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authorManoloFLTK <41016272+ManoloFLTK@users.noreply.github.com>2021-02-16 09:29:13 +0100
committerManoloFLTK <41016272+ManoloFLTK@users.noreply.github.com>2021-02-16 09:29:13 +0100
commit1adaa3def2138fafd40b9d9df212a068c57cdbf4 (patch)
tree0898ea907c763d197d5137dc299eef8005c16de1 /src/Fl_Gl_Choice.cxx
parent1f55bfe65cc8ca6e7b79efad66a7c304a69b12fe (diff)
Create classes Fl_XXX_Gl_Window_Driver according to driver model.
Diffstat (limited to 'src/Fl_Gl_Choice.cxx')
-rw-r--r--src/Fl_Gl_Choice.cxx417
1 files changed, 6 insertions, 411 deletions
diff --git a/src/Fl_Gl_Choice.cxx b/src/Fl_Gl_Choice.cxx
index 12bf46e85..993687316 100644
--- a/src/Fl_Gl_Choice.cxx
+++ b/src/Fl_Gl_Choice.cxx
@@ -18,19 +18,16 @@
#if HAVE_GL
# include <FL/Fl.H>
-# include <stdlib.h>
# include "Fl_Gl_Choice.H"
# include <FL/Fl_Gl_Window.H>
# include "Fl_Gl_Window_Driver.H"
# include <FL/gl_draw.H>
-# include "flstring.h"
-# include <FL/fl_utf8.h>
+GLContext *Fl_Gl_Window_Driver::context_list = 0;
+int Fl_Gl_Window_Driver::nContext = 0;
+static int NContext = 0;
-static GLContext *context_list = 0;
-static int nContext = 0, NContext = 0;
-
-static void add_context(GLContext ctx) {
+void Fl_Gl_Window_Driver::add_context(GLContext ctx) {
if (!ctx) return;
if (nContext==NContext) {
if (!NContext) NContext = 8;
@@ -41,7 +38,7 @@ static void add_context(GLContext ctx) {
context_list[nContext++] = ctx;
}
-static void del_context(GLContext ctx) {
+void Fl_Gl_Window_Driver::del_context(GLContext ctx) {
int i;
for (i=0; i<nContext; i++) {
if (context_list[i]==ctx) {
@@ -54,7 +51,7 @@ static void del_context(GLContext ctx) {
if (!nContext) gl_remove_displaylist_fonts();
}
-static Fl_Gl_Choice *first;
+Fl_Gl_Choice *Fl_Gl_Window_Driver::first;
/**
\cond DriverDev
@@ -78,406 +75,4 @@ Fl_Gl_Choice *Fl_Gl_Window_Driver::find_begin(int m, const int *alistp) {
\endcond
*/
-static GLContext cached_context;
-static Fl_Window* cached_window;
-
-
-#ifdef FL_CFG_GFX_QUARTZ
-# include "drivers/Cocoa/Fl_Cocoa_Window_Driver.H"
-# include "Fl_Screen_Driver.H"
-
-extern void gl_texture_reset();
-
-Fl_Gl_Choice *Fl_Cocoa_Gl_Window_Driver::find(int m, const int *alistp)
-{
- Fl::screen_driver()->open_display(); // useful when called through gl_start()
- Fl_Gl_Choice *g = Fl_Gl_Window_Driver::find_begin(m, alistp);
- if (g) return g;
- NSOpenGLPixelFormat* fmt = Fl_Cocoa_Window_Driver::mode_to_NSOpenGLPixelFormat(m, alistp);
- if (!fmt) return 0;
- g = new Fl_Gl_Choice(m, alistp, first);
- first = g;
- g->pixelformat = fmt;
- return g;
-}
-
-GLContext Fl_Cocoa_Gl_Window_Driver::create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g, int layer) {
- GLContext context, shared_ctx = 0;
- if (context_list && nContext) shared_ctx = context_list[0];
- // resets the pile of string textures used to draw strings
- // necessary before the first context is created
