summaryrefslogtreecommitdiff
path: root/src/Fl_Anim_GIF_Image.cxx
diff options
context:
space:
mode:
authorwcout <wcout@users.noreply.github.com>2023-01-21 17:27:58 +0100
committerGitHub <noreply@github.com>2023-01-21 17:27:58 +0100
commit2ddfd9d9492d9fc1df111ec9211dd1be4d424c35 (patch)
treec766d0dfb3a2d7a75c275db2821d5bcf0e935a15 /src/Fl_Anim_GIF_Image.cxx
parent1fc269b0d4c79b256cc57740d318f95dded8c340 (diff)
Animated GIF support (Fl_Anim_GIF_Image class) (#375)
Diffstat (limited to 'src/Fl_Anim_GIF_Image.cxx')
-rw-r--r--src/Fl_Anim_GIF_Image.cxx1279
1 files changed, 1279 insertions, 0 deletions
diff --git a/src/Fl_Anim_GIF_Image.cxx b/src/Fl_Anim_GIF_Image.cxx
new file mode 100644
index 000000000..e0196cfc2
--- /dev/null
+++ b/src/Fl_Anim_GIF_Image.cxx
@@ -0,0 +1,1279 @@
+//
+// Fl_Anim_GIF_Image class for the Fast Light Tool Kit (FLTK).
+//
+// Copyright 2016-2023 by Christian Grabner <wcout@gmx.net>.
+//
+// This library is free software. Distribution and use rights are outlined in
+// the file "COPYING" which should have been included with this file. If this
+// file is missing or damaged, see the license at:
+//
+// https://www.fltk.org/COPYING.php
+//
+// Please see the following page on how to report bugs and issues:
+//
+// https://www.fltk.org/bugs.php
+//
+
+#include <FL/Fl.H>
+#include <FL/Fl_GIF_Image.H>
+#include <FL/Fl_Shared_Image.H>
+#include <FL/Fl_Graphics_Driver.H>
+#include <stdio.h>
+#include <stdlib.h>
+#include <errno.h>
+#include <math.h> // lround()
+
+#include <FL/Fl_Anim_GIF_Image.H>
+
+/** \class Fl_Anim_GIF_Image
+
+ The Fl_Anim_GIF_Image class supports loading, caching, and drawing of animated
+ Compuserve GIF<SUP>SM</SUP> images.
+
+ The class loads all images contained in the file and animates them by cycling
+ through them as defined by the delay times in the image file.
+
+ The user must supply an FLTK widget as "container" in order to see the
+ animation by specifying it in the constructor or later using the
+ canvas() method.
+*/
+
+/*static*/
+bool Fl_GIF_Image::animate = false;
+
+
+///////////////////////////////////////////////////////////////////////
+// Internal helper classes/structs
+///////////////////////////////////////////////////////////////////////
+
+class Fl_Anim_GIF_Image::FrameInfo {
+ friend class Fl_Anim_GIF_Image;
+
+ enum Transparency {
+ T_NONE = 0xff,
+ T_FULL = 0
+ };
+
+ struct RGBA_Color {
+ uchar r, g, b, alpha;
+ RGBA_Color(uchar r = 0, uchar g = 0, uchar b = 0, uchar a = T_NONE) :
+ r(r), g(g), b(b), alpha(a) {}
+ };
+
+ enum Dispose {
+ DISPOSE_UNDEF = 0,
+ DISPOSE_NOT = 1,
+ DISPOSE_BACKGROUND = 2,
+ DISPOSE_PREVIOUS = 3
+ };
+
+ struct GifFrame {
+ GifFrame() :
+ rgb(0),
+ scalable(0),
+ average_color(FL_BLACK),
+ average_weight(-1),
+ desaturated(false),
+ x(0),
+ y(0),
+ w(0),
+ h(0),
+ delay(0),
+ dispose(DISPOSE_UNDEF),
+ transparent_color_index(-1) {}
+ Fl_RGB_Image *rgb; // full frame image
+ Fl_Shared_Image *scalable; // used for hardware-accelerated scaling
+ Fl_Color average_color; // last average color
+ float average_weight; // last average weight
+ bool desaturated; // flag if frame is desaturated
+ unsigned short x, y, w, h; // frame original dimensions
+ double delay; // delay (already converted to ms)
+ Dispose dispose; // disposal method
+ int transparent_color_index; // needed for dispose()
+ RGBA_Color transparent_color; // needed for dispose()
+ };
+
+ FrameInfo(Fl_Anim_GIF_Image *anim) :
+ anim(anim),
+ valid(false),
+ frames_size(0),
+ frames(0),
+ loop_count(1),
+ loop(0),
+ background_color_index(-1),
+ canvas_w(0),
+ canvas_h(0),
+ desaturate(false),
+ average_color(FL_BLACK),
+ average_weight(-1),
+ scaling((Fl_RGB_Scaling)0),
+ debug_(0),
+ optimize_mem(false),
+ offscreen(0) {}
+ ~FrameInfo();
+ void clear();
+ void copy(const FrameInfo& fi);
+ double convert_delay(int d) const;
+ int debug() const { return debug_; }
+ bool load(const char *name, const unsigned char *data, size_t length);
+ bool push_back_frame(const GifFrame &frame);
+ void resize(int W, int H);
+ void scale_frame(int frame);
+ void set_frame(int frame);
+private:
+ Fl_Anim_GIF_Image *anim; // a pointer to the Image (only needed for name())
+ bool valid; // flag if valid data
+ int frames_size; // number of frames stored in 'frames'
+ GifFrame *frames; // "vector" for frames
+ int loop_count; // loop count from file
+ int loop; // current loop count
+ int background_color_index; // needed for dispose()
+ RGBA_Color background_color; // needed for dispose()
+ GifFrame frame; // current processed frame
+ int canvas_w; // width of GIF from header
+ int canvas_h; // height of GIF from header
+ bool desaturate; // flag if frames should be desaturated
+ Fl_Color average_color; // color for color_average()
