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authorManolo Gouy <Manolo>2018-06-26 14:04:09 +0000
committerManolo Gouy <Manolo>2018-06-26 14:04:09 +0000
commit26cb08badb80b30dca0ee8e1bc25a48a524c87b4 (patch)
tree51db1db3e5175a50934d822e3e308ee49a93510e /src/Fl_Screen_Driver.H
parent7ebe8e21b0c8d4c229d192c0be66e49c7b78ed00 (diff)
Move Fl_Screen_Driver.H from FL/ to src/
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12975 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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+//
+// "$Id$"
+//
+// All screen related calls in a driver style class.
+//
+// Copyright 1998-2018 by Bill Spitzak and others.
+//
+// This library is free software. Distribution and use rights are outlined in
+// the file "COPYING" which should have been included with this file. If this
+// file is missing or damaged, see the license at:
+//
+// http://www.fltk.org/COPYING.php
+//
+// Please report all bugs and problems on the following page:
+//
+// http://www.fltk.org/str.php
+//
+
+/**
+ \cond DriverDev
+ \addtogroup DriverDeveloper
+ \{
+ */
+
+#ifndef FL_SCREEN_DRIVER_H
+#define FL_SCREEN_DRIVER_H
+
+#include <FL/fl_types.h>
+#include <FL/Fl.H> // for Fl_Timeout_Handler
+#include <FL/Fl_Text_Editor.H>
+
+
+// TODO: add text composition?
+// TODO: add Fl::display
+// TODO: add copy/paste, drag/drop?
+// TODO: get key/get mouse?
+// TODO: system colors/colormaps
+// TODO: system menu?
+// TODO: native filechooser
+// TODO: native message boxes
+// TODO: read screen to image
+// TODO: application shortcuts
+
+class Fl_Window;
+class Fl_RGB_Image;
+class Fl_Group;
+class Fl_Input;
+
+/**
+ A base class describing the interface between FLTK and screen-related operations.
+
+ This class is only for internal use by the FLTK library.
+
+ Each supported platform implements several of the virtual methods of this class.
+ */
+class FL_EXPORT Fl_Screen_Driver {
+
+protected:
+ Fl_Screen_Driver();
+ virtual ~Fl_Screen_Driver();
+
+ static const int MAX_SCREENS = 16;
+
+ int num_screens;
+ static float fl_intersection(int x1, int y1, int w1, int h1,
+ int x2, int y2, int w2, int h2);
+
+public:
+ static char bg_set;
+ static char bg2_set;
+ static char fg_set;
+
+public:
+ virtual float scale(int n) {return 1;}
+ virtual void scale(int n, float f) { }
+ static Fl_Screen_Driver *newScreenDriver();
+ // --- display management
+ virtual void display(const char *disp);
+ virtual int visual(int flags);
+ // --- screen configuration
+ virtual void init() {}
+ virtual int x() { return 0; }
+ virtual int y() { return 0; }
+ virtual int w() { return 800; } // default, override in driver!
+ virtual int h() { return 600; } // default, override in driver!
+ virtual int screen_count();
+ void screen_xywh(int &X, int &Y, int &W, int &H, int mx, int my);
+ virtual void screen_xywh(int &X, int &Y, int &W, int &H, int n) { X=0; Y=0; W=800; H=600; }
+ void screen_xywh(int &X, int &Y, int &W, int &H, int mx, int my, int mw, int mh);
+ virtual int screen_num(int x, int y);
+ virtual int screen_num(int x, int y, int w, int h);
+ virtual void screen_dpi(float &h, float &v, int n=0) { h=72; v=72; } // override in driver!
+ void screen_work_area(int &X, int &Y, int &W, int &H, int mx, int my);
+ virtual void screen_work_area(int &X, int &Y, int &W, int &H, int n) { screen_xywh(X, Y, W, H, n); }
+ // --- audible output
+ virtual void beep(int type) { }
+ // --- global events
+ virtual void flush() { } // must override
+ virtual double wait(double time_to_wait) { return 0.0; } // must override
+ virtual int ready() { return 0; } // must override
+ virtual void grab(Fl_Window* win) { }
+ // --- global colors
+ /* the default implementation of parse_color() may be enough */
+ virtual int parse_color(const char* p, uchar& r, uchar& g, uchar& b);
+ virtual void get_system_colors() { }
+ virtual const char *get_system_scheme();
+ // --- global timers
+ virtual void add_timeout(double time, Fl_Timeout_Handler cb, void *argp) { }
+ virtual void repeat_timeout(double time, Fl_Timeout_Handler cb, void *argp) { }
+ virtual int has_timeout(Fl_Timeout_Handler cb, void *argp) { return 0; }
+ virtual void remove_timeout(Fl_Timeout_Handler cb, void *argp) { }
+
+ static int secret_input_character;
+ /* Implement to indicate whether complex text input may involve marked text.
