and filename of a temporary file for cut or duplicated data.
+ \param[in] which 0 gets the cut/copy/paste buffer, 1 gets the duplication buffer
+ \return a pointer to a string in a static buffer
+ */
+static char* cutfname(int which = 0) {
+ static char name[2][FL_PATH_MAX];
+ static char beenhere = 0;
+
+ if (!beenhere) {
+ beenhere = 1;
+ fluid_prefs.getUserdataPath(name[0], sizeof(name[0]));
+ strlcat(name[0], "cut_buffer", sizeof(name[0]));
+ fluid_prefs.getUserdataPath(name[1], sizeof(name[1]));
+ strlcat(name[1], "dup_buffer", sizeof(name[1]));
+ }
+
+ return name[which];
+}
+
+/**
+ Timer to watch for external editor modifications.
+
+ If one or more external editors open, check if their files were modified.
+ If so: reload to ram, update size/mtime records, and change fluid's
+ 'modified' state.
+ */
+static void external_editor_timer(void*) {
+ int editors_open = ExternalCodeEditor::editors_open();
+ if ( G_debug ) printf("--- TIMER --- External editors open=%d\n", editors_open);
+ if ( editors_open > 0 ) {
+ // Walk tree looking for files modified by external editors.
+ int modified = 0;
+ for (Fl_Type *p = Fl_Type::first; p; p = p->next) {
+ if ( p->is_a(ID_Code) ) {
+ Fl_Code_Type *code = (Fl_Code_Type*)p;
+ // Code changed by external editor?
+ if ( code->handle_editor_changes() ) { // updates ram, file size/mtime
+ modified++;
+ }
+ if ( code->is_editing() ) { // editor open?
+ code->reap_editor(); // Try to reap; maybe it recently closed
+ }
+ }
+ }
+ if ( modified ) set_modflag(1);
+ }
+ // Repeat timeout if editors still open
+ // The ExternalCodeEditor class handles start/stopping timer, we just
+ // repeat_timeout() if it's already on. NOTE: above code may have reaped
+ // only open editor, which would disable further timeouts. So *recheck*
+ // if editors still open, to ensure we don't accidentally re-enable them.
+ //
+ if ( ExternalCodeEditor::editors_open() ) {
+ Fl::repeat_timeout(2.0, external_editor_timer);
+ }
+}
+
+/**
+ Save the current design to the file given by \c filename.
+ If automatic, this overwrites an existing file. If interactive, if will
+ verify with the user.
+ \param[in] v if v is not NULL, or no filename is set, open a filechooser.
+ */
+void save_cb(Fl_Widget *, void *v) {
+ flush_text_widgets();
+ Fl_Native_File_Chooser fnfc;
+ const char *c = filename;
+ if (v || !c || !*c) {
+ fnfc.title("Save To:");
+ fnfc.type(Fl_Native_File_Chooser::BROWSE_SAVE_FILE);
+ fnfc.filter("FLUID Files\t*.f[ld]");
+ if (fnfc.show() != 0) return;
+ c = fnfc.filename();
+ if (!fl_access(c, 0)) {
+ std::string basename = fl_filename_name_str(std::string(c));
+ if (fl_choice("The file \"%s\" already exists.\n"
+ "Do you want to replace it?", "Cancel",
+ "Replace", NULL, basename.c_str()) == 0) return;
+ }
+
+ if (v != (void *)2) set_filename(c);
+ }
+ if (!fld::io::write_file(c)) {
+ fl_alert("Error writing %s: %s", c, strerror(errno));
+ return;
+ }
+
+ if (v != (void *)2) {
+ set_modflag(0, 1);
+ undo_save = undo_current;
+ }
+}
+
+/**
+ Save a design template.
+ \todo We should document the concept of templates.
+ */
+void save_template_cb(Fl_Widget *, void *) {
+ // Setup the template panel...
+ if (!template_panel) make_template_panel();
+
+ template_clear();
+ template_browser->add("New Template");
+ template_load();
+
+ template_name->show();
+ template_name->value("");
+
+ template_instance->hide();
+
+ template_delete->show();
+ template_delete->deactivate();
+
+ template_submit->label("Save");
+ template_submit->deactivate();
+
+ template_panel->label("Save Template");
+
+ // Show the panel and wait for the user to do something...
+ template_panel->show();
+ while (template_panel->shown()) Fl::wait();
+
+ // Get the template name, return if it is empty...
+ const char *c = template_name->value();
+ if (!c || !*c) return;
+
+ // Convert template name to filename_with_underscores
+ char savename[FL_PATH_MAX], *saveptr;
+ strlcpy(savename, c, sizeof(savename));
+ for (saveptr = savename; *saveptr; saveptr ++) {
+ if (isspace(*saveptr)) *saveptr = '_';
+ }
+
+ // Find the templates directory...
+ char filename[FL_PATH_MAX];
+ fluid_prefs.getUserdataPath(filename, sizeof(filename));
+
+ strlcat(filename, "templates", sizeof(filename));
+ if (fl_access(filename, 0)) fl_make_path(filename);
+
+ strlcat(filename, "/", sizeof(filename));
+ strlcat(filename, savename, sizeof(filename));
+
+ char *ext = filename + strlen(filename);
+ if (ext >= (filename + sizeof(filename) - 5)) {
+ fl_alert("The template name \"%s\" is too long!", c);
+ return;
+ }
+
+ // Save the .fl file...
+ strcpy(ext, ".fl");
+
+ if (!fl_access(filename, 0)) {
+ if (fl_choice("The template \"%s\" already exists.\n"
+ "Do you want to replace it?", "Cancel",
+ "Replace", NULL, c) == 0) return;
+ }
+
+ if (!fld::io::write_file(filename)) {
+ fl_alert("Error writing %s: %s", filename, strerror(errno));
+ return;
+ }
+
+#if defined(HAVE_LIBPNG) && defined(HAVE_LIBZ)
+ // Get the screenshot, if any...
+ Fl_Type *t;
+
+ for (t = Fl_Type::first; t; t = t->next) {
+ // Find the first window...
+ if (t->is_a(ID_Window)) break;
+ }
+
+ if (!t) return;
+
+ // Grab a screenshot...
+ Fl_Window_Type *wt = (Fl_Window_Type *)t;
+ uchar *pixels;
+ int w, h;
+
+ if ((pixels = wt->read_image(w, h)) == NULL) return;
+
+ // Save to a PNG file...
+ strcpy(ext, ".png");
+
+ errno = 0;
+ if (fl_write_png(filename, pixels, w, h, 3) != 0) {
+ delete[] pixels;
+ fl_alert("Error writing %s: %s", filename, strerror(errno));
+ return;
+ }
+
+# if 0 // The original PPM output code...
+ strcpy(ext, ".ppm");
+ fp = fl_fopen(filename, "wb");
+ fprintf(fp, "P6\n%d %d 255\n", w, h);
+ fwrite(pixels, w * h, 3, fp);
+ fclose(fp);
+# endif // 0
+
+ delete[] pixels;
+#endif // HAVE_LIBPNG && HAVE_LIBZ
+}
+
+/**
+ Reload the file set by \c filename, replacing the current design.
+ If the design was modified, a dialog will ask for confirmation.
+ */
+void revert_cb(Fl_Widget *,void *) {
+ if (modflag) {
+ if (!fl_choice("This user interface has been changed. Really revert?",
+ "Cancel", "Revert", NULL)) return;
+ }
+ undo_suspend();
+ if (!fld::io::read_file(filename, 0)) {
+ undo_resume();
+ widget_browser->rebuild();
+ g_project.update_settings_dialog();
+ fl_message("Can't read %s: %s", filename, strerror(errno));
+ return;
+ }
+ widget_browser->rebuild();
+ undo_resume();
+ set_modflag(0, 0);
+ undo_clear();
+ g_project.update_settings_dialog();
+}
+
+/**
+ Exit Fluid; we hope you had a nice experience.
+ If the design was modified, a dialog will ask for confirmation.
+ */
+void exit_cb(Fl_Widget *,void *) {
+ if (shell_command_running()) {
+ int choice = fl_choice("Previous shell command still running!",
+ "Cancel",
+ "Exit",
+ NULL);
+ if (choice == 0) { // user chose to cancel the exit operation
+ return;
+ }
+ }
+
+ flush_text_widgets();
+
+ // verify user intention
+ if (confirm_project_clear() == false)
+ return;
+
+ // Stop any external editor update timers
+ ExternalCodeEditor::stop_update_timer();
+
+ save_position(main_window,"main_window_pos");
+
+ if (widgetbin_panel) {
+ save_position(widgetbin_panel,"widgetbin_pos");
+ delete widgetbin_panel;
+ }
+ if (codeview_panel) {
+ Fl_Preferences svp(fluid_prefs, "codeview");
+ svp.set("autorefresh", cv_autorefresh->value());
+ svp.set("autoposition", cv_autoposition->value());
+ svp.set("tab", cv_tab->find(cv_tab->value()));
+ svp.set("code_choice", cv_code_choice);
+ save_position(codeview_panel,"codeview_pos");
+ delete codeview_panel;
+ codeview_panel = 0;
+ }
+ if (shell_run_window) {
+ save_position(shell_run_window,"shell_run_Window_pos");
+ }
+
+ if (about_panel)
+ delete about_panel;
+ if (help_dialog)
+ delete help_dialog;
+
+ if (g_shell_config)
+ g_shell_config->write(fluid_prefs, FD_STORE_USER);
+ g_layout_list.write(fluid_prefs, FD_STORE_USER);
+
+ undo_clear();
+
+ // Destroy tree
+ // Doing so causes dtors to automatically close all external editors
+ // and cleans up editor tmp files. Then remove fluid tmpdir /last/.
