diff options
| author | Manolo Gouy <Manolo> | 2014-09-21 14:10:36 +0000 |
|---|---|---|
| committer | Manolo Gouy <Manolo> | 2014-09-21 14:10:36 +0000 |
| commit | f1b2c92fcea255c692177689f178a2eb74613f4e (patch) | |
| tree | 5575726e6e330b2d32b38d5bb26bb80e805357fe /src/Fl_Shaped_Window.cxx | |
| parent | 67817899484ce2299550c09791aa2a794bbf01f0 (diff) | |
STR#3093 continued: deleted the Fl_Shaped_Window class. Instead, added new member function Fl_Window::shape(Fl_Image*)
that gives a non-rectangular shape to a standard window. The benefit is that it works with Fl_Double_Window and Fl_Menu_Window as well.
It also works for free with Fl_Gl_Window on the X11 platform only.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10325 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'src/Fl_Shaped_Window.cxx')
| -rw-r--r-- | src/Fl_Shaped_Window.cxx | 369 |
1 files changed, 0 insertions, 369 deletions
diff --git a/src/Fl_Shaped_Window.cxx b/src/Fl_Shaped_Window.cxx deleted file mode 100644 index d16a23173..000000000 --- a/src/Fl_Shaped_Window.cxx +++ /dev/null @@ -1,369 +0,0 @@ -// -// "$Id$" -// -// Fl_Shaped_Window source file for the Fast Light Tool Kit (FLTK). -// -// Copyright 2010-2014 by Bill Spitzak and others. -// -// This library is free software. Distribution and use rights are outlined in -// the file "COPYING" which should have been included with this file. If this -// file is missing or damaged, see the license at: -// -// http://www.fltk.org/COPYING.php -// -// Please report all bugs and problems to: -// -// http://www.fltk.org/str.php -// - -#include <FL/x.H> -#include <FL/Fl_Shaped_Window.H> -#include <FL/Fl_Bitmap.H> -#include <FL/Fl_Pixmap.H> - -#ifdef WIN32 -# include <malloc.h> // needed for VisualC2010 -#elif !defined(__APPLE__) -#include <dlfcn.h> -#define ShapeBounding 0 -#define ShapeSet 0 -#endif - -/** Create a shaped window with the given size and title */ -Fl_Shaped_Window::Fl_Shaped_Window(int w, int h, const char* title) - : Fl_Window(w, h, title), lw_(0), lh_(0), shape_(0), todelete_(0) { - type(FL_SHAPED_WINDOW); - border(false); -#if defined(__APPLE__) - mask = NULL; -#endif - } - -/** Create a shaped window with the given position, size and title */ -Fl_Shaped_Window::Fl_Shaped_Window(int x, int y, int w, int h, const char* title) - : Fl_Window(x, y, w, h, title), lw_(0), lh_(0), shape_(0), todelete_(0) { - type(FL_SHAPED_WINDOW); - border(false); -#if defined(__APPLE__) - mask = NULL; -#endif - } - -/** Destroys the shaped window but not its associated Fl_Image */ -Fl_Shaped_Window::~Fl_Shaped_Window() { - if (todelete_) delete todelete_; -#if defined(__APPLE__) - if (mask) { - CGImageRelease(mask); - } -#endif -} - - -#if defined(__APPLE__) - -static void MyProviderReleaseData (void *info, const void *data, size_t size) { - delete[] (uchar*)data; -} - -// bitwise inversion of all 4-bit quantities -static const unsigned char swapped[16] = {0,8,4,12,2,10,6,14,1,9,5,13,3,11,7,15}; - -static inline uchar swap_byte(const uchar b) { - // reverse the order of bits of byte b: 1->8 becomes 8->1 - return (swapped[b & 0xF] << 4) | swapped[b >> 4]; -} - -void