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authorManolo Gouy <Manolo>2018-11-16 09:11:54 +0000
committerManolo Gouy <Manolo>2018-11-16 09:11:54 +0000
commit015d460c49ae3a17e25801a2921ced1f78f429ad (patch)
treedd3ec7647d0a2add1d97a457e64eca15b24182ec /src/Fl_Gl_Window_Driver.H
parentd312284099ea1ddae761359c00e76813812662d2 (diff)
MacOS: simpler implementation of extra code necessary at first display of layer-backed GL windows
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@13123 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'src/Fl_Gl_Window_Driver.H')
-rw-r--r--src/Fl_Gl_Window_Driver.H1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/Fl_Gl_Window_Driver.H b/src/Fl_Gl_Window_Driver.H
index c0e4e2c6c..955b9a29f 100644
--- a/src/Fl_Gl_Window_Driver.H
+++ b/src/Fl_Gl_Window_Driver.H
@@ -109,6 +109,7 @@ class Fl_Cocoa_Gl_Window_Driver : public Fl_Gl_Window_Driver {
virtual void after_show(int need_redraw);
virtual int mode_(int m, const int *a);
virtual void make_current_before();
+ virtual int flush_begin(char& valid_f);
virtual void swap_buffers();
virtual void resize(int is_a_resize, int w, int h);
virtual char swap_type();