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authorMatthias Melcher <github@matthiasm.com>2025-03-16 17:16:12 -0400
committerGitHub <noreply@github.com>2025-03-16 17:16:12 -0400
commit51a55bc73660f64e8f4b32b8b4d3858f2a786f7b (patch)
tree122ad9f838fcf8f61ed7cf5fa031e8ed69817e10 /fluid/nodes/Node.cxx
parent13a7073a1e007ce5b71ef70bced1a9b15158820d (diff)
Fluid: restructuring and rejuvenation of the source code.
* Add classes for application and project * Removed all globals from Fluid.h * Extracting args and project history into their own classes * Moving globals into Application class * Initialize values inside headers for some classes. * Undo functionality wrapped in a class inside Project. * File reader and writer are now linked to a project. * Avoid global project access * Nodes (former Types) will be managed by a new Tree class. * Removed static members (hidden globals) form Node/Fl_Type. * Adding Tree iterator. * Use nullptr instead of 0, NULL, or 0L * Renamed Fl_..._Type to ..._Node, FL_OVERRIDE -> override * Renaming ..._type to ...::prototype * Splitting Widget Panel into multiple files. * Moved callback code into widget panel file. * Cleaning up Fluid_Image -> Image_asset * Moving Fd_Snap_Action into new namespace fld::app::Snap_Action etc. * Moved mergeback into proj folder. * `enum ID` is now `enum class Type`.
Diffstat (limited to 'fluid/nodes/Node.cxx')
-rw-r--r--fluid/nodes/Node.cxx1290
1 files changed, 1290 insertions, 0 deletions
diff --git a/fluid/nodes/Node.cxx b/fluid/nodes/Node.cxx
new file mode 100644
index 000000000..194484a93
--- /dev/null
+++ b/fluid/nodes/Node.cxx
@@ -0,0 +1,1290 @@
+//
+// Node base class code for the Fast Light Tool Kit (FLTK).
+//
+// Copyright 1998-2025 by Bill Spitzak and others.
+//
+// This library is free software. Distribution and use rights are outlined in
+// the file "COPYING" which should have been included with this file. If this
+// file is missing or damaged, see the license at:
+//
+// https://www.fltk.org/COPYING.php
+//
+// Please see the following page on how to report bugs and issues:
+//
+// https://www.fltk.org/bugs.php
+//
+
+/// \defgroup fl_type Basic Node for all Widgets and Functions
+/// \{
+
+/** \class Node
+ Each object described by Fluid is one of these objects. They
+ are all stored in a double-linked list.
+
+ The "type" of the object is covered by the virtual functions.
+ There will probably be a lot of these virtual functions.
+
+ The type browser is also a list of these objects, but they
+ are "factory" instances, not "real" ones. These objects exist
+ only so the "make" method can be called on them. They are
+ not in the linked list and are not written to files or
+ copied or otherwise examined.
+
+ The Node inheritance is currently:
+ --+-- Node
+ +-- Function_Node
+ +-- Code_Node
+ +-- CodeBlock_Node
+ +-+ Decl_Node
+ | +-- Fl_Data
+ +-- DeclBlock_Node
+ +-- Comment_Node
+ +-- Class_Node
+ +-+ Widget_Node, 'o' points to a class derived from Fl_Widget
+ +-+ Browser_Base_Node, 'o' is Fl_Browser
+ | +-+ Fl_Browser
+ | | +-- Fl_File_Browser
+ | +-- Fl_Check_Browser
+ +-- Tree_Node
+ +-- Help_View_Node
+ +-+ Valuator_Node, 'o' is Fl_Valuator_
+ | +-- Counter_Node
+ | +-- Adjuster_Node
+ | +-- Dial_Node
+ | +-- Roller_Node
+ | +-- Slider_Node
+ | +-- Value_Input_Node
+ | +-- Value_Output_Node
+ +-+ Input_Node
+ | +-- Output_Node
+ +-+ Text_Display_Node
+ | +-- Text_Editor_Node
+ +-- Terminal_Node
+ +-- Box_Node
+ +-- Clock_Node
+ +-- Progress_Node
+ +-- Spinner_Node
+ +-+ Group_Node
+ | +-- Pack_Node
+ | +-- Flex_Node
+ | +-- Grid_Node
+ | +-- Table_Node
+ | +-- Tabs_Node
+ | +-- Scroll_Node
+ | +-- Tile_Node
+ | +-- Wizard_Node
+ | +-+ Window_Node
+ | +-- Widget_Class_Node
+ +-+ Menu_Manager_Node, 'o' is based on Fl_Widget
+ | +-+ Menu_Base_Node, 'o' is based on Fl_Menu_
+ | | +-- Menu_Button_Node
+ | | +-- Choice_Node
+ | | +-- Menu_Bar_Node
+ | +-- Input_Choice_Node, 'o' is based on Fl_Input_Choice which is Fl_Group
+ +-+ Button_Node
+ +-- Return_Button_Node
+ +-- Repeat_Button_Node
+ +-- Light_Button_Node
+ +-- Check_Button_Node
+ +-- Round_Button_Node
+ +-+ Menu_Item_Node, 'o' is derived from Fl_Button in FLUID
+ +-- Radio_Menu_Item_Node
+ +-- Checkbox_Menu_Item_Node
+ +-- Fl_Submenu_Item_Type
+
+*/
+
+#include "nodes/Node.h"
+
+#include "Fluid.h"
+#include "Project.h"
+#include "app/Snap_Action.h"
+#include "app/shell_command.h"
+#include "proj/undo.h"
+#include "io/Project_Reader.h"
+#include "io/Project_Writer.h"
+#include "io/Code_Writer.h"
+#include "nodes/Function_Node.h"
+#include "nodes/Widget_Node.h"
+#include "nodes/Window_Node.h"
+#include "nodes/Group_Node.h"
+#include "rsrcs/pixmaps.h"
+#include "widgets/Node_Browser.h"
+
+#include <FL/Fl.H>
+#include <FL/Fl_Browser_.H>
+#include <FL/fl_draw.H>
+#include "../src/flstring.h"
+
+#include <stdlib.h>
+#include <stdio.h>
+
+// ---- global variables
+
+Node *in_this_only; // set if menu popped-up in window
+
+
+// ---- various functions
+
+#if 0
+#ifndef NDEBUG
+/**
+ Print the current project tree to stderr.