- if (!shared_ctx) gl_texture_reset();
- context = Fl_Cocoa_Window_Driver::create_GLcontext_for_window((NSOpenGLPixelFormat*)g->pixelformat, shared_ctx, window);
- if (!context) return 0;
- add_context(context);
- return (context);
-}
-
-void Fl_Cocoa_Gl_Window_Driver::set_gl_context(Fl_Window* w, GLContext context) {
- if (context != cached_context || w != cached_window) {
- cached_context = context;
- cached_window = w;
- Fl_Cocoa_Window_Driver::GLcontext_makecurrent(context);
- }
-}
-
-void Fl_Cocoa_Gl_Window_Driver::delete_gl_context(GLContext context) {
- if (cached_context == context) {
- cached_context = 0;
- cached_window = 0;
- Fl_Cocoa_Window_Driver::GL_cleardrawable();
- }
- Fl_Cocoa_Window_Driver::GLcontext_release(context);
- del_context(context);
-}
-
-#endif // FL_CFG_GFX_QUARTZ
-
-#ifdef FL_CFG_GFX_GDI
-# include <FL/platform.H>
-# include <FL/Fl_Graphics_Driver.H>
-#include "drivers/WinAPI/Fl_WinAPI_Window_Driver.H"
-extern void fl_save_dc(HWND, HDC);
-
-// STR #3119: select pixel format with composition support
-// ... and no more than 32 color bits (8 bits/color)
-// Ref: PixelFormatDescriptor Object
-// https://msdn.microsoft.com/en-us/library/cc231189.aspx
-#if !defined(PFD_SUPPORT_COMPOSITION)
-# define PFD_SUPPORT_COMPOSITION (0x8000)
-#endif
-
-#define DEBUG_PFD (0) // 1 = PFD selection debug output, 0 = no debug output
-
-Fl_Gl_Choice *Fl_WinAPI_Gl_Window_Driver::find(int m, const int *alistp)
-{
- Fl_Gl_Choice *g = Fl_Gl_Window_Driver::find_begin(m, alistp);
- if (g) return g;
-
- // Replacement for ChoosePixelFormat() that finds one with an overlay if possible:
- HDC gc = (HDC)(fl_graphics_driver ? fl_graphics_driver->gc() : 0);
- if (!gc) gc = fl_GetDC(0);
- int pixelformat = 0;
- PIXELFORMATDESCRIPTOR chosen_pfd;
- for (int i = 1; ; i++) {
- PIXELFORMATDESCRIPTOR pfd;
- if (!DescribePixelFormat(gc, i, sizeof(pfd), &pfd)) break;
- // continue if it does not satisfy our requirements:
- if (~pfd.dwFlags & (PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL)) continue;
- if (pfd.iPixelType != ((m&FL_INDEX)?PFD_TYPE_COLORINDEX:PFD_TYPE_RGBA)) continue;
- if ((m & FL_ALPHA) && !pfd.cAlphaBits) continue;
- if ((m & FL_ACCUM) && !pfd.cAccumBits) continue;
- if ((!(m & FL_DOUBLE)) != (!(pfd.dwFlags & PFD_DOUBLEBUFFER))) continue;
- if ((!(m & FL_STEREO)) != (!(pfd.dwFlags & PFD_STEREO))) continue;
- if ((m & FL_DEPTH) && !pfd.cDepthBits) continue;
- if ((m & FL_STENCIL) && !pfd.cStencilBits) continue;
-
-#if DEBUG_PFD
- printf("pfd #%d supports composition: %s\n", i, (pfd.dwFlags & PFD_SUPPORT_COMPOSITION) ? "yes" : "no");
- printf(" ... & PFD_GENERIC_FORMAT: %s\n", (pfd.dwFlags & PFD_GENERIC_FORMAT) ? "generic" : "accelerated");
- printf(" ... Overlay Planes : %d\n", pfd.bReserved & 15);
- printf(" ... Color & Depth : %d, %d\n", pfd.cColorBits, pfd.cDepthBits);
- if (pixelformat)
- printf(" current pixelformat : %d\n", pixelformat);
- fflush(stdout);