+ float average_weight; // weight for color_average (negative: none)
+ Fl_RGB_Scaling scaling; // saved scaling method for scale_frame()
+ int debug_; // Flag for debug outputs
+ bool optimize_mem; // Flag to store frames in original dimensions
+ uchar *offscreen; // internal "offscreen" buffer
+private:
+private:
+ void dispose(int frame_);
+ void on_frame_data(Fl_GIF_Image::GIF_FRAME &gf);
+ void on_extension_data(Fl_GIF_Image::GIF_FRAME &gf);
+ void set_to_background(int frame_);
+};
+
+
+#define LOG(x) if (debug()) printf x
+#define DEBUG(x) if (debug() >= 2) printf x
+#ifndef LOG
+ #define LOG(x)
+#endif
+#ifndef DEBUG
+ #define DEBUG(x)
+#endif
+
+
+//
+// helper class FrameInfo implementation
+//
+
+Fl_Anim_GIF_Image::FrameInfo::~FrameInfo() {
+ clear();
+}
+
+
+void Fl_Anim_GIF_Image::FrameInfo::clear() {
+ // release all allocated memory
+ while (frames_size-- > 0) {
+ if (frames[frames_size].scalable)
+ frames[frames_size].scalable->release();
+ delete frames[frames_size].rgb;
+ }
+ delete[] offscreen;
+ offscreen = 0;
+ free(frames);
+ frames = 0;
+ frames_size = 0;
+}
+
+
+double Fl_Anim_GIF_Image::FrameInfo::convert_delay(int d) const {
+ if (d <= 0)
+ d = loop_count != 1 ? 10 : 0;
+ return (double)d / 100;
+}
+
+
+void Fl_Anim_GIF_Image::FrameInfo::copy(const FrameInfo& fi) {
+ // copy from source
+ for (int i = 0; i < fi.frames_size; i++) {
+ if (!push_back_frame(fi.frames[i])) {
+ break;
+ }
+ double scale_factor_x = (double)canvas_w / (double)fi.canvas_w;
+ double scale_factor_y = (double)canvas_h / (double)fi.canvas_h;
+ if (fi.optimize_mem) {
+ frames[i].x = lround(fi.frames[i].x * scale_factor_x);
+ frames[i].y = lround(fi.frames[i].y * scale_factor_y);
+ int new_w = (int)lround(fi.frames[i].w * scale_factor_x);
+ int new_h = (int)lround(fi.frames[i].h * scale_factor_y);
+ frames[i].w = new_w;
+ frames[i].h = new_h;
+ }
+ // just copy data 1:1 now - scaling will be done adhoc when frame is displayed
+ frames[i].rgb = (Fl_RGB_Image *)fi.frames[i].rgb->copy();
+ frames[i].scalable = 0;
+ }
+ optimize_mem = fi.optimize_mem;
+ scaling = Fl_Image::RGB_scaling(); // save current scaling mode
+ loop_count = fi.loop_count; // .. and the loop_count!
+}
+
+
+void Fl_Anim_GIF_Image::FrameInfo::dispose(int frame) {
+ if (frame < 0) {
+ return;
+ }
+ // dispose frame with index 'frame_' to offscreen buffer
+ switch (frames[frame].dispose) {
+ case DISPOSE_PREVIOUS: {
+ // dispose to previous restores to first not DISPOSE_TO_PREVIOUS frame
+ int prev(frame);
+ while (prev > 0 && frames[prev].dispose == DISPOSE_PREVIOUS)
+ prev--;
+ if (prev == 0 && frames[prev].dispose == DISPOSE_PREVIOUS) {
+ set_to_background(frame);
+ return;
+ }
+ DEBUG((" dispose frame %d to previous frame %d\n", frame + 1, prev + 1));
+ // copy the previous image data..
+ uchar *dst = offscreen;
+ int px = frames[prev].x;
+ int py = frames[prev].y;
+ int pw = frames[prev].w;
+ int ph = frames[prev].h;
+ const char *src = frames[prev].rgb->data()[0];
+ if (px == 0 && py == 0 && pw == canvas_w && ph == canvas_h)
+ memcpy((char *)dst, (char *)src, canvas_w * canvas_h * 4);
+ else {
+ if ( px + pw > canvas_w ) pw = canvas_w - px;
+ if ( py + ph > canvas_h ) ph = canvas_h - py;
+ for (int y = 0; y < ph; y++) {
+ memcpy(dst + ( y + py ) * canvas_w * 4 + px, src + y * frames[prev].w * 4, pw * 4);
+ }
+ }
+ break;
+ }
+ case DISPOSE_BACKGROUND:
+ DEBUG((" dispose frame %d to background\n", frame + 1));
+ set_to_background(frame);
+ break;
+
+ default: {
+ // nothing to do (keep everything as is)
+ break;
+ }
+ }
+}
+
+
+bool Fl_Anim_GIF_Image::FrameInfo::load(const char *name, const unsigned char *data, size_t length) {
+ // decode using FLTK
+ valid = false;
+ if (data) {
+ anim->Fl_GIF_Image::load(name, data, length, true); // calls on_frame_data() for each frame
+ } else {
+ anim->Fl_GIF_Image::load(name, true); // calls on_frame_data() for each frame
+ }
+
+ delete[] offscreen;
+ offscreen = 0;
+ return valid;
+}
+
+
+void Fl_Anim_GIF_Image::FrameInfo::on_extension_data(Fl_GIF_Image::GIF_FRAME &gf) {
+ if (!gf.bptr)
+ return;
+ const uchar *ext = gf.bptr;
+ if (memcmp(ext, "NETSCAPE2.0", 11) == 0) {
+ const uchar *params = &ext[11];
+ loop_count = params[1] | (params[2] << 8);
+ DEBUG(("netscape loop count: %u\n", loop_count));
+ }
+}
+
+
+void Fl_Anim_GIF_Image::FrameInfo::on_frame_data(Fl_GIF_Image::GIF_FRAME &gf) {
+ if (!gf.bptr)
+ return;
+ int delay = gf.delay;
+ if (delay <= 0)
+ delay = -(delay + 1);
+ LOG(("on_frame_data: frame #%d/%d, %dx%d at %d/%d, delay: %d, bkgd=%d/%d, trans=%d, dispose=%d\n",
+ gf.ifrm + 1, -1, gf.w, gf.h, gf.x, gf.y,
+ gf.delay, gf.bkgd, gf.clrs, gf.trans, gf.dispose));
+
+ if (!gf.ifrm) {
+ // first frame, get width/height
