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authorManolo Gouy <Manolo>2015-12-02 09:59:37 +0000
committerManolo Gouy <Manolo>2015-12-02 09:59:37 +0000
commit22af09dae7a2e17f0b1253030fd3cb7c6ce92799 (patch)
tree9e715f50811df7a6d9a6647a61e289b06371a936 /src/Fl_Group.cxx
parent30e572985b24eb685e3d9eb0112017c4fc318b4d (diff)
Mac OS: support for high resolution OpenGL windows.
Methods Fl::event_x_pixel() and Fl::event_y_pixel() committed at r.10941 are removed. Instead method Fl_Gl_Window::pixels_per_unit() is added. The documentation explains in more detail how to write cross-platform FLTK code supporting high resolution OpenGL windows on retina displays. The examples/OpenGL3test.cxx app exercises Fl_Gl_Window::pixels_per_unit(). git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10945 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'src/Fl_Group.cxx')
-rw-r--r--src/Fl_Group.cxx7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/Fl_Group.cxx b/src/Fl_Group.cxx
index 3ac752613..7b10dc9f3 100644
--- a/src/Fl_Group.cxx
+++ b/src/Fl_Group.cxx
@@ -105,16 +105,9 @@ static int send(Fl_Widget* o, int event) {
}
int save_x = Fl::e_x; Fl::e_x -= o->x();
int save_y = Fl::e_y; Fl::e_y -= o->y();
-#ifdef __APPLE__
- Fl_Window *save_e_window = Fl::e_window_;
- Fl::e_window_ = o->as_window();
-#endif
int ret = o->handle(event);
Fl::e_y = save_y;
Fl::e_x = save_x;
-#ifdef __APPLE__
- Fl::e_window_ = save_e_window;
-#endif
switch ( event )
{
case FL_ENTER: /* FALLTHROUGH */