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authorAlbrecht Schlosser <albrechts.fltk@online.de>2022-10-20 19:36:03 +0200
committerAlbrecht Schlosser <albrechts.fltk@online.de>2022-10-20 19:36:03 +0200
commitda11526bb878e009b93fadd163d18d24e5ca203a (patch)
treee9690244cb6e8abf8b974876e573948f6f7079b0 /src/Fl.cxx
parenteca61ab98abb588b3b964795595b41e9dd5e00dd (diff)
Improve and clarify documentation of timeout functions
Some functions didn't document the handling of arguments properly, particularly Fl::has_timeout() and Fl::remove_timeout(). This is now fixed by documenting the correct behavior that was preserved (re-implemented) from FLTK 1.3.x in the new class Fl_Timeout. Unfortunately there have been some inconsistencies (likely unexpected behavior) which have been preserved and which are now documented.
Diffstat (limited to 'src/Fl.cxx')
-rw-r--r--src/Fl.cxx128
1 files changed, 112 insertions, 16 deletions
diff --git a/src/Fl.cxx b/src/Fl.cxx
index b7fe35157..29f3f5839 100644
--- a/src/Fl.cxx
+++ b/src/Fl.cxx
@@ -231,33 +231,129 @@ int Fl::event_inside(const Fl_Widget *o) /*const*/ {
}
//
-// cross-platform timer support
+// Cross-platform timer support
//
+// User (doxygen) documentation is in this file but the implementation
+// of all functions is in class Fl_Timeout in Fl_Timeout.cxx.
-void Fl::add_timeout(double time, Fl_Timeout_Handler cb, void *argp) {
- Fl_Timeout::add_timeout(time, cb, argp);
+/**
+ Adds a one-shot timeout callback.
+
+ The callback function \p cb will be called by Fl::wait() at \p time seconds
+ after this function is called.
+ The callback function must have the signature \ref Fl_Timeout_Handler.
+ The optional \p data argument is passed to the callback (default: NULL).
+
+ The timer is removed from the timer queue before the callback function is
+ called. It is safe to reschedule the timeout inside the callback function.
+
+ You can have multiple timeout callbacks, even the same timeout callback
+ with different timeout values and/or different \p data values. They are
+ all considered different timer objects.
+
+ To remove a timeout while it is active (pending) use Fl::remove_timeout().
+
+ If you need more accurate, repeated timeouts, use Fl::repeat_timeout() to
+ reschedule the subsequent timeouts. Please see Fl::repeat_timeout() for
+ an example.
+
+ \param[in] time delta time in seconds until the timer expires
+ \param[in] cb callback function
+ \param[in] data optional user data (default: \p NULL)
+
+ \see Fl_Timeout_Handler
+ \see Fl::repeat_timeout(double time, Fl_Timeout_Handler cb, void *data)
+ \see Fl::remove_timeout(Fl_Timeout_Handler cb, void *data)
+ \see Fl::has_timeout(Fl_Timeout_Handler cb, void *data)
+
+*/
+void Fl::add_timeout(double time, Fl_Timeout_Handler cb, void *data) {
+ Fl_Timeout::add_timeout(time, cb, data);
}
-void Fl::repeat_timeout(double time, Fl_Timeout_Handler cb, void *argp) {
- Fl_Timeout::repeat_timeout(time, cb, argp);
+/**
+ Repeats a timeout callback from the expiration of the previous timeout,
+ allowing for more accurate timing.
+
+ You should call this method only inside a timeout callback of the same or
+ a logically related timer from whose expiration time the new timeout shall
+ be scheduled. Otherwise the timing accuracy can't be improved and the
+ exact behavior is undefined.
+
+ If you call this outside a timeout callback the behavior is the same as
+ Fl::add_timeout().
+
+ Example: The following code will print "TICK" each second on stdout with
+ a fair degree of accuracy:
+
+ \code
+ #include <FL/Fl.H>
+ #include <FL/Fl_Window.H>
+ #include <stdio.h>
+
+ void callback(void *) {
+ printf("TICK\n");
+ Fl::repeat_timeout(1.0, callback); // retrigger timeout
+ }
+
+ int main() {
+ Fl_Window win(100, 100);
+ win.show();
+ Fl::add_timeout(1.0, callback); // set up first timeout
+ return Fl::run();
+ }
+ \endcode
+
+ \param[in] time delta time in seconds until the timer expires
+ \param[in] cb callback function
+ \param[in] data optional user data (default: \p NULL)
+*/
+void Fl::repeat_timeout(double time, Fl_Timeout_Handler cb, void *data) {
+ Fl_Timeout::repeat_timeout(time, cb, data);
}
/**
- Returns true if the timeout exists and has not been called yet.
- */
-int Fl::has_timeout(Fl_Timeout_Handler cb, void *argp) {
- return Fl_Timeout::has_timeout(cb, argp);
+ Returns true if the timeout exists and has not been called yet.
+
+ Both arguments \p cb and \p data must match with at least one timer
+ in the queue of active timers to return true (1).
+
+ \note It is a known inconsistency that Fl::has_timeout() does not use
+ the \p data argument as a wildcard (match all) if it is zero (NULL)
+ which Fl::remove_timeout() does.
+ This is so for backwards compatibility with FLTK 1.3.x.
+ Therefore using 0 (zero, NULL) as the timeout \p data value is discouraged
+ unless you're sure that you don't need to use
+ <kbd>Fl::has_timeout(callback, (void *)0);</kbd> or
+ <kbd>Fl::remove_timeout(callback, (void *)0);</kbd>.
+
+ \param[in] cb Timer callback
+ \param[in] data User data
+
+ \returns whether the timer was found in the queue
+ \retval 0 not found
+ \retval 1 found
+*/
+int Fl::has_timeout(Fl_Timeout_Handler cb, void *data) {
+ return Fl_Timeout::has_timeout(cb, data);
}
/**
- Removes a timeout callback. It is harmless to remove a timeout
- callback that no longer exists.
+ Removes a timeout callback from the timer queue.
- \note This version removes all matching timeouts, not just the first one.
- This may change in the future.
- */
-void Fl::remove_timeout(Fl_Timeout_Handler cb, void *argp) {
- Fl_Timeout::remove_timeout(cb, argp);
+ This method removes all matching timeouts, not just the first one.
+ This may change in the future.
+
+ If the \p data argument is \p NULL (the default!) only the callback
+ \p cb must match, i.e. all timer entries with this callback are removed.
+
+ It is harmless to remove a timeout callback that no longer exists.
+
+ \param[in] cb Timer callback to be removed (must match)
+ \param[in] data Wildcard if NULL (default), must match otherwise
+*/
+void Fl::remove_timeout(Fl_Timeout_Handler cb, void *data) {
+ Fl_Timeout::remove_timeout(cb, data);
}