+ g_project.reset();
+ ExternalCodeEditor::tmpdir_clear();
+ delete_tmpdir();
+
+ exit(0);
+}
+
+/**
+ Clear the current project and create a new, empty one.
+
+ If the current project was modified, FLUID will give the user the opportunity
+ to save the old project first.
+
+ \param[in] user_must_confirm if set, a confimation dialog is presented to the
+ user before resetting the project. Default is `true`.
+ \return false if the operation was canceled
+ */
+bool new_project(bool user_must_confirm) {
+ // verify user intention
+ if ((user_must_confirm) && (confirm_project_clear() == false))
+ return false;
+
+ // clear the current project
+ g_project.reset();
+ set_filename(NULL);
+ set_modflag(0, 0);
+ widget_browser->rebuild();
+ g_project.update_settings_dialog();
+
+ // all is clear to continue
+ return true;
+}
+
+/**
+ Open the template browser and load a new file from templates.
+
+ If the current project was modified, FLUID will give the user the opportunity
+ to save the old project first.
+
+ \return false if the operation was canceled or failed otherwise
+ */
+bool new_project_from_template() {
+ // clear the current project first
+ if (new_project() == false)
+ return false;
+
+ // Setup the template panel...
+ if (!template_panel) make_template_panel();
+
+ template_clear();
+ template_browser->add("Blank");
+ template_load();
+
+ template_name->hide();
+ template_name->value("");
+
+ template_instance->show();
+ template_instance->deactivate();
+ template_instance->value("");
+
+ template_delete->show();
+
+ template_submit->label("New");
+ template_submit->deactivate();
+
+ template_panel->label("New");
+
+ //if ( template_browser->size() == 1 ) { // only one item?
+ template_browser->value(1); // select it
+ template_browser->do_callback();
+ //}
+
+ // Show the panel and wait for the user to do something...
+ template_panel->show();
+ while (template_panel->shown()) Fl::wait();
+
+ // See if the user chose anything...
+ int item = template_browser->value();
+ if (item < 1) return false;
+
+ // Load the template, if any...
+ const char *tname = (const char *)template_browser->data(item);
+
+ if (tname) {
+ // Grab the instance name...
+ const char *iname = template_instance->value();
+
+ if (iname && *iname) {
+ // Copy the template to a temp file, then read it in...
+ char line[1024], *ptr, *next;
+ FILE *infile, *outfile;
+
+ if ((infile = fl_fopen(tname, "rb")) == NULL) {
+ fl_alert("Error reading template file \"%s\":\n%s", tname,
+ strerror(errno));
+ set_modflag(0);
+ undo_clear();
+ return false;
+ }
+
+ if ((outfile = fl_fopen(cutfname(1), "wb")) == NULL) {
+ fl_alert("Error writing buffer file \"%s\":\n%s", cutfname(1),
+ strerror(errno));
+ fclose(infile);
+ set_modflag(0);
+ undo_clear();
+ return false;
+ }
+
+ while (fgets(line, sizeof(line), infile)) {
+ // Replace @INSTANCE@ with the instance name...
+ for (ptr = line; (next = strstr(ptr, "@INSTANCE@")) != NULL; ptr = next + 10) {
+ fwrite(ptr, next - ptr, 1, outfile);
+ fputs(iname, outfile);
+ }
+
+ fputs(ptr, outfile);
+ }
+
+ fclose(infile);
+ fclose(outfile);
+
+ undo_suspend();
+ fld::io::read_file(cutfname(1), 0);
+ fl_unlink(cutfname(1));
+ undo_resume();
+ } else {
+ // No instance name, so read the template without replacements...
+ undo_suspend();
+ fld::io::read_file(tname, 0);
+ undo_resume();
+ }
+ }
+
+ widget_browser->rebuild();
+ g_project.update_settings_dialog();
+ set_modflag(0);
+ undo_clear();
+
+ return true;
+}
+
+/**
+ Open a native file chooser to allow choosing a project file for reading.
+
+ Path and filename are preset with the current project filename, if there
+ is one.
+
+ \param title a text describing the action after selecting a file (load, merge, ...)
+ \return the file path and name, or an empty string if the operation was canceled
+ */
+std::string open_project_filechooser(const std::string &title) {
+ Fl_Native_File_Chooser dialog;
+ dialog.title(title.c_str());
+ dialog.type(Fl_Native_File_Chooser::BROWSE_FILE);
+ dialog.filter("FLUID Files\t*.f[ld]\n");
+ if (filename) {
+ std::string current_project_file = filename;
+ dialog.directory(fl_filename_path_str(current_project_file).c_str());
+ dialog.preset_file(fl_filename_name_str(current_project_file).c_str());
+ }
+ if (dialog.show() != 0)
+ return std::string();
+ return std::string(dialog.filename());
+}
+
+/**
+ Load a project from the give file name and path.
+
+ The project file is inserted at the currently selected type.
+
+ If no filename is given, FLUID will open a file chooser dialog.
+
+ \param[in] filename_arg path and name of the new project file
+ \return false if the operation failed
+ */
+bool merge_project_file(const std::string &filename_arg) {
+ bool is_a_merge = (Fl_Type::first != NULL);
+ std::string title = is_a_merge ? "Merge Project File" : "Open Project File";
+
+ // ask for a filename if none was given
+ std::string new_filename = filename_arg;
+ if (new_filename.empty()) {
+ new_filename = open_project_filechooser(title);
+ if (new_filename.empty()) {
+ return false;
+ }
+ }
+
+ const char *c = new_filename.c_str();
+ const char *oldfilename = filename;
+ filename = NULL;
+ set_filename(c);
+ if (is_a_merge) undo_checkpoint();
+ undo_suspend();
+ if (!fld::io::read_file(c, is_a_merge)) {
+ undo_resume();
+ widget_browser->rebuild();
+ g_project.update_settings_dialog();
+ fl_message("Can't read %s: %s", c, strerror(errno));
+ free((void *)filename);
+ filename = oldfilename;
+ if (main_window) set_modflag(modflag);
+ return false;
+ }
+ undo_resume();
+ widget_browser->rebuild();
+ if (is_a_merge) {
+ // Inserting a file; restore the original filename...
+ set_filename(oldfilename);
+ set_modflag(1);
+ } else {
+ // Loaded a file; free the old filename...
+ set_modflag(0, 0);
+ undo_clear();
+ }
+ if (oldfilename) free((void *)oldfilename);
+ return true;
+}
+
+/**
+ Open a file chooser and load an exiting project file.
+
+ If the current project was modified, FLUID will give the user the opportunity
+ to save the old project first.
+
+ If no filename is given, FLUID will open a file chooser dialog.
+
+ \param[in] filename_arg load from this file, or show file chooser if empty
+ \return false if the operation was canceled or failed otherwise
+ */
+bool open_project_file(const std::string &filename_arg) {
+ // verify user intention
+ if (confirm_project_clear() == false)
+ return false;
+
+ // ask for a filename if none was given
+ std::string new_filename = filename_arg;
+ if (new_filename.empty()) {
+ new_filename = open_project_filechooser("Open Project File");
+ if (new_filename.empty()) {
+ return false;
+ }
+ }
+
+ // clear the project and merge a file by the given name
+ new_project(false);
+ return merge_project_file(new_filename);
+}
+
+#ifdef __APPLE__
+/**
+ Handle app launch with an associated filename (macOS only).
+ Should there be a modified design already, Fluid asks for user confirmation.
+ \param[in] c the filename of the new design
+ */
+void apple_open_cb(const char *c) {
+ open_project_file(std::string(c));
+}
+#endif // __APPLE__
+
+/**
+ Get the absolute path of the project file, for example `/Users/matt/dev/`.
+ \return the path ending in '/'
+ */
+std::string Fluid_Project::projectfile_path() const {
+ return end_with_slash(fl_filename_absolute_str(fl_filename_path_str(filename), g_launch_path));
+}
+
+/**
+ Get the project file name including extension, for example `test.fl`.
+ \return the file name without path
+ */
+std::string Fluid_Project::projectfile_name() const {
+ return fl_filename_name(filename);
+}
+
+/**
+ Get the absolute path of the generated C++ code file, for example `/Users/matt/dev/src/`.
+ \return the path ending in '/'
+ */
+std::string Fluid_Project::codefile_path() const {
+ std::string path = fl_filename_path_str(code_file_name);
+ if (batch_mode)
+ return end_with_slash(fl_filename_absolute_str(path, g_launch_path));
+ else
+ return end_with_slash(fl_filename_absolute_str(path, projectfile_path()));
+}
+
+/**
+ Get the generated C++ code file name including extension, for example `test.cxx`.
+ \return the file name without path
+ */
+std::string Fluid_Project::codefile_name() const {
+ std::string name = fl_filename_name_str(code_file_name);
+ if (name.empty()) {
+ return fl_filename_setext_str(fl_filename_name(filename), ".cxx");
+ } else if (name[0] == '.') {
+ return fl_filename_setext_str(fl_filename_name(filename), code_file_name);
+ } else {
+ return name;
+ }
+}
+
+/**
+ Get the absolute path of the generated C++ header file, for example `/Users/matt/dev/src/`.
