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authorManoloFLTK <41016272+ManoloFLTK@users.noreply.github.com>2021-02-26 18:00:07 +0100
committerManoloFLTK <41016272+ManoloFLTK@users.noreply.github.com>2021-05-31 08:28:06 +0200
commitb027d2ba57a8e0d6f0862e0a891ddd5dee4b02e2 (patch)
tree3ed894bd9a891337804367a09de500ff060be640 /src/Fl_Graphics_Driver.cxx
parentd95dd7acc4af3a4bd521d151ba3576b91d8ace53 (diff)
Windows platform: use GDI+ to antialias oblique lines and curves.
Diffstat (limited to 'src/Fl_Graphics_Driver.cxx')
-rw-r--r--src/Fl_Graphics_Driver.cxx6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/Fl_Graphics_Driver.cxx b/src/Fl_Graphics_Driver.cxx
index d558b739b..8329355ba 100644
--- a/src/Fl_Graphics_Driver.cxx
+++ b/src/Fl_Graphics_Driver.cxx
@@ -676,6 +676,12 @@ void Fl_Graphics_Driver::transformed_vertex0(float x, float y) {
}
}
+void Fl_Graphics_Driver::antialias(int state) {}
+
+int Fl_Graphics_Driver::antialias() {
+ return 0;
+}
+
/**
\}
\endcond