Fl_Shaped_Window::draw() { -# if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4 - if (mask && (CGContextClipToMask != NULL)) CGContextClipToMask(fl_gc, CGRectMake(0,0,w(),h()), mask); // requires Mac OS 10.4 - CGContextSaveGState(fl_gc); -# endif - Fl_Window::draw(); -# if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4 - CGContextRestoreGState(fl_gc); -# endif - } - -#elif defined(WIN32) - -static inline BYTE bit(int x) { return (BYTE)(1 << (x%8)); } - -static HRGN bitmap2region(Fl_Bitmap* image) { - HRGN hRgn = 0; - /* Does this need to be dynamically determined, perhaps? */ - const int ALLOC_UNIT = 100; - DWORD maxRects = ALLOC_UNIT; - - RGNDATA* pData = (RGNDATA*)malloc(sizeof(RGNDATAHEADER)+(sizeof(RECT)*maxRects)); - pData->rdh.dwSize = sizeof(RGNDATAHEADER); - pData->rdh.iType = RDH_RECTANGLES; - pData->rdh.nCount = pData->rdh.nRgnSize = 0; - SetRect(&pData->rdh.rcBound, MAXLONG, MAXLONG, 0, 0); - - const int bytesPerLine = (image->w() + 7)/8; - BYTE* p, *data = (BYTE*)image->array; - for (int y = 0; y < image->h(); y++) { - // each row, left to right - for (int x = 0; x < image->w(); x++) { - int x0 = x; - while (x < image->w()) { - p = data + x / 8; - if (!((*p) & bit(x))) break; // transparent pixel - x++; - } - if (x > x0) { - RECT *pr; - /* Add the pixels (x0, y) to (x, y+1) as a new rectangle - * in the region - */ - if (pData->rdh.nCount >= maxRects) { - maxRects += ALLOC_UNIT; - pData = (RGNDATA*)realloc(pData, sizeof(RGNDATAHEADER) - + (sizeof(RECT)*maxRects)); - } - pr = (RECT*)&pData->Buffer; - SetRect(&pr[pData->rdh.nCount], x0, y, x, y+1); - if (x0 < pData->rdh.rcBound.left) - pData->rdh.rcBound.left = x0; - if (y < pData->rdh.rcBound.top) - pData->rdh.rcBound.top = y; - if (x > pData->rdh.rcBound.right) - pData->rdh.rcBound.right = x; - if (y+1 > pData->rdh.rcBound.bottom) - pData->rdh.rcBound.bottom = y+1; - pData->rdh.nCount++; - /* On Windows98, ExtCreateRegion() may fail if the - * number of rectangles is too large (ie: > - * 4000). Therefore, we have to create the region by - * multiple steps. - */ - if (pData->rdh.nCount == 2000) { - HRGN h = ExtCreateRegion(NULL, sizeof(RGNDATAHEADER) - + (sizeof(RECT)*maxRects), pData); - if (hRgn) { - CombineRgn(hRgn, hRgn, h, RGN_OR); - DeleteObject(h); - } else - hRgn = h; - pData->rdh.nCount = 0; - SetRect(&pData->rdh.rcBound, MAXLONG, MAXLONG, 0, 0); - } - } - } - /* Go to next row */ - data += bytesPerLine; - } - /* Create or extend the region with the remaining rectangles*/ - HRGN h = ExtCreateRegion(NULL, sizeof(RGNDATAHEADER) - + (sizeof(RECT)*maxRects), pData); - if (hRgn) { - CombineRgn(hRgn, hRgn, h, RGN_OR); - DeleteObject(h); - } else hRgn = h; - free(pData); // I've created the region so I can free this now, right? - return hRgn; -} - -void Fl_Shaped_Window::draw() { - if ((lw_ != w() || lh_ != h()) && shape_) { - // size of window has changed since last time - lw_ = w(); - lh_ = h(); - Fl_Bitmap* temp = (Fl_Bitmap*)shape_->copy(lw_, lh_); - HRGN region = bitmap2region(temp); - SetWindowRgn(fl_xid(this), region, TRUE); // the system deletes the region when it's no longer needed - delete temp; - } - Fl_Window::draw(); -} - -#else - - -#ifndef