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authorBill Spitzak <spitzak@gmail.com>2000-02-21 10:30:00 +0000
committerBill Spitzak <spitzak@gmail.com>2000-02-21 10:30:00 +0000
commitb5529a0aea519389ad9561074ca7e464b2178d6e (patch)
tree73fc41307b2c63c0dc0561ff685f2bdd1db052a9 /src/Fl_compose.cxx
parent0bd9018d649616ec81430bc5c3a2ad2b4f46575a (diff)
Rearranged the compose code so it is clearer and can be called by things
other than the Fl_Input widget. It now understands "dead keys" on X. Calling fl_set_fonts repeatedly returns the same set of fonts each time, rather than adding copies of all the fonts to the set each time. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.0@1007 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'src/Fl_compose.cxx')
-rw-r--r--src/Fl_compose.cxx136
1 files changed, 136 insertions, 0 deletions
diff --git a/src/Fl_compose.cxx b/src/Fl_compose.cxx
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+++ b/src/Fl_compose.cxx
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+//
+// "$Id: Fl_compose.cxx,v 1.1.2.1 2000/02/21 10:29:59 bill Exp $"
+//
+// Character compose processing for the Fast Light Tool Kit (FLTK).
+//
+// Copyright 1998-2000 by Bill Spitzak and others.
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Library General Public
+// License as published by the Free Software Foundation; either
+// version 2 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Library General Public License for more details.
+//
+// You should have received a copy of the GNU Library General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
+// USA.
+//
+// Please report all bugs and problems to "fltk-bugs@easysw.com".
+//
+
+#include <FL/Fl.H>
+
+static const char* const compose_pairs =
+" ! % # $ y=| & : c a <<~ - r _ * +-2 3 ' u p . , 1 o >>141234? "
+"`A'A^A~A:A*AAE,C`E'E^E:E`I'I^I:I-D~N`O'O^O~O:Ox O/`U'U^U:U'YTHss"
+"`a'a^a~a:a*aae,c`e'e^e:e`i'i^i:i-d~n`o'o^o~o:o-:o/`u'u^u:u'yth:y";
+
+#ifndef _WIN32 // X only
+// X dead-key lookup table. This turns a dead-key keysym into the
+// first of two characters for one of the compose sequences. These
+// keysyms start at 0xFE50.
+// Win32 handles the dead keys before fltk can see them. This is
+// unfortunate, because you don't get the preview effect.
+static char dead_keys[] = {
+ '`', // XK_dead_grave
+ '\'', // XK_dead_acute
+ '^', // XK_dead_circumflex
+ '~', // XK_dead_tilde
+ '_', // XK_dead_macron
+ 0, // XK_dead_breve
+ '.', // XK_dead_abovedot
+ ':', // XK_dead_diaeresis
+ '*', // XK_dead_abovering
+ 0, // XK_dead_doubleacute
+ 'v', // XK_dead_caron
+ ',' // XK_dead_cedilla
+// 0, // XK_dead_ogonek
+// 0, // XK_dead_iota
+// 0, // XK_dead_voiced_sound
+// 0, // XK_dead_semivoiced_sound
+// 0 // XK_dead_belowdot
+};
+#endif
+
+int Fl::compose_state;
+
+int Fl::compose(int& del) {
+
+ del = 0;
+ char ascii = e_text[0];
+
+ // Alt+letters are reserved for shortcuts. But alt+foreign letters
+ // has to be allowed, because some key layouts require alt to be held
+ // down in order to type them...
+ if (e_state & (FL_ALT|FL_META) && !(ascii & 128)) return 0;
+
+ if (compose_state == 1) { // after the compose key
+
+ if (ascii == ' ') { // space turns into nbsp
+ e_text[0] = char(0xA0);
+ compose_state = 0;
+ return 1;
+ }
+
+ // see if it is either character of any pair:
+ for (const char *p = compose_pairs; *p; p += 2)
+ if (p[0] == ascii || p[1] == ascii) {
+ if (p[1] == ' ') e_text[0] = (p-compose_pairs)/2+0xA0;
+ compose_state = ascii;
+ return 1;
+ }
+
+ if (e_length) { // compose key also "quotes" control characters
+ compose_state = 0;
+ return 1;
+ }
+
+ } else if (compose_state) { // second character of compose
+
+ char c1 = char(compose_state); // retrieve first character
+ // now search for the pair in either order:
+ for (const char *p = compose_pairs; *p; p += 2) {
+ if (p[0] == ascii && p[1] == c1 || p[1] == ascii && p[0] == c1) {
+ e_text[0] = (p-compose_pairs)/2+0xA0;
+ del = 1; // delete the old character and insert new one
+ compose_state = 0;
+ return 1;
+ }
+ }
+
+ }
+
+ int i = e_keysym;
+
+ // See if they type the compose prefix key:
+ if (i == FL_Control_R || i == 0xff20/* Multi-Key */) {
+ compose_state = 1;
+ return 1;
+ }
+
+#ifndef _WIN32 // X only
+ // See if they typed a dead key. This gets it into the same state as
+ // typing prefix+accent:
+ if (i >= 0xfe50 && i <= 0xfe5b) {
+ ascii = dead_keys[i-0xfe50];
+ for (const char *p = compose_pairs; *p; p += 2)
+ if (p[0] == ascii) {
+ compose_state = ascii;
+ return 1;
+ }
+ compose_state = 0;
+ return 1;
+ }
+#endif
+
+ // Only insert non-control characters:
+ if (e_length && (ascii&~31)) {compose_state = 0; return 1;}
+
+ return 0;
+}
+