diff options
| author | Matthias Melcher <github@matthiasm.com> | 2025-03-16 17:16:12 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-03-16 17:16:12 -0400 |
| commit | 51a55bc73660f64e8f4b32b8b4d3858f2a786f7b (patch) | |
| tree | 122ad9f838fcf8f61ed7cf5fa031e8ed69817e10 /fluid/nodes/Button_Node.h | |
| parent | 13a7073a1e007ce5b71ef70bced1a9b15158820d (diff) | |
Fluid: restructuring and rejuvenation of the source code.
* Add classes for application and project
* Removed all globals from Fluid.h
* Extracting args and project history into their own classes
* Moving globals into Application class
* Initialize values inside headers for some classes.
* Undo functionality wrapped in a class inside Project.
* File reader and writer are now linked to a project.
* Avoid global project access
* Nodes (former Types) will be managed by a new Tree class.
* Removed static members (hidden globals) form Node/Fl_Type.
* Adding Tree iterator.
* Use nullptr instead of 0, NULL, or 0L
* Renamed Fl_..._Type to ..._Node, FL_OVERRIDE -> override
* Renaming ..._type to ...::prototype
* Splitting Widget Panel into multiple files.
* Moved callback code into widget panel file.
* Cleaning up Fluid_Image -> Image_asset
* Moving Fd_Snap_Action into new namespace fld::app::Snap_Action etc.
* Moved mergeback into proj folder.
* `enum ID` is now `enum class Type`.
Diffstat (limited to 'fluid/nodes/Button_Node.h')
| -rw-r--r-- | fluid/nodes/Button_Node.h | 149 |
1 files changed, 149 insertions, 0 deletions
diff --git a/fluid/nodes/Button_Node.h b/fluid/nodes/Button_Node.h new file mode 100644 index 000000000..ecdc8cc24 --- /dev/null +++ b/fluid/nodes/Button_Node.h @@ -0,0 +1,149 @@ +// +// Button Node header file for the Fast Light Tool Kit (FLTK). +// +// Copyright 1998-2025 by Bill Spitzak and others. +// +// This library is free software. Distribution and use rights are outlined in +// the file "COPYING" which should have been included with this file. If this +// file is missing or damaged, see the license at: +// +// https://www.fltk.org/COPYING.php +// +// Please see the following page on how to report bugs and issues: +// +// https://www.fltk.org/bugs.php +// + +#ifndef FLUID_NODES_BUTTON_NODE_H +#define FLUID_NODES_BUTTON_NODE_H + +#include "nodes/Widget_Node.h" + +/** + \brief A handler for the simple push button and a base class for all other buttons. + */ +class Button_Node : public Widget_Node +{ +public: + typedef Widget_Node super; + static Button_Node prototype; +private: + Fl_Menu_Item *subtypes() override; +public: + void ideal_size(int &w, int &h) override; + const char *type_name() override { return "Fl_Button"; } + const char *alt_type_name() override { return "fltk::Button"; } + Fl_Widget *widget(int x, int y, int w, int h) override; + Widget_Node *_make() override { return new Button_Node(); } + int is_button() const override { return 1; } + Type type() const override { return Type::Button; } + bool is_a(Type inType) const override { return (inType==Type::Button) ? true : super::is_a(inType); } + void write_properties(fld::io::Project_Writer &f) override; + void read_property(fld::io::Project_Reader &f, const char *) override; + void copy_properties() override; +}; + +// ---- Return Button ---- + +/** + \brief The Return Button is simply a Button with the return key as a hotkey. + */ +class Return_Button_Node : public Button_Node +{ +public: + typedef Button_Node super; + static Return_Button_Node prototype; +public: + void ideal_size(int &w, int &h) override; + const char *type_name() override { return "Fl_Return_Button"; } + const char *alt_type_name() override { return "fltk::ReturnButton"; } + Fl_Widget *widget(int x, int y, int w, int h) override; + Widget_Node *_make() override { return new Return_Button_Node(); } + Type type() const override { return Type::Return_Button; } + bool is_a(Type inType) const override { return (inType==Type::Return_Button) ? true : super::is_a(inType); } +}; + +// ---- Repeat Button ---- + +/** + \brief Handler for Fl_Repeat_Button. + \note Even though Fl_Repeat_Button is somewhat limited compared to Fl_Button, + and some settings may not make much sense, it is still derived from it, + so the wrapper should be as well. + */ +class Repeat_Button_Node : public Button_Node +{ +public: + typedef Button_Node super; + static Repeat_Button_Node prototype; +public: + const char *type_name() override { return "Fl_Repeat_Button"; } + const char *alt_type_name() override { return "fltk::RepeatButton"; } + Fl_Widget *widget(int x, int y, int w, int h) override; + Widget_Node *_make() override { return new Repeat_Button_Node(); } + Type type() const override { return Type::Repeat_Button; } + bool is_a(Type inType) const override { return (inType==Type::Repeat_Button) ? true : super::is_a(inType); } +}; + +// ---- Light Button ---- + +/** + \brief A handler for a toggle button with an indicator light. + */ +class Light_Button_Node : public Button_Node +{ +public: + typedef Button_Node super; + static Light_Button_Node prototype; +public: + void ideal_size(int &w, int &h) override; + const char *type_name() override { return "Fl_Light_Button"; } + const char *alt_type_name() override { return "fltk::LightButton"; } + Fl_Widget *widget(int x, int y, int w, int h) override; + Widget_Node *_make() override { return new Light_Button_Node(); } + Type type() const override { return Type::Light_Button; } + bool is_a(Type inType) const override { return (inType==Type::Light_Button) ? true : super::is_a(inType); } +}; + +// ---- Check Button ---- + +/** + \brief Manage buttons with a check mark on its left. + */ +class Check_Button_Node : public Button_Node +{ +public: + typedef Button_Node super; + static Check_Button_Node prototype; +public: + void ideal_size(int &w, int &h) override; + const char *type_name() override { return "Fl_Check_Button"; } + const char *alt_type_name() override { return "fltk::CheckButton"; } + Fl_Widget *widget(int x, int y, int w, int h) override; + Widget_Node *_make() override { return new Check_Button_Node(); } + Type type() const override { return Type::Check_Button; } + bool is_a(Type inType) const override { return (inType==Type::Check_Button) ? true : super::is_a(inType); } +}; + +// ---- Round Button ---- + +/** + \brief Manage buttons with a round indicator on its left. + */ +class Round_Button_Node : public Button_Node +{ +public: + typedef Button_Node super; + static Round_Button_Node prototype; +public: + void ideal_size(int &w, int &h) override; + const char *type_name() override { return "Fl_Round_Button"; } + const char *alt_type_name() override { return "fltk::RadioButton"; } + Fl_Widget *widget(int x, int y, int w, int h) override; + Widget_Node *_make() override { return new Round_Button_Node(); } + Type type() const override { return Type::Round_Button; } + bool is_a(Type inType) const override { return (inType==Type::Round_Button) ? true : super::is_a(inType); } +}; + + +#endif // FLUID_NODES_BUTTON_NODE_H |