FL_DOXYGEN -void Fl_Shaped_Window::combine_mask() -{ - typedef void (*XShapeCombineMask_type)(Display*, int, int, int, int, Pixmap, int); - static XShapeCombineMask_type XShapeCombineMask_f = NULL; - static int beenhere = 0; - typedef Bool (*XShapeQueryExtension_type)(Display*, int*, int*); - int error_base, shapeEventBase; - if (!beenhere) { - beenhere = 1; - fl_open_display(); - void *handle = dlopen(NULL, RTLD_LAZY); // search symbols in executable - XShapeQueryExtension_type XShapeQueryExtension_f = (XShapeQueryExtension_type)dlsym(handle, "XShapeQueryExtension"); - XShapeCombineMask_f = (XShapeCombineMask_type)dlsym(handle, "XShapeCombineMask"); - // make sure that the X server has the SHAPE extension - if ( !( XShapeQueryExtension_f && XShapeCombineMask_f && - XShapeQueryExtension_f(fl_display, &shapeEventBase, &error_base) ) ) XShapeCombineMask_f = NULL; - } - if (!XShapeCombineMask_f) return; - lw_ = w(); - lh_ = h(); - Fl_Bitmap* temp = (Fl_Bitmap*)shape_->copy(lw_, lh_); - Pixmap pbitmap = XCreateBitmapFromData(fl_display, fl_xid(this), - (const char*)temp->array, - temp->w(), temp->h()); - XShapeCombineMask_f(fl_display, fl_xid(this), ShapeBounding, 0, 0, pbitmap, ShapeSet); - if (pbitmap != None) XFreePixmap(fl_display, pbitmap); - delete temp; -} -#endif // !FL_DOXYGEN - -void Fl_Shaped_Window::draw() { - if (( lw_ != w() || lh_ != h() ) && shape_) { - // size of window has changed since last time - combine_mask(); - } - Fl_Window::draw(); -} - -#endif // __APPLE__ - - -void Fl_Shaped_Window::shape_bitmap_(Fl_Bitmap* b) { - if (todelete_) { delete todelete_; todelete_ = NULL; } - shape_ = b; - lw_ = lh_ = 0; // so change in mask is detected -#if defined(__APPLE__) - if (mask) { - CGImageRelease(mask); - mask = NULL; - } - if (b) { - // complement mask bits and perform bitwise inversion of all bytes and also reverse top and bottom - int bytes_per_row = (b->w() + 7)/8; - uchar *from = new uchar[bytes_per_row * b->h()]; - for (int i = 0; i < b->h(); i++) { - uchar *p = (uchar*)b->array + bytes_per_row * i; - uchar *last = p + bytes_per_row; - uchar *q = from + (b->h() - 1 - i) * bytes_per_row; - while (p < last) { - *q++ = swap_byte(~*p++); - } - } - CGDataProviderRef provider = CGDataProviderCreateWithData(NULL, from, bytes_per_row * b->h(), MyProviderReleaseData); - mask = CGImageMaskCreate(b->w(), b->h(), 1, 1, bytes_per_row, provider, NULL, false); - CFRelease(provider); - } -#endif -} - - -#if defined(__APPLE__) // on the mac, use an 8-bit mask -/* the image can be of any depth - offset gives the byte offset from the pixel start to the byte used to construct the shape - */ -void Fl_Shaped_Window::shape_alpha_(Fl_RGB_Image* img, int offset) { - int i, d = img->d(), w = img->w(), h = img->h(); - if (todelete_) { delete todelete_; todelete_ = NULL; } - shape_ = img; - lw_ = lh_ = 0; // so change in mask is detected - if (mask) { - CGImageRelease(mask); - mask = NULL; - } - if (shape_) { - // reverse top and bottom and convert to gray scale if img->d() == 3 and complement bits - int bytes_per_row = w * d; - uchar *from = new uchar[w * h]; - for ( i = 0; i < h; i++) { - uchar *p = (uchar*)img->array + bytes_per_row * i + offset; - uchar *last = p + bytes_per_row; - uchar *q = from + (h - 1 - i) * w; - while (p < last) { - if (d == 3) { - unsigned u = *p++; - u += *p++; - u += *p++; - *q++ = ~(u/3); - } - else { - *q++ = ~(*p); - p += d; - } - } - } - CGDataProviderRef provider = CGDataProviderCreateWithData(NULL, from, w * h, MyProviderReleaseData); - mask = CGImageMaskCreate(w, h, 8, 8, w, provider, NULL, false); - CFRelease(provider); - } -} - -#else - -/* the img image can be of any depth - offset gives the byte offset from the pixel start to the byte used to construct the shape - */ -void Fl_Shaped_Window::shape_alpha_(Fl_RGB_Image* img, int offset) { - int i, j, d = img->d(), w = img->w(), h = img->h(), bytesperrow = (w+7)/8; - unsigned u; - uchar byte, onebit; - // build an Fl_Bitmap covering the non-fully transparent/black part of the image - const uchar* bits = new uchar[h*bytesperrow]; // to store the bitmap - const uchar* alpha = img->array + offset; // points to alpha value of rgba pixels - for (i = 0; i < h; i++) { - uchar *p = (uchar*)bits + i * bytesperrow; - byte = 0; - onebit = 1; - for (j = 0; j < w; j++) { - if (d == 3) { - u = *alpha; - u += *(alpha+1); - u += *(alpha+2); - } - else u = *alpha; - if (u > 0) { // if the pixel is not fully transparent/black - byte |= onebit; // turn on the corresponding bit of the bitmap - } - onebit = onebit << 1; // move the single set bit one position to the left - if (onebit == 0 || j == w-1) { - onebit = 1; - *p++ = byte; // store in bitmap one pack of bits - byte = 0; - } - alpha += d; // point to alpha value of next pixel - } - } - Fl_Bitmap* bitmap = new Fl_Bitmap(bits, w, h); - bitmap->alloc_array = 1; - shape_bitmap_(bitmap); - todelete_ = bitmap; -} - -#endif - - -void Fl_Shaped_Window::shape_pixmap_(Fl_Pixmap* pixmap) { - Fl_RGB_Image* rgba = new Fl_RGB_Image(pixmap); - shape_alpha_(rgba, 3); - delete rgba; -} - -/** Set the window's shape with an image. - The \p img argument can be an Fl_Bitmap, Fl_Pixmap or Fl_RGB_Image. - \li With Fl_Bitmap or Fl_Pixmap, the shaped window covers the image part where bitmap bits equal one, - or where the pixmap is not fully transparent. - \li With an Fl_RGB_Image with an alpha channel (depths 2 or 4), the shaped window covers the image part - that is not fully transparent. - \li With an Fl_RGB_Image of depth 1 (gray-scale) or 3 (RGB), the shaped window covers the non-black image part. - - On some platforms, an 8-bit shape-mask is used when \p img is an Fl_RGB_Image: - with depths 2 or 4, the image alpha channel becomes the shape mask such that areas with alpha = 0 - are out of the shaped window; - with depths 1 or 3, white and black are in and out of the - shaped window, respectively, and other colors give intermediate masking scores. - */ -void Fl_Shaped_Window::shape(const Fl_Image* img) { - int d = img->d(); - if (d && img->count() >= 2) shape_pixmap_((Fl_Pixmap*)img); - else if (d == 0) shape_bitmap_((Fl_Bitmap*)img); - else if (d == 2 || d == 4) shape_alpha_((Fl_RGB_Image*)img, d - 1); - else if ((d == 1 || d == 3) && img->count() == 1) shape_alpha_((Fl_RGB_Image*)img, 0); -} - -// -// End of "$Id$". -// |
