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authorMatthias Melcher <github@matthiasm.com>2025-03-16 17:16:12 -0400
committerGitHub <noreply@github.com>2025-03-16 17:16:12 -0400
commit51a55bc73660f64e8f4b32b8b4d3858f2a786f7b (patch)
tree122ad9f838fcf8f61ed7cf5fa031e8ed69817e10 /fluid/proj/undo.h
parent13a7073a1e007ce5b71ef70bced1a9b15158820d (diff)
Fluid: restructuring and rejuvenation of the source code.
* Add classes for application and project * Removed all globals from Fluid.h * Extracting args and project history into their own classes * Moving globals into Application class * Initialize values inside headers for some classes. * Undo functionality wrapped in a class inside Project. * File reader and writer are now linked to a project. * Avoid global project access * Nodes (former Types) will be managed by a new Tree class. * Removed static members (hidden globals) form Node/Fl_Type. * Adding Tree iterator. * Use nullptr instead of 0, NULL, or 0L * Renamed Fl_..._Type to ..._Node, FL_OVERRIDE -> override * Renaming ..._type to ...::prototype * Splitting Widget Panel into multiple files. * Moved callback code into widget panel file. * Cleaning up Fluid_Image -> Image_asset * Moving Fd_Snap_Action into new namespace fld::app::Snap_Action etc. * Moved mergeback into proj folder. * `enum ID` is now `enum class Type`.
Diffstat (limited to 'fluid/proj/undo.h')
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diff --git a/fluid/proj/undo.h b/fluid/proj/undo.h
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+++ b/fluid/proj/undo.h
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+//
+// Fluid Undo header for the Fast Light Tool Kit (FLTK).
+//
+// Copyright 1998-2025 by Bill Spitzak and others.
+//
+// This library is free software. Distribution and use rights are outlined in
+// the file "COPYING" which should have been included with this file. If this
+// file is missing or damaged, see the license at:
+//
+// https://www.fltk.org/COPYING.php
+//
+// Please see the following page on how to report bugs and issues:
+//
+// https://www.fltk.org/bugs.php
+//
+
+#ifndef undo_h
+#define undo_h
+
+#include <FL/filename.H>
+
+class Fl_Widget;
+
+namespace fld {
+
+class Project;
+
+namespace proj {
+
+class Undo
+{
+public:
+
+ enum class OnceType {
+ ALWAYS = 0,
+ WINDOW_RESIZE
+ };
+
+ /// Link Undo class to this project.
+ Project &proj_;
+ /// Current undo level in buffer
+ int current_ = 0;
+ /// Last undo level in buffer
+ int last_ = 0;
+ // Maximum undo level used
+ int max_ = 0;
+ /// Last undo level that was saved
+ int save_ = -1;
+ // Undo checkpointing paused?
+ int paused_ = 0;
+ // Undo file path
+ char path_[FL_PATH_MAX] { };
+ // length w/o filename
+ unsigned int path_len_ = 0;
+ /// Suspend further undos of the same type
+ OnceType once_type_ = OnceType::ALWAYS;
+
+public:
+
+ // Constructor.
+ Undo(Project &p);
+ // Destructor.
+ ~Undo();
+
+ // Save current file to undo buffer
+ void checkpoint();
+ // Save undo buffer once until a different checkpoint type is called
+ int checkpoint(OnceType type);
+ // Clear undo buffer
+ void clear();
+ // Resume undo checkpoints
+ void resume();
+ // Suspend undo checkpoints
+ void suspend();
+ // Return the undo filename.
+ char *filename(int level);
+
+ // Redo menu callback
+ void redo();
+ // Undo menu callback
+ void undo();
+
+ // Redo menu callback
+ static void redo_cb(Fl_Widget *, void *);
+ // Undo menu callback
+ static void undo_cb(Fl_Widget *, void *);
+};
+
+} // namespace fld
+} // namespace proj
+
+
+#endif // !undo_h