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authorMatthias Melcher <github@matthiasm.com>2025-03-16 17:16:12 -0400
committerGitHub <noreply@github.com>2025-03-16 17:16:12 -0400
commit51a55bc73660f64e8f4b32b8b4d3858f2a786f7b (patch)
tree122ad9f838fcf8f61ed7cf5fa031e8ed69817e10 /fluid/nodes/Widget_Node.h
parent13a7073a1e007ce5b71ef70bced1a9b15158820d (diff)
Fluid: restructuring and rejuvenation of the source code.
* Add classes for application and project * Removed all globals from Fluid.h * Extracting args and project history into their own classes * Moving globals into Application class * Initialize values inside headers for some classes. * Undo functionality wrapped in a class inside Project. * File reader and writer are now linked to a project. * Avoid global project access * Nodes (former Types) will be managed by a new Tree class. * Removed static members (hidden globals) form Node/Fl_Type. * Adding Tree iterator. * Use nullptr instead of 0, NULL, or 0L * Renamed Fl_..._Type to ..._Node, FL_OVERRIDE -> override * Renaming ..._type to ...::prototype * Splitting Widget Panel into multiple files. * Moved callback code into widget panel file. * Cleaning up Fluid_Image -> Image_asset * Moving Fd_Snap_Action into new namespace fld::app::Snap_Action etc. * Moved mergeback into proj folder. * `enum ID` is now `enum class Type`.
Diffstat (limited to 'fluid/nodes/Widget_Node.h')
-rw-r--r--fluid/nodes/Widget_Node.h131
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diff --git a/fluid/nodes/Widget_Node.h b/fluid/nodes/Widget_Node.h
new file mode 100644
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+++ b/fluid/nodes/Widget_Node.h
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+//
+// Widget Node header file for the Fast Light Tool Kit (FLTK).
+//
+// Copyright 1998-2025 by Bill Spitzak and others.
+//
+// This library is free software. Distribution and use rights are outlined in
+// the file "COPYING" which should have been included with this file. If this
+// file is missing or damaged, see the license at:
+//
+// https://www.fltk.org/COPYING.php
+//
+// Please see the following page on how to report bugs and issues:
+//
+// https://www.fltk.org/bugs.php
+//
+
+// Type for creating all subclasses of Fl_Widget
+// This should have the widget pointer in it, but it is still in the
+// Node base class.
+
+#ifndef FLUID_NODES_WIDGET_NODE_H
+#define FLUID_NODES_WIDGET_NODE_H
+
+#include "nodes/Node.h"
+
+#define NUM_EXTRA_CODE 4
+
+class Widget_Node;
+class Image_Asset;
+
+extern void* const LOAD;
+extern Widget_Node *current_widget; // one of the selected ones
+
+extern const char* subclassname(Node* l);
+extern int is_name(const char *c);
+void selection_changed(Node* new_current);
+Node *sort(Node *parent);
+
+class Widget_Node : public Node
+{
+ typedef Node super;
+
+ virtual Fl_Widget *widget(int,int,int,int) = 0;
+ virtual Widget_Node *_make() = 0; // virtual constructor
+ void setlabel(const char *) override;
+
+ const char *extra_code_[NUM_EXTRA_CODE];
+ const char *subclass_;
+ const char *tooltip_;
+ const char *image_name_;
+ const char *inactive_name_;
+ uchar hotspot_;
+
+protected:
+
+ /// This variable is set for visible windows in batch mode.
+ /// We can't open a window in batch mode, even if we want the "visible" flags
+ /// set, so we need a second place to store this information while also
+ /// disabling the output of the "hide" property by the Widget Type.
+ uchar override_visible_;
+
+ void write_static(fld::io::Code_Writer& f) override;
+ void write_code1(fld::io::Code_Writer& f) override;
+ void write_widget_code(fld::io::Code_Writer& f);
+ void write_extra_code(fld::io::Code_Writer& f);
+ void write_block_close(fld::io::Code_Writer& f);
+ void write_code2(fld::io::Code_Writer& f) override;
+ void write_color(fld::io::Code_Writer& f, const char*, Fl_Color);
+ Fl_Widget *live_widget;
+
+public:
+ Fl_Widget *o;
+ int public_;
+ int bind_image_;
+ int compress_image_;
+ int bind_deimage_;
+ int compress_deimage_;
+ int scale_image_w_, scale_image_h_;
+ int scale_deimage_w_, scale_deimage_h_;
+
+ Image_Asset *image;
+ void setimage(Image_Asset *);
+ Image_Asset *inactive;
+ void setinactive(Image_Asset *);
+
+ Widget_Node();
+ Node *make(Strategy strategy) override;
+ void open() override;
+
+ const char *extra_code(int n) const {return extra_code_[n];}
+ void extra_code(int n,const char *);
+ const char *subclass() const {return subclass_;}
+ void subclass(const char *);
+ const char *tooltip() const {return tooltip_;}
+ void tooltip(const char *);
+ const char *image_name() const {return image_name_;}
+ void image_name(const char *);
+ const char *inactive_name() const {return inactive_name_;}
+ void inactive_name(const char *);
+ uchar hotspot() const {return hotspot_;}
+ void hotspot(uchar v) {hotspot_ = v;}
+ uchar resizable() const;
+ void resizable(uchar v);
+
+ virtual int textstuff(int what, Fl_Font &, int &, Fl_Color &);
+ virtual Fl_Menu_Item *subtypes();
+
+ Type type() const override { return Type::Widget_; }
+ bool is_a(Type inType) const override { return (inType==Type::Widget_) ? true : super::is_a(inType); }
+ int is_widget() const override;
+ int is_true_widget() const override { return 1; }
+ int is_public() const override;
+
+ void write_properties(fld::io::Project_Writer &f) override;
+ void read_property(fld::io::Project_Reader &f, const char *) override;
+ int read_fdesign(const char*, const char*) override;
+
+ Fl_Widget *enter_live_mode(int top=0) override;
+ Fl_Widget *propagate_live_mode(Fl_Group* grp);
+ void leave_live_mode() override;
+ void copy_properties() override;
+
+ virtual void ideal_size(int &w, int &h);
+
+ ~Widget_Node();
+ void redraw();
+};
+
+extern Fl_Window *the_panel;
+
+#endif // FLUID_NODES_WIDGET_NODE_H