+ valid = true; // may be reset later from loading callback
+ canvas_w = gf.width;
+ canvas_h = gf.height;
+ offscreen = new uchar[canvas_w * canvas_h * 4];
+ memset(offscreen, 0, canvas_w * canvas_h * 4);
+ }
+
+ if (!gf.ifrm) {
+ // store background_color AFTER color table is set
+ background_color_index = gf.clrs && gf.bkgd < gf.clrs ? gf.bkgd : -1;
+
+ if (background_color_index >= 0) {
+ background_color = RGBA_Color(gf.cpal[background_color_index].r,
+ gf.cpal[background_color_index].g,
+ gf.cpal[background_color_index].b);
+ }
+ }
+
+ // process frame
+ frame.x = gf.x;
+ frame.y = gf.y;
+ frame.w = gf.w;
+ frame.h = gf.h;
+ frame.delay = convert_delay(delay);
+ frame.transparent_color_index = gf.trans && gf.trans < gf.clrs ? gf.trans : -1;
+ frame.dispose = (Dispose)gf.dispose;
+ if (frame.transparent_color_index >= 0) {
+ frame.transparent_color = RGBA_Color(gf.cpal[frame.transparent_color_index].r,
+ gf.cpal[frame.transparent_color_index].g,
+ gf.cpal[frame.transparent_color_index].b);
+ }
+ DEBUG(("#%d %d/%d %dx%d delay: %d, dispose: %d transparent_color: %d\n",
+ (int)frames_size + 1,
+ frame.x, frame.y, frame.w, frame.h,
+ gf.delay, gf.dispose, gf.trans));
+
+ // we know now everything we need about the frame..
+ dispose(frames_size - 1);
+
+ // copy image data to offscreen
+ const uchar *bits = gf.bptr;
+ const uchar *endp = offscreen + canvas_w * canvas_h * 4;
+ for (int y = frame.y; y < frame.y + frame.h; y++) {
+ for (int x = frame.x; x < frame.x + frame.w; x++) {
+ uchar c = *bits++;
+ if (c == gf.trans)
+ continue;
+ uchar *buf = offscreen;
+ buf += (y * canvas_w * 4 + (x * 4));
+ if (buf >= endp)
+ continue;
+ *buf++ = gf.cpal[c].r;
+ *buf++ = gf.cpal[c].g;
+ *buf++ = gf.cpal[c].b;
+ *buf = T_NONE;
+ }
+ }
+
+ // create RGB image from offscreen
+ if (optimize_mem) {
+ uchar *buf = new uchar[frame.w * frame.h * 4];
+ uchar *dest = buf;
+ for (int y = frame.y; y < frame.y + frame.h; y++) {
+ for (int x = frame.x; x < frame.x + frame.w; x++) {
+ if (offscreen + y * canvas_w * 4 + x * 4 < endp)
+ memcpy(dest, &offscreen[y * canvas_w * 4 + x * 4], 4);
+ dest += 4;
+ }
+ }
+ frame.rgb = new Fl_RGB_Image(buf, frame.w, frame.h, 4);
+ }
+ else {
+ uchar *buf = new uchar[canvas_w * canvas_h * 4];
+ memcpy(buf, offscreen, canvas_w * canvas_h * 4);
+ frame.rgb = new Fl_RGB_Image(buf, canvas_w, canvas_h, 4);
+ }
+ frame.rgb->alloc_array = 1;
+
+ if (!push_back_frame(frame)) {
+ valid = false;
+ }
+}
+
+
+bool Fl_Anim_GIF_Image::FrameInfo::push_back_frame(const GifFrame &frame) {
+ void *tmp = realloc(frames, sizeof(GifFrame) * (frames_size + 1));
+ if (!tmp) {
+ return false;
+ }
+ frames = (GifFrame *)tmp;
+ memcpy(&frames[frames_size], &frame, sizeof(GifFrame));
+ frames_size++;
+ return true;
+}
+
+
+void Fl_Anim_GIF_Image::FrameInfo::resize(int W, int H) {
+ double scale_factor_x = (double)W / (double)canvas_w;
+ double scale_factor_y = (double)H / (double)canvas_h;
+ for (int i=0; i < frames_size; i++) {
+ if (optimize_mem) {
+ frames[i].x = lround(frames[i].x * scale_factor_x);
+ frames[i].y = lround(frames[i].y * scale_factor_y);
+ int new_w = (int)lround(frames[i].w * scale_factor_x);
+ int new_h = (int)lround(frames[i].h * scale_factor_y);
+ frames[i].w = new_w;
+ frames[i].h = new_h;
+ }
+ }
+ canvas_w = W;
+ canvas_h = H;
+}
+
+
+void Fl_Anim_GIF_Image::FrameInfo::scale_frame(int frame) {
+ // Do the actual scaling after a resize if neccessary
+ int new_w = optimize_mem ? frames[frame].w : canvas_w;
+ int new_h = optimize_mem ? frames[frame].h : canvas_h;
+ if (frames[frame].scalable &&
+ frames[frame].scalable->w() == new_w &&
+ frames[frame].scalable->h() == new_h)
+ return;
+
+ Fl_RGB_Scaling old_scaling = Fl_Image::RGB_scaling(); // save current scaling method
+ Fl_Image::RGB_scaling(scaling);
+ if (!frames[frame].scalable) {
+ frames[frame].scalable = Fl_Shared_Image::get(frames[frame].rgb, 0);
+ }
+ frames[frame].scalable->scale(new_w, new_h, 0, 1);
+ Fl_Image::RGB_scaling(old_scaling); // restore scaling method
+}
+
+
+void Fl_Anim_GIF_Image::FrameInfo::set_to_background(int frame) {
+ // reset offscreen to background color
+ int bg = background_color_index;
+ int tp = frame >= 0 ? frames[frame].transparent_color_index : bg;
+ DEBUG((" set_to_background [%d] tp = %d, bg = %d\n", frame, tp, bg));
+ RGBA_Color color = background_color;
+ if (tp >= 0)
+ color = frames[frame].transparent_color;
+ if (tp >= 0 && bg >= 0)
+ bg = tp;
+ color.alpha = tp == bg ? T_FULL : tp < 0 ? T_FULL : T_NONE;
+ DEBUG((" set to color %d/%d/%d alpha=%d\n", color.r, color.g, color.b, color.alpha));
+ for (uchar *p = offscreen + canvas_w * canvas_h * 4 - 4; p >= offscreen; p -= 4)
+ memcpy(p, &color, 4);
+}
+
+
+void Fl_Anim_GIF_Image::FrameInfo::set_frame(int frame) {
+ // scaling pending?