-#endif // DEBUG_PFD
-
- // see if better than the one we have already:
- if (pixelformat) {
- // offering non-generic rendering is better (read: hardware acceleration)
- if (!(chosen_pfd.dwFlags & PFD_GENERIC_FORMAT) &&
- (pfd.dwFlags & PFD_GENERIC_FORMAT)) continue;
- // offering overlay is better:
- else if (!(chosen_pfd.bReserved & 15) && (pfd.bReserved & 15)) {}
- // otherwise prefer a format that supports composition (STR #3119)
- else if ((chosen_pfd.dwFlags & PFD_SUPPORT_COMPOSITION) &&
- !(pfd.dwFlags & PFD_SUPPORT_COMPOSITION)) continue;
- // otherwise more bit planes is better, but no more than 32 (8 bits per channel):
- else if (pfd.cColorBits > 32 || chosen_pfd.cColorBits > pfd.cColorBits) continue;
- else if (chosen_pfd.cDepthBits > pfd.cDepthBits) continue;
- }
- pixelformat = i;
- chosen_pfd = pfd;
- }
-
-#if DEBUG_PFD
- static int bb = 0;
- if (!bb) {
- bb = 1;
- printf("PFD_SUPPORT_COMPOSITION = 0x%x\n", PFD_SUPPORT_COMPOSITION);
- }
- printf("Chosen pixel format is %d\n", pixelformat);
- printf("Color bits = %d, Depth bits = %d\n", chosen_pfd.cColorBits, chosen_pfd.cDepthBits);
- printf("Pixel format supports composition: %s\n", (chosen_pfd.dwFlags & PFD_SUPPORT_COMPOSITION) ? "yes" : "no");
- fflush(stdout);
-#endif // DEBUG_PFD
-
- if (!pixelformat) return 0;
-
- g = new Fl_Gl_Choice(m, alistp, first);
- first = g;
-
- g->pixelformat = pixelformat;
- g->pfd = chosen_pfd;
-
- return g;
-}
-
-
-GLContext Fl_WinAPI_Gl_Window_Driver::create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g, int layer)
-{
- Fl_X* i = Fl_X::i(window);
- HDC hdc = Fl_WinAPI_Window_Driver::driver(window)->private_dc;
- if (!hdc) {
- hdc = Fl_WinAPI_Window_Driver::driver(window)->private_dc = GetDCEx(i->xid, 0, DCX_CACHE);
- fl_save_dc(i->xid, hdc);
- SetPixelFormat(hdc, g->pixelformat, (PIXELFORMATDESCRIPTOR*)(&g->pfd));
-# if USE_COLORMAP
- if (fl_palette) SelectPalette(hdc, fl_palette, FALSE);
-# endif
- }
- GLContext context = layer ? wglCreateLayerContext(hdc, layer) : wglCreateContext(hdc);
- if (context) {
- if (context_list && nContext)
- wglShareLists(context_list[0], context);
- add_context(context);
- }
- return context;
-}
-
-
-void Fl_WinAPI_Gl_Window_Driver::set_gl_context(Fl_Window* w, GLContext context) {
- if (context != cached_context || w != cached_window) {
- cached_context = context;
- cached_window = w;
- wglMakeCurrent(Fl_WinAPI_Window_Driver::driver(w)->private_dc, context);
- }
-}
-
-void Fl_WinAPI_Gl_Window_Driver::delete_gl_context(GLContext context) {
- if (cached_context == context) {
- cached_context = 0;
- cached_window = 0;
- wglMakeCurrent(0, 0);
- }
- wglDeleteContext(context);
- del_context(context);
-}
-
-#endif // FL_CFG_GFX_GDI
-
-#ifdef FL_CFG_GFX_XLIB
-# include <FL/platform.H>
-
-static XVisualInfo *gl3_getvisual(const int *blist, GLXFBConfig *pbestFB)
-{
- int glx_major, glx_minor;
-
- // FBConfigs were added in GLX version 1.3.
