diff options
| author | wcout <wcout@users.noreply.github.com> | 2023-01-21 17:27:58 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-01-21 17:27:58 +0100 |
| commit | 2ddfd9d9492d9fc1df111ec9211dd1be4d424c35 (patch) | |
| tree | c766d0dfb3a2d7a75c275db2821d5bcf0e935a15 /src/Fl_Anim_GIF_Image.cxx | |
| parent | 1fc269b0d4c79b256cc57740d318f95dded8c340 (diff) | |
Animated GIF support (Fl_Anim_GIF_Image class) (#375)
Diffstat (limited to 'src/Fl_Anim_GIF_Image.cxx')
| -rw-r--r-- | src/Fl_Anim_GIF_Image.cxx | 1279 |
1 files changed, 1279 insertions, 0 deletions
diff --git a/src/Fl_Anim_GIF_Image.cxx b/src/Fl_Anim_GIF_Image.cxx new file mode 100644 index 000000000..e0196cfc2 --- /dev/null +++ b/src/Fl_Anim_GIF_Image.cxx @@ -0,0 +1,1279 @@ +// +// Fl_Anim_GIF_Image class for the Fast Light Tool Kit (FLTK). +// +// Copyright 2016-2023 by Christian Grabner <wcout@gmx.net>. +// +// This library is free software. Distribution and use rights are outlined in +// the file "COPYING" which should have been included with this file. If this +// file is missing or damaged, see the license at: +// +// https://www.fltk.org/COPYING.php +// +// Please see the following page on how to report bugs and issues: +// +// https://www.fltk.org/bugs.php +// + +#include <FL/Fl.H> +#include <FL/Fl_GIF_Image.H> +#include <FL/Fl_Shared_Image.H> +#include <FL/Fl_Graphics_Driver.H> +#include <stdio.h> +#include <stdlib.h> +#include <errno.h> +#include <math.h> // lround() + +#include <FL/Fl_Anim_GIF_Image.H> + +/** \class Fl_Anim_GIF_Image + + The Fl_Anim_GIF_Image class supports loading, caching, and drawing of animated + Compuserve GIF<SUP>SM</SUP> images. + + The class loads all images contained in the file and animates them by cycling + through them as defined by the delay times in the image file. + + The user must supply an FLTK widget as "container" in order to see the + animation by specifying it in the constructor or later using the + canvas() method. +*/ + +/*static*/ +bool Fl_GIF_Image::animate = false; + + +/////////////////////////////////////////////////////////////////////// +// Internal helper classes/structs +/////////////////////////////////////////////////////////////////////// + +class Fl_Anim_GIF_Image::FrameInfo { + friend class Fl_Anim_GIF_Image; + + enum Transparency { + T_NONE = 0xff, + T_FULL = 0 + }; + + struct RGBA_Color { + uchar r, g, b, alpha; + RGBA_Color(uchar r = 0, uchar g = 0, uchar b = 0, uchar a = T_NONE) : + r(r), g(g), b(b), alpha(a) {} + }; + + enum Dispose { + DISPOSE_UNDEF = 0, + DISPOSE_NOT = 1, + DISPOSE_BACKGROUND = 2, + DISPOSE_PREVIOUS = 3 + }; + + struct GifFrame { + GifFrame() : + rgb(0), + scalable(0), + average_color(FL_BLACK), + average_weight(-1), + desaturated(false), + x(0), + y(0), + w(0), + h(0), + delay(0), + dispose(DISPOSE_UNDEF), + transparent_color_index(-1) {} + Fl_RGB_Image *rgb; // full frame image + Fl_Shared_Image *scalable; // used for hardware-accelerated scaling + Fl_Color average_color; // last average color + float average_weight; // last average weight + bool desaturated; // flag if frame is desaturated + unsigned short x, y, w, h; // frame original dimensions + double delay; // delay (already converted to ms) + Dispose dispose; // disposal method + int transparent_color_index; // needed for dispose() + RGBA_Color transparent_color; // needed for dispose() + }; + + FrameInfo(Fl_Anim_GIF_Image *anim) : + anim(anim), + valid(false), + frames_size(0), + frames(0), + loop_count(1), + loop(0), + background_color_index(-1), + canvas_w(0), + canvas_h(0), + desaturate(false), + average_color(FL_BLACK), + average_weight(-1), + scaling((Fl_RGB_Scaling)0), + debug_(0), + optimize_mem(false), + offscreen(0) {} + ~FrameInfo(); + void clear(); + void copy(const FrameInfo& fi); + double convert_delay(int d) const; + int debug() const { return debug_; } + bool load(const char *name, const unsigned char *data, size_t length); + bool push_back_frame(const GifFrame &frame); + void resize(int W, int H); + void scale_frame(int frame); + void set_frame(int frame); +private: + Fl_Anim_GIF_Image *anim; // a pointer to the Image (only needed for name()) + bool valid; // flag if valid data + int frames_size; // number of frames stored in 'frames' + GifFrame *frames; // "vector" for frames + int loop_count; // loop count from file + int loop; // current loop count + int background_color_index; // needed for dispose() + RGBA_Color background_color; // needed for dispose() + GifFrame frame; // current processed frame + int canvas_w; // width of GIF from header + int canvas_h; // height of GIF