+ \return the path ending in '/'
+ */
+std::string Fluid_Project::headerfile_path() const {
+ std::string path = fl_filename_path_str(header_file_name);
+ if (batch_mode)
+ return end_with_slash(fl_filename_absolute_str(path, g_launch_path));
+ else
+ return end_with_slash(fl_filename_absolute_str(path, projectfile_path()));
+}
+
+/**
+ Get the generated C++ header file name including extension, for example `test.cxx`.
+ \return the file name without path
+ */
+std::string Fluid_Project::headerfile_name() const {
+ std::string name = fl_filename_name_str(header_file_name);
+ if (name.empty()) {
+ return fl_filename_setext_str(fl_filename_name_str(filename), ".h");
+ } else if (name[0] == '.') {
+ return fl_filename_setext_str(fl_filename_name_str(filename), header_file_name);
+ } else {
+ return name;
+ }
+}
+
+/**
+ Get the absolute path of the generated i18n strings file, for example `/Users/matt/dev/`.
+ Although it may be more useful to put the text file into the same directory
+ with the source and header file, historically, the text is always saved with
+ the project file in interactive mode, and in the FLUID launch directory in
+ batch mode.
+ \return the path ending in '/'
+ */
+std::string Fluid_Project::stringsfile_path() const {
+ if (batch_mode)
+ return g_launch_path;
+ else
+ return projectfile_path();
+}
+
+/**
+ Get the generated i18n text file name including extension, for example `test.po`.
+ \return the file name without path
+ */
+std::string Fluid_Project::stringsfile_name() const {
+ switch (i18n_type) {
+ default: return fl_filename_setext_str(fl_filename_name(filename), ".txt");
+ case FD_I18N_GNU: return fl_filename_setext_str(fl_filename_name(filename), ".po");
+ case FD_I18N_POSIX: return fl_filename_setext_str(fl_filename_name(filename), ".msg");
+ }
+}
+
+/**
+ Get the name of the project file without the filename extension.
+ \return the file name without path or extension
+ */
+std::string Fluid_Project::basename() const {
+ return fl_filename_setext_str(fl_filename_name(filename), "");
+}
+
+/**
+ Generate the C++ source and header filenames and write those files.
+
+ This function creates the source filename by setting the file
+ extension to \c code_file_name and a header filename
+ with the extension \c code_file_name which are both
+ settable by the user.
+
+ If the code filename has not been set yet, a "save file as" dialog will be
+ presented to the user.
+
+ In batch_mode, the function will either be silent, or, if opening or writing
+ the files fails, write an error message to \c stderr and exit with exit code 1.
+
+ In interactive mode, it will pop up an error message, or, if the user
+ hasn't disabled that, pop up a confirmation message.
+
+ \param[in] dont_show_completion_dialog don't show the completion dialog
+ \return 1 if the operation failed, 0 if it succeeded
+ */
+int write_code_files(bool dont_show_completion_dialog)
+{
+ // -- handle user interface issues
+ flush_text_widgets();
+ if (!filename) {
+ save_cb(0,0);
+ if (!filename) return 1;
+ }
+
+ // -- generate the file names with absolute paths
+ fld::io::Code_Writer f;
+ std::string code_filename = g_project.codefile_path() + g_project.codefile_name();
+ std::string header_filename = g_project.headerfile_path() + g_project.headerfile_name();
+
+ // -- write the code and header files
+ if (!batch_mode) enter_project_dir();
+ int x = f.write_code(code_filename.c_str(), header_filename.c_str());
+ std::string code_filename_rel = fl_filename_relative_str(code_filename);
+ std::string header_filename_rel = fl_filename_relative_str(header_filename);
+ if (!batch_mode) leave_project_dir();
+
+ // -- print error message in batch mode or pop up an error or confirmation dialog box
+ if (batch_mode) {
+ if (!x) {
+ fprintf(stderr, "%s and %s: %s\n",
+ code_filename_rel.c_str(),
+ header_filename_rel.c_str(),
+ strerror(errno));
+ exit(1);
+ }
+ } else {
+ if (!x) {
+ fl_message("Can't write %s or %s: %s",
+ code_filename_rel.c_str(),
+ header_filename_rel.c_str(),
+ strerror(errno));
+ } else {
+ set_modflag(-1, 0);
+ if (dont_show_completion_dialog==false && completion_button->value()) {
+ fl_message("Wrote %s and %s",
+ code_filename_rel.c_str(),
+ header_filename_rel.c_str());
+ }
+ }
+ }
+ return 0;
+}
+
+/**
+ Callback to write C++ code and header files.
+ */
+void write_cb(Fl_Widget *, void *) {
+ write_code_files();
+}
+
+#if 0
+// Matt: disabled
+/**
+ Merge the possibly modified content of code files back into the project.
+ */
+int mergeback_code_files()
+{
+ flush_text_widgets();
+ if (!filename) return 1;
+ if (!g_project.write_mergeback_data) {
+ fl_message("MergeBack is not enabled for this project.\n"
+ "Please enable MergeBack in the project settings\n"
+ "dialog and re-save the project file and the code.");
+ return 0;
+ }
+
+ std::string proj_filename = g_project.projectfile_path() + g_project.projectfile_name();
+ std::string code_filename;
+#if 1
+ if (!batch_mode) {
+ Fl_Preferences build_records(Fl_Preferences::USER_L, "fltk.org", "fluid-build");
+ Fl_Preferences path(build_records, proj_filename.c_str());
+ int i, n = proj_filename.size();
+ for (i=0; i<n; i++) if (proj_filename[i]=='\\') proj_filename[i] = '/';
+ preferences_get(path, "code", code_filename, "");
+ }
+#endif
+ if (code_filename.empty())
+ code_filename = g_project.codefile_path() + g_project.codefile_name();
+ if (!batch_mode) enter_project_dir();
+ int c = merge_back(code_filename, proj_filename, FD_MERGEBACK_INTERACTIVE);
+ if (!batch_mode) leave_project_dir();
+
+ if (c==0) fl_message("Comparing\n \"%s\"\nto\n \"%s\"\n\n"
+ "MergeBack found no external modifications\n"
+ "in the source code.",
+ code_filename.c_str(), proj_filename.c_str());
+ if (c==-2) fl_message("No corresponding source code file found.");
+ return c;
+}
+
+void mergeback_cb(Fl_Widget *, void *) {
+ mergeback_code_files();
+}
+#endif
+
+/**
+ Write the strings that are used in i18n.
+ */
+void write_strings_cb(Fl_Widget *, void *) {
+ flush_text_widgets();
+ if (!filename) {
+ save_cb(0,0);
+ if (!filename) return;
+ }
+ std::string filename = g_project.stringsfile_path() + g_project.stringsfile_name();
+ int x = write_strings(filename);
+ if (batch_mode) {
+ if (x) {
+ fprintf(stderr, "%s : %s\n", filename.c_str(), strerror(errno));
+ exit(1);
+ }
+ } else {
+ if (x) {
+ fl_message("Can't write %s: %s", filename.c_str(), strerror(errno));
+ } else if (completion_button->value()) {
+ fl_message("Wrote %s", g_project.stringsfile_name().c_str());
+ }
+ }
+}
+
+/**
+ Show the editor for the \c current Fl_Type.
+ */
+void openwidget_cb(Fl_Widget *, void *) {
+ if (!Fl_Type::current) {
+ fl_message("Please select a widget");
+ return;
+ }
+ Fl_Type::current->open();
+}
+
+/**
+ User chose to copy the currently selected widgets.
+ */
+void copy_cb(Fl_Widget*, void*) {
+ flush_text_widgets();
+ if (!Fl_Type::current) {
+ fl_beep();
+ return;
+ }
+ flush_text_widgets();
+ ipasteoffset = 10;
+ if (!fld::io::write_file(cutfname(),1)) {
+ fl_message("Can't write %s: %s", cutfname(), strerror(errno));
+ return;
+ }
+}
+
+/**
+ User chose to cut the currently selected widgets.
+ */
+void cut_cb(Fl_Widget *, void *) {
+ if (!Fl_Type::current) {
+ fl_beep();
+ return;
+ }
+ flush_text_widgets();
+ if (!fld::io::write_file(cutfname(),1)) {
+ fl_message("Can't write %s: %s", cutfname(), strerror(errno));
+ return;
+ }
+ undo_checkpoint();
+ set_modflag(1);
+ ipasteoffset = 0;
+ Fl_Type *p = Fl_Type::current->parent;
+ while (p && p->selected) p = p->parent;
+ delete_all(1);
+ if (p) select_only(p);
+ widget_browser->rebuild();
+}
+
+/**
+ User chose to delete the currently selected widgets.
+ */
+void delete_cb(Fl_Widget *, void *) {
+ if (!Fl_Type::current) {
+ fl_beep();
+ return;
+ }
+ undo_checkpoint();
+ set_modflag(1);
+ ipasteoffset = 0;
+ Fl_Type *p = Fl_Type::current->parent;
+ while (p && p->selected) p = p->parent;
+ delete_all(1);
+ if (p) select_only(p);
+ widget_browser->rebuild();
+}
+
+/**
+ User chose to paste the widgets from the cut buffer.
+
+ This function will paste the widgets in the cut buffer after the currently
+ selected widget. If the currently selected widget is a group widget and
+ it is not folded, the new widgets will be added inside the group.
