diff options
| author | Matthias Melcher <github@matthiasm.com> | 2025-03-07 16:34:35 +0100 |
|---|---|---|
| committer | Matthias Melcher <github@matthiasm.com> | 2025-03-07 16:34:48 +0100 |
| commit | 1985aefc0e502048f92b91beef87c0dfbe669fed (patch) | |
| tree | af62874def4590e437a47784b4428d975ceb262f /fluid/widgets/custom_widgets.cxx | |
| parent | 42a04c064d4b31c3a85210311f3ada163c406a25 (diff) | |
Restructuring Fluid source files.
Diffstat (limited to 'fluid/widgets/custom_widgets.cxx')
| -rw-r--r-- | fluid/widgets/custom_widgets.cxx | 311 |
1 files changed, 311 insertions, 0 deletions
diff --git a/fluid/widgets/custom_widgets.cxx b/fluid/widgets/custom_widgets.cxx new file mode 100644 index 000000000..25a630783 --- /dev/null +++ b/fluid/widgets/custom_widgets.cxx @@ -0,0 +1,311 @@ +// +// Widget type code for the Fast Light Tool Kit (FLTK). +// +// Copyright 1998-2023 by Bill Spitzak and others. +// +// This library is free software. Distribution and use rights are outlined in +// the file "COPYING" which should have been included with this file. If this +// file is missing or damaged, see the license at: +// +// https://www.fltk.org/COPYING.php +// +// Please see the following page on how to report bugs and issues: +// +// https://www.fltk.org/bugs.php +// + +#include "widgets/custom_widgets.h" + +#include "app/fluid.h" +#include "nodes/Fl_Window_Type.h" +#include "nodes/factory.h" +#include "panels/widget_panel.h" +#include "widgets/widget_browser.h" + +#include <FL/platform.H> +#include <FL/Fl_Button.H> +#include <FL/Fl_Window.H> +#include <FL/fl_draw.H> +#include <FL/Fl_Menu_.H> +#include <FL/fl_string_functions.h> +#include "../src/flstring.h" + +/** \class Widget_Bin_Button + The Widget_Bin_Button button is a button that can be used in the widget bin to + allow the user to drag and drop widgets into a window or group. This feature + makes it easy for the user to position a widget at a specific location within + the window or group. + */ + +/** + Convert mouse dragging into a drag and drop event. + */ +int Widget_Bin_Button::handle(int inEvent) +{ + int ret = 0; + switch (inEvent) { + case FL_PUSH: + Fl_Button::handle(inEvent); + return 1; // make sure that we get drag events + case FL_DRAG: + ret = Fl_Button::handle(inEvent); + if (!user_data()) + return ret; + if (!Fl::event_is_click()) { // make it a dnd event + // fake a drag outside of the widget + Fl::e_x = x()-1; + Fl_Button::handle(inEvent); + // fake a button release + Fl_Button::handle(FL_RELEASE); + // make it into a dnd event + const char *type_name = (const char*)user_data(); + Fl_Type::current_dnd = Fl_Type::current; + Fl::copy(type_name, (int)strlen(type_name)+1, 0); + Fl::dnd(); + return 1; + } + return ret; + } + return Fl_Button::handle(inEvent); +} + +/** \class Widget_Bin_Window_Button + The Widget_Bin_Window_Button button is used in the widget bin to create new + windows by dragging and dropping. When the button is dragged and dropped onto + the desktop, a new window will be created at the drop location. + */ + +/** + Convert mouse dragging into a drag and drop event. + */ +int Widget_Bin_Window_Button::handle(int inEvent) +{ + static Fl_Window *drag_win = NULL; + int ret = 0; + switch (inEvent) { + case FL_PUSH: + Fl_Button::handle(inEvent); + return 1; // make sure that we get drag events + case FL_DRAG: + ret = Fl_Button::handle(inEvent); + if (!user_data()) + return ret; + if (!Fl::event_is_click()) { + if (!drag_win) { + drag_win = new Fl_Window(0, 0, 480, 320); + drag_win->border(0); + drag_win->set_non_modal(); + } + if (drag_win) { + drag_win->position(Fl::event_x_root()+1, Fl::event_y_root()+1); + drag_win->show(); + } + // Does not work outside window: fl_cursor(FL_CURSOR_HAND); + } + return ret; + case FL_RELEASE: + if (drag_win) { + Fl::delete_widget(drag_win); + drag_win = NULL; + // create a new window here + Fl_Type *prototype = typename_to_prototype((char*)user_data()); + if (prototype) { + Fl_Type *new_type = add_new_widget_from_user(prototype, Strategy::AFTER_CURRENT); + if (new_type && new_type->is_a(ID_Window)) { + Fl_Window_Type *new_window = (Fl_Window_Type*)new_type; + Fl_Window *w = (Fl_Window *)new_window->o; + w->position(Fl::event_x_root(), Fl::event_y_root()); + } + } + widget_browser->display(Fl_Type::current); + widget_browser->rebuild(); + } + return Fl_Button::handle(inEvent); + } + return Fl_Button::handle(inEvent); +} + +/** \class Fluid_Coord_Input + The Fluid_Coord_Input widget is an input field for entering widget coordinates + and sizes. It includes basic math capabilities and allows the use of variables + in formulas. This widget is useful for specifying precise positions and + dimensions for widgets in a graphical