from header + bool desaturate; // flag if frames should be desaturated + Fl_Color average_color; // color for color_average() + float average_weight; // weight for color_average (negative: none) + Fl_RGB_Scaling scaling; // saved scaling method for scale_frame() + int debug_; // Flag for debug outputs + bool optimize_mem; // Flag to store frames in original dimensions + uchar *offscreen; // internal "offscreen" buffer +private: +private: + void dispose(int frame_); + void on_frame_data(Fl_GIF_Image::GIF_FRAME &gf); + void on_extension_data(Fl_GIF_Image::GIF_FRAME &gf); + void set_to_background(int frame_); +}; + + +#define LOG(x) if (debug()) printf x +#define DEBUG(x) if (debug() >= 2) printf x +#ifndef LOG + #define LOG(x) +#endif +#ifndef DEBUG + #define DEBUG(x) +#endif + + +// +// helper class FrameInfo implementation +// + +Fl_Anim_GIF_Image::FrameInfo::~FrameInfo() { + clear(); +} + + +void Fl_Anim_GIF_Image::FrameInfo::clear() { + // release all allocated memory + while (frames_size-- > 0) { + if (frames[frames_size].scalable) + frames[frames_size].scalable->release(); + delete frames[frames_size].rgb; + } + delete[] offscreen; + offscreen = 0; + free(frames); + frames = 0; + frames_size = 0; +} + + +double Fl_Anim_GIF_Image::FrameInfo::convert_delay(int d) const { + if (d <= 0) + d = loop_count != 1 ? 10 : 0; + return (double)d / 100; +} + + +void Fl_Anim_GIF_Image::FrameInfo::copy(const FrameInfo& fi) { + // copy from source + for (int i = 0; i < fi.frames_size; i++) { + if (!push_back_frame(fi.frames[i])) { + break; + } + double scale_factor_x = (double)canvas_w / (double)fi.canvas_w; + double scale_factor_y = (double)canvas_h / (double)fi.canvas_h; + if (fi.optimize_mem) { + frames[i].x = lround(fi.frames[i].x * scale_factor_x); + frames[i].y = lround(fi.frames[i].y * scale_factor_y); + int new_w = (int)lround(fi.frames[i].w * scale_factor_x); + int new_h = (int)lround(fi.frames[i].h * scale_factor_y); + frames[i].w = new_w; + frames[i].h = new_h; + } + // just copy data 1:1 now - scaling will be done adhoc when frame is displayed + frames[i].rgb = (Fl_RGB_Image *)fi.frames[i].rgb->copy(); + frames[i].scalable = 0; + } + optimize_mem = fi.optimize_mem; + scaling = Fl_Image::RGB_scaling(); // save current scaling mode + loop_count = fi.loop_count; // .. and the loop_count! +} + + +void Fl_Anim_GIF_Image::FrameInfo::dispose(int frame) { + if (frame < 0) { + return; + } + // dispose frame with index 'frame_' to offscreen buffer + switch (frames[frame].dispose) { + case DISPOSE_PREVIOUS: { + // dispose to previous restores to first not DISPOSE_TO_PREVIOUS frame + int prev(frame); + while (prev > 0 && frames[prev].dispose == DISPOSE_PREVIOUS) + prev--; + if (prev == 0 && frames[prev].dispose == DISPOSE_PREVIOUS) { + set_to_background(frame); + return; + } + DEBUG((" dispose frame %d to previous frame %d\n", frame + 1, prev + 1)); + // copy the previous image data.. + uchar *dst = offscreen; + int px = frames[prev].x; + int py = frames[prev].y; + int pw = frames[prev].w; + int ph = frames[prev].h; + const char *src = frames[prev].rgb->data()[0]; + if (px == 0 && py == 0 && pw == canvas_w && ph == canvas_h) + memcpy((char *)dst, (char *)src, canvas_w * canvas_h * 4); + else { + if ( px + pw > canvas_w ) pw = canvas_w - px; + if ( py + ph > canvas_h ) ph = canvas_h - py; + for (int y = 0; y < ph; y++) { + memcpy(dst + ( y + py ) * canvas_w * 4 + px, src + y * frames[prev].w * 4, pw * 4); + } + } + break; + } + case DISPOSE_BACKGROUND: + DEBUG((" dispose frame %d to background\n", frame + 1)); + set_to_background(frame); + break; + + default: { + // nothing to do (keep everything as is) + break; + } + } +} + + +bool Fl_Anim_GIF_Image::FrameInfo::load(const char *name, const unsigned char *data, size_t length) { + // decode using FLTK + valid = false; + if (data) { + anim->Fl_GIF_Image::load(name, data, length, true); // calls on_frame_data() for each frame + } else { + anim->Fl_GIF_Image::load(name, true); // calls on_frame_data() for each frame + } + + delete[] offscreen; + offscreen = 0; + return valid; +} + + +void Fl_Anim_GIF_Image::FrameInfo::on_extension_data(Fl_GIF_Image::GIF_FRAME &gf) { + if (!gf.bptr) + return; + const uchar *ext = gf.bptr; + if (memcmp(ext, "NETSCAPE2.0", 11) == 0) { + const uchar *params = &ext[11]; + loop_count = params[1] | (params[2] << 8); + DEBUG(("netscape loop count: %u\n", loop_count)); + } +} + + +void Fl_Anim_GIF_Image::FrameInfo::on_frame_data(Fl_GIF_Image::GIF_FRAME &gf) { + if (!gf.bptr) + return; + int delay = gf.delay; + if (delay <= 0) + delay = -(delay + 