diff options
| author | Bill Spitzak <spitzak@gmail.com> | 1999-09-16 05:34:27 +0000 |
|---|---|---|
| committer | Bill Spitzak <spitzak@gmail.com> | 1999-09-16 05:34:27 +0000 |
| commit | c8794e2f58b4bd0f6d7324546c7492849065ad66 (patch) | |
| tree | 55658d20d55cb4dfb16852f38801568037d4e364 /src/Fl_Gl_Window.cxx | |
| parent | 5e57d3cc1267c53692b070bfeea4bdf9951d5256 (diff) | |
Fixed some WIN32 bugs found in 1.0.5:
FL_MOUSELEAVE had an extra underscore
call to toupper() removed
const char* cast added to fl_draw_pixmap
Change to Fl_Gl_Window that did not get in in time for 1.0.5, it caches
the current gl context and does not call glXMakeCurrent (wglMakeCurrent
on WIN32) if not needed. This distinctly speeds up Mesa, Irix, and
Windows opengl, although I am stumped why such a test is not built
into those libraries already.
If you use other code that sets the current OpenGL context fltk will
get confused because it does not know it changed. To fix such programs
you must call fl_no_gl_context() to clear the cache.
There is a report that this causes the fractals demo to crash on some
Linux and Irix machines, although I can't reproduce it. I suspect the
problem is the fractals demo and not fltk, but this change may be making
it more likely to fail.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.0@726 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'src/Fl_Gl_Window.cxx')
| -rw-r--r-- | src/Fl_Gl_Window.cxx | 40 |
1 files changed, 14 insertions, 26 deletions
diff --git a/src/Fl_Gl_Window.cxx b/src/Fl_Gl_Window.cxx index 7b1a21ebb..5b20d60d2 100644 --- a/src/Fl_Gl_Window.cxx +++ b/src/Fl_Gl_Window.cxx @@ -1,5 +1,5 @@ // -// "$Id: Fl_Gl_Window.cxx,v 1.12.2.2 1999/08/09 06:19:32 bill Exp $" +// "$Id: Fl_Gl_Window.cxx,v 1.12.2.3 1999/09/16 05:34:25 bill Exp $" // // OpenGL window code for the Fast Light Tool Kit (FLTK). // @@ -107,8 +107,6 @@ void Fl_Gl_Window::invalidate() { #endif } -extern GLXContext fl_first_context; // in Fl_Gl_Choice.C - int Fl_Gl_Window::mode(int m, const int *a) { if (m == mode_ && a == alist) return 0; mode_ = m; alist = a; @@ -129,33 +127,25 @@ int Fl_Gl_Window::mode(int m, const int *a) { } void Fl_Gl_Window::make_current() { -#ifdef WIN32 - HDC hdc = fl_private_dc(this, mode_,&g); - if (!context) { - context = wglCreateContext(hdc); +#ifdef WIN32 + context = wglCreateContext(fl_private_dc(this, mode_,&g)); if (fl_first_context) wglShareLists(fl_first_context, (GLXContext)context); else fl_first_context = (GLXContext)context; +#else + context = glXCreateContext(fl_display, g->vis, fl_first_context, 1); + if (!fl_first_context) fl_first_context = (GLXContext)context; +#endif valid(0); } - wglMakeCurrent(hdc, (GLXContext)context); - -# if USE_COLORMAP + fl_set_gl_context(this, (GLXContext)context); +#if defined(WIN32) && USE_COLORMAP if (fl_palette) { fl_GetDC(fl_xid(this)); SelectPalette(fl_gc, fl_palette, FALSE); RealizePalette(fl_gc); } -# endif // USE_COLORMAP -#else - if (!context) { - context = glXCreateContext(fl_display, g->vis, fl_first_context, 1); - if (!fl_first_context) fl_first_context = (GLXContext)context; - valid(0); - } - glXMakeCurrent(fl_display, fl_xid(this), (GLXContext)context); -#endif - +#endif // USE_COLORMAP glDrawBuffer(GL_BACK); } @@ -215,12 +205,11 @@ void Fl_Gl_Window::flush() { int init = !ortho_context; #ifdef WIN32 if (init) ortho_context = wglCreateContext(Fl_X::i(this)->private_dc); - wglMakeCurrent(Fl_X::i(this)->private_dc, ortho_context); #else if (init) ortho_context = glXCreateContext(fl_display,g->vis,fl_first_context,1); - glXMakeCurrent(fl_display, fl_xid(this), ortho_context); #endif + fl_set_gl_context(this, ortho_context); if (init) { glDisable(GL_DEPTH_TEST); glReadBuffer(GL_BACK); @@ -266,7 +255,7 @@ void Fl_Gl_Window::flush() { if (overlay && overlay != this) { DRAW_OVERLAY_ONLY: valid_ = save_valid; - wglMakeCurrent(Fl_X::i(this)->private_dc, (GLXContext)overlay); + fl_set_gl_context(this, (GLXContext)overlay); glDisable(GL_SCISSOR_TEST); fl_overlay = 1; glClear(GL_COLOR_BUFFER_BIT); @@ -287,13 +276,12 @@ void Fl_Gl_Window::resize(int X,int Y,int W,int H) { void Fl_Gl_Window::hide() { if (context) { + fl_no_gl_context(); #ifdef WIN32 - wglMakeCurrent(0, 0); if (context && context != fl_first_context) wglDeleteContext((GLXContext)context); g = 0; #else - glXMakeCurrent(fl_display, 0, 0); if (context != fl_first_context) glXDestroyContext(fl_display, (GLXContext)context); #ifdef GLX_MESA_release_buffers @@ -326,5 +314,5 @@ void Fl_Gl_Window::draw_overlay() {} #endif // -// End of "$Id: Fl_Gl_Window.cxx,v 1.12.2.2 1999/08/09 06:19:32 bill Exp $". +// End of "$Id: Fl_Gl_Window.cxx,v 1.12.2.3 1999/09/16 05:34:25 bill Exp $". // |
