diff options
| author | Matthias Melcher <github@matthiasm.com> | 2025-03-07 16:34:35 +0100 |
|---|---|---|
| committer | Matthias Melcher <github@matthiasm.com> | 2025-03-07 16:34:48 +0100 |
| commit | 1985aefc0e502048f92b91beef87c0dfbe669fed (patch) | |
| tree | af62874def4590e437a47784b4428d975ceb262f /fluid/custom_widgets.cxx | |
| parent | 42a04c064d4b31c3a85210311f3ada163c406a25 (diff) | |
Restructuring Fluid source files.
Diffstat (limited to 'fluid/custom_widgets.cxx')
| -rw-r--r-- | fluid/custom_widgets.cxx | 311 |
1 files changed, 0 insertions, 311 deletions
diff --git a/fluid/custom_widgets.cxx b/fluid/custom_widgets.cxx deleted file mode 100644 index b50169f3a..000000000 --- a/fluid/custom_widgets.cxx +++ /dev/null @@ -1,311 +0,0 @@ -// -// Widget type code for the Fast Light Tool Kit (FLTK). -// -// Copyright 1998-2023 by Bill Spitzak and others. -// -// This library is free software. Distribution and use rights are outlined in -// the file "COPYING" which should have been included with this file. If this -// file is missing or damaged, see the license at: -// -// https://www.fltk.org/COPYING.php -// -// Please see the following page on how to report bugs and issues: -// -// https://www.fltk.org/bugs.php -// - -#include "custom_widgets.h" - -#include "fluid.h" -#include "Fl_Window_Type.h" -#include "factory.h" -#include "widget_panel.h" -#include "widget_browser.h" - -#include <FL/platform.H> -#include <FL/Fl_Button.H> -#include <FL/Fl_Window.H> -#include <FL/fl_draw.H> -#include <FL/Fl_Menu_.H> -#include <FL/fl_string_functions.h> -#include "../src/flstring.h" - -/** \class Widget_Bin_Button - The Widget_Bin_Button button is a button that can be used in the widget bin to - allow the user to drag and drop widgets into a window or group. This feature - makes it easy for the user to position a widget at a specific location within - the window or group. - */ - -/** - Convert mouse dragging into a drag and drop event. - */ -int Widget_Bin_Button::handle(int inEvent) -{ - int ret = 0; - switch (inEvent) { - case FL_PUSH: - Fl_Button::handle(inEvent); - return 1; // make sure that we get drag events - case FL_DRAG: - ret = Fl_Button::handle(inEvent); - if (!user_data()) - return ret; - if (!Fl::event_is_click()) { // make it a dnd event - // fake a drag outside of the widget - Fl::e_x = x()-1; - Fl_Button::handle(inEvent); - // fake a button release - Fl_Button::handle(FL_RELEASE); - // make it into a dnd event - const char *type_name = (const char*)user_data(); - Fl_Type::current_dnd = Fl_Type::current; - Fl::copy(type_name, (int)strlen(type_name)+1, 0); - Fl::dnd(); - return 1; - } - return ret; - } - return Fl_Button::handle(inEvent); -} - -/** \class Widget_Bin_Window_Button - The Widget_Bin_Window_Button button is used in the widget bin to create new - windows by dragging and dropping. When the button is dragged and dropped onto - the desktop, a new window will be created at the drop location. - */ - -/** - Convert mouse dragging into a drag and drop event. - */ -int Widget_Bin_Window_Button::handle(int inEvent) -{ - static Fl_Window *drag_win = NULL; - int ret = 0; - switch (inEvent) { - case FL_PUSH: - Fl_Button::handle(inEvent); - return 1; // make sure that we get drag events - case FL_DRAG: - ret = Fl_Button::handle(inEvent); - if (!user_data()) - return ret; - if (!Fl::event_is_click()) { - if (!drag_win) { - drag_win = new Fl_Window(0, 0, 480, 320); - drag_win->border(0); - drag_win->set_non_modal(); - } - if (drag_win) { - drag_win->position(Fl::event_x_root()+1, Fl::event_y_root()+1); - drag_win->show(); - } - // Does not work outside window: fl_cursor(FL_CURSOR_HAND); - } - return ret; - case FL_RELEASE: - if (drag_win) { - Fl::delete_widget(drag_win); - drag_win = NULL; - // create a new window here - Fl_Type *prototype = typename_to_prototype((char*)user_data()); - if (prototype) { - Fl_Type *new_type = add_new_widget_from_user(prototype, Strategy::AFTER_CURRENT); - if (new_type && new_type->is_a(ID_Window)) { - Fl_Window_Type *new_window = (Fl_Window_Type*)new_type; - Fl_Window *w = (Fl_Window *)new_window->o; - w->position(Fl::event_x_root(), Fl::event_y_root()); - } - } - widget_browser->display(Fl_Type::current); - widget_browser->rebuild(); - } - return Fl_Button::handle(inEvent); - } - return Fl_Button::handle(inEvent); -} - -/** \class Fluid_Coord_Input - The Fluid_Coord_Input widget is an input field for entering widget coordinates - and sizes. It includes basic math capabilities and allows the use of variables - in formulas. This widget is useful for specifying precise positions and - dimensions for widgets in a graphical user interface. - */ - -/** - Create