diff options
| author | Michael R Sweet <michael.r.sweet@gmail.com> | 1998-10-06 18:21:25 +0000 |
|---|---|---|
| committer | Michael R Sweet <michael.r.sweet@gmail.com> | 1998-10-06 18:21:25 +0000 |
| commit | f9039b2ae21988783feae9b362818e7923e82d14 (patch) | |
| tree | 6d6fe3679d73448758f9794e7d4d4f6b22a4adad /src/Fl_own_colormap.cxx | |
| parent | 67e89232f9ba067825a158734a09e0fa21aacbe3 (diff) | |
Initial revision
git-svn-id: file:///fltk/svn/fltk/trunk@2 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Diffstat (limited to 'src/Fl_own_colormap.cxx')
| -rw-r--r-- | src/Fl_own_colormap.cxx | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/src/Fl_own_colormap.cxx b/src/Fl_own_colormap.cxx new file mode 100644 index 000000000..8f4ca3524 --- /dev/null +++ b/src/Fl_own_colormap.cxx @@ -0,0 +1,50 @@ +// Fl_own_colormap.C + +// Using the default system colormap can be a bad idea on PseudoColor +// visuals, since typically every application uses the default colormap and +// you can run out of colormap entries easily. +// +// The solution is to always create a new colormap on PseudoColor displays +// and copy the first 16 colors from the default colormap so that we won't +// get huge color changes when switching windows. + +#include <config.h> +#include <FL/Fl.H> +#include <FL/x.H> + +#ifdef WIN32 +// There is probably something relevant to do on MSWindows 8-bit displays +// but I don't know what it is + +void Fl::own_colormap() {} + +#else +// X version + +void Fl::own_colormap() { + fl_open_display(); +#if USE_COLORMAP + switch (fl_visual->c_class) { + case GrayScale : + case PseudoColor : + case DirectColor : + break; + default: + return; // don't do anything for non-colormapped visuals + } + int i; + XColor colors[16]; + // Get the first 16 colors from the default colormap... + for (i = 0; i < 16; i ++) colors[i].pixel = i; + XQueryColors(fl_display, fl_colormap, colors, 16); + // Create a new colormap... + fl_colormap = XCreateColormap(fl_display, + RootWindow(fl_display,fl_screen), + fl_visual->visual, AllocNone); + // Copy those first 16 colors to our own colormap: + for (i = 0; i < 16; i ++) + XAllocColor(fl_display, fl_colormap, colors + i); +#endif +} + +#endif |
