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authorMichael R Sweet <michael.r.sweet@gmail.com>2002-04-14 21:26:06 +0000
committerMichael R Sweet <michael.r.sweet@gmail.com>2002-04-14 21:26:06 +0000
commit0c396a615b89530d54ad019f690fcf0d1eed2072 (patch)
tree0ce7db5d3d5cd53cf1b9685bf68ffa8848a20250 /src/Fl_Image.cxx
parent0f61132a755a1267bbf7d0a9b72c6a033e64b8ec (diff)
Added fl_create_deepmask() method for creating alpha blend masks.
Implemented Fl_RGB_Image alpha blending for MacOS X - others still get 1-bit screen-door transparency... git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@2083 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'src/Fl_Image.cxx')
-rw-r--r--src/Fl_Image.cxx91
1 files changed, 23 insertions, 68 deletions
diff --git a/src/Fl_Image.cxx b/src/Fl_Image.cxx
index e1dfea76c..50e7c194d 100644
--- a/src/Fl_Image.cxx
+++ b/src/Fl_Image.cxx
@@ -1,5 +1,5 @@
//
-// "$Id: Fl_Image.cxx,v 1.5.2.3.2.16 2002/04/11 11:52:41 easysw Exp $"
+// "$Id: Fl_Image.cxx,v 1.5.2.3.2.17 2002/04/14 21:26:06 easysw Exp $"
//
// Image drawing code for the Fast Light Tool Kit (FLTK).
//
@@ -263,75 +263,12 @@ void Fl_RGB_Image::draw(int XP, int YP, int WP, int HP, int cx, int cy) {
if (H <= 0) return;
if (!id) {
id = fl_create_offscreen(w(), h());
- fl_begin_offscreen((Fl_Offscreen)id);
+ fl_begin_offscreen(id);
fl_draw_image(array, 0, 0, w(), h(), d(), ld());
fl_end_offscreen();
if (d() == 2 || d() == 4) {
- // Create alpha mask...
- int bmw = (w() + 7) / 8;
- uchar *bitmap = new uchar[bmw * h()];
- uchar *bitptr, bit;
- const uchar *dataptr;
- int x, y;
- static uchar dither[16][16] = { // Simple 16x16 Floyd dither
- { 0, 128, 32, 160, 8, 136, 40, 168,
- 2, 130, 34, 162, 10, 138, 42, 170 },
- { 192, 64, 224, 96, 200, 72, 232, 104,
- 194, 66, 226, 98, 202, 74, 234, 106 },
- { 48, 176, 16, 144, 56, 184, 24, 152,
- 50, 178, 18, 146, 58, 186, 26, 154 },
- { 240, 112, 208, 80, 248, 120, 216, 88,
- 242, 114, 210, 82, 250, 122, 218, 90 },
- { 12, 140, 44, 172, 4, 132, 36, 164,
- 14, 142, 46, 174, 6, 134, 38, 166 },
- { 204, 76, 236, 108, 196, 68, 228, 100,
- 206, 78, 238, 110, 198, 70, 230, 102 },
- { 60, 188, 28, 156, 52, 180, 20, 148,
- 62, 190, 30, 158, 54, 182, 22, 150 },
- { 252, 124, 220, 92, 244, 116, 212, 84,
- 254, 126, 222, 94, 246, 118, 214, 86 },
- { 3, 131, 35, 163, 11, 139, 43, 171,
- 1, 129, 33, 161, 9, 137, 41, 169 },
- { 195, 67, 227, 99, 203, 75, 235, 107,
- 193, 65, 225, 97, 201, 73, 233, 105 },
- { 51, 179, 19, 147, 59, 187, 27, 155,
- 49, 177, 17, 145, 57, 185, 25, 153 },
- { 243, 115, 211, 83, 251, 123, 219, 91,
- 241, 113, 209, 81, 249, 121, 217, 89 },
- { 15, 143, 47, 175, 7, 135, 39, 167,
- 13, 141, 45, 173, 5, 133, 37, 165 },
- { 207, 79, 239, 111, 199, 71, 231, 103,
- 205, 77, 237, 109, 197, 69, 229, 101 },
- { 63, 191, 31, 159, 55, 183, 23, 151,
- 61, 189, 29, 157, 53, 181, 21, 149 },
- { 254, 127, 223, 95, 247, 119, 215, 87,
- 253, 125, 221, 93, 245, 117, 213, 85 }
- };
-
- // Right now do a "screen door" alpha mask; not always pretty, but
- // definitely fast... In the future we should look at supporting
- // the RENDER extension in XFree86, when available, to provide
- // true RGBA-blended rendering. See:
- //
- // http://www.xfree86.org/~keithp/render/protocol.html
- //
- // for more info...
- memset(bitmap, 0, bmw * h());
-
- for (dataptr = array + d() - 1, y = 0; y < h(); y ++, dataptr += ld())
- for (bitptr = bitmap + y * bmw, bit = 1, x = 0; x < w(); x ++, dataptr += d()) {
- if (*dataptr > dither[x & 15][y & 15])
- *bitptr |= bit;
- if (bit < 128) bit <<= 1;
- else {
- bit = 1;
- bitptr ++;
- }
- }
-
- mask = fl_create_bitmask(w(), h(), bitmap);
- delete[] bitmap;
+ mask = fl_create_deepmask(w(), h(), d(), ld(), array);
}
}
#ifdef WIN32
@@ -346,8 +283,26 @@ void Fl_RGB_Image::draw(int XP, int YP, int WP, int HP, int cx, int cy) {
fl_copy_offscreen(X, Y, W, H, id, cx, cy);
}
#elif defined(__APPLE__)
- // \todo Mac : alpha blending not yet implemented
fl_copy_offscreen(X, Y, W, H, id, cx, cy);
+
+ if (mask) {
+ Rect src, dst;
+ src.left = 0; src.right = w();
+ src.top = 0; src.bottom = h();
+ dst.left = X; dst.right = X+w();
+ dst.top = Y; dst.bottom = Y+h();
+ RGBColor rgb;
+ rgb.red = 0xffff; rgb.green = 0xffff; rgb.blue = 0xffff;
+ RGBBackColor(&rgb);
+ rgb.red = 0x0000; rgb.green = 0x0000; rgb.blue = 0x0000;
+ RGBForeColor(&rgb);
+ CopyDeepMask(GetPortBitMapForCopyBits((GrafPtr)id),
+ GetPortBitMapForCopyBits((GrafPtr)mask),
+ GetPortBitMapForCopyBits(GetWindowPort(fl_window)),
+ &src, &src, &dst, blend, NULL);
+ } else {
+ fl_copy_offscreen(X, Y, W, H, id, cx, cy);
+ }
#else
if (mask) {
// I can't figure out how to combine a mask with existing region,
@@ -379,5 +334,5 @@ void Fl_RGB_Image::label(Fl_Menu_Item* m) {
//
-// End of "$Id: Fl_Image.cxx,v 1.5.2.3.2.16 2002/04/11 11:52:41 easysw Exp $".
+// End of "$Id: Fl_Image.cxx,v 1.5.2.3.2.17 2002/04/14 21:26:06 easysw Exp $".
//