- if ( !glXQueryVersion(fl_display, &glx_major, &glx_minor) ||
- ( ( glx_major == 1 ) && ( glx_minor < 3 ) ) || ( glx_major < 1 ) ) {
- return NULL;
- }
-
- //printf( "Getting matching framebuffer configs\n" );
- int fbcount;
- GLXFBConfig* fbc = glXChooseFBConfig(fl_display, DefaultScreen(fl_display), blist, &fbcount);
- if (!fbc) {
- //printf( "Failed to retrieve a framebuffer config\n" );
- return NULL;
- }
- //printf( "Found %d matching FB configs.\n", fbcount );
-
- // Pick the FB config/visual with the most samples per pixel
- int best_fbc = -1, worst_fbc = -1, best_num_samp = -1, worst_num_samp = 999;
- for (int i = 0; i < fbcount; ++i)
- {
- XVisualInfo *vi = glXGetVisualFromFBConfig( fl_display, fbc[i] );
- if (vi) {
- int samp_buf, samples;
- glXGetFBConfigAttrib(fl_display, fbc[i], GLX_SAMPLE_BUFFERS, &samp_buf);
- glXGetFBConfigAttrib(fl_display, fbc[i], GLX_SAMPLES , &samples );
- /*printf( " Matching fbconfig %d, visual ID 0x%2lx: SAMPLE_BUFFERS = %d, SAMPLES = %d\n",
- i, vi -> visualid, samp_buf, samples );*/
- if ( best_fbc < 0 || (samp_buf && samples > best_num_samp) )
- best_fbc = i, best_num_samp = samples;
- if ( worst_fbc < 0 || !samp_buf || samples < worst_num_samp )
- worst_fbc = i, worst_num_samp = samples;
- }
- XFree(vi);
- }
-
- GLXFBConfig bestFbc = fbc[ best_fbc ];
- // Be sure to free the FBConfig list allocated by glXChooseFBConfig()
- XFree(fbc);
- // Get a visual
- XVisualInfo *vi = glXGetVisualFromFBConfig(fl_display, bestFbc);
- *pbestFB = bestFbc;
- return vi;
-}
-
-Fl_Gl_Choice *Fl_X11_Gl_Window_Driver::find(int m, const int *alistp)
-{
- Fl_Gl_Choice *g = Fl_Gl_Window_Driver::find_begin(m, alistp);
- if (g) return g;
-
- const int *blist;
- int list[32];
-
- if (alistp)
- blist = alistp;
- else {
- int n = 0;
- if (m & FL_INDEX) {
- list[n++] = GLX_BUFFER_SIZE;
- list[n++] = 8; // glut tries many sizes, but this should work...
- } else {
- list[n++] = GLX_RGBA;
- list[n++] = GLX_GREEN_SIZE;
- list[n++] = (m & FL_RGB8) ? 8 : 1;
- if (m & FL_ALPHA) {
- list[n++] = GLX_ALPHA_SIZE;
- list[n++] = (m & FL_RGB8) ? 8 : 1;
- }
- if (m & FL_ACCUM) {
- list[n++] = GLX_ACCUM_GREEN_SIZE;
- list[n++] = 1;
- if (m & FL_ALPHA) {
- list[n++] = GLX_ACCUM_ALPHA_SIZE;
- list[n++] = 1;
- }
- }
- }
- if (m & FL_DOUBLE) {
- list[n++] = GLX_DOUBLEBUFFER;
- }
- if (m & FL_DEPTH) {
- list[n++] = GLX_DEPTH_SIZE; list[n++] = 1;
- }
- if (m & FL_STENCIL) {
- list[n++] = GLX_STENCIL_SIZE; list[n++] = 1;
- }
- if (m & FL_STEREO) {
- list[n++] = GLX_STEREO;
- }
-# if defined(GLX_VERSION_1_1) && defined(GLX_SGIS_multisample)
- if (m & FL_MULTISAMPLE) {
- list[n++] = GLX_SAMPLES_SGIS;
- list[n++] = 4; // value Glut uses
- }
-# endif
- list[n] = 0;
- blist = list;
- }
-
- fl_open_display();
- XVisualInfo *visp = NULL;
- GLXFBConfig best_fb = NULL;
- if (m & FL_OPENGL3) {
- visp = gl3_getvisual((const int *)blist, &best_fb);
- }
- if (!visp) {
- visp = glXChooseVisual(fl_display, fl_screen, (int *)blist);
- if (!visp) {
-# if defined(GLX_VERSION_1_1) && defined(GLX_SGIS_multisample)
- if (m&FL_MULTISAMPLE) return find(m&~FL_MULTISAMPLE, 0);
-# endif
- return 0;
- }
- }
-
- g = new Fl_Gl_Choice(m, alistp, first);
- first = g;
-
- g->vis = visp;