+ */
+void print_project_tree() {
+ fprintf(stderr, "---- %s --->\n", Fluid.proj.projectfile_name().c_str());
+ for (Node *t = Fluid.proj.tree.first; t; t = t->next) {
+ for (int i = t->level; i > 0; i--)
+ fprintf(stderr, ". ");
+ fprintf(stderr, "%s\n", subclassname(t));
+ }
+}
+#endif
+
+#ifndef NDEBUG
+/**
+ Check the validity of the project tree.
+
+ Write problems with the project tree to stderr.
+
+ \return true if the project tree is valid
+ */
+bool validate_project_tree() {
+ // Validate `first` and `last`
+ if (Fluid.proj.tree.first == nullptr) {
+ if (Fluid.proj.tree.last == nullptr) {
+ return true;
+ } else {
+ fprintf(stderr, "ERROR: `first` is nullptr, but `last` is not!\n");
+ return false;
+ }
+ }
+ if (Fluid.proj.tree.last == nullptr) {
+ fprintf(stderr, "ERROR: `last` is nullptr, but `first` is not!\n");
+ return false;
+ }
+ // Validate the branch linkage, parent links, etc.
+ return validate_branch(Fluid.proj.tree.first);
+}
+#endif
+
+#ifndef NDEBUG
+/**
+ Check the validity of a Type branch that is not connected to the project.
+
+ Write problems with the branch to stderr.
+
+ \param[in] root the first node in a branch
+ \return true if the branch is correctly separated and valid
+ */
+bool validate_independent_branch(class Node *root) {
+ // Make sure that `first` and `last` do not point at any node in this branch
+ if (Fluid.proj.tree.first) {
+ for (Node *t = root; t; t = t->next) {
+ if (Fluid.proj.tree.first == t) {
+ fprintf(stderr, "ERROR: Branch is not independent, `first` is pointing to branch member!\n");
+ return false;
+ }
+ }
+ }
+ if (Fluid.proj.tree.last) {
+ for (Node *t = root; t; t = t->next) {
+ if (Fluid.proj.tree.last == t) {
+ fprintf(stderr, "ERROR: Branch is not independent, `last` is pointing to branch member!\n");
+ return false;
+ }
+ }
+ }
+ // Validate the branch linkage, parent links, etc.
+ return validate_branch(root);
+}
+#endif
+
+#ifndef NDEBUG
+/**
+ Check the validity of a Type branch.
+
+ Write problems with the branch to stderr.
+
+ \param[in] root the first node in a branch
+ \return true if the branch is valid
+ */
+bool validate_branch(class Node *root) {
+ // Only check real branches
+ if (!root) {
+ fprintf(stderr, "WARNING: Branch is empty!\n");
+ return false;
+ }
+ // Check relation between this and next node
+ for (Node *t = root; t; t = t->next) {
+ if (t->level < root->level) {
+ fprintf(stderr, "ERROR: Node in tree is above root level!\n");
+ return false;
+ }
+ if (t->next) {
+ // Make sure that all `next` types have the `prev` member link back
+ if (t->next->prev != t) {
+ fprintf(stderr, "ERROR: Doubly linked list broken!\n");
+ return false;
+ }
+ if (t->next->level > t->level) {
+ // Validate `level` changes
+ if (t->next->level - t->level > 1) {
+ fprintf(stderr, "ERROR: Child level increment greater than one!\n");
+ return false;
+ }
+ // Ensure that this node can actually have children
+ if (!t->can_have_children()) {
+ fprintf(stderr, "ERROR: This parent must not have children!\n");
+ return false;
+ }
+ }
+ }
+ // Validate the `parent` entry
+ for (Node *p = t->prev; ; p = p->prev) {
+ if (p == nullptr) {
+ if (t->parent != nullptr) {
+ fprintf(stderr, "ERROR: `parent` pointer should be nullptr!\n");
+ return false;
+ }
+ break;
+ }
+ if (p->level < t->level) {
+ if (t->parent != p) {
+ fprintf(stderr, "ERROR: `parent` points to wrong parent!\n");
+ return false;
+ }
+ break;
+ }
+ }
+ }
+ return true;
+}
+#endif
+#endif
+
+void select_all_cb(Fl_Widget *,void *) {
+ Node *p = Fluid.proj.tree.current ? Fluid.proj.tree.current->parent : nullptr;
+ if (in_this_only) {
+ Node *t = p;
+ for (; t && t != in_this_only; t = t->parent) {/*empty*/}
+ if (t != in_this_only) p = in_this_only;
+ }
+ for (;;) {
+ if (p) {
+ int foundany = 0;
+ for (Node *t = p->next; t && t->level>p->level; t = t->next) {
+ if (!t->new_selected) {widget_browser->select(t,1,0); foundany = 1;}
+ }
+ if (foundany) break;
+ p = p->parent;
+ } else {
+ for (Node *t = Fluid.proj.tree.first; t; t = t->next)
+ widget_browser->select(t,1,0);
+ break;
+ }
+ }
+ selection_changed(p);
+}
+
+void select_none_cb(Fl_Widget *,void *) {
+ Node *p = Fluid.proj.tree.current ? Fluid.proj.tree.current->parent : nullptr;
+ if (in_this_only) {
+ Node *t = p;
+ for (; t && t != in_this_only; t = t->parent) {/*empty*/}
+ if (t != in_this_only) p = in_this_only;
+ }
+ for (;;) {
+ if (p) {
+ int foundany = 0;
+ for (Node *t = p->next; t && t->level>p->level; t = t->next) {
+ if (t->new_selected) {widget_browser->select(t,0,0); foundany = 1;}
+ }
+ if (foundany) break;
+ p = p->parent;
+ } else {
+ for (Node *t = Fluid.proj.tree.first; t; t = t->next)
+ widget_browser->select(t,0,0);
+ break;
+ }
+ }
+ selection_changed(p);
+}
+
+/**
+ Callback to move all selected items before their previous unselected sibling.