+ scale_frame(frame);
+
+ // color average pending?
+ if (average_weight >= 0 && average_weight < 1 &&
+ ((average_color != frames[frame].average_color) ||
+ (average_weight != frames[frame].average_weight))) {
+ frames[frame].rgb->color_average(average_color, average_weight);
+ frames[frame].average_color = average_color;
+ frames[frame].average_weight = average_weight;
+ }
+
+ // desaturate pending?
+ if (desaturate && !frames[frame].desaturated) {
+ frames[frame].rgb->desaturate();
+ frames[frame].desaturated = true;
+ }
+}
+
+
+
+///////////////////////////////////////////////////////////////////////
+//
+// Fl_Anim_GIF_Image
+//
+// An extension to Fl_GIF_Image.
+//
+///////////////////////////////////////////////////////////////////////
+
+
+//
+// Fl_Anim_GIF_Image global variables
+//
+
+/*static*/
+double Fl_Anim_GIF_Image::min_delay = 0.;
+/*static*/
+bool Fl_Anim_GIF_Image::loop = true;
+
+
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <FL/Fl_RGB_Image.H>
+#include <FL/Fl_Group.H>
+#include <FL/Fl.H>
+
+//
+// class Fl_Anim_GIF_Image implementation
+//
+
+/** Load an animated GIF image from a file.
+
+ This constructor creates an animated image form a GIF-formatted file.
+ Optionally it applies the \ref canvas() method after successful load.
+ If \ref DONT_START is not specified in the \p flags parameter it calls
+ \ref start() after successful load.
+
+ \param[in] filename path and name of GIF file in the file system
+ \param[in] canvas a widget that will show and animate the GIF, or \c NULL
+ \param[in] flags see \ref Flags for details, or 0
+
+ \note The GIF image must be decoupled from the canvas by calling
+ `myGif->canvas(NULL);` before deleting the canvas.
+ */
+Fl_Anim_GIF_Image::Fl_Anim_GIF_Image(const char *filename,
+ Fl_Widget *canvas /* = 0*/,
+ unsigned short flags /* = 0 */) :
+ Fl_GIF_Image(),
+ name_(0),
+ flags_(flags),
+ canvas_(canvas),
+ uncache_(false),
+ valid_(false),
+ frame_(-1),
+ speed_(1.),
+ fi_(new FrameInfo(this))
+{
+ fi_->debug_ = ((flags_ & LOG_FLAG) != 0) + 2 * ((flags_ & DEBUG_FLAG) != 0);
+ fi_->optimize_mem = (flags_ & OPTIMIZE_MEMORY);
+ valid_ = load(filename, NULL, 0);
+ if (canvas_w() && canvas_h()) {
+ if (!w() && !h()) {
+ w(canvas_w());
+ h(canvas_h());
+ }
+ }
+ this->canvas(canvas, flags);
+ if (!(flags & DONT_START))
+ start();
+ else
+ frame_ = 0;
+}
+
+
+/** Load an animated GIF image from memory.
+
+ This constructor creates an animated image form a GIF-formatted block in
+ memory. Optionally it applies the \ref canvas() method after successful load.
+ If \ref DONT_START is not specified in the \p flags parameter it calls
+ \ref start() after successful load.
+
+ \p imagename can be \c NULL. If a name is given, the image is added to the
+ list of shared images and will be available by that name.
+
+ \param[in] imagename a name given to this image or \c NULL
+ \param[in] data pointer to the start of the GIF image in memory
+ \param[in] length length of the GIF image in memory
+ \param[in] canvas a widget that will show and animate the GIF, or \c NULL
+ \param[in] flags see \ref Flags for details, or 0
+
+ \note The GIF image must be decoupled from the canvas by calling
+ `myGif->canvas(NULL);` before deleting the canvas.