+ */
+void paste_cb(Fl_Widget*, void*) {
+ pasteoffset = ipasteoffset;
+ undo_checkpoint();
+ undo_suspend();
+ Strategy strategy = Strategy::FROM_FILE_AFTER_CURRENT;
+ if (Fl_Type::current && Fl_Type::current->can_have_children()) {
+ if (Fl_Type::current->folded_ == 0) {
+ // If the current widget is a group widget and it is not folded,
+ // add the new widgets inside the group.
+ strategy = Strategy::FROM_FILE_AS_LAST_CHILD;
+ // The following alternative also works quite nicely
+ //strategy = Strategy::FROM_FILE_AS_FIRST_CHILD;
+ }
+ }
+ if (!fld::io::read_file(cutfname(), 1, strategy)) {
+ widget_browser->rebuild();
+ fl_message("Can't read %s: %s", cutfname(), strerror(errno));
+ }
+ undo_resume();
+ widget_browser->display(Fl_Type::current);
+ widget_browser->rebuild();
+ pasteoffset = 0;
+ ipasteoffset += 10;
+}
+
+/**
+ Duplicate the selected widgets.
+
+ This code is a bit complex because it needs to find the last selected
+ widget with the lowest level, so that the new widgets are inserted after
+ this one.
+ */
+void duplicate_cb(Fl_Widget*, void*) {
+ if (!Fl_Type::current) {
+ fl_beep();
+ return;
+ }
+
+ // flush the text widgets to make sure the user's changes are saved:
+ flush_text_widgets();
+
+ // find the last selected node with the lowest level:
+ int lowest_level = 9999;
+ Fl_Type *new_insert = NULL;
+ if (Fl_Type::current->selected) {
+ for (Fl_Type *t = Fl_Type::first; t; t = t->next) {
+ if (t->selected && (t->level <= lowest_level)) {
+ lowest_level = t->level;
+ new_insert = t;
+ }
+ }
+ }
+ if (new_insert)
+ Fl_Type::current = new_insert;
+
+ // write the selected widgets to a file:
+ if (!fld::io::write_file(cutfname(1),1)) {
+ fl_message("Can't write %s: %s", cutfname(1), strerror(errno));
+ return;
+ }
+
+ // read the file and add the widgets after the current one:
+ pasteoffset = 0;
+ undo_checkpoint();
+ undo_suspend();
+ if (!fld::io::read_file(cutfname(1), 1, Strategy::FROM_FILE_AFTER_CURRENT)) {
+ fl_message("Can't read %s: %s", cutfname(1), strerror(errno));
+ }
+ fl_unlink(cutfname(1));
+ widget_browser->display(Fl_Type::current);
+ widget_browser->rebuild();
+ undo_resume();
+}
+
+/**
+ User wants to sort selected widgets by y coordinate.
+ */
+static void sort_cb(Fl_Widget *,void *) {
+ undo_checkpoint();
+ sort((Fl_Type*)NULL);
+ widget_browser->rebuild();
+ set_modflag(1);
+}
+
+/**
+ Open the "About" dialog.
+ */
+void about_cb(Fl_Widget *, void *) {
+ if (!about_panel) make_about_panel();
+ about_panel->show();
+}
+
+/**
+ Open a dialog to show the HTML help page form the FLTK documentation folder.
+ \param[in] name name of the HTML help file.
+ */
+void show_help(const char *name) {
+ const char *docdir;
+ char helpname[FL_PATH_MAX];
+
+ if (!help_dialog) help_dialog = new Fl_Help_Dialog();
+
+ if ((docdir = fl_getenv("FLTK_DOCDIR")) == NULL) {
+ docdir = FLTK_DOCDIR;
+ }
+ snprintf(helpname, sizeof(helpname), "%s/%s", docdir, name);
+
+ // make sure that we can read the file
+ FILE *f = fopen(helpname, "rb");
+ if (f) {
+ fclose(f);
+ help_dialog->load(helpname);
+ } else {
+ // if we can not read the file, we display the canned version instead
+ // or ask the native browser to open the page on www.fltk.org
+ if (strcmp(name, "fluid.html")==0) {
+ if (!Fl_Shared_Image::find("embedded:/fluid_flow_chart_800.png"))
+ new Fl_PNG_Image("embedded:/fluid_flow_chart_800.png", fluid_flow_chart_800_png, sizeof(fluid_flow_chart_800_png));
+ help_dialog->value
+ (
+ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.01 Transitional//EN\">\n"
+ "<html><head><title>FLTK: Programming with FLUID</title></head><body>\n"
+ "<h2>What is FLUID?</h2>\n"
+ "The Fast Light User Interface Designer, or FLUID, is a graphical editor "
+ "that is used to produce FLTK source code. FLUID edits and saves its state "
+ "in <code>.fl</code> files. These files are text, and you can (with care) "
+ "edit them in a text editor, perhaps to get some special effects.<p>\n"
+ "FLUID can \"compile\" the <code>.fl</code> file into a <code>.cxx</code> "
+ "and a <code>.h</code> file. The <code>.cxx</code> file defines all the "
+ "objects from the <code>.fl</code> file and the <code>.h</code> file "
+ "declares all the global ones. FLUID also supports localization "
+ "(Internationalization) of label strings using message files and the GNU "
+ "gettext or POSIX catgets interfaces.<p>\n"
+ "A simple program can be made by putting all your code (including a <code>"
+ "main()</code> function) into the <code>.fl</code> file and thus making the "
+ "<code>.cxx</code> file a single source file to compile. Most programs are "
+ "more complex than this, so you write other <code>.cxx</code> files that "
+ "call the FLUID functions. These <code>.cxx</code> files must <code>"
+ "#include</code> the <code>.h</code> file or they can <code>#include</code> "
+ "the <code>.cxx</code> file so it still appears to be a single source file.<p>"
+ "<img src=\"embedded:/fluid_flow_chart_800.png\"></p>"
+ "<p>More information is available online at <a href="
+ "\"https://www.fltk.org/doc-1.4/fluid.html\">https://www.fltk.org/</a>"
+ "</body></html>"
+ );
+ } else if (strcmp(name, "license.html")==0) {
+ fl_open_uri("https://www.fltk.org/doc-1.4/license.html");
+ return;
+ } else if (strcmp(name, "index.html")==0) {
+ fl_open_uri("https://www.fltk.org/doc-1.4/index.html");
+ return;
+ } else {
+ snprintf(helpname, sizeof(helpname), "https://www.fltk.org/%s", name);
+ fl_open_uri(helpname);
+ return;
+ }
+ }
+ help_dialog->show();
+}
+
+/**
+ User wants help on Fluid.
+ */
+void help_cb(Fl_Widget *, void *) {
+ show_help("fluid.html");
+}
+
+/**
+ User wants to see the Fluid manual.
+ */
+void manual_cb(Fl_Widget *, void *) {
+ show_help("index.html");
+}
+
+// ---- Printing
+
+/**
+ Open the dialog to allow the user to print the current window.
+ */
+void print_menu_cb(Fl_Widget *, void *) {
+ int w, h, ww, hh;
+ int frompage, topage;
+ Fl_Type *t; // Current widget
+ int num_windows; // Number of windows
+ Fl_Window_Type *windows[1000]; // Windows to print
+ int winpage; // Current window page
+ Fl_Window *win;
+
+ for (t = Fl_Type::first, num_windows = 0; t; t = t->next) {
+ if (t->is_a(ID_Window)) {
+ windows[num_windows] = (Fl_Window_Type *)t;
+ if (!((Fl_Window*)(windows[num_windows]->o))->shown()) continue;
+ num_windows ++;
+ }
+ }
+
+ Fl_Printer printjob;
+ if ( printjob.start_job(num_windows, &frompage, &topage) ) return;
+ int pagecount = 0;
+ for (winpage = 0; winpage < num_windows; winpage++) {
+ float scale = 1, scale_x = 1, scale_y = 1;
+ if (winpage+1 < frompage || winpage+1 > topage) continue;
+ printjob.start_page();
+ printjob.printable_rect(&w, &h);
+
+ // Get the time and date...
+ time_t curtime = time(NULL);
+ struct tm *curdate = localtime(&curtime);
+ char date[1024];
+ strftime(date, sizeof(date), "%c", curdate);
+ fl_font(FL_HELVETICA, 12);
+ fl_color(FL_BLACK);
+ fl_draw(date, (w - (int)fl_width(date))/2, fl_height());
+ sprintf(date, "%d/%d", ++pagecount, topage-frompage+1);
+ fl_draw(date, w - (int)fl_width(date), fl_height());
+
+ // Get the base filename...
+ std::string basename = fl_filename_name_str(std::string(filename));
+ fl_draw(basename.c_str(), 0, fl_height());
+
+ // print centered and scaled to fit in the page
+ win = (Fl_Window*)windows[winpage]->o;
+ ww = win->decorated_w();
+ if(ww > w) scale_x = float(w)/ww;
+ hh = win->decorated_h();
+ if(hh > h) scale_y = float(h)/hh;
+ if (scale_x < scale) scale = scale_x;
+ if (scale_y < scale) scale = scale_y;
+ if (scale < 1) {
+ printjob.scale(scale);
+ printjob.printable_rect(&w, &h);
+ }
+ printjob.origin(w/2, h/2);
+ printjob.print_window(win, -ww/2, -hh/2);
+ printjob.end_page();
+ }
+ printjob.end_job();
+}
+
+// ---- Main menu bar
+
+extern void select_layout_preset_cb(Fl_Widget *, void *user_data);
+extern void layout_suite_marker(Fl_Widget *, void *user_data);
+
+static void menu_file_new_cb(Fl_Widget *, void *) { new_project(); }
+static void menu_file_new_from_template_cb(Fl_Widget *, void *) { new_project_from_template(); }
+static void menu_file_open_cb(Fl_Widget *, void *) { open_project_file(""); }
+static void menu_file_insert_cb(Fl_Widget *, void *) { merge_project_file(""); }
+static void menu_file_open_history_cb(Fl_Widget *, void *v) { open_project_file(std::string((const char*)v)); }
+static void menu_layout_sync_resize_cb(Fl_Menu_ *m, void*) {
+ if (m->mvalue()->value()) Fl_Type::allow_layout = 1; else Fl_Type::allow_layout = 0; }
+/**
+ This is the main Fluid menu.