1); + LOG(("on_frame_data: frame #%d/%d, %dx%d at %d/%d, delay: %d, bkgd=%d/%d, trans=%d, dispose=%d\n", + gf.ifrm + 1, -1, gf.w, gf.h, gf.x, gf.y, + gf.delay, gf.bkgd, gf.clrs, gf.trans, gf.dispose)); + + if (!gf.ifrm) { + // first frame, get width/height + valid = true; // may be reset later from loading callback + canvas_w = gf.width; + canvas_h = gf.height; + offscreen = new uchar[canvas_w * canvas_h * 4]; + memset(offscreen, 0, canvas_w * canvas_h * 4); + } + + if (!gf.ifrm) { + // store background_color AFTER color table is set + background_color_index = gf.clrs && gf.bkgd < gf.clrs ? gf.bkgd : -1; + + if (background_color_index >= 0) { + background_color = RGBA_Color(gf.cpal[background_color_index].r, + gf.cpal[background_color_index].g, + gf.cpal[background_color_index].b); + } + } + + // process frame + frame.x = gf.x; + frame.y = gf.y; + frame.w = gf.w; + frame.h = gf.h; + frame.delay = convert_delay(delay); + frame.transparent_color_index = gf.trans && gf.trans < gf.clrs ? gf.trans : -1; + frame.dispose = (Dispose)gf.dispose; + if (frame.transparent_color_index >= 0) { + frame.transparent_color = RGBA_Color(gf.cpal[frame.transparent_color_index].r, + gf.cpal[frame.transparent_color_index].g, + gf.cpal[frame.transparent_color_index].b); + } + DEBUG(("#%d %d/%d %dx%d delay: %d, dispose: %d transparent_color: %d\n", + (int)frames_size + 1, + frame.x, frame.y, frame.w, frame.h, + gf.delay, gf.dispose, gf.trans)); + + // we know now everything we need about the frame.. + dispose(frames_size - 1); + + // copy image data to offscreen + const uchar *bits = gf.bptr; + const uchar *endp = offscreen + canvas_w * canvas_h * 4; + for (int y = frame.y; y < frame.y + frame.h; y++) { + for (int x = frame.x; x < frame.x + frame.w; x++) { + uchar c = *bits++; + if (c == gf.trans) + continue; + uchar *buf = offscreen; + buf += (y * canvas_w * 4 + (x * 4)); + if (buf >= endp) + continue; + *buf++ = gf.cpal[c].r; + *buf++ = gf.cpal[c].g; + *buf++ = gf.cpal[c].b; + *buf = T_NONE; + } + } + + // create RGB image from offscreen + if (optimize_mem) { + uchar *buf = new uchar[frame.w * frame.h * 4]; + uchar *dest = buf; + for (int y = frame.y; y < frame.y + frame.h; y++) { + for (int x = frame.x; x < frame.x + frame.w; x++) { + if (offscreen + y * canvas_w * 4 + x * 4 < endp) + memcpy(dest, &offscreen[y * canvas_w * 4 + x * 4], 4); + dest += 4; + } + } + frame.rgb = new Fl_RGB_Image(buf, frame.w, frame.h, 4); + } + else { + uchar *buf = new uchar[canvas_w * canvas_h * 4]; + memcpy(buf, offscreen, canvas_w * canvas_h * 4); + frame.rgb = new Fl_RGB_Image(buf, canvas_w, canvas_h, 4); + } + frame.rgb->alloc_array = 1; + + if (!push_back_frame(frame)) { + valid = false; + } +} + + +bool Fl_Anim_GIF_Image::FrameInfo::push_back_frame(const GifFrame &frame) { + void *tmp = realloc(frames, sizeof(GifFrame) * (frames_size + 1)); + if (!tmp) { + return false; + } + frames = (GifFrame *)tmp; + memcpy(&frames[frames_size], &frame, sizeof(GifFrame)); + frames_size++; + return true; +} + + +void Fl_Anim_GIF_Image::FrameInfo::resize(int W, int H) { + double scale_factor_x = (double)W / (double)canvas_w; + double scale_factor_y = (double)H / (double)canvas_h; + for (int i=0; i < frames_size; i++) { + if (optimize_mem) { + frames[i].x = lround(frames[i].x * scale_factor_x); + frames[i].y = lround(frames[i].y * scale_factor_y); + int new_w = (int)lround(frames[i].w * scale_factor_x); + int new_h = (int)lround(frames[i].h * scale_factor_y); + frames[i].w = new_w; + frames[i].h = new_h; + } + } + canvas_w = W; + canvas_h = H; +} + + +void Fl_Anim_GIF_Image::FrameInfo::scale_frame(int frame) { + // Do the actual scaling after a resize if neccessary + int new_w = optimize_mem ? frames[frame].w : canvas_w; + int new_h = optimize_mem ? frames[frame].h : canvas_h; + if (frames[frame].scalable && + frames[frame].scalable->w() == new_w && + frames[frame].scalable->h() == new_h) + return; + + Fl_RGB_Scaling old_scaling = Fl_Image::RGB_scaling(); // save current scaling method + Fl_Image::RGB_scaling(scaling); + if (!frames[frame].scalable) { + frames[frame].scalable = Fl_Shared_Image::get(frames[frame].rgb, 0); + } + frames[frame].scalable->scale(new_w, new_h, 0, 1); + Fl_Image::RGB_scaling(old_scaling); // restore scaling method +} + + +void Fl_Anim_GIF_Image::FrameInfo::set_to_background(int frame) { + // reset offscreen to background color + int bg = background_color_index; + int tp = frame >= 0 ? frames[frame].transparent_color_index : bg; + DEBUG((" set_to_background [%d] tp = %d, bg = %d\n", frame, tp, bg)); + RGBA_Color color = background_color; + if (tp >= 0) + color = frames[frame].transparent_color; + if (tp >= 0 && bg >= 0) + bg = tp; + color.alpha = tp == bg ? T_FULL : tp < 0 ? T_FULL : T_NONE; + DEBUG((" set to color %d/%d/%d alpha=%d\n", color.r, color.g, color.b, color.alpha)); + for (uchar *p = offscreen + canvas_w * canvas_h * 4 - 4; p >= offscreen; p -= 4) + memcpy(p, &color, 4); +} + + +void Fl_Anim_GIF_Image::FrameInfo::set_frame(int frame) { + // scaling pending? + scale_frame(frame); + + // color average pending? + if (average_weight >= 0 && average_weight < 1 && + ((average_color != frames[frame].average_color) || + (average_weight != frames[frame].average_weight))) { + frames[frame].rgb->color_average(average_color, average_weight); + frames[frame].average_color = average_color; + frames[frame].average_weight = average_weight; + } + + // desaturate pending? + if (desaturate && !frames[frame].desaturated) { + frames[frame].rgb->desaturate(); + frames[frame].desaturated = true; + } +} + + + +/////////////////////////////////////////////////////////////////////// +// +// Fl_Anim_GIF_Image +// +// An extension to Fl_GIF_Image. +// +/////////////////////////////////////////////////////////////////////// + + +// +// Fl_Anim_GIF_Image global variables +// + +/*static*/ +double Fl_Anim_GIF_Image::min_delay = 0.; +/*static*/ +bool Fl_Anim_GIF_Image::loop = true; + + + +#include <stdio.h> +#include <stdlib.h> +#include <FL/Fl_RGB_Image.H> +#include <FL/Fl_Group.H> +#include <FL/Fl.H> + +// +// class Fl_Anim_GIF_Image implementation +// + +/** Load an animated GIF image from a file. + + This constructor creates an animated image form a GIF-formatted file. + Optionally it applies the \ref canvas() method after successful load. + If \ref DONT_START is not specified in the \p flags parameter it calls + \ref start() after successful load. + + \param[in] filename path and name of GIF file in the file system + \param[in] canvas a widget that will show and animate the GIF, or \c NULL + \param[in] flags see \ref Flags for details, or 0 + + \note The GIF image must be decoupled from the canvas by calling + `myGif->canvas(NULL);` before deleting the canvas. + */ +Fl_Anim_GIF_Image::Fl_Anim_GIF_Image(const char *filename, + Fl_Widget *canvas /* = 0*/, + unsigned short flags /* = 0 */) : + Fl_GIF_Image(), + name_(0), + flags_(flags), + canvas_(canvas), + uncache_(false), + valid_(false), + frame_(-1), + speed_(1.), + fi_(new FrameInfo(this)) +{ + fi_->debug_ = ((flags_ & LOG_FLAG) != 0) + 2 * ((flags_ & DEBUG_FLAG) != 0); + fi_->optimize_mem = (flags_ & OPTIMIZE_MEMORY); + valid_ = load(filename, NULL, 0); + if (canvas_w() && canvas_h()) { + if (!w() && !h()) { + w(canvas_w()); + h(canvas_h()); + } + } + this->canvas(canvas, flags); + if (!(flags & DONT_START)) + start(); + else + frame_ = 0; +} + + +/** Load an animated GIF image from memory. + + This constructor creates an animated image form a GIF-formatted block in + memory. Optionally it applies the \ref canvas() method after successful load. + If \ref DONT_START is not specified in the \p flags parameter it calls + \ref start() after successful load. + + \p imagename can be \c NULL. If a name is given, the image is added to the + list of shared images and will be available by that name. + + \param[in] imagename a name given to this image or \c NULL + \param[in] data pointer to the start of the GIF image in memory + \param[in] length length of the GIF image in memory + \param[in] canvas a widget that will show and animate the GIF, or \c NULL + \param[in] flags see \ref Flags for details, or 0 + + \note The GIF image must be decoupled from the canvas by calling + `myGif->canvas(NULL);` before deleting the canvas. + */ +Fl_Anim_GIF_Image::Fl_Anim_GIF_Image(const char* imagename, const unsigned char *data, + const size_t length, Fl_Widget *canvas /* = 0 */, + unsigned short flags /* = 0 */) : + Fl_GIF_Image(), + name_(0), + flags_(flags), + canvas_(canvas), + uncache_(false), + valid_(false), + frame_(-1), + speed_(1.), + fi_(new FrameInfo(this)) +{ + fi_->debug_ = ((flags_ & LOG_FLAG) != 0) + 2 * ((flags_ & DEBUG_FLAG) != 0); + fi_->optimize_mem = (flags_ & OPTIMIZE_MEMORY); + valid_ = load(imagename, data, length); + if (canvas_w() && canvas_h()) { + if (!w() && !h()) { + w(canvas_w()); + h(canvas_h()); + } + } + this->canvas(canvas, flags); + if (!