diff options
| author | Manolo Gouy <Manolo> | 2017-11-30 16:14:13 +0000 |
|---|---|---|
| committer | Manolo Gouy <Manolo> | 2017-11-30 16:14:13 +0000 |
| commit | a8fe10cf88e757f59057fdaf51637d26ab3019aa (patch) | |
| tree | ed147eec7b4190a92d24c513f4ae73f3f24d9355 /src/Fl_cocoa.mm | |
| parent | 08f72d626c9e506cf05fadd2e037e72e97bb95cf (diff) | |
MacOS: use rounded bottom corners when drawing windows
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12574 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'src/Fl_cocoa.mm')
| -rw-r--r-- | src/Fl_cocoa.mm | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Fl_cocoa.mm b/src/Fl_cocoa.mm index 4479198cc..cb0cb1cea 100644 --- a/src/Fl_cocoa.mm +++ b/src/Fl_cocoa.mm @@ -4287,7 +4287,7 @@ int Fl_Cocoa_Window_Driver::decorated_h() } // clip the graphics context to rounded corners -static void clip_to_rounded_corners(CGContextRef gc, int w, int h) { +void Fl_Cocoa_Window_Driver::clip_to_rounded_corners(CGContextRef gc, int w, int h) { const CGFloat radius = 7.5; CGContextMoveToPoint(gc, 0, 0); CGContextAddLineToPoint(gc, 0, h - radius); |