+
+ Design history is manipulated right inside this menu structure.
+ Some menu items change or deactivate correctly, but most items just trigger
+ various callbacks.
+
+ \c New_Menu creates new widgets and is explained in detail in another location.
+
+ \see New_Menu
+ \todo This menu needs some major modernization. Menus are too long and their
+ sorting is not always obvious.
+ \todo Shortcuts are all over the place (Alt, Ctrl, Command, Shift-Ctrl,
+ function keys), and there should be a help page listing all shortcuts.
+ */
+Fl_Menu_Item Main_Menu[] = {
+{"&File",0,0,0,FL_SUBMENU},
+ {"&New", FL_COMMAND+'n', menu_file_new_cb},
+ {"&Open...", FL_COMMAND+'o', menu_file_open_cb},
+ {"&Insert...", FL_COMMAND+'i', menu_file_insert_cb, 0, FL_MENU_DIVIDER},
+ {"&Save", FL_COMMAND+'s', save_cb, 0},
+ {"Save &As...", FL_COMMAND+FL_SHIFT+'s', save_cb, (void*)1},
+ {"Sa&ve A Copy...", 0, save_cb, (void*)2},
+ {"&Revert...", 0, revert_cb, 0, FL_MENU_DIVIDER},
+ {"New &From Template...", FL_COMMAND+'N', menu_file_new_from_template_cb, 0},
+ {"Save As &Template...", 0, save_template_cb, 0, FL_MENU_DIVIDER},
+ {"&Print...", FL_COMMAND+'p', print_menu_cb},
+ {"Write &Code", FL_COMMAND+FL_SHIFT+'c', write_cb, 0},
+// Matt: disabled {"MergeBack Code", FL_COMMAND+FL_SHIFT+'m', mergeback_cb, 0},
+ {"&Write Strings", FL_COMMAND+FL_SHIFT+'w', write_strings_cb, 0, FL_MENU_DIVIDER},
+ {relative_history[0], FL_COMMAND+'1', menu_file_open_history_cb, absolute_history[0]},
+ {relative_history[1], FL_COMMAND+'2', menu_file_open_history_cb, absolute_history[1]},
+ {relative_history[2], FL_COMMAND+'3', menu_file_open_history_cb, absolute_history[2]},
+ {relative_history[3], FL_COMMAND+'4', menu_file_open_history_cb, absolute_history[3]},
+ {relative_history[4], FL_COMMAND+'5', menu_file_open_history_cb, absolute_history[4]},
+ {relative_history[5], FL_COMMAND+'6', menu_file_open_history_cb, absolute_history[5]},
+ {relative_history[6], FL_COMMAND+'7', menu_file_open_history_cb, absolute_history[6]},
+ {relative_history[7], FL_COMMAND+'8', menu_file_open_history_cb, absolute_history[7]},
+ {relative_history[8], FL_COMMAND+'9', menu_file_open_history_cb, absolute_history[8]},
+ {relative_history[9], 0, menu_file_open_history_cb, absolute_history[9], FL_MENU_DIVIDER},
+ {"&Quit", FL_COMMAND+'q', exit_cb},
+ {0},
+{"&Edit",0,0,0,FL_SUBMENU},
+ {"&Undo", FL_COMMAND+'z', undo_cb},
+ {"&Redo", FL_COMMAND+FL_SHIFT+'z', redo_cb, 0, FL_MENU_DIVIDER},
+ {"C&ut", FL_COMMAND+'x', cut_cb},
+ {"&Copy", FL_COMMAND+'c', copy_cb},
+ {"&Paste", FL_COMMAND+'v', paste_cb},
+ {"Dup&licate", FL_COMMAND+'u', duplicate_cb},
+ {"&Delete", FL_Delete, delete_cb, 0, FL_MENU_DIVIDER},
+ {"Select &All", FL_COMMAND+'a', select_all_cb},
+ {"Select &None", FL_COMMAND+FL_SHIFT+'a', select_none_cb, 0, FL_MENU_DIVIDER},
+ {"Pr&operties...", FL_F+1, openwidget_cb},
+ {"&Sort",0,sort_cb},
+ {"&Earlier", FL_F+2, earlier_cb},
+ {"&Later", FL_F+3, later_cb},
+ {"&Group", FL_F+7, group_cb},
+ {"Ung&roup", FL_F+8, ungroup_cb,0, FL_MENU_DIVIDER},
+ {"Hide O&verlays",FL_COMMAND+FL_SHIFT+'o',toggle_overlays},
+ {"Hide Guides",FL_COMMAND+FL_SHIFT+'g',toggle_guides},
+ {"Hide Restricted",FL_COMMAND+FL_SHIFT+'r',toggle_restricted},
+ {"Show Widget &Bin...",FL_ALT+'b',toggle_widgetbin_cb},
+ {"Show Code View",FL_ALT+'c', (Fl_Callback*)toggle_codeview_cb, 0, FL_MENU_DIVIDER},
+ {"Settings...",FL_ALT+'p',show_settings_cb},
+ {0},
+{"&New", 0, 0, (void *)New_Menu, FL_SUBMENU_POINTER},
+{"&Layout",0,0,0,FL_SUBMENU},
+ {"&Align",0,0,0,FL_SUBMENU},
+ {"&Left",0,(Fl_Callback *)align_widget_cb,(void*)10},
+ {"&Center",0,(Fl_Callback *)align_widget_cb,(void*)11},
+ {"&Right",0,(Fl_Callback *)align_widget_cb,(void*)12},
+ {"&Top",0,(Fl_Callback *)align_widget_cb,(void*)13},
+ {"&Middle",0,(Fl_Callback *)align_widget_cb,(void*)14},
+ {"&Bottom",0,(Fl_Callback *)align_widget_cb,(void*)15},
+ {0},
+ {"&Space Evenly",0,0,0,FL_SUBMENU},
+ {"&Across",0,(Fl_Callback *)align_widget_cb,(void*)20},
+ {"&Down",0,(Fl_Callback *)align_widget_cb,(void*)21},
+ {0},
+ {"&Make Same Size",0,0,0,FL_SUBMENU},
+ {"&Width",0,(Fl_Callback *)align_widget_cb,(void*)30},
+ {"&Height",0,(Fl_Callback *)align_widget_cb,(void*)31},
+ {"&Both",0,(Fl_Callback *)align_widget_cb,(void*)32},
+ {0},
+ {"&Center In Group",0,0,0,FL_SUBMENU},
+ {"&Horizontal",0,(Fl_Callback *)align_widget_cb,(void*)40},
+ {"&Vertical",0,(Fl_Callback *)align_widget_cb,(void*)41},
+ {0},
+ {"Synchronized Resize", 0, (Fl_Callback*)menu_layout_sync_resize_cb, NULL, FL_MENU_TOGGLE|FL_MENU_DIVIDER },
+ {"&Grid and Size Settings...",FL_COMMAND+'g',show_grid_cb, NULL, FL_MENU_DIVIDER},
+ {"Presets", 0, layout_suite_marker, (void*)main_layout_submenu_, FL_SUBMENU_POINTER },
+ {"Application", 0, select_layout_preset_cb, (void*)0, FL_MENU_RADIO|FL_MENU_VALUE },
+ {"Dialog", 0, select_layout_preset_cb, (void*)1, FL_MENU_RADIO },
+ {"Toolbox", 0, select_layout_preset_cb, (void*)2, FL_MENU_RADIO },
+ {0},
+{"&Shell", 0, Fd_Shell_Command_List::menu_marker, (void*)Fd_Shell_Command_List::default_menu, FL_SUBMENU_POINTER},
+{"&Help",0,0,0,FL_SUBMENU},
+ {"&Rapid development with FLUID...",0,help_cb},
+ {"&FLTK Programmers Manual...",0,manual_cb, 0, FL_MENU_DIVIDER},
+ {"&About FLUID...",0,about_cb},
+ {0},
+{0}};
+
+/**
+ Change the app's and hence preview the design's scheme.
+
+ The scheme setting is stored in the app preferences
+ - in key \p 'scheme_name' since 1.4.0
+ - in key \p 'scheme' (index: 0 - 4) in 1.3.x
+
+ This callback is triggered by changing the scheme in the
+ Fl_Scheme_Choice widget (\p Edit/GUI Settings).
+
+ \param[in] choice the calling widget
+
+ \see init_scheme() for choice values and backwards compatibility
+ */
+void scheme_cb(Fl_Scheme_Choice *choice, void *) {
+ if (batch_mode)
+ return;
+
+ // set the new scheme only if the scheme was changed
+ const char *new_scheme = choice->text(choice->value());
+
+ if (Fl::is_scheme(new_scheme))
+ return;
+
+ Fl::scheme(new_scheme);
+ fluid_prefs.set("scheme_name", new_scheme);
+
+ // Backwards compatibility: store 1.3 scheme index (1-4).
