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authorMatthias Melcher <github@matthiasm.com>2024-02-20 15:00:49 +0100
committerMatthias Melcher <github@matthiasm.com>2024-02-20 15:00:49 +0100
commitfe9ecec1be908cc8ca129cf0f0fe351289969526 (patch)
treefaa3578dc42d5e62ff54437ca51149b839d334fe /fluid/documentation/src/page_introduction.dox
parent8cce99b2c7dbaee4caba8140b74b56a2314feca8 (diff)
Remove unfinished FLUID documentation.
A copy of the docs exists in my repo clone and will be merged back when the docs are useful and part of the CMake setup.
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-/**
-
- \page page_introduction Introduction
-
- \tableofcontents
-
- The Fast Light User Interface Designer, or FLUID, is a graphical editor that
- can produce ready to compile C++ source code and header files.
-
- This user manual will introduce FLUID, starting with the installation process,
- an overview of the main application window, and how to compile and run a
- simple program. I will explain how to generate a more complex user interface
- with three short tutorial, followed by some advanced subject like creating
- integrated reusable widget classes. The appendices will sum up node types
- and code generation in more detail.
-
- \section introduction_workflow Workflow
-
- FLUID has two modes of operation. When started from the shell without command
- line arguments, or when launched from the desktop, FLUID will open in
- interactive mode.
-
- If FLUID is started from the command line with `-u`, `-c`, or `cs`, it will
- not open any user interface, but instead behave like any shell-only tool that
- can be easily integrated into Makefiles and build systems like CMake.
-
- \image html fluid_flow_chart_800.png
- \image latex fluid_flow_chart.png "" width=10cm
-
- FLUID organization
-
- More details on the command line arguments of FLUID can be found
- in the chapter \ref page_build_integration .
-
- */