diff options
| author | Michael R Sweet <michael.r.sweet@gmail.com> | 2002-04-14 21:26:06 +0000 |
|---|---|---|
| committer | Michael R Sweet <michael.r.sweet@gmail.com> | 2002-04-14 21:26:06 +0000 |
| commit | 0c396a615b89530d54ad019f690fcf0d1eed2072 (patch) | |
| tree | 0ce7db5d3d5cd53cf1b9685bf68ffa8848a20250 /src/Fl_Image.cxx | |
| parent | 0f61132a755a1267bbf7d0a9b72c6a033e64b8ec (diff) | |
Added fl_create_deepmask() method for creating alpha blend masks.
Implemented Fl_RGB_Image alpha blending for MacOS X - others still
get 1-bit screen-door transparency...
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@2083 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'src/Fl_Image.cxx')
| -rw-r--r-- | src/Fl_Image.cxx | 91 |
1 files changed, 23 insertions, 68 deletions
diff --git a/src/Fl_Image.cxx b/src/Fl_Image.cxx index e1dfea76c..50e7c194d 100644 --- a/src/Fl_Image.cxx +++ b/src/Fl_Image.cxx @@ -1,5 +1,5 @@ // -// "$Id: Fl_Image.cxx,v 1.5.2.3.2.16 2002/04/11 11:52:41 easysw Exp $" +// "$Id: Fl_Image.cxx,v 1.5.2.3.2.17 2002/04/14 21:26:06 easysw Exp $" // // Image drawing code for the Fast Light Tool Kit (FLTK). // @@ -263,75 +263,12 @@ void Fl_RGB_Image::draw(int XP, int YP, int WP, int HP, int cx, int cy) { if (H <= 0) return; if (!id) { id = fl_create_offscreen(w(), h()); - fl_begin_offscreen((Fl_Offscreen)id); + fl_begin_offscreen(id); fl_draw_image(array, 0, 0, w(), h(), d(), ld()); fl_end_offscreen(); if (d() == 2 || d() == 4) { - // Create alpha mask... - int bmw = (w() + 7) / 8; - uchar *bitmap = new uchar[bmw * h()]; - uchar *bitptr, bit; - const uchar *dataptr; - int x, y; - static uchar dither[16][16] = { // Simple 16x16 Floyd dither - { 0, 128, 32, 160, 8, 136, 40, 168, - 2, 130, 34, 162, 10, 138, 42, 170 }, - { 192, 64, 224, 96, 200, 72, 232, 104, - 194, 66, 226, 98, 202, 74, 234, 106 }, - { 48, 176, 16, 144, 56, 184, 24, 152, - 50, 178, 18, 146, 58, 186, 26, 154 }, - { 240, 112, 208, 80, 248, 120, 216, 88, - 242, 114, 210, 82, 250, 122, 218, 90 }, - { 12, 140, 44, 172, 4, 132, 36, 164, - 14, 142, 46, 174, 6, 134, 38, 166 }, - { 204, 76, 236, 108, 196, 68, 228, 100, - 206, 78, 238, 110, 198, 70, 230, 102 }, - { 60, 188, 28, 156, 52, 180, 20, 148, - 62, 190, 30, 158, 54, 182, 22, 150 }, - { 252, 124, 220, 92, 244, 116, 212, 84, - 254, 126, 222, 94, 246, 118, 214, 86 }, - { 3, 131, 35, 163, 11, 139, 43, 171, - 1, 129, 33, 161, 9, 137, 41, 169 }, - { 195, 67, 227, 99, 203, 75, 235, 107, - 193, 65, 225, 97, 201, 73, 233, 105 }, - { 51, 179, 19, 147, 59, 187, 27, 155, - 49, 177, 17, 145, 57, 185, 25, 153 }, - { 243, 115, 211, 83, 251, 123, 219, 91, - 241, 113, 209, 81, 249, 121, 217, 89 }, - { 15, 143, 47, 175, 7, 135, 39, 167, - 13, 141, 45, 173, 5, 133, 37, 165 }, - { 207, 79, 239, 111, 199, 71, 231, 103, - 205, 77, 237, 109, 197, 69, 229, 101 }, - { 63, 191, 31, 159, 55, 183, 23, 151, - 61, 189, 29, 157, 53, 181, 21, 149 }, - { 254, 127, 223, 95, 247, 119, 215, 87, - 253, 125, 221, 93, 245, 117, 213, 85 } - }; - - // Right now do a "screen door" alpha mask; not always pretty, but - // definitely fast... In the future we should look at supporting - // the RENDER extension in XFree86, when available, to provide - // true RGBA-blended rendering. See: - // - // http://www.xfree86.org/~keithp/render/protocol.html - // - // for more info... - memset(bitmap, 0, bmw * h()); - - for (dataptr = array + d() - 1, y = 0; y < h(); y ++, dataptr += ld()) - for (bitptr = bitmap + y * bmw, bit = 1, x = 0; x < w(); x ++, dataptr += d()) { - if (*dataptr > dither[x & 15][y & 15]) - *bitptr |= bit; - if (bit < 128) bit <<= 1; - else { - bit = 1; - bitptr ++; - } - } - - mask = fl_create_bitmask(w(), h(), bitmap); - delete[] bitmap; + mask = fl_create_deepmask(w(), h(), d(), ld(), array); } } #ifdef WIN32 @@ -346,8 +283,26 @@ void Fl_RGB_Image::draw(int XP, int YP, int WP, int HP, int cx, int cy) { fl_copy_offscreen(X, Y, W, H, id, cx, cy); } #elif defined(__APPLE__) - // \todo Mac : alpha blending not yet implemented fl_copy_offscreen(X, Y, W, H, id, cx, cy); + + if (mask) { + Rect src, dst; + src.left = 0; src.right = w(); + src.top = 0; src.bottom = h(); + dst.left = X; dst.right = X+w(); + dst.top = Y; dst.bottom = Y+h(); + RGBColor rgb; + rgb.red = 0xffff; rgb.green = 0xffff; rgb.blue = 0xffff; + RGBBackColor(&rgb); + rgb.red = 0x0000; rgb.green = 0x0000; rgb.blue = 0x0000; + RGBForeColor(&rgb); + CopyDeepMask(GetPortBitMapForCopyBits((GrafPtr)id), + GetPortBitMapForCopyBits((GrafPtr)mask), + GetPortBitMapForCopyBits(GetWindowPort(fl_window)), + &src, &src, &dst, blend, NULL); + } else { + fl_copy_offscreen(X, Y, W, H, id, cx, cy); + } #else if (mask) { // I can't figure out how to combine a mask with existing region, @@ -379,5 +334,5 @@ void Fl_RGB_Image::label(Fl_Menu_Item* m) { // -// End of "$Id: Fl_Image.cxx,v 1.5.2.3.2.16 2002/04/11 11:52:41 easysw Exp $". +// End of "$Id: Fl_Image.cxx,v 1.5.2.3.2.17 2002/04/14 21:26:06 easysw Exp $". // |