(flags & DONT_START)) + start(); + else + frame_ = 0; +} + + +/** Create an empty animated GIF image shell. */ +Fl_Anim_GIF_Image::Fl_Anim_GIF_Image() : + Fl_GIF_Image(), + name_(0), + flags_(0), + canvas_(0), + uncache_(false), + valid_(false), + frame_(-1), + speed_(1.), + fi_(new FrameInfo(this)) { +} + + +/** Release the image and all cached data. + + Also removes the animation timer. + */ +Fl_Anim_GIF_Image::~Fl_Anim_GIF_Image() /* override */ { + Fl::remove_timeout(cb_animate, this); + delete fi_; + free(name_); +} + + +/** Link the image back to a widget for automated animation. + + This method sets current widget, that is used to display the frame images. + The \p flags parameter specifies whether the canvas widget is resized to the + animation dimensions and/or its \ref image() method will be used to set the + current frame image during animation. + + \param[in] canvas a pointer to the widget that will show the animation + \param[in] flags see \ref Flags + + \note The GIF image must be decoupled from the canvas by calling + `myGif->canvas(NULL);` before deleting the canvas. + */ +void Fl_Anim_GIF_Image::canvas(Fl_Widget *canvas, unsigned short flags/* = 0*/) { + if (canvas_) + canvas_->image(0); + canvas_ = canvas; + if (canvas_ && !(flags & DONT_SET_AS_IMAGE)) + canvas_->image(this); // set animation as image() of canvas + if (canvas_ && !(flags & DONT_RESIZE_CANVAS)) + canvas_->size(w(), h()); + if (flags_ != flags) { + flags_ = flags; + fi_->debug_ = ((flags & LOG_FLAG) != 0) + 2 * ((flags & DEBUG_FLAG) != 0); + } + // Note: 'Start' flag is *NOT* used here, + // but an already running animation is restarted. + frame_ = -1; + if (Fl::has_timeout(cb_animate, this)) { + Fl::remove_timeout(cb_animate, this); + next_frame(); + } + else if ( fi_->frames_size ) { + set_frame(0); + } +} + + +/** Gets the current widget, that is used to display the frame images. + \return a pointer to a widget + */ +Fl_Widget *Fl_Anim_GIF_Image::canvas() const { + return canvas_; +} + + +/** Return the width of the animation canvas. + \return the width in pixel units + */ +int Fl_Anim_GIF_Image::canvas_w() const { + return fi_->canvas_w; +} + + +/** Return the height of the animation canvas. + \return the width in pixel units + */ +int Fl_Anim_GIF_Image::canvas_h() const { + return fi_->canvas_h; +} + + +/*static*/ +void Fl_Anim_GIF_Image::cb_animate(void *d) { + Fl_Anim_GIF_Image *b = (Fl_Anim_GIF_Image *)d; + b->next_frame(); +} + + +void Fl_Anim_GIF_Image::clear_frames() { + fi_->clear(); + valid_ = false; +} + + +/** Applies a color average to all frames. + + The color_average() method averages the colors in the image with + the provided FLTK color value. + + \param[in] c blend color + \param[in] i a value between 0.0 and 1.0 where 0 results in the blend color, + and 1 returns the original image + */ +void Fl_Anim_GIF_Image::color_average(Fl_Color c, float i) /* override */ { + if (i < 0) { + // immediate mode + i = -i; + for (int f=0; f < frames(); f++) { + fi_->frames[f].rgb->color_average(c, i); + } + return; + } + fi_->average_color = c; + fi_->average_weight = i; + // Do not call set_frame()! If this is called with an indexed color before + // the display connection is open, it will possible average *this* frame + // with a different RGB value than the following frames. + // See Fl_Image::inactive(). + // set_frame(); +} + + +/** Copy and resize the animation frames. + + The virtual copy() method makes a copy of the animated image and resizes all + of its frame images to W x H using the current resize method. + + \param[in] W, H new size in FLTK pixel units + \return the resized copy of the animation + */ +Fl_Image *Fl_Anim_GIF_Image::copy(int W, int H) const /* override */ { + Fl_Anim_GIF_Image *copied = new Fl_Anim_GIF_Image(); + // copy/resize the base image (Fl_Pixmap) + // Note: this is not really necessary, if the draw() + // method never calls the base class. + if (fi_->frames_size) { + Fl_Pixmap *gif = (Fl_Pixmap *)Fl_GIF_Image::copy(W, H); + copied->Fl_GIF_Image::data(gif->data(), gif->count()); + copied->alloc_data = gif->alloc_data; + gif->alloc_data = 0; + delete gif; + } + + if (name_) copied->name_ = strdup(name_); + copied->flags_ = flags_; + copied->frame_ = frame_; + copied->speed_ = speed_; + + copied->w(W); + copied->h(H); + copied->fi_->canvas_w = W; + copied->fi_->canvas_h = H; + copied->fi_->copy(*fi_); // copy the meta data + + copied->uncache_ = uncache_; // copy 'inherits' frame uncache status + copied->valid_ = valid_ && copied->fi_->frames_size == fi_->frames_size; + copied->scale_frame(); // scale current frame now + if (copied->valid_ && frame_ >= 0 && !Fl::has_timeout(cb_animate, copied)) + copied->start(); // start if original also was started + return copied; +} + + +int Fl_Anim_GIF_Image::debug() const { + return fi_->debug(); +} + + +/** Return