+ */
+void earlier_cb(Fl_Widget*,void*) {
+ Node *f;
+ int mod = 0;
+ for (f = Fluid.proj.tree.first; f; ) {
+ Node* nxt = f->next;
+ if (f->selected) {
+ Node* g;
+ for (g = f->prev; g && g->level > f->level; g = g->prev) {/*empty*/}
+ if (g && g->level == f->level && !g->selected) {
+ if (!mod) Fluid.proj.undo.checkpoint();
+ f->move_before(g);
+ if (f->parent) f->parent->layout_widget();
+ mod = 1;
+ }
+ }
+ f = nxt;
+ }
+ if (mod) Fluid.proj.set_modflag(1);
+ widget_browser->display(Fluid.proj.tree.current);
+ widget_browser->rebuild();
+}
+
+/**
+ Callback to move all selected items after their next unselected sibling.
+ */
+void later_cb(Fl_Widget*,void*) {
+ Node *f;
+ int mod = 0;
+ for (f = Fluid.proj.tree.last; f; ) {
+ Node* prv = f->prev;
+ if (f->selected) {
+ Node* g;
+ for (g = f->next; g && g->level > f->level; g = g->next) {/*empty*/}
+ if (g && g->level == f->level && !g->selected) {
+ if (!mod) Fluid.proj.undo.checkpoint();
+ g->move_before(f);
+ if (f->parent) f->parent->layout_widget();
+ mod = 1;
+ }
+ }
+ f = prv;
+ }
+ if (mod) Fluid.proj.set_modflag(1);
+ widget_browser->display(Fluid.proj.tree.current);
+ widget_browser->rebuild();
+}
+
+/** \brief Delete all children of a Type.
+ */
+static void delete_children(Node *p) {
+ Node *f;
+ // find all types following p that are higher in level, effectively finding
+ // the last child of the last child
+ for (f = p; f && f->next && f->next->level > p->level; f = f->next) {/*empty*/}
+ // now loop back up to p, deleting all children on the way
+ for (; f != p; ) {
+ Node *g = f->prev;
+ delete f;
+ f = g;
+ }
+}
+
+/** Delete all nodes in the Types tree and reset project settings, or delete selected nodes.
+ Also calls the browser to refresh.
+ \note Please refactor this into two separate methods of Project.
+ \param[in] selected_only if set, delete only the selected widgets and
+ don't reset the project.
+ */
+void delete_all(int selected_only) {
+ if (widget_browser) {
+ if (selected_only)
+ widget_browser->save_scroll_position();
+ widget_browser->new_list();
+ }
+ for (Node *f = Fluid.proj.tree.first; f;) {
+ if (f->selected || !selected_only) {
+ delete_children(f);
+ Node *g = f->next;
+ delete f;
+ f = g;
+ } else {
+ f = f->next;
+ }
+ }
+ if(!selected_only) {
+ // reset the setting for the external shell command
+ if (g_shell_config) {
+ g_shell_config->clear(fld::Tool_Store::PROJECT);
+ g_shell_config->rebuild_shell_menu();
+ g_shell_config->update_settings_dialog();
+ }
+ if (widget_browser) {
+ widget_browser->hposition(0);
+ widget_browser->vposition(0);
+ }
+ Fluid.layout_list.remove_all(fld::Tool_Store::PROJECT);
+ Fluid.layout_list.current_suite(0);
+ Fluid.layout_list.current_preset(0);
+ Fluid.layout_list.update_dialogs();
+ }
+ selection_changed(nullptr);
+ if (widget_browser) {
+ if (selected_only)
+ widget_browser->restore_scroll_position();
+ widget_browser->rebuild();
+ }
+}
+
+/** Update a string.
+ Replace a string pointer with new value, strips leading/trailing blanks.
+ As a side effect, this call also sets the mod flags.
