diff options
| author | Matthias Melcher <github@matthiasm.com> | 2025-03-16 17:16:12 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-03-16 17:16:12 -0400 |
| commit | 51a55bc73660f64e8f4b32b8b4d3858f2a786f7b (patch) | |
| tree | 122ad9f838fcf8f61ed7cf5fa031e8ed69817e10 /fluid/nodes/Tree.h | |
| parent | 13a7073a1e007ce5b71ef70bced1a9b15158820d (diff) | |
Fluid: restructuring and rejuvenation of the source code.
* Add classes for application and project
* Removed all globals from Fluid.h
* Extracting args and project history into their own classes
* Moving globals into Application class
* Initialize values inside headers for some classes.
* Undo functionality wrapped in a class inside Project.
* File reader and writer are now linked to a project.
* Avoid global project access
* Nodes (former Types) will be managed by a new Tree class.
* Removed static members (hidden globals) form Node/Fl_Type.
* Adding Tree iterator.
* Use nullptr instead of 0, NULL, or 0L
* Renamed Fl_..._Type to ..._Node, FL_OVERRIDE -> override
* Renaming ..._type to ...::prototype
* Splitting Widget Panel into multiple files.
* Moved callback code into widget panel file.
* Cleaning up Fluid_Image -> Image_asset
* Moving Fd_Snap_Action into new namespace fld::app::Snap_Action etc.
* Moved mergeback into proj folder.
* `enum ID` is now `enum class Type`.
Diffstat (limited to 'fluid/nodes/Tree.h')
| -rw-r--r-- | fluid/nodes/Tree.h | 106 |
1 files changed, 106 insertions, 0 deletions
diff --git a/fluid/nodes/Tree.h b/fluid/nodes/Tree.h new file mode 100644 index 000000000..f494af651 --- /dev/null +++ b/fluid/nodes/Tree.h @@ -0,0 +1,106 @@ +// +// Node Tree header file for the Fast Light Tool Kit (FLTK). +// +// Copyright 1998-2025 by Bill Spitzak and others. +// +// This library is free software. Distribution and use rights are outlined in +// the file "COPYING" which should have been included with this file. If this +// file is missing or damaged, see the license at: +// +// https://www.fltk.org/COPYING.php +// +// Please see the following page on how to report bugs and issues: +// +// https://www.fltk.org/bugs.php +// + +#ifndef FLUID_NODES_TREE_H +#define FLUID_NODES_TREE_H + +#include "nodes/Widget_Node.h" + +class Node; + +namespace fld { + +class Project; + +namespace node { + +class Tree { + + // A class that can iterate over the entire scene graph. + class Iterator { + Node *type_ = nullptr; + bool only_selected_ = false; + public: + explicit Iterator(Node *t, bool only_selected); + Node* operator*() { return type_; } + Iterator& operator++(); + bool operator!=(const Iterator& other) const { return type_ != other.type_; } + }; + + // A container for a node iterator + class Container { + Tree &tree_; + bool only_selected_ = false; + public: + Container(Tree &tree, bool only_selected) : tree_(tree), only_selected_(only_selected) { } + Iterator begin() { return Iterator(tree_.first, only_selected_); } + Iterator end() { return Iterator(nullptr, only_selected_); } + }; + + // A class that iterate over the scene graph, but returns only nodes of type widget. + class WIterator { + Node *type_ = nullptr; + bool only_selected_ = false; + public: + explicit WIterator(Node *t, bool only_selected); + Widget_Node* operator*() { return static_cast<Widget_Node*>(type_); } + WIterator& operator++(); + bool operator!=(const WIterator& other) const { return type_ != other.type_; } + }; + + // A container for a widget node iterator + class WContainer { + Tree &tree_; + bool only_selected_ = false; + public: + WContainer(Tree &tree, bool only_selected) : tree_(tree), only_selected_(only_selected) { } + WIterator begin() { return WIterator(tree_.first, only_selected_); } + WIterator end() { return WIterator(nullptr, only_selected_); } + }; + + /// Link Tree class to the project. + Project &proj_; + +public: + + Node *first = nullptr; + Node *last = nullptr; + Node *current = nullptr; // most recently picked object + Node *current_dnd = nullptr; + /// If this is greater zero, widgets will be allowed to lay out their children. + int allow_layout = 0; + +public: + + Tree(Project &proj); + + bool empty() { return first == nullptr; } + + // Iterators: `for (auto &n: tree.all_nodes()) { n.print(); } + Container all_nodes() { return Container(*this, false); } + WContainer all_widgets() { return WContainer(*this, false); } + Container all_selected_nodes() { return Container(*this, true); } + WContainer all_selected_widgets() { return WContainer(*this, true); } + + Node *find_by_uid(unsigned short uid); + Node *find_in_text(int text_type, int crsr); +}; + +} // namespace node +} // namespace fld + + +#endif // FLUID_NODES_TREE_H |
