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authorManoloFLTK <41016272+ManoloFLTK@users.noreply.github.com>2026-01-21 14:00:26 +0100
committerManoloFLTK <41016272+ManoloFLTK@users.noreply.github.com>2026-01-21 14:00:26 +0100
commit14a5f705c8e3385a637be3377f0800b30c38e589 (patch)
treec8199a77311468cec3cc7fc2e0b168e60b39a109 /src/Fl_Window_Driver.cxx
parent2f7d7adfcf4bec55fa5e007947e4a455e85d8930 (diff)
Improve handling of text containing context-dependent unicode points.
This commit makes platforms Windows and macOS compute string widths with the same mechanism as what is in place for platforms Wayland/X11: - the width of a string containing a single codepoint is computed and memorized in the table of character widths; - the width of a string containing several codepoints is computed as such rather than as the sum of the widths of its composing characters. The result is that FLTK text widgets input and draw correctly also complex emojis encoded with context-dependent codepoints. Function fl_utf8_remove_context_dependent() is no longer necessary.
Diffstat (limited to 'src/Fl_Window_Driver.cxx')
0 files changed, 0 insertions, 0 deletions