+ \param[in] n new string, can be nullptr
+ \param[out] p update this pointer, possibly reallocate memory
+ \param[in] nostrip if set, do not strip leading and trailing spaces and tabs
+ \return 1 if the string in p changed
+ */
+int storestring(const char *n, const char * & p, int nostrip) {
+ if (n == p) return 0;
+ Fluid.proj.undo.checkpoint();
+ int length = 0;
+ if (n) { // see if blank, strip leading & trailing blanks
+ if (!nostrip) while (isspace((int)(unsigned char)*n)) n++;
+ const char *e = n + strlen(n);
+ if (!nostrip) while (e > n && isspace((int)(unsigned char)*(e-1))) e--;
+ length = int(e-n);
+ if (!length) n = nullptr;
+ }
+ if (n == p) return 0;
+ if (n && p && !strncmp(n,p,length) && !p[length]) return 0;
+ if (p) free((void *)p);
+ if (!n || !*n) {
+ p = nullptr;
+ } else {
+ char *q = (char *)malloc(length+1);
+ strlcpy(q,n,length+1);
+ p = q;
+ }
+ Fluid.proj.set_modflag(1);
+ return 1;
+}
+
+/** Update the `visible` flag for `p` and all its descendants.
+ \param[in] p start here and update all descendants
+ */
+void update_visibility_flag(Node *p) {
+ Node *t = p;
+ for (;;) {
+ if (t->parent) t->visible = t->parent->visible && !t->parent->folded_;
+ else t->visible = 1;
+ t = t->next;
+ if (!t || t->level <= p->level) break;
+ }
+}
+
+// ---- implementation of Node
+
+/** \var Node *Node::parent
+ Link to the parent node in the tree structure.
+ Used for simulating a tree structure via a doubly linked list.
+ */
+/** \var Node *Node::level
+ Zero based depth of the node within the tree structure.
+ Level is used to emulate a tree structure: the first node with a lower
+ level in the prev list would be the parent of this node. If the next member
+ has a higher level value, it is this nodes first child. At the same level,
+ it would be the first sibling.
+ */
+/** \var Node *Node::next
+ Points to the next node in the doubly linked list.
+ If this is nullptr, we are at the end of the list.
+ Used for simulating a tree structure via a doubly linked list.
+ */
+/** \var Node *Node::prev
+ Link to the next node in the tree structure.
+ If this is nullptr, we are at the beginning of the list.
+ Used for simulating a tree structure via a doubly linked list.
+ */
+
+/**
+ Constructor and base for any node in the widget tree.
+ */
+Node::Node() :
+ name_(nullptr),
+ label_(nullptr),
+ callback_(nullptr),
+ user_data_(nullptr),
+ user_data_type_(nullptr),
+ comment_(nullptr),
+ uid_(0),
+ parent(nullptr),
+ new_selected(0),
+ selected(0),
+ folded_(0),
+ visible(0),
+ level(0),
+ next(nullptr), prev(nullptr),
+ factory(nullptr),
+ code_static_start(-1), code_static_end(-1),
+ code1_start(-1), code1_end(-1),
+ code2_start(-1), code2_end(-1),
+ header1_start(-1), header1_end(-1),
+ header2_start(-1), header2_end(-1),
+ header_static_start(-1), header_static_end(-1),
+ proj1_start(-1), proj1_end(-1),
+ proj2_start(-1), proj2_end(-1)
+{
+}
+
+
+/**
+ Destructor for any node in the tree.
+
+ The destructor removes itself from the doubly linked list. This is dangerous,
+ because the node does not know if it is part of the widget tree, or if it is
+ in a separate tree. We try to take care of that as well as possible.
+ */
+Node::~Node() {
+ // warning: destructor only works for widgets that have been add()ed.
+ if (prev) prev->next = next; // else first = next; // don't do that! The Type may not be part of the main list
+ if (next) next->prev = prev; // else last = prev;
+ if (Fluid.proj.tree.last == this) Fluid.proj.tree.last = prev;
+ if (Fluid.proj.tree.first == this) Fluid.proj.tree.first = next;
+ if (Fluid.proj.tree.current == this) Fluid.proj.tree.current = nullptr;
+ if (parent) parent->remove_child(this);
+ if (name_) free((void*)name_);
+ if (label_) free((void*)label_);
+ if (callback_) free((void*)callback_);
+ if (user_data_) free((void*)user_data_);
+ if (user_data_type_) free((void*)user_data_type_);
+ if (comment_) free((void*)comment_);
+}
+
+// Return the previous sibling in the tree structure or nullptr.
+Node *Node::prev_sibling() {
+ Node *n;
+ for (n = prev; n && n->level > level; n = n->prev) ;
+ if (n && (n->level == level))
+ return n;
+ return nullptr;
+}
+
+// Return the next sibling in the tree structure or nullptr.
+Node *Node::next_sibling() {
+ Node *n;
+ for (n = next; n && n->level > level; n = n->next) ;
+ if (n && (n->level == level))
+ return n;
+ return nullptr;
+}
+
+// Return the first child or nullptr
+Node *Node::first_child() {
+ Node *n = next;
+ if (n->level > level)
+ return n;
+ return nullptr;
+}
+
+// Generate a descriptive text for this item, to put in browser & window titles
+const char* Node::title() {
+ const char* c = name();
+ if (c)
+ return c;
+ return type_name();
+}
+
+/**
+ Return the window that contains this widget.
+ \return nullptr if this is not a widget.
+ */
+Window_Node *Node::window() {
+ if (!is_widget())
+ return nullptr;
+ for (Node *t = this; t; t=t->parent)
+ if (t->is_a(Type::Window))
+ return (Window_Node*)t;
+ return nullptr;
+}
+
+/**
+ Return the group that contains this widget.
+ \return nullptr if this is not a widget.
+ */
+Group_Node *Node::group() {
+ if (!is_widget())
+ return nullptr;
+ for (Node *t = this; t; t=t->parent)
+ if (t->is_a(Type::Group))
+ return (Group_Node*)t;
+ return nullptr;
+}
+
+/**
+ Add this list/tree of widgets as a new last child of p.