the delay of frame `[0-frames() -1]` in seconds. + + \param[in] frame index into frame list + \return delay to next frame in seconds + */ +double Fl_Anim_GIF_Image::delay(int frame) const { + if (frame >= 0 && frame < frames()) + return fi_->frames[frame].delay; + return 0.; +} + + +/** Set the delay of frame `[0-frames() -1]` in seconds. + + \param[in] frame index into frame list + \param[in] delay to next frame in seconds + */ +void Fl_Anim_GIF_Image::delay(int frame, double delay) { + if (frame >= 0 && frame < frames()) + fi_->frames[frame].delay = delay; +} + + +/** Desaturate to all frames of the animation. + */ +void Fl_Anim_GIF_Image::desaturate() /* override */ { + fi_->desaturate = true; + set_frame(); +} + + +/** Draw the current frame of the animation. + + \param[in] x, y, w, h target rectangle + \param[in] cx, cy source offset + */ +void Fl_Anim_GIF_Image::draw(int x, int y, int w, int h, + int cx/* = 0*/, int cy/* = 0*/) /* override */ { + if (this->image()) { + if (fi_->optimize_mem) { + int f0 = frame_; + while (f0 > 0 && !(fi_->frames[f0].x == 0 && fi_->frames[f0].y == 0 && + fi_->frames[f0].w == this->w() && fi_->frames[f0].h == this->h())) + --f0; + for (int f = f0; f <= frame_; f++) { + if (f < frame_ && fi_->frames[f].dispose == FrameInfo::DISPOSE_PREVIOUS) continue; + if (f < frame_ && fi_->frames[f].dispose == FrameInfo::DISPOSE_BACKGROUND) continue; + Fl_RGB_Image *rgb = fi_->frames[f].rgb; + if (rgb) { + float s = Fl_Graphics_Driver::default_driver().scale(); + rgb->scale(s*fi_->frames[f].w, s*fi_->frames[f].h, 0, 1); + rgb->draw(x + s*fi_->frames[f].x, y + s*fi_->frames[f].y, w, h, cx, cy); + } + } + } + else { + this->image()->scale(Fl_GIF_Image::w(), Fl_GIF_Image::h(), 0, 1); + this->image()->draw(x, y, w, h, cx, cy); + } + } else { + // Note: should the base class be called here? + // If it is, then the copy() method must also + // copy the base image! + Fl_GIF_Image::draw(x, y, w, h, cx, cy); + } +} + + +/** Return the current frame. + + \return the current frame index in the range for 0 to `frames()-1`. + \return -1 if the image has no frames. + */ +int Fl_Anim_GIF_Image::frame() const { + return frame_; +} + + +/** Set the current frame. + + \param[in] frame index into list of frames + */ +void Fl_Anim_GIF_Image::frame(int frame) { + if (Fl::has_timeout(cb_animate, this)) { + Fl::warning("Fl_Anim_GIF_Image::frame(%d): not idle!\n", frame); + return; + } + if (frame >= 0 && frame < frames()) { + set_frame(frame); + } + else { + Fl::warning("Fl_Anim_GIF_Image::frame(%d): out of range!\n", frame); + } +} + + +/** Get the number of frames in a GIF file or in a GIF compressed data block. + + The static frame_count() method is just a convenience method for + getting the number of images (frames) stored in a GIF file. + + As this count is not readily available in the GIF header, the + whole GIF file has be parsed (which is done here by using a + temporary Fl_Anim_GIF_Image object for simplicity). + So this call may be slow with large files. + + If \p imgdata is \c NULL, the image will be read from the file. Otherwise, it will + be read from memory. + + \param[in] name path and name of GIF file in the file system, ignored + when reading from memeory + \param[in] imgdata pointer to the start of the GIF image in memory, or + \c NULL to read from a file + \param[in] imglength length of the GIF image in memory, or \c 0 + + \return the number of frames in the animation + */ +int Fl_Anim_GIF_Image::frame_count(const char *name, const unsigned char *imgdata /* = NULL */, size_t imglength /* = 0 */) { + Fl_Anim_GIF_Image temp; + temp.load(name, imgdata, imglength); + int frames = temp.valid() ? temp.frames() : 0; + return frames; +} + + +/** Return the frame position of a frame. + + Usefull only if loaded with 'optimize_mem' and + the animation also has size optimized frames. + + \param[in] frame index into frame list + \return x position in FLTK pixle units + */ +int Fl_Anim_GIF_Image::frame_x(int frame) const { + if (frame >= 0 && frame < frames()) + return fi_->frames[frame].x; + return -1; +} + + +/** Return the frame position of a frame. + + Usefull only if loaded with 'optimize_mem' and + the animation also has size optimized frames. + + \param[in] frame index into frame list + \return y position in FLTK pixle units + */ +int Fl_Anim_GIF_Image::frame_y(int frame) const { + if (frame >= 0 && frame < frames()) + return fi_->frames[frame].y; + return -1; +} + + +/** Return the frame dimensions of a frame. + + Usefull only if loaded with 'optimize_mem' and + the animation also has