+ // We assume that index 0-3 (base, plastic, gtk+, gleam) are in the
+ // same order as in 1.3.x (index 1-4), higher values are ignored
+
+ int scheme_index = scheme_choice->value();
+ if (scheme_index <= 3) // max. index for 1.3.x (Gleam)
+ fluid_prefs.set("scheme", scheme_index + 1); // compensate for different indexing
+}
+
+/**
+ Read Fluid's scheme preferences and set the app's scheme.
+
+ Since FLTK 1.4.0 the scheme \b name is stored as a character string
+ with key "scheme_name" in the preference database.
+
+ In FLTK 1.3.x the scheme preference was stored as an integer index
+ with key "scheme" in the database. The known schemes were hardcoded in
+ Fluid's sources (here for reference):
+
+ | Index | 1.3 Scheme Name | Choice | 1.4 Scheme Name |
+ |-------|-----------------|-------|-----------------|
+ | 0 | Default (same as None) | n/a | n/a |
+ | 1 | None (same as Default) | 0 | base |
+ | 2 | Plastic | 1 | plastic |
+ | 3 | GTK+ | 2 | gtk+ |
+ | 4 | Gleam | 3 | gleam |
+ | n/a | n/a | 4 | oxy |
+
+ The new Fluid tries to keep backwards compatibility and reads both
+ keys (\p scheme and \p scheme_name). If the latter is defined, it is used.
+ If not the old \p scheme (index) is used - but we need to subtract one to
+ get the new Fl_Scheme_Choice index (column "Choice" above).
+*/
+void init_scheme() {
+ int scheme_index = 0; // scheme index for backwards compatibility (1.3.x)
+ char *scheme_name = 0; // scheme name since 1.4.0
+ fluid_prefs.get("scheme_name", scheme_name, "XXX"); // XXX means: not set => fallback 1.3.x
+ if (!strcmp(scheme_name, "XXX")) {
+ fluid_prefs.get("scheme", scheme_index, 0);
+ if (scheme_index > 0) {
+ scheme_index--;
+ scheme_choice->value(scheme_index); // set the choice value
+ }
+ if (scheme_index < 0)
+ scheme_index = 0;
+ else if (scheme_index > scheme_choice->size() - 1)
+ scheme_index = 0;
+ scheme_name = const_cast<char *>(scheme_choice->text(scheme_index));
+ fluid_prefs.set("scheme_name", scheme_name);
+ }
+ // Set the new scheme only if it was not overridden by the -scheme
+ // command line option
+ if (Fl::scheme() == NULL) {
+ Fl::scheme(scheme_name);
+ }
+ free(scheme_name);
+}
+
+/**
+ Show or hide the widget bin.
+ The state is stored in the app preferences.
+ */
+void toggle_widgetbin_cb(Fl_Widget *, void *) {
+ if (!widgetbin_panel) {
+ make_widgetbin();
+ if (!position_window(widgetbin_panel,"widgetbin_pos", 1, 320, 30)) return;
+ }
+
+ if (widgetbin_panel->visible()) {
+ widgetbin_panel->hide();
+ widgetbin_item->label("Show Widget &Bin...");
+ } else {
+ widgetbin_panel->show();
+ widgetbin_item->label("Hide Widget &Bin");
+ }
+}
+
+/**
+ Show or hide the code preview window.
+ */
+void toggle_codeview_cb(Fl_Double_Window *, void *) {
+ codeview_toggle_visibility();
+}
+
+/**
+ Show or hide the code preview window, button callback.
+ */
+void toggle_codeview_b_cb(Fl_Button*, void *) {
+ codeview_toggle_visibility();
+}
+
+/**
+ Build the main app window and create a few other dialogs.
+ */
+void make_main_window() {
+ if (!batch_mode) {
+ fluid_prefs.get("show_guides", show_guides, 1);
+ fluid_prefs.get("show_restricted", show_restricted, 1);
+ fluid_prefs.get("show_ghosted_outline", show_ghosted_outline, 0);
+ fluid_prefs.get("show_comments", show_comments, 1);
+ make_shell_window();
+ }
+
+ if (!main_window) {
+ Fl_Widget *o;
+ loadPixmaps();
+ main_window = new Fl_Double_Window(WINWIDTH,WINHEIGHT,"fluid");
+ main_window->box(FL_NO_BOX);
+ o = make_widget_browser(0,MENUHEIGHT,BROWSERWIDTH,BROWSERHEIGHT);
+ o->box(FL_FLAT_BOX);
+ o->tooltip("Double-click to view or change an item.");
+ main_window->resizable(o);
+ main_menubar = new Fl_Menu_Bar(0,0,BROWSERWIDTH,MENUHEIGHT);
+ main_menubar->menu(Main_Menu);
+ // quick access to all dynamic menu items
+ save_item = (Fl_Menu_Item*)main_menubar->find_item(save_cb);
+ history_item = (Fl_Menu_Item*)main_menubar->find_item(menu_file_open_history_cb);
+ widgetbin_item = (Fl_Menu_Item*)main_menubar->find_item(toggle_widgetbin_cb);
+ codeview_item = (Fl_Menu_Item*)main_menubar->find_item((Fl_Callback*)toggle_codeview_cb);
+ overlay_item = (Fl_Menu_Item*)main_menubar->find_item((Fl_Callback*)toggle_overlays);
+ guides_item = (Fl_Menu_Item*)main_menubar->find_item((Fl_Callback*)toggle_guides);
+ restricted_item = (Fl_Menu_Item*)main_menubar->find_item((Fl_Callback*)toggle_restricted);
+ main_menubar->global();
+ fill_in_New_Menu();
+ main_window->end();
+ }
+
+ if (!batch_mode) {
+ load_history();
+ g_shell_config = new Fd_Shell_Command_List;
+ widget_browser->load_prefs();
+ make_settings_window();
+ }
+}
+
+/**
+ Load file history from preferences.
+
+ This loads the absolute filepaths of the last 10 used design files.
+ It also computes and stores the relative filepaths for display in
+ the main menu.
+ */
+void load_history() {
+ int i; // Looping var
+ int max_files;
+
+ fluid_prefs.get("recent_files", max_files, 5);
+ if (max_files > 10) max_files = 10;
+
+ for (i = 0; i < max_files; i ++) {
+ fluid_prefs.get( Fl_Preferences::Name("file%d", i), absolute_history[i], "", sizeof(absolute_history[i]));
+ if (absolute_history[i][0]) {
+ // Make a shortened version of the filename for the menu...
+ std::string fn = fl_filename_shortened(absolute_history[i], 48);
+ strncpy(relative_history[i], fn.c_str(), sizeof(relative_history[i]) - 1);
+ if (i == 9) history_item[i].flags = FL_MENU_DIVIDER;
+ else history_item[i].flags = 0;
+ } else break;
+ }
+
+ for (; i < 10; i ++) {
+ if (i) history_item[i-1].flags |= FL_MENU_DIVIDER;
+ history_item[i].hide();
+ }
+}
+
+/**
+ Update file history from preferences.
+
+ Add this new filepath to the history and update the main menu.
+ Writes the new file history to the app preferences.
+
+ \param[in] flname path or filename of .fl file, will be converted into an
+ absolute file path based on the current working directory.
+ */
+void update_history(const char *flname) {
+ int i; // Looping var
+ char absolute[FL_PATH_MAX];
+ int max_files;
+
+
+ fluid_prefs.get("recent_files", max_files, 5);
+ if (max_files > 10) max_files = 10;
+
+ fl_filename_absolute(absolute, sizeof(absolute), flname);
+#ifdef _WIN32
+ // Make path canonical.
+ for (char *s = absolute; *s; s++) {
+ if (*s == '\\')
+ *s = '/';
+ }
+#endif
+
+
+ for (i = 0; i < max_files; i ++)
+#if defined(_WIN32) || defined(__APPLE__)
+ if (!strcasecmp(absolute, absolute_history[i])) break;
+#else
+ if (!strcmp(absolute, absolute_history[i])) break;
+#endif // _WIN32 || __APPLE__
+
+ if (i == 0) return;
+
+ if (i >= max_files) i = max_files - 1;
+
+ // Move the other flnames down in the list...
+ memmove(absolute_history + 1, absolute_history,
+ i * sizeof(absolute_history[0]));
+ memmove(relative_history + 1, relative_history,
+ i * sizeof(relative_history[0]));
+
+ // Put the new file at the top...
+ strlcpy(absolute_history[0], absolute, sizeof(absolute_history[0]));
+ std::string fn = fl_filename_shortened(absolute_history[0], 48);
+ strncpy(relative_history[0], fn.c_str(), sizeof(relative_history[0]) - 1);
+
+ // Update the menu items as needed...
+ for (i = 0; i < max_files; i ++) {
+ fluid_prefs.set( Fl_Preferences::Name("file%d", i), absolute_history[i]);
+ if (absolute_history[i][0]) {
+ if (i == 9) history_item[i].flags = FL_MENU_DIVIDER;
+ else history_item[i].flags = 0;
+ } else break;
+ }
+
+ for (; i < 10; i ++) {
+ fluid_prefs.set( Fl_Preferences::Name("file%d", i), "");
+ if (i) history_item[i-1].flags |= FL_MENU_DIVIDER;
+ history_item[i].hide();
+ }
+ fluid_prefs.flush();
+}
+
+/**
+ Set the filename of the current .fl design.
