diff options
| author | Matthias Melcher <github@matthiasm.com> | 2025-03-16 17:16:12 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-03-16 17:16:12 -0400 |
| commit | 51a55bc73660f64e8f4b32b8b4d3858f2a786f7b (patch) | |
| tree | 122ad9f838fcf8f61ed7cf5fa031e8ed69817e10 /fluid/nodes/Button_Node.cxx | |
| parent | 13a7073a1e007ce5b71ef70bced1a9b15158820d (diff) | |
Fluid: restructuring and rejuvenation of the source code.
* Add classes for application and project
* Removed all globals from Fluid.h
* Extracting args and project history into their own classes
* Moving globals into Application class
* Initialize values inside headers for some classes.
* Undo functionality wrapped in a class inside Project.
* File reader and writer are now linked to a project.
* Avoid global project access
* Nodes (former Types) will be managed by a new Tree class.
* Removed static members (hidden globals) form Node/Fl_Type.
* Adding Tree iterator.
* Use nullptr instead of 0, NULL, or 0L
* Renamed Fl_..._Type to ..._Node, FL_OVERRIDE -> override
* Renaming ..._type to ...::prototype
* Splitting Widget Panel into multiple files.
* Moved callback code into widget panel file.
* Cleaning up Fluid_Image -> Image_asset
* Moving Fd_Snap_Action into new namespace fld::app::Snap_Action etc.
* Moved mergeback into proj folder.
* `enum ID` is now `enum class Type`.
Diffstat (limited to 'fluid/nodes/Button_Node.cxx')
| -rw-r--r-- | fluid/nodes/Button_Node.cxx | 166 |
1 files changed, 166 insertions, 0 deletions
diff --git a/fluid/nodes/Button_Node.cxx b/fluid/nodes/Button_Node.cxx new file mode 100644 index 000000000..c1ac26e95 --- /dev/null +++ b/fluid/nodes/Button_Node.cxx @@ -0,0 +1,166 @@ +// +// Button Node code for the Fast Light Tool Kit (FLTK). +// +// Copyright 1998-2025 by Bill Spitzak and others. +// +// This library is free software. Distribution and use rights are outlined in +// the file "COPYING" which should have been included with this file. If this +// file is missing or damaged, see the license at: +// +// https://www.fltk.org/COPYING.php +// +// Please see the following page on how to report bugs and issues: +// +// https://www.fltk.org/bugs.php +// + +/** + \file Bottun_Node.cxx + + Node prototypes for Fl_Button based classes. Those are used by the Node + Factory to generate the scene from project files or user input. + */ + +#include "nodes/Button_Node.h" + +#include "Fluid.h" +#include "app/Snap_Action.h" +#include "io/Project_Reader.h" +#include "io/Project_Writer.h" + +#include <FL/Fl.H> +#include <FL/Fl_Button.H> +#include <FL/Fl_Check_Button.H> +#include <FL/Fl_Menu_Item.H> +#include <FL/Fl_Return_Button.H> +#include <FL/Fl_Repeat_Button.H> +#include <FL/Fl_Round_Button.H> + +#include <stdlib.h> + +// ---- Button Nodes --------------------------------------------------- MARK: - + + +// ---- Button ---- + +Button_Node Button_Node::prototype; + +static Fl_Menu_Item buttontype_menu[] = { + {"Normal", 0, nullptr, (void*)nullptr}, + {"Toggle", 0, nullptr, (void*)FL_TOGGLE_BUTTON}, + {"Radio", 0, nullptr, (void*)FL_RADIO_BUTTON}, + {nullptr} +}; + +Fl_Menu_Item *Button_Node::subtypes() { + return buttontype_menu; +} + +void Button_Node::ideal_size(int &w, int &h) { + auto layout = Fluid.proj.layout; + h = layout->labelsize + 8; + w = layout->labelsize * 4 + 8; + fld::app::Snap_Action::better_size(w, h); +} + +Fl_Widget *Button_Node::widget(int x, int y, int w, int h) { + return new Fl_Button(x, y, w, h, "Button"); +} + +void Button_Node::write_properties(fld::io::Project_Writer &f) { + Widget_Node::write_properties(f); + Fl_Button *btn = (Fl_Button*)o; + if (btn->compact()) { + f.write_string("compact"); + f.write_string("%d", btn->compact()); + } +} + +void Button_Node::read_property(fld::io::Project_Reader &f, const char *c) { + Fl_Button *btn = (Fl_Button*)o; + if (!strcmp(c, "compact")) { + btn->compact((uchar)atol(f.read_word())); + } else { + Widget_Node::read_property(f, c); + } +} + +void Button_Node::copy_properties() { + Widget_Node::copy_properties(); + Fl_Button *s = (Fl_Button*)o, *d = (Fl_Button*)live_widget; + d->compact(s->compact()); +} + + +// ---- Return Button ---- + +void Return_Button_Node::ideal_size(int &w, int &h) { + auto layout = Fluid.proj.layout; + h = layout->labelsize + 8; + w = layout->labelsize * 4 + 8 + h; // make room for the symbol + fld::app::Snap_Action::better_size(w, h); +} + +Fl_Widget *Return_Button_Node::widget(int x, int y, int w, int h) { + return new Fl_Return_Button(x, y, w, h, "Button"); +} + +Return_Button_Node Return_Button_Node::prototype; + + +// ---- Repeat Button ---- + +Fl_Widget *Repeat_Button_Node::widget(int x, int y, int w, int h) { + return new Fl_Repeat_Button(x, y, w, h, "Button"); +} + +Repeat_Button_Node Repeat_Button_Node::prototype; + + +// ---- Light Button ---- + +void Light_Button_Node::ideal_size(int &w, int &h) { + auto layout = Fluid.proj.layout; + h = layout->labelsize + 8; + w = layout->labelsize * 4 + 8 + layout->labelsize; // make room for the light + fld::app::Snap_Action::better_size(w, h); +} + +Fl_Widget *Light_Button_Node::widget(int x, int y, int w, int h) { + return new Fl_Light_Button(x, y, w, h, "Button"); +} + +Light_Button_Node Light_Button_Node::prototype; + + +// ---- Check Button ---- + +void Check_Button_Node::ideal_size(int &w, int &h) { + auto layout = Fluid.proj.layout; + h = layout->labelsize + 8; + w = layout->labelsize * 4 + 8 + layout->labelsize; // make room for the symbol + fld::app::Snap_Action::better_size(w, h); +} + +Fl_Widget *Check_Button_Node::widget(int x, int y, int w, int h) { + return new Fl_Check_Button(x, y, w, h, "Button"); +} + +Check_Button_Node Check_Button_Node::prototype; + + +// ---- Round Button ---- + +void Round_Button_Node::ideal_size(int &w, int &h) { + auto layout = Fluid.proj.layout; + h = layout->labelsize + 8; + w = layout->labelsize * 4 + 8 + layout->labelsize; // make room for the symbol + fld::app::Snap_Action::better_size(w, h); +} + +Fl_Widget *Round_Button_Node::widget(int x, int y, int w, int h) { + return new Fl_Round_Button(x, y, w, h, "Button"); +} + +Round_Button_Node Round_Button_Node::prototype; + |