+
+ \c this must not be part of the widget browser. \c p however must be in the
+ widget_browser, so \c Fluid.proj.tree.first and \c Fluid.proj.tree.last are valid for \c p.
+
+ This methods updates the widget_browser.
+
+ \param[in] p insert \c this tree as a child of \c p
+ \param[in] strategy is Strategy::AS_LAST_CHILD or Strategy::AFTER_CURRENT
+ */
+void Node::add(Node *anchor, Strategy strategy) {
+#if 0
+#ifndef NDEBUG
+ // print_project_tree();
+ // fprintf(stderr, "Validating project\n");
+ validate_project_tree();
+ // fprintf(stderr, "Validating branch\n");
+ validate_independent_branch(this);
+#endif
+#endif
+
+ Node *target = nullptr; // insert self before target node, if nullptr, insert last
+ Node *target_parent = nullptr; // this will be the new parent for branch
+ int target_level = 0; // adjust self to this new level
+
+ // Find the node after our insertion position
+ switch (strategy.placement()) {
+ case Strategy::AS_FIRST_CHILD:
+ default:
+ if (anchor == nullptr) {
+ target = Fluid.proj.tree.first;
+ } else {
+ target = anchor->next;
+ target_level = anchor->level + 1;
+ target_parent = anchor;
+ }
+ break;
+ case Strategy::AS_LAST_CHILD:
+ if (anchor == nullptr) {
+ /* empty */
+ } else {
+ for (target = anchor->next; target && target->level > anchor->level; target = target->next) {/*empty*/}
+ target_level = anchor->level + 1;
+ target_parent = anchor;
+ }
+ break;
+ case Strategy::AFTER_CURRENT:
+ if (anchor == nullptr) {
+ target = Fluid.proj.tree.first;
+ } else {
+ for (target = anchor->next; target && target->level > anchor->level; target = target->next) {/*empty*/}
+ target_level = anchor->level;
+ target_parent = anchor->parent;
+ }
+ break;
+ }
+
+
+ // Find the last node of our tree
+ Node *end = this;
+ while (end->next) end = end->next;
+
+ // Everything is prepared, now insert ourself in front of the target node
+ Fluid.proj.undo.checkpoint();
+
+ // Walk the tree to update parent pointers and levels
+ int source_level = level;
+ for (Node *t = this; t; t = t->next) {
+ t->level += (target_level-source_level);
+ if (t->level == target_level)
+ t->parent = target_parent;
+ }
+
+ // Now link ourselves and our children before 'target', or last, if 'target' is nullptr
+ if (target) {
+ prev = target->prev;
+ target->prev = end;
+ end->next = target;
+ } else {
+ prev = Fluid.proj.tree.last;
+ end->next = nullptr;
+ Fluid.proj.tree.last = end;
+ }
+ if (prev) {
+ prev->next = this;
+ } else {
+ Fluid.proj.tree.first = this;
+ }
+
+#if 0
+ { // make sure that we have no duplicate uid's
+ Node *tp = this;
+ do {
+ tp->set_uid(tp->uid_);
+ tp = tp->next;
+ } while (tp!=end && tp!=nullptr);
+ }
+#endif
+
+ // Give the widgets in our tree a chance to update themselves
+ for (Node *t = this; t && t!=end->next; t = t->next) {
+ if (target_parent && (t->level == target_level))
+ target_parent->add_child(t, nullptr);
+ update_visibility_flag(t);
+ }
+
+ Fluid.proj.set_modflag(1);
+ widget_browser->redraw();
+
+#if 0
+#ifndef NDEBUG
+ // fprintf(stderr, "Validating project after adding branch\n");
+ validate_project_tree();
+#endif
+#endif
+}
+
+/**
+ Add `this` list/tree of widgets as a new sibling before `g`.
+
+ `This` is not part of the widget browser. `g` must be in the
+ widget_browser, so `Fluid.proj.tree.first` and `Fluid.proj.tree.last` are valid for `g .
+
+ This methods updates the widget_browser.
+
+ \param[in] g pointer to a node within the tree
+ */
+void Node::insert(Node *g) {
+ // 'this' is not in the Node_Browser, so we must run the linked list to find the last entry
+ Node *end = this;
+ while (end->next) end = end->next;
+ // 'this' will get the same parent as 'g'
+ parent = g->parent;
+ // run the list again to set the future node levels
+ int newlevel = g->level;
+ visible = g->visible;
+ for (Node *t = this->next; t; t = t->next) t->level += newlevel-level;
+ level = newlevel;
+ // insert this in the list before g
+ prev = g->prev;
+ if (prev) prev->next = this; else Fluid.proj.tree.first = this;
+ end->next = g;
+ g->prev = end;
+ update_visibility_flag(this);
+ { // make sure that we have no duplicate uid's
+ Node *tp = this;
+ do {
+ tp->set_uid(tp->uid_);
+ tp = tp->next;
+ } while (tp!=end && tp!=nullptr);
+ }
+ // tell parent that it has a new child, so it can update itself
+ if (parent) parent->add_child(this, g);
+ widget_browser->redraw();
+}
+
+// Return message number for I18N...
+int Node::msgnum() {
+ int count;
+ Node *p;
+
+ for (count = 0, p = this; p;) {
+ if (p->label()) count ++;
+ if (p != this && p->is_widget() && ((Widget_Node *)p)->tooltip()) count ++;
+
+ if (p->prev) p = p->prev;
+ else p = p->parent;
+ }
+
+ return count;
+}
+
+/**
+ Remove this node and all its children from the parent node.