user interface. + */ + +/** + Create an input field. + */ +Fluid_Coord_Input::Fluid_Coord_Input(int x, int y, int w, int h, const char *l) : +Fl_Input(x, y, w, h, l), +user_callback_(0L), +vars_(0L), +vars_user_data_(0L) +{ + Fl_Input::callback((Fl_Callback*)callback_handler_cb); + text("0"); +} + +void Fluid_Coord_Input::callback_handler_cb(Fluid_Coord_Input *This, void *v) { + This->callback_handler(v); +} + +void Fluid_Coord_Input::callback_handler(void *v) { + if (user_callback_) + (*user_callback_)(this, v); + // do *not* update the value to show the evaluated formula here, because the + // values of the variables have already updated after the user callback. +} + +/** + \brief Get the value of a variable. + Collects all consecutive ASCII letters into a variable name, scans the + Variable list for that name, and then calls the corresponding callback from + the Variable array. + \param s points to the first character of the variable name, must point after + the last character of the variable name when returning. + \return the integer value that was found or calculated + */ +int Fluid_Coord_Input::eval_var(uchar *&s) const { + if (!vars_) + return 0; + // find the end of the variable name + uchar *v = s; + while (isalpha(*s)) s++; + int n = (int)(s-v); + // find the variable in the list + for (Fluid_Coord_Input_Vars *vars = vars_; vars->name_; vars++) { + if (strncmp((char*)v, vars->name_, n)==0 && vars->name_[n]==0) + return vars->callback_(this, vars_user_data_); + } + return 0; +} + +/** + Evaluate a formula into an integer, recursive part. + \param s remaining text in this formula, must return a pointer to the next + character that will be interpreted. + \param prio priority of current operation + \return the value so far + */ +int Fluid_Coord_Input::eval(uchar *&s, int prio) const { + int v = 0, sgn = 1; + uchar c = *s++; + + // check for end of text + if (c==0) { s--; return sgn*v; } + + // check for unary operator + if (c=='-') { sgn = -1; c = *s++; } + else if (c=='+') { sgn = 1; c = *s++; } + + // read value, variable, or bracketed term + if (c==0) { + s--; return sgn*v; + } else if (c>='0' && c<='9') { + // numeric value + while (c>='0' && c<='9') { + v = v*10 + (c-'0'); + c = *s++; + } + } else if (isalpha(c)) { + v = eval_var(--s); + c = *s++; + } else if (c=='(') { + // opening bracket + v = eval(s, 5); + } else { + return sgn*v; // syntax error + } + if (sgn==-1) v = -v; + + // Now evaluate all following binary operators + for (;;) { + if (c==0) { + s--; + return v; + } else if (c=='+' || c=='-') { + if (prio<=4) { s--; return v; } + if (c=='+') { v += eval(s, 4); } + else if (c=='-') { v -= eval(s, 4); } + } else if (c=='*' || c=='/') { + if (prio<=3) { s--; return v; } + if (c=='*') { v *= eval(s, 3); } + else if (c=='/') { + int x = eval(s, 3); + if (x!=0) // if x is zero, don't divide + v /= x; + } + } else if (c==')') { + return v; + } else { + return v; // syntax error + } + c = *s++; + } + return v; +} + +/** + Evaluate a formula into an integer. + + The Fluid_Coord_Input widget includes a formula interpreter that allows you + to evaluate a string containing a mathematical formula and obtain the result + as an integer. The interpreter supports unary plus and minus, basic integer + math operations (such as addition, subtraction, multiplication, and division), + and brackets. It also allows you to define a list of variables by name and use + them in the formula. The interpreter does not perform error checking, so it is + assumed that the formula is entered correctly. + + \param s formula as a C string + \return the calculated value + */ +int Fluid_Coord_Input::eval(const char *s) const +{ + // duplicate the text, so we can modify it + uchar *buf = (uchar*)fl_strdup(s); + uchar *src = buf, *dst = buf; + // remove all whitespace to make the parser easier + for (;;) { + uchar c = *src++; + if (c==' ' || c=='\t') continue; + *dst++ = c; + if (c==0) break; + } + src = buf; + // now jump into the recursion + int ret = eval(src, 5); + ::free(buf); + return ret; +} + +/** + Evaluate the formula and return the result. + */ +int Fluid_Coord_Input::value() const { + return eval(text()); +} + +/** + Set the field to an integer value, replacing previous texts. + */ +void Fluid_Coord_Input::value(int v) { + char buf[32]; + fl_snprintf(buf, sizeof(buf), "%d", v); + text(buf); +} + +/** + Allow vertical mouse dragging and mouse wheel to interactively change the value. + */ +int Fluid_Coord_Input::handle(int event) { + switch (event) { + case FL_MOUSEWHEEL: + if (Fl::event_dy()) { + value( value() - Fl::event_dy() ); + set_changed(); + do_callback(FL_REASON_CHANGED); + } + return 1; + } + return Fl_Input::handle(event); +} |