- g->best_fb = best_fb;
-
- if (/*MaxCmapsOfScreen(ScreenOfDisplay(fl_display,fl_screen))==1 && */
- visp->visualid == fl_visual->visualid &&
- !fl_getenv("MESA_PRIVATE_CMAP"))
- g->colormap = fl_colormap;
- else
- g->colormap = XCreateColormap(fl_display, RootWindow(fl_display,fl_screen),
- visp->visual, AllocNone);
- return g;
-}
-
-static bool ctxErrorOccurred = false;
-static int ctxErrorHandler( Display *dpy, XErrorEvent *ev )
-{
- ctxErrorOccurred = true;
- return 0;
-}
-
-GLContext Fl_X11_Gl_Window_Driver::create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g, int layer) {
- GLContext shared_ctx = 0;
- if (context_list && nContext) shared_ctx = context_list[0];
-
- typedef GLContext (*glXCreateContextAttribsARBProc)(Display*, GLXFBConfig, GLContext, Bool, const int*);
- // It is not necessary to create or make current to a context before calling glXGetProcAddressARB
- static glXCreateContextAttribsARBProc glXCreateContextAttribsARB =
-#if defined(HAVE_GLXGETPROCADDRESSARB)
- (glXCreateContextAttribsARBProc)glXGetProcAddressARB((const GLubyte *)"glXCreateContextAttribsARB");
-#else
- NULL;
-#endif
-
- GLContext ctx = 0;
- // Check for the GLX_ARB_create_context extension string and the function.
- // If either is not present, use GLX 1.3 context creation method.
- const char *glxExts = glXQueryExtensionsString(fl_display, fl_screen);
- if (g->best_fb && strstr(glxExts, "GLX_ARB_create_context") && glXCreateContextAttribsARB ) {
- int context_attribs[] =
- {
- GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
- GLX_CONTEXT_MINOR_VERSION_ARB, 2,
- //GLX_CONTEXT_FLAGS_ARB , GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB,
- //GLX_CONTEXT_PROFILE_MASK_ARB , GLX_CONTEXT_CORE_PROFILE_BIT_ARB,
- None
- };
- ctxErrorOccurred = false;
- XErrorHandler oldHandler = XSetErrorHandler(&ctxErrorHandler);
- ctx = glXCreateContextAttribsARB(fl_display, g->best_fb, shared_ctx, true, context_attribs);
- XSync(fl_display, false); // Sync to ensure any errors generated are processed.
- if (ctxErrorOccurred) ctx = 0;
- XSetErrorHandler(oldHandler);
- }
- if (!ctx) { // use OpenGL 1-style context creation
- ctx = glXCreateContext(fl_display, g->vis, shared_ctx, true);
- }
- if (ctx)
- add_context(ctx);
-//glXMakeCurrent(fl_display, fl_xid(window), ctx);printf("%s\n", glGetString(GL_VERSION));
- return ctx;
-}
-
-GLContext Fl_X11_Gl_Window_Driver::create_gl_context(XVisualInfo *vis) {
- GLContext shared_ctx = 0;
- if (context_list && nContext) shared_ctx = context_list[0];
- GLContext context = glXCreateContext(fl_display, vis, shared_ctx, 1);
- if (context)
- add_context(context);
- return context;
-}
-
-void Fl_X11_Gl_Window_Driver::set_gl_context(Fl_Window* w, GLContext context) {
- if (context != cached_context || w != cached_window) {
- cached_context = context;
- cached_window = w;
- glXMakeCurrent(fl_display, fl_xid(w), context);
- }
-}
-
-void Fl_X11_Gl_Window_Driver::delete_gl_context(GLContext context) {
- if (cached_context == context) {
- cached_context = 0;
- cached_window = 0;
- glXMakeCurrent(fl_display, 0, 0);
- }
- glXDestroyContext(fl_display, context);
- del_context(context);
-}
-
-#endif // FL_CFG_GFX_XLIB
-
#endif // HAVE_GL