+ \param[in] c the new absolute filename and path
+ */
+void set_filename(const char *c) {
+ if (filename) free((void *)filename);
+ filename = c ? fl_strdup(c) : NULL;
+
+ if (filename && !batch_mode)
+ update_history(filename);
+
+ set_modflag(modflag);
+}
+
+
+/**
+ Set the "modified" flag and update the title of the main window.
+
+ The first argument sets the modification state of the current design against
+ the corresponding .fl design file. Any change to the widget tree will mark
+ the design 'modified'. Saving the design will mark it clean.
+
+ The second argument is optional and set the modification state of the current
+ design against the source code and header file. Any change to the tree,
+ including saving the tree, will mark the code 'outdated'. Generating source
+ code and header files will clear this flag until the next modification.
+
+ \param[in] mf 0 to clear the modflag, 1 to mark the design "modified", -1 to
+ ignore this parameter
+ \param[in] mfc default -1 to let \c mf control \c modflag_c, 0 to mark the
+ code files current, 1 to mark it out of date. -2 to ignore changes to mf.
+ */
+void set_modflag(int mf, int mfc) {
+ const char *code_ext = NULL;
+ char new_title[FL_PATH_MAX];
+
+ // Update the modflag_c to the worst possible condition. We could be a bit
+ // more graceful and compare modification times of the files, but C++ has
+ // no API for that until C++17.
+ if (mf!=-1) {
+ modflag = mf;
+ if (mfc==-1 && mf==1)
+ mfc = mf;
+ }
+ if (mfc>=0) {
+ modflag_c = mfc;
+ }
+
+ if (main_window) {
+ std::string basename;
+ if (!filename) basename = "Untitled.fl";
+ else basename = fl_filename_name_str(std::string(filename));
+ code_ext = fl_filename_ext(g_project.code_file_name.c_str());
+ char mod_star = modflag ? '*' : ' ';
+ char mod_c_star = modflag_c ? '*' : ' ';
+ snprintf(new_title, sizeof(new_title), "%s%c %s%c",
+ basename.c_str(), mod_star, code_ext, mod_c_star);
+ const char *old_title = main_window->label();
+ // only update the title if it actually changed
+ if (!old_title || strcmp(old_title, new_title))
+ main_window->copy_label(new_title);
+ }
+ // if the UI was modified in any way, update the Code View panel
+ if (codeview_panel && codeview_panel->visible() && cv_autorefresh->value())
+ codeview_defer_update();
+}
+
+// ---- Main program entry point
+
+/**
+ Handle command line arguments.
+ \param[in] argc number of arguments in the list
+ \param[in] argv pointer to an array of arguments
+ \param[inout] i current argument index
+ \return number of arguments used; if 0, the argument is not supported
+ */
+static int arg(int argc, char** argv, int& i) {
+ if (argv[i][0] != '-')
+ return 0;
+ if (argv[i][1] == 'd' && !argv[i][2]) {
+ G_debug=1;
+ i++; return 1;
+ }
+ if (argv[i][1] == 'u' && !argv[i][2]) {
+ update_file++;
+ batch_mode++;
+ i++; return 1;
+ }
+ if (argv[i][1] == 'c' && !argv[i][2]) {
+ compile_file++;
+ batch_mode++;
+ i++; return 1;
+ }
+ if ((strcmp(argv[i], "-v")==0) || (strcmp(argv[i], "--version")==0)) {
+ show_version = 1;
+ i++; return 1;
+ }
+ if (argv[i][1] == 'c' && argv[i][2] == 's' && !argv[i][3]) {
+ compile_file++;
+ compile_strings++;
+ batch_mode++;
+ i++; return 1;
+ }
+ if (argv[i][1] == 'o' && !argv[i][2] && i+1 < argc) {
+ g_code_filename_arg = argv[i+1];
+ batch_mode++;
+ i += 2; return 2;
+ }
+#ifndef NDEBUG
+ if ((i+1 < argc) && (strcmp(argv[i], "--autodoc") == 0)) {
+ g_autodoc_path = argv[i+1];
+ i += 2; return 2;
+ }
+#endif
+ if (strcmp(argv[i], "--help")==0) {
+ return 0;
+ }
+ if (argv[i][1] == 'h' && !argv[i][2]) {
+ if ( (i+1 < argc) && (argv[i+1][0] != '-') ) {
+ g_header_filename_arg = argv[i+1];
+ batch_mode++;
+ i += 2;
+ return 2;
+ } else {
+ // a lone "-h" without a filename will output the help string
+ return 0;
+ }
+ }
+ return 0;
+}
+
+#if ! (defined(_WIN32) && !defined (__CYGWIN__))
+
+int quit_flag = 0;
+#include <signal.h>
+#ifdef _sigargs
+#define SIGARG _sigargs
+#else
+#ifdef __sigargs
+#define SIGARG __sigargs
+#else
+#define SIGARG int // you may need to fix this for older systems
+#endif
+#endif
+
+extern "C" {
+static void sigint(SIGARG) {
+ signal(SIGINT,sigint);
+ quit_flag = 1;
+}
+}
+
+#endif
+
+/**
+ Start Fluid.
+
+ Fluid can run in interactive mode with a full user interface to design new
+ user interfaces and write the C++ files to manage them,
+
+ Fluid can run form the command line in batch mode to convert .fl design files
+ into C++ source and header files. In batch mode, no display is needed,
+ particularly no X11 connection will be attempted on Linux/Unix.
+
+ \param[in] argc number of arguments in the list
+ \param[in] argv pointer to an array of arguments
+ \return in batch mode, an error code will be returned via \c exit() . This
+ function return 1, if there was an error in the parameters list.
+ \todo On Windows, Fluid can under certain conditions open a dialog box, even
+ in batch mode. Is that intentional? Does it circumvent issues with Windows'
+ stderr and stdout?
+ */
+int fluid_main(int argc,char **argv) {
+ int i = 1;
+
+ setlocale(LC_ALL, ""); // enable multi-language errors in file chooser
+ setlocale(LC_NUMERIC, "C"); // make sure numeric values are written correctly
+ g_launch_path = end_with_slash(fl_getcwd_str()); // store the current path at launch
+
+ Fl::args_to_utf8(argc, argv); // for MSYS2/MinGW
+ if ( (Fl::args(argc,argv,i,arg) == 0) // unsupported argument found
+ || (batch_mode && (i != argc-1)) // .fl filename missing
+ || (!batch_mode && (i < argc-1)) // more than one filename found
+ || (argv[i] && (argv[i][0] == '-'))) { // unknown option
+ static const char *msg =
+ "usage: %s <switches> name.fl\n"
+ " -u : update .fl file and exit (may be combined with '-c' or '-cs')\n"
+ " -c : write .cxx and .h and exit\n"
+ " -cs : write .cxx and .h and strings and exit\n"
+ " -o <name> : .cxx output filename, or extension if <name> starts with '.'\n"
+ " -h <name> : .h output filename, or extension if <name> starts with '.'\n"
+ " --help : brief usage information\n"
+ " --version, -v : print fluid version number\n"
+ " -d : enable internal debugging\n";
+ const char *app_name = NULL;
+ if ( (argc > 0) && argv[0] && argv[0][0] )
+ app_name = fl_filename_name(argv[0]);
+ if ( !app_name || !app_name[0])
+ app_name = "fluid";
+#ifdef _MSC_VER
+ // TODO: if this is fluid-cmd, use stderr and not fl_message
+ fl_message(msg, app_name);
+#else
+ fprintf(stderr, msg, app_name);
+#endif
+ return 1;
+ }
+ if (show_version) {
+ printf("fluid v%d.%d.%d\n", FL_MAJOR_VERSION, FL_MINOR_VERSION, FL_PATCH_VERSION);
+ ::exit(0);
+ }
+
+ const char *c = NULL;
+ if (g_autodoc_path.empty())
+ c = argv[i];
+
+ fl_register_images();
+
+ make_main_window();
+
+ if (c) set_filename(c);
+ if (!batch_mode) {
+#ifdef __APPLE__
+ fl_open_callback(apple_open_cb);
+#endif // __APPLE__
+ Fl::visual((Fl_Mode)(FL_DOUBLE|FL_INDEX));
+ Fl_File_Icon::load_system_icons();
+ main_window->callback(exit_cb);
+ position_window(main_window,"main_window_pos", 1, 10, 30, WINWIDTH, WINHEIGHT );
+ if (g_shell_config) {
+ g_shell_config->read(fluid_prefs, FD_STORE_USER);
+ g_shell_config->update_settings_dialog();
+ g_shell_config->rebuild_shell_menu();
+ }
+ g_layout_list.read(fluid_prefs, FD_STORE_USER);
+ main_window->show(argc,argv);
+ toggle_widgetbin_cb(0,0);
+ toggle_codeview_cb(0,0);
+ if (!c && openlast_button->value() && absolute_history[0][0] && g_autodoc_path.empty()) {
+ // Open previous file when no file specified...