+
+ This does not delete anything. The resulting list//tree will no longer be in
+ the widget_browser, so \c Fluid.proj.tree.first and \c Fluid.proj.tree.last do not apply
+ to it.
+
+ \return the node that follows this node after the operation; can be nullptr
+ */
+Node *Node::remove() {
+ // find the last child of this node
+ Node *end = this;
+ for (;;) {
+ if (!end->next || end->next->level <= level)
+ break;
+ end = end->next;
+ }
+ // unlink this node from the previous one
+ if (prev)
+ prev->next = end->next;
+ else
+ Fluid.proj.tree.first = end->next;
+ // unlink the last child from their next node
+ if (end->next)
+ end->next->prev = prev;
+ else
+ Fluid.proj.tree.last = prev;
+ Node *r = end->next;
+ prev = end->next = nullptr;
+ // allow the parent to update changes in the UI
+ if (parent) parent->remove_child(this);
+ parent = nullptr;
+ // tell the widget_browser that we removed some nodes
+ widget_browser->redraw();
+ selection_changed(nullptr);
+ return r;
+}
+
+void Node::name(const char *n) {
+ int nostrip = is_a(Type::Comment);
+ if (storestring(n,name_,nostrip)) {
+ if (visible) widget_browser->redraw();
+ }
+}
+
+void Node::label(const char *n) {
+ if (storestring(n,label_,1)) {
+ setlabel(label_);
+ if (visible && !name_) widget_browser->redraw();
+ }
+}
+
+void Node::callback(const char *n) {
+ storestring(n,callback_);
+}
+
+void Node::user_data(const char *n) {
+ storestring(n,user_data_);
+}
+
+void Node::user_data_type(const char *n) {
+ storestring(n,user_data_type_);
+}
+
+void Node::comment(const char *n) {
+ if (storestring(n,comment_,1)) {
+ if (visible) widget_browser->redraw();
+ }
+}
+
+void Node::open() {
+ printf("Open of '%s' is not yet implemented\n",type_name());
+}
+
+// returns pointer to whatever is after f & children
+
+/**
+ Move this node (and its children) into list before g.
+ Both `this` and `g` must be in the widget browser.
+ The caller must make sure that the widget browser is rebuilt correctly.
+ \param[in] g move \c this tree before \c g
+ */
+void Node::move_before(Node* g) {
+ if (level != g->level) printf("move_before levels don't match! %d %d\n",
+ level, g->level);
+ // Find the last child in the list
+ Node *n;
+ for (n = next; n && n->level > level; n = n->next) ;
+ if (n == g) return;
+ // now link this tree before g
+ Node *l = n ? n->prev : Fluid.proj.tree.last;
+ prev->next = n;
+ if (n) n->prev = prev; else Fluid.proj.tree.last = prev;
+ prev = g->prev;
+ l->next = g;
+ if (prev) prev->next = this; else Fluid.proj.tree.first = this;
+ g->prev = l;
+ // tell parent that it has a new child, so it can update itself
+ if (parent && is_widget()) parent->move_child(this,g);
+}
+
+
+// write a widget and all its children:
+void Node::write(fld::io::Project_Writer &f) {
+ if (f.write_codeview()) proj1_start = (int)ftell(f.file()) + 1;
+ if (f.write_codeview()) proj2_start = (int)ftell(f.file()) + 1;
+ f.write_indent(level);
+ f.write_word(type_name());
+
+ if (is_class()) {
+ const char * p = ((Class_Node*)this)->prefix();
+ if (p && strlen(p))
+ f.write_word(p);
+ }
+
+ f.write_word(name());
+ f.write_open();
+ write_properties(f);
+ if (parent) parent->write_parent_properties(f, this, true);
+ f.write_close(level);
+ if (f.write_codeview()) proj1_end = (int)ftell(f.file());
+ if (!can_have_children()) {
+ if (f.write_codeview()) proj2_end = (int)ftell(f.file());
+ return;
+ }
+ // now do children:
+ f.write_open();
+ Node *child;
+ for (child = next; child && child->level > level; child = child->next)
+ if (child->level == level+1) child->write(f);
+ if (f.write_codeview()) proj2_start = (int)ftell(f.file()) + 1;
+ f.write_close(level);
+ if (f.write_codeview()) proj2_end = (int)ftell(f.file());
+}
+
+void Node::write_properties(fld::io::Project_Writer &f) {
+ // repeat this for each attribute:
+ if (Fluid.proj.write_mergeback_data && uid_) {
+ f.write_word("uid");
+ f.write_string("%04x", uid_);
+ }
+ if (label()) {
+ f.write_indent(level+1);
+ f.write_word("label");
+ f.write_word(label());
+ }
+ if (user_data()) {
+ f.write_indent(level+1);
+ f.write_word("user_data");
+ f.write_word(user_data());
+ }
+ if (user_data_type()) {
+ f.write_word("user_data_type");
+ f.write_word(user_data_type());
+ }
+ if (callback()) {
+ f.write_indent(level+1);
+ f.write_word("callback");
+ f.write_word(callback());
+ }
+ if (comment()) {
+ f.write_indent(level+1);
+ f.write_word("comment");
+ f.write_word(comment());
+ }
+ if (can_have_children() && !folded_) f.write_word("open");
+ if (selected) f.write_word("selected");
+}
+
+void Node::read_property(fld::io::Project_Reader &f, const char *c) {
+ if (!strcmp(c,"uid")) {
+ const char *hex = f.read_word();
+ int x = 0;
+ if (hex)
+ x = sscanf(hex, "%04x", &x);
+ set_uid(x);
+ } else if (!strcmp(c,"label"))
+ label(f.read_word());
+ else if (!strcmp(c,"user_data"))
+ user_data(f.read_word());
+ else if (!strcmp(c,"user_data_type"))
+ user_data_type(f.read_word());
+ else if (!strcmp(c,"callback"))
+ callback(f.read_word());
+ else if (!strcmp(c,"comment"))
+ comment(f.read_word());
+ else if (!strcmp(c,"open"))
+ folded_ = 0;
+ else if (!strcmp(c,"selected"))
+ select(this,1);
+ else if (!strcmp(c,"parent_properties"))
+ if (parent) {
+ const char *cc = f.read_word(1);
+ if (strcmp(cc, "{")==0) {
+ for (;;) {
+ cc = f.read_word();
+ if (!cc || cc[0]==0 || strcmp(cc, "}")==0) break;
+ parent->read_parent_property(f, this, cc);
+ }
+ } else {
+ f.read_error("'parent_properties' must be followed by '{'");
+ }
+ } else {
+ f.read_error("Types using 'parent_properties' must have a parent");
+ f.read_word(); // skip the entire block (this should generate a warning)
+ }
+ else
+ f.read_error("Unknown property \"%s\"", c);
+}
+
+/** Write parent properties into the child property list.
