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authorFabien Costantini <fabien@onepost.net>2008-09-15 17:46:42 +0000
committerFabien Costantini <fabien@onepost.net>2008-09-15 17:46:42 +0000
commitd55dfeb5e954d650287320c5e2fe90befe6e2d60 (patch)
tree04766beaa78172bceb742d8ced680447faf2bb98 /src/Fl_Gl_Window.cxx
parentc975ec6dca1f1f48404d82643f2f250faee6c1bd (diff)
Doxygen documentation. Fixed somes typos and also H4 remanent misplaced tags and comments.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@6258 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'src/Fl_Gl_Window.cxx')
-rw-r--r--src/Fl_Gl_Window.cxx23
1 files changed, 11 insertions, 12 deletions
diff --git a/src/Fl_Gl_Window.cxx b/src/Fl_Gl_Window.cxx
index 8d1a587be..5be36893c 100644
--- a/src/Fl_Gl_Window.cxx
+++ b/src/Fl_Gl_Window.cxx
@@ -79,18 +79,6 @@ static char SWAP_TYPE = 0 ; // 0 = determine it from environment variable
Returns non-zero if the hardware supports the given or current OpenGL
mode.
- <h4>void* Fl_Gl_Window::context() const;
- <br>void Fl_Gl_Window::context(void*, int destroy_flag = false);</h4>
-
- Return or set a pointer to the GLContext that this window is
- using. This is a system-dependent structure, but it is portable to copy
- the context from one window to another. You can also set it to NULL,
- which will force FLTK to recreate the context the next time make_current() is called, this is
- useful for getting around bugs in OpenGL implementations.
-
- <p>If <i>destroy_flag</i> is true the context will be destroyed by
- fltk when the window is destroyed, or when the mode() is changed, or the next time
- context(x) is called.
*/
int Fl_Gl_Window::can_do(int a, const int *b) {
return Fl_Gl_Choice::find(a,b) != 0;
@@ -444,6 +432,17 @@ void Fl_Gl_Window::resize(int X,int Y,int W,int H) {
Fl_Window::resize(X,Y,W,H);
}
+/**
+ Returns or sets a pointer to the GLContext that this window is
+ using. This is a system-dependent structure, but it is portable to copy
+ the context from one window to another. You can also set it to NULL,
+ which will force FLTK to recreate the context the next time make_current() is called, this is
+ useful for getting around bugs in OpenGL implementations.
+
+ <p>If <i>destroy_flag</i> is true the context will be destroyed by
+ fltk when the window is destroyed, or when the mode() is changed, or the next time
+ context(x) is called.
+*/
void Fl_Gl_Window::context(void* v, int destroy_flag) {
if (context_ && !(mode_&NON_LOCAL_CONTEXT)) fl_delete_gl_context(context_);
context_ = (GLContext)v;