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authorMatthias Melcher <github@matthiasm.com>2025-03-16 17:16:12 -0400
committerGitHub <noreply@github.com>2025-03-16 17:16:12 -0400
commit51a55bc73660f64e8f4b32b8b4d3858f2a786f7b (patch)
tree122ad9f838fcf8f61ed7cf5fa031e8ed69817e10 /fluid/nodes/Window_Node.h
parent13a7073a1e007ce5b71ef70bced1a9b15158820d (diff)
Fluid: restructuring and rejuvenation of the source code.
* Add classes for application and project * Removed all globals from Fluid.h * Extracting args and project history into their own classes * Moving globals into Application class * Initialize values inside headers for some classes. * Undo functionality wrapped in a class inside Project. * File reader and writer are now linked to a project. * Avoid global project access * Nodes (former Types) will be managed by a new Tree class. * Removed static members (hidden globals) form Node/Fl_Type. * Adding Tree iterator. * Use nullptr instead of 0, NULL, or 0L * Renamed Fl_..._Type to ..._Node, FL_OVERRIDE -> override * Renaming ..._type to ...::prototype * Splitting Widget Panel into multiple files. * Moved callback code into widget panel file. * Cleaning up Fluid_Image -> Image_asset * Moving Fd_Snap_Action into new namespace fld::app::Snap_Action etc. * Moved mergeback into proj folder. * `enum ID` is now `enum class Type`.
Diffstat (limited to 'fluid/nodes/Window_Node.h')
-rw-r--r--fluid/nodes/Window_Node.h163
1 files changed, 163 insertions, 0 deletions
diff --git a/fluid/nodes/Window_Node.h b/fluid/nodes/Window_Node.h
new file mode 100644
index 000000000..a6846168b
--- /dev/null
+++ b/fluid/nodes/Window_Node.h
@@ -0,0 +1,163 @@
+//
+// Window type header file for the Fast Light Tool Kit (FLTK).
+//
+// Copyright 1998-2025 by Bill Spitzak and others.
+//
+// This library is free software. Distribution and use rights are outlined in
+// the file "COPYING" which should have been included with this file. If this
+// file is missing or damaged, see the license at:
+//
+// https://www.fltk.org/COPYING.php
+//
+// Please see the following page on how to report bugs and issues:
+//
+// https://www.fltk.org/bugs.php
+//
+
+//
+// Type for creating all subclasses of Fl_Widget
+// This should have the widget pointer in it, but it is still in the
+// Node base class.
+
+#ifndef FLUID_NODES_WINDOW_NODE_H
+#define FLUID_NODES_WINDOW_NODE_H
+
+#include "nodes/Group_Node.h"
+
+class Widget_Class_Node;
+
+extern Fl_Menu_Item window_type_menu[];
+extern Widget_Class_Node *current_widget_class;
+
+void toggle_overlays(Fl_Widget *,void *);
+void toggle_guides(Fl_Widget *,void *);
+void toggle_restricted(Fl_Widget *,void *);
+void show_project_cb(Fl_Widget *, void *);
+void show_grid_cb(Fl_Widget *, void *);
+void show_settings_cb(Fl_Widget *, void *);
+
+enum {
+ FD_LEFT = 1, // user drags the left side of the selection box
+ FD_RIGHT = 2,
+ FD_BOTTOM = 4,
+ FD_TOP = 8,
+ FD_DRAG = 16, // user drags the entire selection
+ FD_BOX = 32 // user creates a new selection box
+};
+
+class Window_Node : public Group_Node
+{
+public:
+ typedef Group_Node super;
+ static Window_Node prototype;
+protected:
+
+ Fl_Menu_Item* subtypes() override {return window_type_menu;}
+
+ friend class Overlay_Window;
+ int mx,my; // mouse position during dragging
+ int x1,y1; // initial position of selection box
+ int bx,by,br,bt; // bounding box of selection before snapping
+ int sx,sy,sr,st; // bounding box of selection after snapping to guides
