diff options
| author | Manolo Gouy <Manolo> | 2016-04-19 19:37:49 +0000 |
|---|---|---|
| committer | Manolo Gouy <Manolo> | 2016-04-19 19:37:49 +0000 |
| commit | 1e8a53ecc425cb91c39bdff263192fae2c372edb (patch) | |
| tree | 02943c37fe4e984532109eadb6f752471d76421b /src/Fl_Gl_Window.cxx | |
| parent | 4aa388d4ffb2f62986fb5dc7b06325a4dd0cf56a (diff) | |
Move private_dc from Fl_X for WIN32 platform to Fl_WinAPI_Window_Driver.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11664 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'src/Fl_Gl_Window.cxx')
| -rw-r--r-- | src/Fl_Gl_Window.cxx | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/src/Fl_Gl_Window.cxx b/src/Fl_Gl_Window.cxx index 241221698..fc8c47c51 100644 --- a/src/Fl_Gl_Window.cxx +++ b/src/Fl_Gl_Window.cxx @@ -32,6 +32,8 @@ extern int fl_gl_load_plugin; #include <OpenGL/OpenGL.h> #include "drivers/Cocoa/Fl_Cocoa_Window_Driver.H" #include "drivers/Cocoa/Fl_Cocoa_Screen_Driver.H" +#elif defined(WIN32) +#include "drivers/WinAPI/Fl_WinAPI_Window_Driver.H" #endif #include <FL/Fl_Gl_Window.H> #include <FL/Fl_Device.H> @@ -257,10 +259,10 @@ void Fl_Gl_Window::swap_buffers() { #elif defined(WIN32) # if HAVE_GL_OVERLAY // Do not swap the overlay, to match GLX: - BOOL ret = wglSwapLayerBuffers(Fl_X::i(this)->private_dc, WGL_SWAP_MAIN_PLANE); + BOOL ret = wglSwapLayerBuffers(Fl_WinAPI_Window_Driver::driver(this)->private_dc, WGL_SWAP_MAIN_PLANE); DWORD err = GetLastError();; # else - SwapBuffers(Fl_X::i(this)->private_dc); + SwapBuffers(Fl_WinAPI_Window_Driver::driver(this)->private_dc); # endif #elif defined(__APPLE_QUARTZ__) // PORTME: platform OpenGL management if(overlay != NULL) { @@ -322,14 +324,14 @@ void Fl_Gl_Window::flush() { && (damage()&(FL_DAMAGE_OVERLAY|FL_DAMAGE_EXPOSE) || !save_valid)) { fl_set_gl_context(this, (GLContext)overlay); if (fl_overlay_depth) - wglRealizeLayerPalette(Fl_X::i(this)->private_dc, 1, TRUE); + wglRealizeLayerPalette(Fl_WinAPI_Window_Driver::driver(this)->private_dc, 1, TRUE); glDisable(GL_SCISSOR_TEST); glClear(GL_COLOR_BUFFER_BIT); fl_overlay = 1; draw_overlay(); fl_overlay = 0; valid_f_ = save_valid_f; - wglSwapLayerBuffers(Fl_X::i(this)->private_dc, WGL_SWAP_OVERLAY1); + wglSwapLayerBuffers(Fl_WinAPI_Window_Driver::driver(this)->private_dc, WGL_SWAP_OVERLAY1); // if only the overlay was damaged we are done, leave main layer alone: if (damage() == FL_DAMAGE_OVERLAY) { return; |
