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authorMatthias Melcher <github@matthiasm.com>2024-09-14 01:10:35 +0200
committerMatthias Melcher <github@matthiasm.com>2024-09-14 01:10:41 +0200
commite7f1247552fbb9d056d4c68eb51564a504df3161 (patch)
treecbaa15d7d58359d0fd59e86711881179ad34e134 /fluid/fluid.h
parentbb917628ffa8ffc6cafc79da80344c8c9c653969 (diff)
FLUID: type node placement in scene graph revised
- fixes copy/paste operation that would place pasted types wrong - improves paste into folded and unfolded groups - improves duplication of multiple types - much improved placement of types that don;t fit at the requested position - some more testing will follow in the next days
Diffstat (limited to 'fluid/fluid.h')
-rw-r--r--fluid/fluid.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/fluid/fluid.h b/fluid/fluid.h
index 95f4dc4dd..2f92a6e11 100644
--- a/fluid/fluid.h
+++ b/fluid/fluid.h
@@ -51,8 +51,6 @@ typedef enum {
// ---- global variables
-extern int force_parent;
-
extern Fl_Preferences fluid_prefs;
extern Fl_Menu_Item Main_Menu[];
extern Fl_Menu_Bar *main_menubar;