+ */
+Fl_Anim_GIF_Image::Fl_Anim_GIF_Image(const char* imagename, const unsigned char *data,
+ const size_t length, Fl_Widget *canvas /* = 0 */,
+ unsigned short flags /* = 0 */) :
+ Fl_GIF_Image(),
+ name_(0),
+ flags_(flags),
+ canvas_(canvas),
+ uncache_(false),
+ valid_(false),
+ frame_(-1),
+ speed_(1.),
+ fi_(new FrameInfo(this))
+{
+ fi_->debug_ = ((flags_ & LOG_FLAG) != 0) + 2 * ((flags_ & DEBUG_FLAG) != 0);
+ fi_->optimize_mem = (flags_ & OPTIMIZE_MEMORY);
+ valid_ = load(imagename, data, length);
+ if (canvas_w() && canvas_h()) {
+ if (!w() && !h()) {
+ w(canvas_w());
+ h(canvas_h());
+ }
+ }
+ this->canvas(canvas, flags);
+ if (!(flags & DONT_START))
+ start();
+ else
+ frame_ = 0;
+}
+
+
+/** Create an empty animated GIF image shell. */
+Fl_Anim_GIF_Image::Fl_Anim_GIF_Image() :
+ Fl_GIF_Image(),
+ name_(0),
+ flags_(0),
+ canvas_(0),
+ uncache_(false),
+ valid_(false),
+ frame_(-1),
+ speed_(1.),
+ fi_(new FrameInfo(this)) {
+}
+
+
+/** Release the image and all cached data.
+
+ Also removes the animation timer.
+ */
+Fl_Anim_GIF_Image::~Fl_Anim_GIF_Image() /* override */ {
+ Fl::remove_timeout(cb_animate, this);
+ delete fi_;
+ free(name_);
+}
+
+
+/** Link the image back to a widget for automated animation.
+
+ This method sets current widget, that is used to display the frame images.
+ The \p flags parameter specifies whether the canvas widget is resized to the
+ animation dimensions and/or its \ref image() method will be used to set the
+ current frame image during animation.
+
+ \param[in] canvas a pointer to the widget that will show the animation
+ \param[in] flags see \ref Flags
+
+ \note The GIF image must be decoupled from the canvas by calling
+ `myGif->canvas(NULL);` before deleting the canvas.
+ */
+void Fl_Anim_GIF_Image::canvas(Fl_Widget *canvas, unsigned short flags/* = 0*/) {
+ if (canvas_)
+ canvas_->image(0);
+ canvas_ = canvas;
+ if (canvas_ && !(flags & DONT_SET_AS_IMAGE))
+ canvas_->image(this); // set animation as image() of canvas
+ if (canvas_ && !(flags & DONT_RESIZE_CANVAS))
+ canvas_->size(w(), h());
+ if (flags_ != flags) {
+ flags_ = flags;
+ fi_->debug_ = ((flags & LOG_FLAG) != 0) + 2 * ((flags & DEBUG_FLAG) != 0);
+ }
+ // Note: 'Start' flag is *NOT* used here,
+ // but an already running animation is restarted.
+ frame_ = -1;
+ if (Fl::has_timeout(cb_animate, this)) {
+ Fl::remove_timeout(cb_animate, this);
+ next_frame();
+ }
+ else if ( fi_->frames_size ) {
+ set_frame(0);
+ }
+}
+
+
+/** Gets the current widget, that is used to display the frame images.
+ \return a pointer to a widget
+ */
+Fl_Widget *Fl_Anim_GIF_Image::canvas() const {
+ return canvas_;
+}
+
+
+/** Return the width of the animation canvas.
+ \return the width in pixel units
+ */
+int Fl_Anim_GIF_Image::canvas_w() const {
+ return fi_->canvas_w;
+}
+
+
+/** Return the height of the animation canvas.
+ \return the width in pixel units
+ */
+int Fl_Anim_GIF_Image::canvas_h() const {
+ return fi_->canvas_h;
+}
+
+
+/*static*/
+void Fl_Anim_GIF_Image::cb_animate(void *d) {
+ Fl_Anim_GIF_Image *b = (Fl_Anim_GIF_Image *)d;
+ b->next_frame();
+}
+
+
+void Fl_Anim_GIF_Image::clear_frames() {
+ fi_->clear();
+ valid_ = false;
+}
+
+
+/** Applies a color average to all frames.
+
+ The color_average() method averages the colors in the image with
+ the provided FLTK color value.
+
+ \param[in] c blend color
+ \param[in] i a value between 0.0 and 1.0 where 0 results in the blend color,
+ and 1 returns the original image
+ */
+void Fl_Anim_GIF_Image::color_average(Fl_Color c, float i) /* override */ {
+ if (i < 0) {
+ // immediate mode
+ i = -i;
+ for (int f=0; f < frames(); f++) {
+ fi_->frames[f].rgb->color_average(c, i);
+ }
+ return;
+ }
+ fi_->average_color = c;
+ fi_->average_weight = i;
+ // Do not call set_frame()! If this is called with an indexed color before
+ // the display connection is open, it will possible average *this* frame
+ // with a different RGB value than the following frames.
+ // See Fl_Image::inactive().
+ // set_frame();
+}
+
+
+/** Copy and resize the animation frames.
+
+ The virtual copy() method makes a copy of the animated image and resizes all
+ of its frame images to W x H using the current resize method.
+
+ \param[in] W, H new size in FLTK pixel units
+ \return the resized copy of the animation
+ */
+Fl_Image *Fl_Anim_GIF_Image::copy(int W, int H) const /* override */ {
+ Fl_Anim_GIF_Image *copied = new Fl_Anim_GIF_Image();
+ // copy/resize the base image (Fl_Pixmap)
+ // Note: this is not really necessary, if the draw()
+ // method never calls the base class.
+ if (fi_->frames_size) {
+ Fl_Pixmap *gif = (Fl_Pixmap *)Fl_GIF_Image::copy(W, H);
+ copied->Fl_GIF_Image::data(gif->data(), gif->count());
+ copied->alloc_data = gif->alloc_data;
+ gif->alloc_data = 0;
+ delete gif;
+ }
+
+ if (name_) copied->name_ = strdup(name_);
+ copied->flags_ = flags_;
+ copied->frame_ = frame_;
+ copied->speed_ = speed_;
+
+ copied->w(W);
+ copied->h(H);
+ copied->fi_->canvas_w = W;
+ copied->fi_->canvas_h = H;
+ copied->fi_->copy(*fi_); // copy the meta data
+
+ copied->uncache_ = uncache_; // copy 'inherits' frame uncache status
+ copied->valid_ = valid_ && copied->fi_->frames_size == fi_->frames_size;
+ copied->scale_frame(); // scale current frame now
+ if (copied->valid_ && frame_ >= 0 && !Fl::has_timeout(cb_animate, copied))
+ copied->start(); // start if original also was started
+ return copied;
+}
+
+
+int Fl_Anim_GIF_Image::debug() const {
+ return fi_->debug();
+}
+
+
+/** Return the delay of frame `[0-frames() -1]` in seconds.