size optimized frames. + + \param[in] frame index into frame list + \return width in FLTK pixle units + */ +int Fl_Anim_GIF_Image::frame_w(int frame) const { + if (frame >= 0 && frame < frames()) + return fi_->frames[frame].w; + return -1; +} + + +/** Return the frame dimensions of a frame. + + Usefull only if loaded with 'optimize_mem' and + the animation also has size optimized frames. + + \param[in] frame index into frame list + \return height in FLTK pixle units + */ +int Fl_Anim_GIF_Image::frame_h(int frame) const { + if (frame >= 0 && frame < frames()) + return fi_->frames[frame].h; + return -1; +} + + +/** Use frame_uncache() to set or forbid frame image uncaching. + + If frame uncaching is set, frame images are not offscreen cached + for re-use and will be re-created every time they are displayed. + This saves a lot of memory on the expense of cpu usage and + should be carefully considered. Per default frame caching will + be done. + + \param[in] uncache true to disable caching + */ +void Fl_Anim_GIF_Image::frame_uncache(bool uncache) { + uncache_ = uncache; +} + + +/** Return the active frame_uncache() setting. + \return true if caching is disabled + */ +bool Fl_Anim_GIF_Image::frame_uncache() const { + return uncache_; +} + + +/** Get the number of frames in the animation. + \return the number of frames + */ +int Fl_Anim_GIF_Image::frames() const { + return fi_->frames_size; +} + + +/** Return the current frame image. + \return a pointer to the image or NULL if this is not an animation. + */ +Fl_Image *Fl_Anim_GIF_Image::image() const { + return frame_ >= 0 && frame_ < frames() ? fi_->frames[frame_].rgb : 0; +} + + +/** Return the image of the given frame index. + + \param[in] frame_ index into list of frames + \return image data or NULL if the frame number is not valid. + */ +Fl_Image *Fl_Anim_GIF_Image::image(int frame_) const { + if (frame_ >= 0 && frame_ < frames()) + return fi_->frames[frame_].rgb; + return 0; +} + + +/** Check if this is a valid animation with more than one frame. + + The \c is_animated() method is just a convenience method for testing the valid + flag and the frame count beeing greater 1. + + \return true if the animation is valid and has multiple frames. + */ +bool Fl_Anim_GIF_Image::is_animated() const { + return valid_ && fi_->frames_size > 1; +} + + +/*static*/ +bool Fl_GIF_Image::is_animated(const char *name) { + return Fl_Anim_GIF_Image::frame_count(name) > 1; +} + + +/** Load an animation from a file or from a memory block. + + The load() method is either used from the constructor to load the image from + the given file, or to re-load an existing animation from another file. + + \param[in] name path and name of GIF file in the file system, or the image + name when reading from memory + \param[in] imgdata pointer to the start of the GIF image in memory, or + \c NULL to read from a file + \param[in] imglength length of the GIF image in memory, or \c 0 + \return true if the animation loaded correctly + */ +bool Fl_Anim_GIF_Image::load(const char *name, const unsigned char *imgdata /* =NULL */, size_t imglength /* =0 */) { + DEBUG(("\nFl_Anim_GIF_Image::load '%s'\n", name)); + clear_frames(); + free(name_); + name_ = name ? strdup(name) : 0; + + // as load() can be called multiple times + // we have to replicate the actions of the pixmap destructor here + uncache(); + if (alloc_data) { + for (int i = 0; i < count(); i ++) delete[] (char *)data()[i]; + delete[] (char **)data(); + } + alloc_data = 0; + w(0); + h(0); + + if (name_) { + fi_->load(name, imgdata, imglength); + } + + frame_ = fi_->frames_size - 1; + valid_ = fi_->valid; + + if (!valid_) { + Fl::error("Fl_Anim_GIF_Image: %s has invalid format.\n", name_); + ld(ERR_FORMAT); + } + return valid_; +} // load + + +/** Return the name of the played file as specified in the constructor. + + If read from a memory block, this returns the name of the animation. + + \return pointer to a C string + */ +const char *Fl_Anim_GIF_Image::name() const { + return name_; +} + + +bool Fl_Anim_GIF_Image::next_frame() { + int frame(frame_); + frame++; + if (frame >= fi_->frames_size) { + fi_->loop++; + if (Fl_Anim_GIF_Image::loop && fi_->loop_count > 0 && fi_->loop > fi_->loop_count) { + DEBUG(("loop count %d reached - stopped!