+
+ Some widgets store information for every child they manage. For example,
+ Fl_Grid stores the row and column position of every child. This method stores
+ this information with the child, but it is read and written by the parent.
+
+ Parent properties solve several issues. A child will keep parent properties
+ if copied from on grid into another. The parent does not have to keep lists
+ of properties that may diverge from the actual order or number of children.
+ And lastly, properties are read when they are actually needed and don't have
+ to be stored in some temporary array.
+
+ Parent properties are written as their own block at the end of the child's
+ property list. The block starts with the `parent_properties` keyword, followed
+ by a list of property/value pairs. The order of properties is significant,
+ however individual properties can be left out.
+
+ To avoid writing the `parent_properties` block unnecessarily, this method
+ should only generate it if `encapsulate` is set *and* the contained
+ properties are not at their default.
+
+ Lastly, this method should call the super class to give it a chance to append
+ its own properties.
+
+ \see Grid_Node::write_parent_properties(fld::io::Project_Writer &f, Node *child, bool encapsulate)
+
+ \param[in] f the project file writer
+ \param[in] child write properties for this child, make sure it has the correct type
+ \param[in] encapsulate write the `parent_properties {}` block if true before writing any properties
+ */
+void Node::write_parent_properties(fld::io::Project_Writer &f, Node *child, bool encapsulate) {
+ (void)f; (void)child; (void)encapsulate;
+ // nothing to do here
+ // put the following code into your implementation of write_parent_properties
+ // if there are actual non-default properties to write
+ // if (encapsulate) {
+ // f.write_indent(level+2);
+ // f.write_string("parent_properties {");
+ // }
+ // now write your properties as name/value pairs
+ // f.write_indent(level+3);
+ // f.write_string("location {%d %d}", cell->row(), cell->col());
+ // give the super class a chance to write its properties as well
+ // super::write_parent_properties(f, child, false);
+ // close the encapsulation
+ // if (encapsulate) {
+ // f.write_indent(level+2);
+ // f.write_string("}");
+ // }
+}
+
+/** Read one parent per-child property.
+
+ A parent widget can store properties for every child that it manages. This
+ method reads back those properties. This function is virtual, so if a Type
+ does not support a property, it will propagate to its super class.
+
+ \see Node::write_parent_properties(fld::io::Project_Writer &f, Node *child, bool encapsulate)
+ \see Grid_Node::read_parent_property(fld::io::Project_Reader &f, Node *child, const char *property)
+
+ \param[in] f the project file writer
+ \param[in] child read properties for this child
+ \param[in] property the name of a property, or "}" when we reach the end of the list
+ */
+void Node::read_parent_property(fld::io::Project_Reader &f, Node *child, const char *property) {
+ (void)child;
+ f.read_error("Unknown parent property \"%s\"", property);
+}
+
+
+int Node::read_fdesign(const char*, const char*) {return 0;}
+
+/**
+ Write a comment into the header file.
+ \param[in] pre indent the comment by this string
+*/
+void Node::write_comment_h(fld::io::Code_Writer& f, const char *pre)
+{
+ if (comment() && *comment()) {
+ f.write_h("%s/**\n", pre);
+ const char *s = comment();
+ f.write_h("%s ", pre);
+ while(*s) {
+ if (*s=='\n') {
+ if (s[1]) {
+ f.write_h("\n%s ", pre);
+ }
+ } else {
+ f.write_h("%c", *s); // FIXME this is much too slow!
+ }
+ s++;
+ }
+ f.write_h("\n%s*/\n", pre);
+ }
+}
+
+/**
+ Write a comment into the source file.
+*/
+void Node::write_comment_c(fld::io::Code_Writer& f, const char *pre)
+{
+ if (comment() && *comment()) {
+ f.write_c("%s/**\n", pre);
+ const char *s = comment();
+ if (*s && *s!='\n')
+ f.write_c("%s ", pre);
+ while(*s) {
+ if (*s=='\n') {
+ f.write_c("\n");
+ if (s[1] && s[1]!='\n') {
+ f.write_c("%s ", pre);
+ }
+ } else {
+ f.write_c("%c", *s); // FIXME this is much too slow!
+ }
+ s++;
+ }
+ f.write_c("\n%s*/\n", pre);
+ }
+}
+
+/**
+ Write a comment into the source file.