+
+ \param[in] frame index into frame list
+ \return delay to next frame in seconds
+ */
+double Fl_Anim_GIF_Image::delay(int frame) const {
+ if (frame >= 0 && frame < frames())
+ return fi_->frames[frame].delay;
+ return 0.;
+}
+
+
+/** Set the delay of frame `[0-frames() -1]` in seconds.
+
+ \param[in] frame index into frame list
+ \param[in] delay to next frame in seconds
+ */
+void Fl_Anim_GIF_Image::delay(int frame, double delay) {
+ if (frame >= 0 && frame < frames())
+ fi_->frames[frame].delay = delay;
+}
+
+
+/** Desaturate to all frames of the animation.
+ */
+void Fl_Anim_GIF_Image::desaturate() /* override */ {
+ fi_->desaturate = true;
+ set_frame();
+}
+
+
+/** Draw the current frame of the animation.
+
+ \param[in] x, y, w, h target rectangle
+ \param[in] cx, cy source offset
+ */
+void Fl_Anim_GIF_Image::draw(int x, int y, int w, int h,
+ int cx/* = 0*/, int cy/* = 0*/) /* override */ {
+ if (this->image()) {
+ if (fi_->optimize_mem) {
+ int f0 = frame_;
+ while (f0 > 0 && !(fi_->frames[f0].x == 0 && fi_->frames[f0].y == 0 &&
+ fi_->frames[f0].w == this->w() && fi_->frames[f0].h == this->h()))
+ --f0;
+ for (int f = f0; f <= frame_; f++) {
+ if (f < frame_ && fi_->frames[f].dispose == FrameInfo::DISPOSE_PREVIOUS) continue;
+ if (f < frame_ && fi_->frames[f].dispose == FrameInfo::DISPOSE_BACKGROUND) continue;
+ Fl_RGB_Image *rgb = fi_->frames[f].rgb;
+ if (rgb) {
+ float s = Fl_Graphics_Driver::default_driver().scale();
+ rgb->scale(s*fi_->frames[f].w, s*fi_->frames[f].h, 0, 1);
+ rgb->draw(x + s*fi_->frames[f].x, y + s*fi_->frames[f].y, w, h, cx, cy);
+ }
+ }
+ }
+ else {
+ this->image()->scale(Fl_GIF_Image::w(), Fl_GIF_Image::h(), 0, 1);
+ this->image()->draw(x, y, w, h, cx, cy);
+ }
+ } else {
+ // Note: should the base class be called here?
+ // If it is, then the copy() method must also
+ // copy the base image!
+ Fl_GIF_Image::draw(x, y, w, h, cx, cy);
+ }
+}
+
+
+/** Return the current frame.
+
+ \return the current frame index in the range for 0 to `frames()-1`.
+ \return -1 if the image has no frames.
+ */
+int Fl_Anim_GIF_Image::frame() const {
+ return frame_;
+}
+
+
+/** Set the current frame.
+
+ \param[in] frame index into list of frames
+ */
+void Fl_Anim_GIF_Image::frame(int frame) {
+ if (Fl::has_timeout(cb_animate, this)) {
+ Fl::warning("Fl_Anim_GIF_Image::frame(%d): not idle!\n", frame);
+ return;
+ }
+ if (frame >= 0 && frame < frames()) {
+ set_frame(frame);
+ }
+ else {
+ Fl::warning("Fl_Anim_GIF_Image::frame(%d): out of range!\n", frame);
+ }
+}
+
+
+/** Get the number of frames in a GIF file or in a GIF compressed data block.
+
+ The static frame_count() method is just a convenience method for
+ getting the number of images (frames) stored in a GIF file.
+
+ As this count is not readily available in the GIF header, the
+ whole GIF file has be parsed (which is done here by using a
+ temporary Fl_Anim_GIF_Image object for simplicity).
+ So this call may be slow with large files.
+
+ If \p imgdata is \c NULL, the image will be read from the file. Otherwise, it will
+ be read from memory.
+
+ \param[in] name path and name of GIF file in the file system, ignored
+ when reading from memeory
+ \param[in] imgdata pointer to the start of the GIF image in memory, or
+ \c NULL to read from a file
+ \param[in] imglength length of the GIF image in memory, or \c 0
+
+ \return the number of frames in the animation
+ */
+int Fl_Anim_GIF_Image::frame_count(const char *name, const unsigned char *imgdata /* = NULL */, size_t imglength /* = 0 */) {
+ Fl_Anim_GIF_Image temp;
+ temp.load(name, imgdata, imglength);
+ int frames = temp.valid() ? temp.frames() : 0;
+ return frames;
+}
+
+
+/** Return the frame position of a frame.
+
+ Usefull only if loaded with 'optimize_mem' and
+ the animation also has size optimized frames.
+
+ \param[in] frame index into frame list
+ \return x position in FLTK pixle units
+ */
+int Fl_Anim_GIF_Image::frame_x(int frame) const {
+ if (frame >= 0 && frame < frames())
+ return fi_->frames[frame].x;
+ return -1;
+}
+
+
+/** Return the frame position of a frame.
+
+ Usefull only if loaded with 'optimize_mem' and
+ the animation also has size optimized frames.