+ When it does, has_marked_text returns non zero and reset_marked_text() and
+ insertion_point_location() must also be implemented.
+ */
+ virtual int has_marked_text() { return 0; }
+ virtual void reset_marked_text() {}
+ virtual void insertion_point_location(int x, int y, int height) {}
+ // implement so text-editing widgets support dead keys
+ virtual int compose(int &del) {del = 0; return 0;}
+ // default implementation may be enough
+ virtual void compose_reset();
+ // implement to support drag-n-drop. use_selection = 1 means the GUI is welcome to display
+ // the selected text during the D&D operation
+ virtual int dnd(int use_selection = 0) {return 0;}
+ // null means no platform-specific key bindings for Fl_Text_Editor
+ Fl_Text_Editor::Key_Binding *text_editor_extra_key_bindings;
+ // default implementation may be enough
+ virtual int text_display_can_leak() { return 0; }
+
+ // if no keyboard is connected on a touch or pen device, the system on-screen keyboard is requested
+ virtual void request_keyboard() { }
+ // we no longer need the on-screen keyboard; it's up to the system to hide it
+ virtual void release_keyboard() { }
+
+ // read raw image from a window or an offscreen buffer
+ /* Member function read_win_rectangle() supports the public function
+ fl_read_image() which captures pixel data either from
+ the current window or from an offscreen buffer.
+
+ With fl_read_image() and for capture from a window, the returned pixel array
+ also contains data from any embedded sub-window.
+
+ In the case of read_win_rectangle() and for capture from a window, only data
+ from the current window is collected.
+
+ A platform may also use its read_win_rectangle() implementation to capture
+ window decorations (e.g., title bar). In that case, it is called by
+ Fl_XXX_Window_Driver::capture_titlebar_and_borders().
+ */
+ virtual Fl_RGB_Image *read_win_rectangle(int X, int Y, int w, int h) {return NULL;}
+ static void write_image_inside(Fl_RGB_Image *to, Fl_RGB_Image *from, int to_x, int to_y);
+ static Fl_RGB_Image *traverse_to_gl_subwindows(Fl_Group *g, int x, int y, int w, int h,
+ Fl_RGB_Image *full_img);
+ // optional platform-specific key handling for Fl_Input widget
+ // the default implementation may be enough
+ virtual int input_widget_handle_key(int key, unsigned mods, unsigned shift, Fl_Input *input);
+ // implement to support Fl::get_mouse()
+ virtual int get_mouse(int &x, int &y) {return 0;}
+ // optional methods to enable/disable input methods for complex scripts
+ virtual void enable_im() {}
+ virtual void disable_im() {}
+ // calls open_display_platform() and then does platform-independent work
+ void open_display();
+ // implement to open access to the display
+ virtual void open_display_platform() {}
+ // optional method to close display access
+ virtual void close_display() {}
+ // compute dimensions of an Fl_Offscreen
+ virtual void offscreen_size(Fl_Offscreen off, int &width, int &height) {}
+
+ void rescale_all_windows_from_screen(int screen, float f);
+ static void transient_scale_display(float f, int nscreen);
+ static int scale_handler(int event);
+ virtual void init_workarea() {}
+ virtual float desktop_scale_factor() {return 1;}
+ float use_startup_scale_factor();
+ enum APP_SCALING_CAPABILITY {
+ NO_APP_SCALING = 0, ///< The platform does not support rescaling.
+ SYSTEMWIDE_APP_SCALING, ///< The platform supports rescaling with the same factor for all screens.
+ PER_SCREEN_APP_SCALING ///< The platform supports rescaling with one factor for each screen.
+ };
+ /** Returns the platform's support for rescaling the application with ctrl-/+/-/0/ keys.
+ */
+ virtual APP_SCALING_CAPABILITY rescalable() { return NO_APP_SCALING; }
+ /* Number of pixels per drawing unit for the display.
+ The default implementation may be enough. */
+ virtual float retina_factor() { return 1; }
+};
+
+
+#endif // !FL_SCREEN_DRIVER_H
+
+/**
+ \}
+ \endcond
+ */
+
+//
+// End of "$Id$".
+//