diff options
| author | Matthias Melcher <github@matthiasm.com> | 2025-03-16 17:16:12 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-03-16 17:16:12 -0400 |
| commit | 51a55bc73660f64e8f4b32b8b4d3858f2a786f7b (patch) | |
| tree | 122ad9f838fcf8f61ed7cf5fa031e8ed69817e10 /fluid/nodes/Window_Node.h | |
| parent | 13a7073a1e007ce5b71ef70bced1a9b15158820d (diff) | |
Fluid: restructuring and rejuvenation of the source code.
* Add classes for application and project
* Removed all globals from Fluid.h
* Extracting args and project history into their own classes
* Moving globals into Application class
* Initialize values inside headers for some classes.
* Undo functionality wrapped in a class inside Project.
* File reader and writer are now linked to a project.
* Avoid global project access
* Nodes (former Types) will be managed by a new Tree class.
* Removed static members (hidden globals) form Node/Fl_Type.
* Adding Tree iterator.
* Use nullptr instead of 0, NULL, or 0L
* Renamed Fl_..._Type to ..._Node, FL_OVERRIDE -> override
* Renaming ..._type to ...::prototype
* Splitting Widget Panel into multiple files.
* Moved callback code into widget panel file.
* Cleaning up Fluid_Image -> Image_asset
* Moving Fd_Snap_Action into new namespace fld::app::Snap_Action etc.
* Moved mergeback into proj folder.
* `enum ID` is now `enum class Type`.
Diffstat (limited to 'fluid/nodes/Window_Node.h')
| -rw-r--r-- | fluid/nodes/Window_Node.h | 163 |
1 files changed, 163 insertions, 0 deletions
diff --git a/fluid/nodes/Window_Node.h b/fluid/nodes/Window_Node.h new file mode 100644 index 000000000..a6846168b --- /dev/null +++ b/fluid/nodes/Window_Node.h @@ -0,0 +1,163 @@ +// +// Window type header file for the Fast Light Tool Kit (FLTK). +// +// Copyright 1998-2025 by Bill Spitzak and others. +// +// This library is free software. Distribution and use rights are outlined in +// the file "COPYING" which should have been included with this file. If this +// file is missing or damaged, see the license at: +// +// https://www.fltk.org/COPYING.php +// +// Please see the following page on how to report bugs and issues: +// +// https://www.fltk.org/bugs.php +// + +// +// Type for creating all subclasses of Fl_Widget +// This should have the widget pointer in it, but it is still in the +// Node base class. + +#ifndef FLUID_NODES_WINDOW_NODE_H +#define FLUID_NODES_WINDOW_NODE_H + +#include "nodes/Group_Node.h" + +class Widget_Class_Node; + +extern Fl_Menu_Item window_type_menu[]; +extern Widget_Class_Node *current_widget_class; + +void toggle_overlays(Fl_Widget *,void *); +void toggle_guides(Fl_Widget *,void *); +void toggle_restricted(Fl_Widget *,void *); +void show_project_cb(Fl_Widget *, void *); +void show_grid_cb(Fl_Widget *, void *); +void show_settings_cb(Fl_Widget *, void *); + +enum { + FD_LEFT = 1, // user drags the left side of the selection box + FD_RIGHT = 2, + FD_BOTTOM = 4, + FD_TOP = 8, + FD_DRAG = 16, // user drags the entire selection + FD_BOX = 32 // user creates a new selection box +}; + +class Window_Node : public Group_Node +{ +public: + typedef Group_Node super; + static Window_Node prototype; +protected: + + Fl_Menu_Item* subtypes() override {return window_type_menu;} + + friend class Overlay_Window; + int mx,my; // mouse position during dragging + int x1,y1; // initial position of selection box + int bx,by,br,bt; // bounding box of selection before snapping + int sx,sy,sr,st; // bounding box of selection after snapping to guides + int dx,dy; + int drag; // which parts of bbox are being moved + int numselected; // number of children selected + void draw_out_of_bounds(Widget_Node *group, int x, int y, int w, int h); + void draw_out_of_bounds(); + void draw_overlaps(); + void draw_overlay(); + void newdx(); + void newposition(Widget_Node *,int &x,int &y,int &w,int &h); + int handle(int); + void setlabel(const char *) override; + void write_code1(fld::io::Code_Writer& f) override; + void write_code2(fld::io::Code_Writer& f) override; + Widget_Node *_make() override {return nullptr;} // we don't call this + Fl_Widget *widget(int,int,int,int) override {return nullptr;} + int recalc; // set by fix_overlay() + void moveallchildren(int key=0); + Type type() const override { return Type::Window; } + bool is_a(Type inType) const override { return (inType==Type::Window) ? true : super::is_a(inType); } + void open_(); + +public: + + Window_Node() : + mx(0), my(0), + x1(0), y1(0), + bx(0), by(0), br(0), bt(0), + sx(0), sy(0), sr(0), st(0), + dx(0), dy(0), + drag(0), + numselected(0), + recalc(0), + modal(0), non_modal(0), + xclass(nullptr), + sr_min_w(0), sr_min_h(0), sr_max_w(0), sr_max_h(0) + { } + uchar modal, non_modal; + const char *xclass; // junk string, used for shortcut + + Node *make(Strategy strategy) override; + const char *type_name() override {return "Fl_Window";} + const char *alt_type_name() override {return "fltk::Window";} + + void open() override; + void ideal_size(int &w, int &h) override; + + void fix_overlay(); // Update the bounding box, etc + uchar *read_image(int &ww, int &hh); // Read an image of the window + + void write_properties(fld::io::Project_Writer &f) override; + void read_property(fld::io::Project_Reader &f, const char *) override; + int read_fdesign(const char*, const char*) override; + + void add_child(Node*, Node*) override; + void move_child(Node*, Node*) override; + void remove_child(Node*) override; + + int can_have_children() const override {return 1;} + + Fl_Widget *enter_live_mode(int top=0) override; + void leave_live_mode() override; + void copy_properties() override; + + int sr_min_w, sr_min_h, sr_max_w, sr_max_h; + + static int popupx, popupy; +}; + +class Widget_Class_Node : private Window_Node +{ +public: + typedef Window_Node super; + static Widget_Class_Node prototype; + +protected: + Fl_Menu_Item* subtypes() override {return nullptr;} + +public: + Widget_Class_Node() { + write_public_state = 0; + wc_relative = 0; + } + // state variables for output: + char write_public_state; // true when public: has been printed + char wc_relative; // if 1, reposition all children, if 2, reposition and resize + + void write_properties(fld::io::Project_Writer &f) override; + void read_property(fld::io::Project_Reader &f, const char *) override; + + void write_code1(fld::io::Code_Writer& f) override; + void write_code2(fld::io::Code_Writer& f) override; + Node *make(Strategy strategy) override; + const char *type_name() override {return "widget_class";} + Type type() const override { return Type::Widget_Class; } + bool is_a(Type inType) const override { return (inType==Type::Widget_Class) ? true : super::is_a(inType); } + int can_have_children() const override {return 1;} + int is_code_block() const override {return 1;} + int is_decl_block() const override {return 1;} + int is_class() const override {return 1;} +}; + +#endif // FLUID_NODES_WINDOW_NODE_H |