+
+ \param[in] frame index into frame list
+ \return y position in FLTK pixle units
+ */
+int Fl_Anim_GIF_Image::frame_y(int frame) const {
+ if (frame >= 0 && frame < frames())
+ return fi_->frames[frame].y;
+ return -1;
+}
+
+
+/** Return the frame dimensions of a frame.
+
+ Usefull only if loaded with 'optimize_mem' and
+ the animation also has size optimized frames.
+
+ \param[in] frame index into frame list
+ \return width in FLTK pixle units
+ */
+int Fl_Anim_GIF_Image::frame_w(int frame) const {
+ if (frame >= 0 && frame < frames())
+ return fi_->frames[frame].w;
+ return -1;
+}
+
+
+/** Return the frame dimensions of a frame.
+
+ Usefull only if loaded with 'optimize_mem' and
+ the animation also has size optimized frames.
+
+ \param[in] frame index into frame list
+ \return height in FLTK pixle units
+ */
+int Fl_Anim_GIF_Image::frame_h(int frame) const {
+ if (frame >= 0 && frame < frames())
+ return fi_->frames[frame].h;
+ return -1;
+}
+
+
+/** Use frame_uncache() to set or forbid frame image uncaching.
+
+ If frame uncaching is set, frame images are not offscreen cached
+ for re-use and will be re-created every time they are displayed.
+ This saves a lot of memory on the expense of cpu usage and
+ should be carefully considered. Per default frame caching will
+ be done.
+
+ \param[in] uncache true to disable caching
+ */
+void Fl_Anim_GIF_Image::frame_uncache(bool uncache) {
+ uncache_ = uncache;
+}
+
+
+/** Return the active frame_uncache() setting.
+ \return true if caching is disabled
+ */
+bool Fl_Anim_GIF_Image::frame_uncache() const {
+ return uncache_;
+}
+
+
+/** Get the number of frames in the animation.
+ \return the number of frames
+ */
+int Fl_Anim_GIF_Image::frames() const {
+ return fi_->frames_size;
+}
+
+
+/** Return the current frame image.
+ \return a pointer to the image or NULL if this is not an animation.
+ */
+Fl_Image *Fl_Anim_GIF_Image::image() const {
+ return frame_ >= 0 && frame_ < frames() ? fi_->frames[frame_].rgb : 0;
+}
+
+
+/** Return the image of the given frame index.
+
+ \param[in] frame_ index into list of frames
+ \return image data or NULL if the frame number is not valid.
+ */
+Fl_Image *Fl_Anim_GIF_Image::image(int frame_) const {
+ if (frame_ >= 0 && frame_ < frames())
+ return fi_->frames[frame_].rgb;
+ return 0;
+}
+
+
+/** Check if this is a valid animation with more than one frame.
+
+ The \c is_animated() method is just a convenience method for testing the valid
+ flag and the frame count beeing greater 1.
+
+ \return true if the animation is valid and has multiple frames.
+ */
+bool Fl_Anim_GIF_Image::is_animated() const {
+ return valid_ && fi_->frames_size > 1;
+}
+
+
+/*static*/
+bool Fl_GIF_Image::is_animated(const char *name) {
+ return Fl_Anim_GIF_Image::frame_count(name) > 1;
+}
+
+
+/** Load an animation from a file or from a memory block.
+
+ The load() method is either used from the constructor to load the image from
+ the given file, or to re-load an existing animation from another file.
+
+ \param[in] name path and name of GIF file in the file system, or the image
+ name when reading from memory
+ \param[in] imgdata pointer to the start of the GIF image in memory, or
+ \c NULL to read from a file
+ \param[in] imglength length of the GIF image in memory, or \c 0
+ \return true if the animation loaded correctly
+ */
+bool Fl_Anim_GIF_Image::load(const char *name, const unsigned char *imgdata /* =NULL */, size_t imglength /* =0 */) {
+ DEBUG(("\nFl_Anim_GIF_Image::load '%s'\n", name));
+ clear_frames();
+ free(name_);
+ name_ = name ? strdup(name) : 0;
+
+ // as load() can be called multiple times
+ // we have to replicate the actions of the pixmap destructor here
+ uncache();
+ if (alloc_data) {
+ for (int i = 0; i < count(); i ++) delete[] (char *)data()[i];
+ delete[] (char **)data();
+ }
+ alloc_data = 0;
+ w(0);
+ h(0);
+
+ if (name_) {
+ fi_->load(name, imgdata, imglength);
+ }
+
+ frame_ = fi_->frames_size - 1;
+ valid_ = fi_->valid;
+
+ if (!valid_) {
+ Fl::error("Fl_Anim_GIF_Image: %s has invalid format.\n", name_);
+ ld(ERR_FORMAT);
+ }
+ return valid_;
+} // load
+
+
+/** Return the name of the played file as specified in the constructor.
+
+ If read from a memory block, this returns the name of the animation.
+
+ \return pointer to a C string
+ */
+const char *Fl_Anim_GIF_Image::name() const {
+ return name_;
+}
+
+
+bool Fl_Anim_GIF_Image::next_frame() {
+ int frame(frame_);
+ frame++;
+ if (frame >= fi_->frames_size) {
+ fi_->loop++;
+ if (Fl_Anim_GIF_Image::loop && fi_->loop_count > 0 && fi_->loop > fi_->loop_count) {
+ DEBUG(("loop count %d reached - stopped!\n", fi_->loop_count));
+ stop();
+ }
+ else
+ frame = 0;
+ }
+ if (frame >= fi_->frames_size)
+ return false;
+ set_frame(frame);
+ double delay = fi_->frames[frame].delay;
+ if (min_delay && delay < min_delay) {
+ DEBUG(("#%d: correct delay %f => %f\n", frame, delay, min_delay));
+ delay = min_delay;
+ }
+ if (is_animated() && delay > 0 && speed_ > 0) { // normal GIF has no delay
+ delay /= speed_;
+ Fl::add_timeout(delay, cb_animate, this);
+ }
+ return true;
+}
+
+
+/*virtual*/
+void Fl_Anim_GIF_Image::on_frame_data(Fl_GIF_Image::GIF_FRAME &gf) {
+ fi_->on_frame_data(gf);
+}
+
+
+/*virtual*/
+void Fl_Anim_GIF_Image::on_extension_data(Fl_GIF_Image::GIF_FRAME &gf) {
+ fi_->on_extension_data(gf);
+}
+
+
+/** Resizes the image to the specified size, replacing the current image.