\n", fi_->loop_count)); + stop(); + } + else + frame = 0; + } + if (frame >= fi_->frames_size) + return false; + set_frame(frame); + double delay = fi_->frames[frame].delay; + if (min_delay && delay < min_delay) { + DEBUG(("#%d: correct delay %f => %f\n", frame, delay, min_delay)); + delay = min_delay; + } + if (is_animated() && delay > 0 && speed_ > 0) { // normal GIF has no delay + delay /= speed_; + Fl::add_timeout(delay, cb_animate, this); + } + return true; +} + + +/*virtual*/ +void Fl_Anim_GIF_Image::on_frame_data(Fl_GIF_Image::GIF_FRAME &gf) { + fi_->on_frame_data(gf); +} + + +/*virtual*/ +void Fl_Anim_GIF_Image::on_extension_data(Fl_GIF_Image::GIF_FRAME &gf) { + fi_->on_extension_data(gf); +} + + +/** Resizes the image to the specified size, replacing the current image. + + If \ref DONT_RESIZE_CANVAS is not set, the canvas widget will also be resized. + + \param[in] w, h new size of teh naimtion frames + */ +Fl_Anim_GIF_Image& Fl_Anim_GIF_Image::resize(int w, int h) { + int W(w); + int H(h); + if (canvas_ && !W && !H) { + W = canvas_->w(); + H = canvas_->h(); + } + if (!W || !H || ((W == this->w() && H == this->h()))) { + return *this; + } + fi_->resize(W, H); + scale_frame(); // scale current frame now + this->w(fi_->canvas_w); + this->h(fi_->canvas_h); + if (canvas_ && !(flags_ & DONT_RESIZE_CANVAS)) { + canvas_->size(this->w(), this->h()); + } + return *this; +} + + +/** Resizes the image to the specified size, replacing the current image. + + If \ref DONT_RESIZE_CANVAS is not set, the canvas widget will also be resized. + + \param[in] scale rescale factor in relation to current size + */ +Fl_Anim_GIF_Image& Fl_Anim_GIF_Image::resize(double scale) { + return resize((int)lround((double)w() * scale), (int)lround((double)h() * scale)); +} + + +void Fl_Anim_GIF_Image::scale_frame() { + int i(frame_); + if (i < 0) + return; + fi_->scale_frame(i); +} + + +void Fl_Anim_GIF_Image::set_frame() { + int i(frame_); + if (i < 0) + return; + fi_->set_frame(i); +} + + +void Fl_Anim_GIF_Image::set_frame(int frame) { +// int last_frame = frame_; + frame_ = frame; + // NOTE: uncaching decreases performance, but saves a lot of memory + if (uncache_ && this->image()) + this->image()->uncache(); + + fi_->set_frame(frame_); + + Fl_Widget* cv = canvas(); + if (cv) { + Fl_Group* parent = cv->parent(); + bool no_bg = (cv->box() == FL_NO_BOX); + bool outside = (!(cv->align() & FL_ALIGN_INSIDE) && !((cv->align() & FL_ALIGN_POSITION_MASK)==FL_ALIGN_CENTER)); +// bool dispose = (fi_->frames[last_frame].dispose == FrameInfo::DISPOSE_BACKGROUND) +// || (fi_->frames[last_frame].dispose == FrameInfo::DISPOSE_PREVIOUS); + if (parent && (no_bg || outside)) + parent->redraw(); + else + cv->redraw(); + +// Note: the code below did not animate labels with a pixmap outside of the canvas +// canvas()->parent() && +// (frame_ == 0 || (last_frame >= 0 && (fi_->frames[last_frame].dispose == FrameInfo::DISPOSE_BACKGROUND || +// fi_->frames[last_frame].dispose == FrameInfo::DISPOSE_PREVIOUS))) && +// (canvas()->box() == FL_NO_BOX || (canvas()->align() && !(canvas()->align() & FL_ALIGN_INSIDE))) ? +// canvas()->parent()->redraw() : canvas()->redraw(); + + } +} + + +/** Get the animation speed factor. + \return the current speed factor + */ +double Fl_Anim_GIF_Image::speed() const { + return speed_; +} + + +/** Set the animation speed factor. + + The speed() method changes the playing speed to \p speed x original speed. + E.g. to play at half speed call it with 0.5, for double speed with 2. + + \param[in] speed floating point speed factor + */ +void Fl_Anim_GIF_Image::speed(double speed) { + speed_ = speed; +} + + +/** The start() method (re-)starts the playing of the frames. + \return true if the animation has frames + */ +bool Fl_Anim_GIF_Image::start() { + Fl::remove_timeout(cb_animate, this); + if (fi_->frames_size) { + next_frame(); + } + return fi_->frames_size != 0; +} + + +/** The stop() method stops the playing of the frames. + \return true if the animation has frames + */ +bool Fl_Anim_GIF_Image::stop() { + Fl::remove_timeout(cb_animate, this); + return fi_->frames_size != 0; +} + + +/** Show the next frame if the animation is stopped. + \return true if the animation has frames + */ +bool Fl_Anim_GIF_Image::next() { + if (fi_->frames_size && !(Fl::has_timeout(cb_animate, this))) { + int f = frame() + 1; + if (f >= frames()) f = 0; + frame(f); + } + return fi_->frames_size != 0; +} + + +/** Uncache all cached image data now. + Re-implemented from Fl_Pixmap. + */ +void Fl_Anim_GIF_Image::uncache() /* override */ { + Fl_GIF_Image::uncache(); + for (int i=0; i < fi_->frames_size; i++) { + if (fi_->frames[i].rgb) fi_->frames[i].rgb->uncache(); + } +} + + +/** Check if animation is valid. + \return true if the class has successfully loaded and the image has at least + one frame. + */ +bool Fl_Anim_GIF_Image::valid() const { + return valid_; +} |
