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authorFabien Costantini <fabien@onepost.net>2008-09-17 20:30:37 +0000
committerFabien Costantini <fabien@onepost.net>2008-09-17 20:30:37 +0000
commita2eaf60572320f112e3e9bebb57dbe14450258f0 (patch)
tree252c5b2c7125111e11fa181fd26c4059ef273a2c /src/Fl_Gl_Window.cxx
parenteed231548774950c204e3ba2243c1b26d865fe31 (diff)
Doxygen documentation:
+ Added HAVE_GL,HAVE_GL_OVERLAY to Doxyfile defines + many obsolete api signature causing to be igmored by doxygen have been fixed, more to come and this is good! (we are forced to refresh these api and be up-to-date to have them documented...) + Added a Fl_Gl_Window::draw() method that raises a Fl::fatal() message if used directly. The old doc said it was a pure virtual which is not true. one can easily create a Fl_Gl_Window created, this won't work of course but is subject to trouble. Now the Fl_Gl_Window doxygenize beautifully and content is more accurate. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@6286 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'src/Fl_Gl_Window.cxx')
-rw-r--r--src/Fl_Gl_Window.cxx30
1 files changed, 16 insertions, 14 deletions
diff --git a/src/Fl_Gl_Window.cxx b/src/Fl_Gl_Window.cxx
index 47a79cb2d..65c4a0e8d 100644
--- a/src/Fl_Gl_Window.cxx
+++ b/src/Fl_Gl_Window.cxx
@@ -25,20 +25,6 @@
// http://www.fltk.org/str.php
//
-/** \fn virtual void Fl_Gl_Window::draw(void)
- Fl_Gl_Window::draw() is a pure virtual method. You must
- subclass Fl_Gl_Window and provide an implementation for
- draw(). You may also provide an implementation of draw_overlay()
- if you want to draw into the overlay planes. You can avoid
- reinitializing the viewport and lights and other things by checking
- valid() at the start of draw() and only doing the
- initialization if it is false.
- <P>The draw() method can <I>only</I> use OpenGL calls. Do not
- attempt to call X, any of the functions in &lt;FL/fl_draw.H&gt;, or glX
- directly. Do not call gl_start() or gl_finish(). </P>
- <P>If double-buffering is enabled in the window, the back and front
- buffers are swapped after this function is completed.
-*/
#include "flstring.h"
#if HAVE_GL
@@ -510,6 +496,22 @@ void Fl_Gl_Window::draw_overlay() {}
#endif
+ /**
+ You <b>must</b> subclass Fl_Gl_Window and provide an implementation for
+ draw(). You may also provide an implementation of draw_overlay()
+ if you want to draw into the overlay planes. You can avoid
+ reinitializing the viewport and lights and other things by checking
+ valid() at the start of draw() and only doing the
+ initialization if it is false.
+ <P>The draw() method can <I>only</I> use OpenGL calls. Do not
+ attempt to call X, any of the functions in &lt;FL/fl_draw.H&gt;, or glX
+ directly. Do not call gl_start() or gl_finish(). </P>
+ <P>If double-buffering is enabled in the window, the back and front
+ buffers are swapped after this function is completed.
+*/
+void Fl_Gl_Window::draw() {
+ Fl::fatal("Fl_Gl_Window::draw() *must* be overriden. Please refer to the documentation.");
+}
//
// End of "$Id$".
//