+
+ If \ref DONT_RESIZE_CANVAS is not set, the canvas widget will also be resized.
+
+ \param[in] w, h new size of teh naimtion frames
+ */
+Fl_Anim_GIF_Image& Fl_Anim_GIF_Image::resize(int w, int h) {
+ int W(w);
+ int H(h);
+ if (canvas_ && !W && !H) {
+ W = canvas_->w();
+ H = canvas_->h();
+ }
+ if (!W || !H || ((W == this->w() && H == this->h()))) {
+ return *this;
+ }
+ fi_->resize(W, H);
+ scale_frame(); // scale current frame now
+ this->w(fi_->canvas_w);
+ this->h(fi_->canvas_h);
+ if (canvas_ && !(flags_ & DONT_RESIZE_CANVAS)) {
+ canvas_->size(this->w(), this->h());
+ }
+ return *this;
+}
+
+
+/** Resizes the image to the specified size, replacing the current image.
+
+ If \ref DONT_RESIZE_CANVAS is not set, the canvas widget will also be resized.
+
+ \param[in] scale rescale factor in relation to current size
+ */
+Fl_Anim_GIF_Image& Fl_Anim_GIF_Image::resize(double scale) {
+ return resize((int)lround((double)w() * scale), (int)lround((double)h() * scale));
+}
+
+
+void Fl_Anim_GIF_Image::scale_frame() {
+ int i(frame_);
+ if (i < 0)
+ return;
+ fi_->scale_frame(i);
+}
+
+
+void Fl_Anim_GIF_Image::set_frame() {
+ int i(frame_);
+ if (i < 0)
+ return;
+ fi_->set_frame(i);
+}
+
+
+void Fl_Anim_GIF_Image::set_frame(int frame) {
+// int last_frame = frame_;
+ frame_ = frame;
+ // NOTE: uncaching decreases performance, but saves a lot of memory
+ if (uncache_ && this->image())
+ this->image()->uncache();
+
+ fi_->set_frame(frame_);
+
+ Fl_Widget* cv = canvas();
+ if (cv) {
+ Fl_Group* parent = cv->parent();
+ bool no_bg = (cv->box() == FL_NO_BOX);
+ bool outside = (!(cv->align() & FL_ALIGN_INSIDE) && !((cv->align() & FL_ALIGN_POSITION_MASK)==FL_ALIGN_CENTER));
+// bool dispose = (fi_->frames[last_frame].dispose == FrameInfo::DISPOSE_BACKGROUND)
+// || (fi_->frames[last_frame].dispose == FrameInfo::DISPOSE_PREVIOUS);
+ if (parent && (no_bg || outside))
+ parent->redraw();
+ else
+ cv->redraw();
+
+// Note: the code below did not animate labels with a pixmap outside of the canvas
+// canvas()->parent() &&
+// (frame_ == 0 || (last_frame >= 0 && (fi_->frames[last_frame].dispose == FrameInfo::DISPOSE_BACKGROUND ||
+// fi_->frames[last_frame].dispose == FrameInfo::DISPOSE_PREVIOUS))) &&
+// (canvas()->box() == FL_NO_BOX || (canvas()->align() && !(canvas()->align() & FL_ALIGN_INSIDE))) ?
+// canvas()->parent()->redraw() : canvas()->redraw();
+
+ }
+}
+
+
+/** Get the animation speed factor.
+ \return the current speed factor
+ */
+double Fl_Anim_GIF_Image::speed() const {
+ return speed_;
+}
+
+
+/** Set the animation speed factor.
+
+ The speed() method changes the playing speed to \p speed x original speed.
+ E.g. to play at half speed call it with 0.5, for double speed with 2.
+
+ \param[in] speed floating point speed factor
+ */
+void Fl_Anim_GIF_Image::speed(double speed) {
+ speed_ = speed;
+}
+
+
+/** The start() method (re-)starts the playing of the frames.
+ \return true if the animation has frames
+ */
+bool Fl_Anim_GIF_Image::start() {
+ Fl::remove_timeout(cb_animate, this);
+ if (fi_->frames_size) {
+ next_frame();
+ }
+ return fi_->frames_size != 0;
+}
+
+
+/** The stop() method stops the playing of the frames.
+ \return true if the animation has frames
+ */
+bool Fl_Anim_GIF_Image::stop() {
+ Fl::remove_timeout(cb_animate, this);
+ return fi_->frames_size != 0;
+}
+
+
+/** Show the next frame if the animation is stopped.
+ \return true if the animation has frames
+ */
+bool Fl_Anim_GIF_Image::next() {
+ if (fi_->frames_size && !(Fl::has_timeout(cb_animate, this))) {
+ int f = frame() + 1;
+ if (f >= frames()) f = 0;
+ frame(f);
+ }
+ return fi_->frames_size != 0;
+}
+
+
+/** Uncache all cached image data now.
+ Re-implemented from Fl_Pixmap.
+ */
+void Fl_Anim_GIF_Image::uncache() /* override */ {
+ Fl_GIF_Image::uncache();
+ for (int i=0; i < fi_->frames_size; i++) {
+ if (fi_->frames[i].rgb) fi_->frames[i].rgb->uncache();
+ }
+}
+
+
+/** Check if animation is valid.
+ \return true if the class has successfully loaded and the image has at least
+ one frame.
+ */
+bool Fl_Anim_GIF_Image::valid() const {
+ return valid_;
+}