+ int dx,dy;
+ int drag; // which parts of bbox are being moved
+ int numselected; // number of children selected
+ void draw_out_of_bounds(Widget_Node *group, int x, int y, int w, int h);
+ void draw_out_of_bounds();
+ void draw_overlaps();
+ void draw_overlay();
+ void newdx();
+ void newposition(Widget_Node *,int &x,int &y,int &w,int &h);
+ int handle(int);
+ void setlabel(const char *) override;
+ void write_code1(fld::io::Code_Writer& f) override;
+ void write_code2(fld::io::Code_Writer& f) override;
+ Widget_Node *_make() override {return nullptr;} // we don't call this
+ Fl_Widget *widget(int,int,int,int) override {return nullptr;}
+ int recalc; // set by fix_overlay()
+ void moveallchildren(int key=0);
+ Type type() const override { return Type::Window; }
+ bool is_a(Type inType) const override { return (inType==Type::Window) ? true : super::is_a(inType); }
+ void open_();
+
+public:
+
+ Window_Node() :
+ mx(0), my(0),
+ x1(0), y1(0),
+ bx(0), by(0), br(0), bt(0),
+ sx(0), sy(0), sr(0), st(0),
+ dx(0), dy(0),
+ drag(0),
+ numselected(0),
+ recalc(0),
+ modal(0), non_modal(0),
+ xclass(nullptr),
+ sr_min_w(0), sr_min_h(0), sr_max_w(0), sr_max_h(0)
+ { }
+ uchar modal, non_modal;
+ const char *xclass; // junk string, used for shortcut
+
+ Node *make(Strategy strategy) override;
+ const char *type_name() override {return "Fl_Window";}
+ const char *alt_type_name() override {return "fltk::Window";}
+
+ void open() override;
+ void ideal_size(int &w, int &h) override;
+
+ void fix_overlay(); // Update the bounding box, etc
+ uchar *read_image(int &ww, int &hh); // Read an image of the window
+
+ void write_properties(fld::io::Project_Writer &f) override;
+ void read_property(fld::io::Project_Reader &f, const char *) override;
+ int read_fdesign(const char*, const char*) override;
+
+ void add_child(Node*, Node*) override;
+ void move_child(Node*, Node*) override;
+ void remove_child(Node*) override;
+
+ int can_have_children() const override {return 1;}
+
+ Fl_Widget *enter_live_mode(int top=0) override;
+ void leave_live_mode() override;
+ void copy_properties() override;
+
+ int sr_min_w, sr_min_h, sr_max_w, sr_max_h;
+
+ static int popupx, popupy;
+};
+
+class Widget_Class_Node : private Window_Node
+{
+public:
+ typedef Window_Node super;
+ static Widget_Class_Node prototype;
+
+protected:
+ Fl_Menu_Item* subtypes() override {return nullptr;}
+
+public:
+ Widget_Class_Node() {
+ write_public_state = 0;
+ wc_relative = 0;
+ }
+ // state variables for output:
+ char write_public_state; // true when public: has been printed
+ char wc_relative; // if 1, reposition all children, if 2, reposition and resize
+
+ void write_properties(fld::io::Project_Writer &f) override;
+ void read_property(fld::io::Project_Reader &f, const char *) override;
+
+ void write_code1(fld::io::Code_Writer& f) override;
+ void write_code2(fld::io::Code_Writer& f) override;
+ Node *make(Strategy strategy) override;
+ const char *type_name() override {return "widget_class";}
+ Type type() const override { return Type::Widget_Class; }
+ bool is_a(Type inType) const override { return (inType==Type::Widget_Class) ? true : super::is_a(inType); }
+ int can_have_children() const override {return 1;}
+ int is_code_block() const override {return 1;}
+ int is_decl_block() const override {return 1;}
+ int is_class() const override {return 1;}
+};
+
+#endif // FLUID_NODES_WINDOW_NODE_H