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authorManolo Gouy <Manolo>2016-05-09 16:10:54 +0000
committerManolo Gouy <Manolo>2016-05-09 16:10:54 +0000
commitcc35e003eb62d088745b0108af6312885648dd2c (patch)
tree649935c724dd8a2f301fe5bc743f74221c81a88b /src/Fl_Gl_Choice.cxx
parent2dacc9a1db09a72a46271e02fb2b329255e5bd47 (diff)
Move GL-related member functions from class Fl_Cocoa_Screen_Driver to class Fl_Cocoa_Gl_Window_Driver
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11728 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'src/Fl_Gl_Choice.cxx')
-rw-r--r--src/Fl_Gl_Choice.cxx10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/Fl_Gl_Choice.cxx b/src/Fl_Gl_Choice.cxx
index c37a0d8f1..55acac03c 100644
--- a/src/Fl_Gl_Choice.cxx
+++ b/src/Fl_Gl_Choice.cxx
@@ -83,7 +83,7 @@ Fl_Gl_Choice *Fl_Cocoa_Gl_Window_Driver::find(int m, const int *alistp)
{
Fl_Gl_Choice *g = Fl_Gl_Window_Driver::find_begin(m, alistp);
if (g) return g;
- NSOpenGLPixelFormat* fmt = Fl_Cocoa_Screen_Driver::mode_to_NSOpenGLPixelFormat(m, alistp);
+ NSOpenGLPixelFormat* fmt = mode_to_NSOpenGLPixelFormat(m, alistp);
if (!fmt) return 0;
g = new Fl_Gl_Choice(m, alistp, first);
first = g;
@@ -97,7 +97,7 @@ GLContext Fl_Cocoa_Gl_Window_Driver::create_gl_context(Fl_Window* window, const
// resets the pile of string textures used to draw strings
// necessary before the first context is created
if (!shared_ctx) gl_texture_reset();
- context = Fl_Cocoa_Screen_Driver::create_GLcontext_for_window(g->pixelformat, shared_ctx, window);
+ context = create_GLcontext_for_window(g->pixelformat, shared_ctx, window);
if (!context) return 0;
add_context((GLContext)context);
return (context);
@@ -107,7 +107,7 @@ void Fl_Cocoa_Gl_Window_Driver::set_gl_context(Fl_Window* w, GLContext context)
if (context != cached_context || w != cached_window) {
cached_context = context;
cached_window = w;
- Fl_Cocoa_Screen_Driver::GLcontext_makecurrent(context);
+ GLcontext_makecurrent(context);
}
}
@@ -115,9 +115,9 @@ void Fl_Cocoa_Gl_Window_Driver::delete_gl_context(GLContext context) {
if (cached_context == context) {
cached_context = 0;
cached_window = 0;
- Fl_Cocoa_Screen_Driver::GL_cleardrawable();
+ GL_cleardrawable();
}
- Fl_Cocoa_Screen_Driver::GLcontext_release(context);
+ GLcontext_release(context);
del_context(context);
}