an input field. - */ -Fluid_Coord_Input::Fluid_Coord_Input(int x, int y, int w, int h, const char *l) : -Fl_Input(x, y, w, h, l), -user_callback_(0L), -vars_(0L), -vars_user_data_(0L) -{ - Fl_Input::callback((Fl_Callback*)callback_handler_cb); - text("0"); -} - -void Fluid_Coord_Input::callback_handler_cb(Fluid_Coord_Input *This, void *v) { - This->callback_handler(v); -} - -void Fluid_Coord_Input::callback_handler(void *v) { - if (user_callback_) - (*user_callback_)(this, v); - // do *not* update the value to show the evaluated formula here, because the - // values of the variables have already updated after the user callback. -} - -/** - \brief Get the value of a variable. - Collects all consecutive ASCII letters into a variable name, scans the - Variable list for that name, and then calls the corresponding callback from - the Variable array. - \param s points to the first character of the variable name, must point after - the last character of the variable name when returning. - \return the integer value that was found or calculated - */ -int Fluid_Coord_Input::eval_var(uchar *&s) const { - if (!vars_) - return 0; - // find the end of the variable name - uchar *v = s; - while (isalpha(*s)) s++; - int n = (int)(s-v); - // find the variable in the list - for (Fluid_Coord_Input_Vars *vars = vars_; vars->name_; vars++) { - if (strncmp((char*)v, vars->name_, n)==0 && vars->name_[n]==0) - return vars->callback_(this, vars_user_data_); - } - return 0; -} - -/** - Evaluate a formula into an integer, recursive part. - \param s remaining text in this formula, must return a pointer to the next - character that will be interpreted. - \param prio priority of current operation - \return the value so far - */ -int Fluid_Coord_Input::eval(uchar *&s, int prio) const { - int v = 0, sgn = 1; - uchar c = *s++; - - // check for end of text - if (c==0) { s--; return sgn*v; } - - // check for unary operator - if (c=='-') { sgn = -1; c = *s++; } - else if (c=='+') { sgn = 1; c = *s++; } - - // read value, variable, or bracketed term - if (c==0) { - s--; return sgn*v; - } else if (c>='0' && c<='9') { - // numeric value - while (c>='0' && c<='9') { - v = v*10 + (c-'0'); - c = *s++; - } - } else if (isalpha(c)) { - v = eval_var(--s); - c = *s++; - } else if (c=='(') { - // opening bracket - v = eval(s, 5); - } else { - return sgn*v; // syntax error - } - if (sgn==-1) v = -v; - - // Now evaluate all following binary operators - for (;;) { - if (c==0) { - s--; - return v; - } else if (c=='+' || c=='-') { - if (prio<=4) { s--; return v; } - if (c=='+') { v += eval(s, 4); } - else if (c=='-') { v -= eval(s, 4); } - } else if (c=='*' || c=='/') { - if (prio<=3) { s--; return v; } - if (c=='*') { v *= eval(s, 3); } - else if (c=='/') { - int x = eval(s, 3); - if (x!=0) // if x is zero, don't divide - v /= x; - } - } else if (c==')') { - return v; - } else { - return v; // syntax error - } - c = *s++; - } - return v; -} - -/** - Evaluate a formula into an integer. - - The Fluid_Coord_Input widget includes a formula interpreter that allows you - to evaluate a string containing a mathematical formula and obtain the result - as an integer. The interpreter supports unary plus and minus, basic integer - math operations (such as addition, subtraction, multiplication, and division), - and brackets. It also allows you to define a list of variables by name and use - them in the formula. The interpreter does not perform error checking, so it is - assumed that the formula is entered correctly. - - \param s formula as a C string - \return the calculated value - */ -int Fluid_Coord_Input::eval(const char *s) const -{ - // duplicate the text, so we can modify it - uchar *buf = (uchar*)fl_strdup(s); - uchar *src = buf, *dst = buf; - // remove all whitespace to make the parser easier - for (;;) { - uchar c = *src++; - if (c==' ' || c=='\t') continue; - *dst++ = c; - if (c==0) break; - } - src = buf; - // now jump into the recursion - int ret = eval(src, 5); - ::free(buf); - return ret; -} - -/** - Evaluate the formula and return the result. - */ -int Fluid_Coord_Input::value() const { - return eval(text()); -} - -/** - Set the field to an integer value, replacing previous texts. - */ -void Fluid_Coord_Input::value(int v) { - char buf[32]; - fl_snprintf(buf, sizeof(buf), "%d", v); - text(buf); -} - -/** - Allow vertical mouse dragging and mouse wheel to interactively change the value. - */ -int Fluid_Coord_Input::handle(int event) { - switch (event) { - case FL_MOUSEWHEEL: - if (Fl::event_dy()) { - value( value() - Fl::event_dy() ); - set_changed(); - do_callback(FL_REASON_CHANGED); - } - return 1; - } - return Fl_Input::handle(event); -} |