+*/
+void Node::write_comment_inline_c(fld::io::Code_Writer& f, const char *pre)
+{
+ if (comment() && *comment()) {
+ const char *s = comment();
+ if (strchr(s, '\n')==nullptr) {
+ // single line comment
+ if (pre) f.write_c("%s", pre);
+ f.write_c("// %s\n", s);
+ if (!pre) f.write_c("%s", f.indent_plus(1));
+ } else {
+ f.write_c("%s/*\n", pre?pre:"");
+ if (*s && *s!='\n') {
+ if (pre)
+ f.write_c("%s ", pre);
+ else
+ f.write_c("%s ", f.indent_plus(1));
+ }
+ while(*s) {
+ if (*s=='\n') {
+ f.write_c("\n");
+ if (s[1] && s[1]!='\n') {
+ if (pre)
+ f.write_c("%s ", pre);
+ else
+ f.write_c("%s ", f.indent_plus(1));
+ }
+ } else {
+ f.write_c("%c", *s); // FIXME this is much too slow!
+ }
+ s++;
+ }
+ if (pre)
+ f.write_c("\n%s */\n", pre);
+ else
+ f.write_c("\n%s */\n", f.indent_plus(1));
+ if (!pre)
+ f.write_c("%s", f.indent_plus(1));
+ }
+ }
+}
+
+/**
+ Build widgets and dataset needed in live mode.
+ \return a widget pointer that the live mode initiator can 'show()'
+ \see leave_live_mode()
+*/
+Fl_Widget *Node::enter_live_mode(int) {
+ return nullptr;
+}
+
+/**
+ Release all resources created when entering live mode.
+ \see enter_live_mode()
+*/
+void Node::leave_live_mode() {
+}
+
+/**
+ Copy all needed properties for this type into the live object.
+*/
+void Node::copy_properties() {
+}
+
+/**
+ Check whether callback \p cbname is declared anywhere else by the user.
+
+ \b Warning: this just checks that the name is declared somewhere,
+ but it should probably also check that the name corresponds to a
+ plain function or a member function within the same class and that
+ the parameter types match.
+ */
+int Node::user_defined(const char* cbname) const {
+ for (Node* p = Fluid.proj.tree.first; p ; p = p->next)
+ if (p->is_a(Type::Function) && p->name() != nullptr)
+ if (strncmp(p->name(), cbname, strlen(cbname)) == 0)
+ if (p->name()[strlen(cbname)] == '(')
+ return 1;
+ return 0;
+}
+
+const char *Node::callback_name(fld::io::Code_Writer& f) {
+ if (is_name(callback())) return callback();
+ return f.unique_id(this, "cb", name(), label());
+}
+
+/**
+ \brief Return the class name if this type is inside a Class or Widget Class.
+
+ This methods traverses up the hirarchy to find out if this Type is located
+ inside a Class or Widget Class. It then return the name of that class. If
+ need_nest is set, class_name searches all the way up the tree and concatenates
+ the names of classes within classes, separated by a "::".
+
+ \param need_nest if clear, search up one level to the first enclosing class.
+ If set, recurse all the way up to the top node.
+ \return the name of the enclosing class, or names of the enclosing classes
+ in a static buffe (don't call free), or nullptr if this Type is not inside a class
+ */
+const char* Node::class_name(const int need_nest) const {
+ Node* p = parent;
+ while (p) {
+ if (p->is_class()) {
+ // see if we are nested in another class, we must fully-qualify name:
+ // this is lame but works...
+ const char* q = nullptr;
+ if(need_nest) q=p->class_name(need_nest);
+ if (q) {
+ static char s[256];
+ if (q != s) strlcpy(s, q, sizeof(s));
+ strlcat(s, "::", sizeof(s));
+ strlcat(s, p->name(), sizeof(s));
+ return s;
+ }
+ return p->name();
+ }
+ p = p->parent;
+ }
+ return nullptr;
+}
+
+/**
+ Check if this is inside a Class_Node or Widget_Class_Node.
+ \return true if any of the parents is Class_Node or Widget_Class_Node
+ */
+bool Node::is_in_class() const {
+ Node* p = parent;
+ while (p) {
+ if (p->is_class()) return true;
+ p = p->parent;
+ }
+ return false;
+}
+
+void Node::write_static(fld::io::Code_Writer&) {
+}
+
+void Node::write_static_after(fld::io::Code_Writer&) {
+}
+
+void Node::write_code1(fld::io::Code_Writer& f) {
+ f.write_h("// Header for %s\n", title());
+ f.write_c("// Code for %s\n", title());
+}
+
+void Node::write_code2(fld::io::Code_Writer&) {
+}
+
+/** Set a uid that is unique within the project.
+
+ Try to set the given id as the unique id for this node. If the suggested id
+ is 0, or it is already taken inside this project, we try another random id
+ until we find one that is unique.
+
+ \param[in] suggested_uid the preferred uid for this node
+ \return the actualt uid that was given to the node
+ */
+unsigned short Node::set_uid(unsigned short suggested_uid) {
+ if (suggested_uid==0)
+ suggested_uid = (unsigned short)rand();
+ for (;;) {
+ Node *tp = Fluid.proj.tree.first;
+ for ( ; tp; tp = tp->next)
+ if (tp!=this && tp->uid_==suggested_uid)
+ break;
+ if (tp==nullptr)
+ break;
+ suggested_uid = (unsigned short)rand();
+ }
+ uid_ = suggested_uid;
+ return suggested_uid;
+}
+
+
+/// \}
+