+ open_project_file(absolute_history[0]);
+ }
+ }
+ undo_suspend();
+ if (c && !fld::io::read_file(c,0)) {
+ if (batch_mode) {
+ fprintf(stderr,"%s : %s\n", c, strerror(errno));
+ exit(1);
+ }
+ fl_message("Can't read %s: %s", c, strerror(errno));
+ }
+ undo_resume();
+
+ // command line args override code and header filenames from the project file
+ // in batch mode only
+ if (batch_mode) {
+ if (!g_code_filename_arg.empty()) {
+ g_project.code_file_set = 1;
+ g_project.code_file_name = g_code_filename_arg;
+ }
+ if (!g_header_filename_arg.empty()) {
+ g_project.header_file_set = 1;
+ g_project.header_file_name = g_header_filename_arg;
+ }
+ }
+
+ if (update_file) { // fluid -u
+ fld::io::write_file(c,0);
+ if (!compile_file)
+ exit(0);
+ }
+
+ if (compile_file) { // fluid -c[s]
+ if (compile_strings)
+ write_strings_cb(0,0);
+ write_cb(0,0);
+ exit(0);
+ }
+
+ // don't lock up if inconsistent command line arguments were given
+ if (batch_mode)
+ exit(0);
+
+ set_modflag(0);
+ undo_clear();
+#ifndef _WIN32
+ signal(SIGINT,sigint);
+#endif
+
+ // Set (but do not start) timer callback for external editor updates
+ ExternalCodeEditor::set_update_timer_callback(external_editor_timer);
+
+#ifndef NDEBUG
+ // check if the user wants FLUID to generate image for the user documentation
+ if (!g_autodoc_path.empty()) {
+ run_autodoc(g_autodoc_path);
+ set_modflag(0, 0);
+ exit_cb(0,0);
+ return 0;
+ }
+#endif
+
+#ifdef _WIN32
+ Fl::run();
+#else
+ while (!quit_flag) Fl::wait();
+ if (quit_flag) exit_cb(0,0);
+#endif // _WIN32
+
+ undo_clear();
+ return (0);
+}
+
+/// \}
+
diff --git a/fluid/app/project.h b/fluid/app/project.h
new file mode 100644
index 000000000..3d5720330
--- /dev/null
+++ b/fluid/app/project.h
@@ -0,0 +1,209 @@
+//
+// FLUID main entry for the Fast Light Tool Kit (FLTK).
+//
+// Copyright 1998-2025 by Bill Spitzak and others.
+//
+// This library is free software. Distribution and use rights are outlined in
+// the file "COPYING" which should have been included with this file. If this
+// file is missing or damaged, see the license at:
+//
+// https://www.fltk.org/COPYING.php
+//
+// Please see the following page on how to report bugs and issues:
+//
+// https://www.fltk.org/bugs.php
+//
+
+#ifndef _FLUID_FLUID_H
+#define _FLUID_FLUID_H
+
+#include "tools/filename.h"
+
+#include <FL/Fl_Preferences.H>
+#include <FL/Fl_Menu_Item.H>
+#include <FL/filename.H>
+
+#include <string>
+
+#define BROWSERWIDTH 300
+#define BROWSERHEIGHT 500
+#define WINWIDTH 300
+#define MENUHEIGHT 25
+#define WINHEIGHT (BROWSERHEIGHT+MENUHEIGHT)
+
+// ---- types
+
+class Fl_Double_Window;
+class Fl_Window;
+class Fl_Menu_Bar;
+class Fl_Type;
+class Fl_Choice;
+class Fl_Button;
+class Fl_Check_Button;
+
+/**
+ Indicate the storage location for tools like layout suites and shell macros.
+ \see class Fd_Shell_Command, class Fd_Layout_Suite
+ */
+typedef enum {
+ FD_STORE_INTERNAL, ///< stored inside FLUID app
+ FD_STORE_USER, ///< suite is stored in the user wide FLUID settings
+ FD_STORE_PROJECT, ///< suite is stored within the current .fl project file
+ FD_STORE_FILE ///< store suite in external file
+} Fd_Tool_Store;
+
+// ---- global variables
+
+extern Fl_Preferences fluid_prefs;
+extern Fl_Menu_Item Main_Menu[];
+extern Fl_Menu_Bar *main_menubar;
+extern Fl_Window *main_window;
+
+extern int show_guides;
+extern int show_restricted;
+extern int show_ghosted_outline;
+extern int show_comments;
+
+extern int G_use_external_editor;
+extern int G_debug;
+extern char G_external_editor_command[512];
+
+// File history info...
+extern char absolute_history[10][FL_PATH_MAX];
+extern char relative_history[10][FL_PATH_MAX];
+extern void load_history();
+extern void update_history(const char *);
+
+extern Fl_Menu_Item *save_item;
+extern Fl_Menu_Item *history_item;
+extern Fl_Menu_Item *widgetbin_item;
+extern Fl_Menu_Item *codeview_item;
+extern Fl_Menu_Item *overlay_item;
+extern Fl_Button *overlay_button;
+extern Fl_Menu_Item *guides_item;
+extern Fl_Menu_Item *restricted_item;
+extern Fl_Check_Button *guides_button;
+
+extern int modflag;
+
+extern int update_file; // fluid -u
+extern int compile_file; // fluid -c
+extern int compile_strings; // fluic -cs
+extern int batch_mode;
+
+extern int pasteoffset;
+
+extern std::string g_code_filename_arg;
+extern std::string g_header_filename_arg;
+extern std::string g_launch_path;
+
+extern std::string g_autodoc_path;
+
+// ---- project class declaration
+
+/**
+ Enumeration of available internationalization types.
+ */
+typedef enum {
+ FD_I18N_NONE = 0, ///< No i18n, all strings are litearals
+ FD_I18N_GNU, ///< GNU gettext internationalization
+ FD_I18N_POSIX ///< Posix catgets internationalization
+} Fd_I18n_Type;
+
+/**
+ Data and settings for a FLUID project file.
+ */
+class Fluid_Project {
+public:
+ Fluid_Project();
+ ~Fluid_Project();
+ void reset();
+ void update_settings_dialog();
+
+ std::string projectfile_path() const;
+ std::string projectfile_name() const;
+ std::string codefile_path() const;
+ std::string codefile_name() const;
+ std::string headerfile_path() const;
+ std::string headerfile_name() const;
+ std::string stringsfile_path() const;
+ std::string stringsfile_name() const;
+ std::string basename() const;
+
+ /// One of the available internationalization types.
+ Fd_I18n_Type i18n_type;
+ /// Include file for GNU i18n, writes an #include statement into the source
+ /// file. This is usually `<libintl.h>` or `"gettext.h"` for GNU gettext.
+ std::string i18n_gnu_include;
+ // Optional name of a macro for conditional i18n compilation.
+ std::string i18n_gnu_conditional;
+ /// For the gettext/intl.h options, this is the function that translates text
+ /// at runtime. This is usually "gettext" or "_".
+ std::string i18n_gnu_function;
+ /// For the gettext/intl.h options, this is the function that marks the translation
+ /// of text at initialisation time. This is usually "gettext_noop" or "N_".
+ std::string i18n_gnu_static_function;
+
+ /// Include file for Posix i18n, write a #include statement into the source
+ /// file. This is usually `<nl_types.h>` for Posix catgets.
+ std::string i18n_pos_include;
+ // Optional name of a macro for conditional i18n compilation.
+ std::string i18n_pos_conditional;
+ /// Name of the nl_catd database
+ std::string i18n_pos_file;
+ /// Message set ID for the catalog.
+ std::string i18n_pos_set;
+
+ /// If set, generate code to include the header file form the c++ file
+ int include_H_from_C;
+ /// If set, handle keyboard shortcut Ctrl on macOS using Cmd instead
+ int use_FL_COMMAND;
+ /// Clear if UTF-8 characters in statics texts are written as escape sequences
+ int utf8_in_src;
+ /// If set, <FL/Fl.H> will not be included from the header code before anything else
+ int avoid_early_includes;
+ /// If set, command line overrides header file name in .fl file.
+ int header_file_set;
+ /// If set, command line overrides source code file name in .fl file.
+ int code_file_set;
+ int write_mergeback_data;
+ /// Hold the default extension for header files, or the entire filename if set via command line.
+ std::string header_file_name;
+ /// Hold the default extension for source code files, or the entire filename if set via command line.
+ std::string code_file_name;
+};
+
+extern Fluid_Project g_project;
+
+// ---- public functions
+
+extern int fluid_main(int argc,char **argv);
+
+extern bool new_project(bool user_must_confirm = true);
+extern void enter_project_dir();
+extern void leave_project_dir();
+extern void set_filename(const char *c);
+extern void set_modflag(int mf, int mfc=-1);
+
+extern const std::string &get_tmpdir();
+
+// ---- public callback functions
+
+extern void save_cb(Fl_Widget *, void *v);
+extern void save_template_cb(Fl_Widget *, void *);
+extern void revert_cb(Fl_Widget *,void *);
+extern void exit_cb(Fl_Widget *,void *);
+
+extern int write_code_files(bool dont_show_completion_dialog=false);
+extern void write_strings_cb(Fl_Widget *, void *);
+extern void align_widget_cb(Fl_Widget *, long);
+extern void toggle_widgetbin_cb(Fl_Widget *, void *);
+
+extern char position_window(Fl_Window *w, const char *prefsName, int Visible, int X, int Y, int W=0, int H=0);
+
+inline int fd_min(int a, int b) { return (a < b ? a : b); }
+inline int fd_max(int a, int b) { return (a > b ? a : b); }
+inline int fd_min(int a, int b, int c) { return fd_min(a, fd_min(b, c)); }
+
+#endif // _FLUID_FLUID_H
+